| Nazard |
Heinrich looks as though he will continue to be affronted at your antics, but seems to release some burden and relax. He definitely doesn’t smile or approach warmth in any way, but he does appear more cordial.
”Of course you did. It is appreciated. The thought, I mean. I will see you all first thing the day after tomorrow. Meet me here, since this farm is on your way to Erana’s Peace. If you will excuse me, I have to finish this trimming before I leave to escort Hilde home.”
| Everard |
"Alright, but we play this one smart. If we get in trouble, unless there are innocents in need of saving, we bail. No unnecessary injuries right before our big trip with Mr. Pferdefedern."
| Nazard |
Bright and early the next morning, you make your way south into the abandoned orchards along the southern wall. It doesn’t take you long to realize that any fruit on the trees was thoroughly frozen by the winter cold, and has rotted on the branches to a brown, inedible mush.
It also doesn’t take you long to realize there should be a lot more of it, and the orchards show no sign of having been worked last fall (or many falls before that).
Continuing along the southern wall, amongst the apple orchards, you find an abandoned archery range. Overgrown thorn bushes line both sides of the strip of yellow, overgrown grass. A single, old barn door with the face of an imaginary (you hope) monster comically painted on it rests against the town wall itself, serving as a target. The wood shows many nicks and gouges, speaking to extensive use over the years, and the fading of the paint testifies to its age.
| Nazard |
You hear the falls long before you see them through the trees.
The Flying Falls, swollen with snowmelt, tumble from a high cliff, roaring as they crash down into Spieglesie Lake. The lake itself stretches into the west along the base of the mountains. It’s water looks COLD!!
Next to where the falls crash into the lake, a ledge has been cut into the rock of the cliff about fifteen feet up. A rough, though solid wooden door is set in the stone face above the ledge. There is no obvious means of gaining access to the ledge, and the rocks are slick with spray from the falls.
| Everard |
"Flying Falls," Everard muses. "Flying... Falls."
Intelligence check 1d20 + 1 ⇒ (6) + 1 = 7
"Hm. Funny name. But it's pretty, isn't it? Looks like someone decided to come live here so they could enjoy the view the whole year long. You guys want to say hello?"
| Felix Mairail. |
Felix looks at the door for a short time. "Challenge accepted." He starts climbing up to the door.
Climb: 1d20 + 4 ⇒ (6) + 4 = 10
If at first you don't succeed.
Climb: 1d20 + 4 ⇒ (8) + 4 = 12
Third time's the charm. Felix will use Mage Hand to try and attach his rope to a rock outcropping or the door handle or something.
Climb: 1d20 + 4 ⇒ (17) + 4 = 21
If that doesn't do it, then "I didn't want to get up there anyway."
| Nazard |
Felix Will: 1d20 ⇒ 15
Felix tries and fails to find a place to climb the slippery rocks. However, now that he’s that close, he notices to his right that the spray from the waterfall behaves strangely. Instead of hitting the rockface and running off like everywhere else, there’s a section where the water appears to be absorbed. Reaching out to touch the area, his hand passes through the rock itself, though a few inches beyond the surface of the “rock”, he feels a rough wooden pole. A bit of further exploration reveals a wooden ladder leaning against the rockface, hidden by some sort of fake rock he can easily pass (and sort of see) through.
The rest of you can attempt DC 14 Will saves to see through the illusion, with +4 bonuses for knowing there’s something there.
| Everard |
Will 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
"Say now, that's pretty nifty!" Everard says, smiling. Before climbing the ladder, he smiles at Zayla. "Let's find out if whoever lives there can teach you that trick! Imagine being able to turn stuff invisible on demand."
| Nazard |
There is room on the ledge for all of you, but now that he’s there, he realizes that the door will swing outwards and swing wide; therefore, he knocks while the others are climbing.
”Coming!” a cheerful man’s voice calls from within. ”Please stand back away from the door!”
The man gives you a moment to move aside before a great latch is lifted and the door swings wide open (nearly taking Everard’s head off as he’s about to pop out over the level of the ledge). Standing in the doorway is the shortest and hairiest man you’ve ever seen. His hair and beard seem all of a tangled mass that flows from his head to his toes like a disheveled robe (though you’re grateful to see actual clothing peeking through from time to time).
”Welcome! Welcome! Saw through me ladder trick, did ya? Good on you! Go o in! Go on in!”
The hairy man motions you inside, where you find a strange, though oddly comfortable-looking residence. A large pot bubbles merrily in a fireplace carved from one wall (there must be some natural chimney crack in the cliff since you didn’t see or smell any smoke outside). On the wall adjacent to the waterfall, a mini aqueduct brings running water from outside, carrying it into a basin, which then drains somewhere deeper within the cliff side. A large mattress of moss makes up what appears to be the hermit’s bed. A low wooden table sits next to the bed, with several sawed-off pieces of stump available for guest seating. On the table sits a bird that repeatedly bends to drink from a dish only to quickly pop back up again. A second glance tells you that th bird is made of wood and just be some sort of clockwork contraption. A sort of loft area above the front door completes the humble dwelling.
Once you’re all inside, the hermit shuts the door and takes a seat on the bed, gesturing for you to each take a stump.
”You don’t look like any brigands me’d ever seen before, and you don’t look like no goblins neither, so pleased to meet ya. My name’s ‘enry. ‘enry the ‘ermit. Welcome to me ‘umble ‘ome. What can me do fer ya?”
| Everard |
If Zayla continues to have trouble, Everard will help guide her.
Inside, he openly admires 'Enry's dwelling.
"Really nice place you got here! Been living here long? You know a lot about the valley?"
| Nazard |
With Everard’s help, Zayla is able to climb the narrow ladder and reach the top.
”Invisible? Na, it ain’t invisible, just ‘idden. Me don’ts Know much magic, but Erasmus taught me ‘ow to ‘ide me ladder from them brigands. Nasty bunch, thems, ‘cept for their warlock. Funny fellow, ‘e is.”
”Been livin’ ‘ere a long time, must be ten years now. Moved away from me ‘ome when me were just a wee lad. Me farther is an ‘ermit, me mudder is an ‘ermit, me brother is an ‘ermit and me sister is an ‘ermit, so me comes by it ‘onestly. Trouble with being from a ‘ole family of ‘ermits is none of us can live together! But sure, me knows plenty about this valley. What do ya want to know?”
| Nazard |
”Short fellow,’e is. Always wears ‘is cloak and ‘ood up. Wears big thick spectacles on ‘is big thick nose, with a big thick moustache, too. Giggles all the time, ‘e does. ‘e borrowed that mirror what reflects spells me borrowed from Erasmus. To be ‘onest, me don’ts remember why me borrowed that mirror in the first place!”
| Nazard |
”Other brigands? Nope, never met a one. No conversation.”
He starts taking out some cards and a handmade cribbage board from somewhere within his robe (or maybe just hidden in his beard) and shuffles.
”Now Erasmus, ‘e’s a bright one. Funny, and a good talker. ‘e taught me a few spells, like the little picture me used to cover me ladder. ‘e also gave me the dunkin’ duck, that warms me when me’s about to get some company so me can make me spell ‘appen. ‘e and Fenrus comes by every other month or so to chat and play cards. You sure the rest o’ you don’t want to play?”
| Felix Mairail. |
The game has just started when Felix asks. "So you and your family have lived in the valley a while then? What was it like before? I heard it wasn't always so dour. What happened?" He'd heard the story before, but Felix wanted to get 'enry talking.