| Nazard |
Climb, not stealth. Let me re-describe the situation.
You are standing at the base of the rock face. In front of you, there is an area of sheer near-vertical cliff about forty feet wide and 45 feet high. The DC to climb this area if 25. Within the sheer area are narrow ledges and cracks, out of which, five spore-spitting plants have grown.
Around the sheer area is more normal rockface with more crevices and hand holds. The DC to climb this area is only 15, but if you are climbing in this area, the closest you could get to one of the plants is 10 feet, including if you climb around and above the sheer area.
The plants are spitting the seed you want between themselves, but the seed doesn't leave the sheer area, and the plants never miss under normal circumstances (part of the magic, I guess).
| Felix Mairail. |
Sorry, I was so very sleepy when I made that post. Felix starts in the area with hand and footholds. His plan is to climb up and over until he is above the plants then jump down. "Unless my good friend Zayla has some magic that can help?"
Climb: 1d20 + 5 ⇒ (13) + 5 = 18
Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26
More climb rolls in case needed.
Climb: 1d20 + 5 ⇒ (15) + 5 = 20
Climb: 1d20 + 5 ⇒ (1) + 5 = 6
Climb: 1d20 + 5 ⇒ (6) + 5 = 11
| Nazard |
With Everard’s help, Felix got started climbing up, then continued across before making the heart-pounding drop onto one of the narrow ledges. He teeters for a moment as he lands, but manages to throw his weight against the rockface, secure for the moment.
The plants continue to spit the seed between themselves, ignoring Felix. Felix can wait until the plant next to him has the seed, then attack the plant, or he can try to bat it out of the air as it flies by.
| Everard |
Everard very carefully wraps the seed in loose cloth, then stores it in his pack. "Good job, brother," he calls up. "So, how are we doing this? Is there anywhere you can attach a rope up there, or ...?"
| Nazard |
There’s no where to attach a rope on the cliff face. He could attempt to duplicate his Feat from before of jumping down to lower ledges with an Acrobatics DC of 20 (and a Reflex save of 15 to catch yourself if you miss).
There are also the branches of some large trees about twenty feet from the cliff face.
| Felix Mairail. |
Let's go with the trees. If I miss, they could break my fall, among other things.
Felix assess his options. Pushing off the wall of ledge, he jumps down to a tree.
Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
Climb: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
| Nazard |
Rather than mess with the complicated methods, Felix ops for simply jumping down. He momentarily has some illusion of jumping for the tree branches and gives a mighty leap, but is still going to come up ten feet short. He tucks into a roll and softens his fall onto the grass.
Falling VP: 1d6 ⇒ 1
Falling WP: 1d6 ⇒ 2
As he lands, he turns his ankle on a stone. Nothing too serious, but he’s going to be hobbling for awhile.
| Nazard |
Survival E: 1d20 + 5 ⇒ (1) + 5 = 6
Survival F: 1d20 + 5 ⇒ (5) + 5 = 10
Survival Z: 1d20 ⇒ 3
Felix drinks a healing potion, restoring 1d8 ⇒ 5 VP and 1 WP (but the extra VP also tops up the list WP), repairing his sprained ankle. You head back the way you came and get as far as where you first reached the valley wall before the light fails you, and you find what you think is a good place to make camp.
You grumpily set up the same watch rotation as before and eat the rest of the deer meat you saved. You begin a fitful night.
Felix Perception: 1d20 + 4 ⇒ (18) + 4 = 22
About an hour into Felix’s watch, he hears a rustling in the undergrowth. Looking closer, he becomes aware of three pairs of eyes, glowing in reflected firelight, staring at your group.
| Nazard |
The three pairs of eyes are low to the ground, watching from the bushes. Eventually, two of the pairs start to move forwards, and a pair of raccoons make their way into the light. They sniff the air in the direction of the remains of your supper, though they clearly are too wary to approach.
Suddenly, the two raccoons hiss, turn tail, and bolt, their friend joining them. Felix's sharp ears hear the grunts and sounds of tumbling gravel down the slope and is able to turn in time to see 4 goblins leap at you from a ledge on the rockface.
Goblin 1 leaping attack vs Felix: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 Miss
Goblin 2 leaping attack vs Zayla: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Hit
Damage: 1d4 ⇒ 3VP
Goblin 3 leaping attack vs Everard: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Miss
Goblin 4 leaping attack vs Everard: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 Hit
Goblin 4 leaping attack confirmation: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Not confirmed
Damage: 1d4 ⇒ 1VP
Zayla takes a moderate blow on one shoulder from the goblin's mace, while Everard's shield absorbs most of the attack on him. I'm assuming Everard did not sleep in his armour, so he's down to AC 14 (12 while he's flat-footed), but I do figure that Felix put his armour on when he started his watch.
