Classes/Levels |
Human Rogue 2| AC 17, FF 13, T 14| VP 14/14 WP 20/20| Perception +5 |
About Felix Mairail.
Felix Mairail
Male human unchained rogue 2 (Pathfinder Unchained 20)
CG Medium humanoid (human)
Init +7; Senses Perception +5
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
Vig 14 (2d8) Wnd 24 (Threshold 12)
Fort +1, Ref +6, Will +0
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . rapier +4 (1d6+1/18-20)
Special Attacks sneak attack (unchained) +1d6
Rogue (Unchained) Spell-Like Abilities (CL 2nd; concentration +3)
. . At will—minor magic
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Statistics
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Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Dodge, Improved Initiative, Weapon Finesse
Traits caretaker, orphaned
Skills Acrobatics +7, Appraise +6, Bluff +6, Climb +4, Diplomacy +5, Disable Device +10, Escape Artist +6, Heal +7, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +5, Sense Motive +4, Sleight of Hand +7, Stealth +7, Survival +5, Swim +4, Use Magic Device +6
Languages Common, Sylvan
SQ rogue talent (minor magic), trapfinding +1
Combat Gear potion of cure light wounds (CL 2nd), healer's kit; Other Gear studded leather, dagger (2), rapier, backpack, belt pouch, chalk (4), concealable thieves' tools[UI], flint and steel, mirror, silk rope (50 ft.), waterskin, 169 gp, 2 sp, 6 cp
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Special Abilities
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Minor Magic (Mage Hand, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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As a childl Felix would steal away from the orphanage regularly, much to the frustration of the attendants. He was a cute, quick witted scoundrel that would run about town having fun and doing small errands. The townsfolk would shake their heads and smile when he would take an apple or bit of candy. As he grew older, however, those smiles turned into frowns and he became less and less welcome at places.
He tried to change things. He'd learned a bit from the old herbalist and tried helping people, but they only accused him of trying to steal from them. His reputation was sealed in the minds of the townsfolk and there was no changing it. It was obvious to Felix that it was time to go.
* Slink- Thief in the alley
* Nerisal- dryad
* Chief- head of the thieves' guild
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* Slink- Thief in the alley
* Nerisal- dryad
* Chief- head of the thieves' guild
***Dice***
Disable Device [dice]1d20+8+2[/dice] w/mw thieves' tools
Perception [dice]1d20+5[/dice]
Stealth [dice]1d20+7[/dice]
Rapier
[dice=to hit]1d20+4[/dice] [dice=to hurt]1d6+1[/dice] [dice=Sneak Attack]1d6[/dice]
Dagger
[dice=to hit]1d20+4[/dice] [dice=to hurt]1d4+1[/dice] [dice=Sneak Attack]1d6[/dice]