Initiative
Everard: 1d20 + 1 ⇒ (4) + 1 = 5
Felix: 1d20 + 7 ⇒ (17) + 7 = 24
Zayla: 1d20 + 4 ⇒ (9) + 4 = 13
Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Felix gets a surprise action (standard or move), then a full round of actions before the goblins get to go again.
I have made a very crude map and linked it up above. I have no idea if you'll be able to move the tokens or not.
| Felix Mairail. |
Since his surprise round action will take place while the goblins are still at a bit of a distance, Felix will ready an action to move into an advantageous position when the goblins close. He'll move behind goblin C, opposite Everard.
He then strikes at C.
Rapier:flank
to hit: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 to hurt: 1d6 + 1 ⇒ (6) + 1 = 7 Sneak Attack: 1d6 ⇒ 4
| Nazard |
Felix’s quick reactions allow him to dash forward underneath the goblins’ downward leaps. His sword slides deep into my one of the goblins, causing it to whimper and whine in pain. The goblins attack again, focusing on the one who hurt one of their number.
A vs Felix: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 3
B vs Felix: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d4 ⇒ 4
C vs Felux: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
D vs Felix: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Felix takes three drubbings from the goblins and is left feeling quite woozy.
Party is up.
Internet is down so I can’t access the map online to make changes. Felix is 1 square North of C, and B is 1 square left, flanking Felix with D.
| Everard |
Everard roars his anger and chops at the Goblin sandwiched between him and Felix!
Flanking 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26 for 1d8 + 2 ⇒ (7) + 2 = 9
CRIT THREAT! Confirmation 1d20 + 4 ⇒ (17) + 4 = 21 for 1d8 + 2 ⇒ (3) + 2 = 5
| Felix Mairail. |
Felix yelps with each stab. He manages to keep his composure though (he has to remember to thank Everard for all that training) and sidesteps to put goblin D into a disadvantageous position (put goblin D between Felix and Evarard).
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19 to not provoke an AoO
Rapier: flank
to hit: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 to hurt: 1d6 + 1 ⇒ (1) + 1 = 2 Sneak Attack: 1d6 ⇒ 1
confirm crit Rapier: flank
to hit: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 to hurt: 1d6 + 1 ⇒ (1) + 1 = 2
| Nazard |
Felix ducks under the goblin's wild flail as he tumbles by, rises, and impales the goblin. Unfortunately, his rapier runs through the goblin's arm and not his chest. Still, it's a bad wound.
A vs Everard: 1d20 + 2 ⇒ (10) + 2 = 12
B vs Zayla: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 1
D vs Felix: 1d20 + 1 ⇒ (5) + 1 = 6
Each goblin picks their own target, but only the one on Zayla gets in a glancing blow. Goblin D steps away from the vulnerable position.
Map is updated. Party is up!
| Zayla |
Zayla grimaces from yet another blow against her. "Just die already," she mutters as she takes a step back and sends another bolt of electricity at the goblin.
5-ft step one square north, followed by another elemental ray at goblin B
Ranged touch: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 3
AC 17; VP 3/7; WP 12
| Everard |
Blood boiling, Everard swings his blade at Goblin A.
"Flee or forfeit your lives, you wannabe brigands!" the Fighter roars.
Longsword attack 1d20 + 4 ⇒ (8) + 4 = 12 for 1d8 + 2 ⇒ (7) + 2 = 9 damage.
| Nazard |
C is down, hence the red letter.
Again, Felix delivers a minor flesh wound to the goblin.
Goblin A, seeing his fellow dead on the ground, put there by the large man in front of him, as well as magic flying about, turns tail and runs for the cliff to scramble up. Goblin D yells at him in goblin and takes a swing at him, missing wildly.
D vs A: 1d20 + 1 ⇒ (2) + 1 = 3
B steps up to take another swing at Zayla while D returns to attacking Felix.
B: 1d20 + 1 ⇒ (14) + 1 = 15 bouncing off of mage armour
D: 1d20 + 1 ⇒ (12) + 1 = 13
The two remaining goblins both miss their targets.
Party is up.
| Nazard |
Will: 1d20 - 1 ⇒ (7) - 1 = 6
Goblin B shakes off the daze, ignores Zayla's threat, and spends another round contemplating the meaning of life, the universe, and everything. Sadly, he probably can't count that high.
The other goblin at his companion in goblin.
The other goblin takes a massive swing at Felix.
Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Massive for a tired and injured goblin, that is.
Party is up!
| Everard |
"Yeah. Fighting someone who fights back is more my speed," Everard says as he counterattacks the Goblin who just took a swing at him.
Attack 1d20 + 4 ⇒ (2) + 4 = 6 for 1d8 + 2 ⇒ (4) + 2 = 6