Mists of Mwangi Table 2 (Inactive)

Game Master Baerlie

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Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Aramil Sionadel wrote:


Zac, I'm pretty sure that you still receive a flank bonus since I'm wielding a ranged weapon.

You only get flanking when you threaten from opposite sides. Ranged weapons specifically do not "threaten" for the purposes of providing a flank bonus. Just FYI... :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sun shoots with his sling, but it's not effective enough. Also Aldenharn is not able to connect. Aramil steps back and distracts the skeleton so Zac can hit the skeleton so hard that it burst into bone splinters.

Round 3
Osirian Scarab Seer (blue)
Insidion
Qadiran Warlord of Old (green) dead
Bronze Legionnaire (yellow)
Sun
Aldenharn
Pooka
Zac
Aramil

Pooka, I'm not sure which one you want to attack. You wrote the skeleton, which would be the green one. Is that correct? Or do you mean the yellow guy (zombie).

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Sorry! I assumed they were all skeletons... thats what I get for not reading enough. Yes, I meant the yellow zombie. Maybe the lance would have been better. ugh... Lesson learned for not reading!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The skeletons are all dead now :)

Poog and Luna are brave and attack the mighty bronze legionnaire in front of them, but both attacks are deflected by the bronze half-plate. zombie has AC20 :O

The scarab seer attacks 1d2 ⇒ 1 Insidion with his teeth and tries to spread a disease.
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit confirm: 1d20 + 3 ⇒ (13) + 3 = 16
+ Desease Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Round 4
Osirian Scarab Seer (ghoul, blue)
Insidion
Bronze Legionnaire (zombie, yellow)
Sun
Aldenharn
Pooka
Zac
Aramil

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Ouch...down to 1 hp. Going to RAGE!

Insidion reels as the creature bites his throat with its diseased teeth.

fort save: 1d20 + 4 ⇒ (3) + 4 = 7

Instinctively, he enters a state of rage and attempts to kill what would harm him.

"GaaaaRAAAAAAA!!!"

greatclub power attack: 1d20 + 7 ⇒ (12) + 7 = 19
greatclub dmg: 1d10 + 12 ⇒ (10) + 12 = 22
maw power attack: 1d20 + 2 ⇒ (18) + 2 = 20
maw dmg: 1d6 + 9 ⇒ (2) + 9 = 11

EDIT: OOPS, FORGOT TO ADD +2 TO FLANK FOR BOTH ATTACKS...PLEASE ADD.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

I'm in melee with a ghoul already zac thinks to himself as he strikes attack: 7 + 1d20 ⇒ 7 + (8) = 15 nice to be flanking with you Insidion
damage: 4 + 1d12 ⇒ 4 + (3) = 7 slashing damage.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

With the skeletons now dead (and with the clarification of the rules in place), Aramil will shift the hand crossbow over to his left hand as he moves to lend Pooka a hand, re-drawing his sabre as part of his move, and attack the zombie.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zac can redo his turn, the ghoul was killed by Insidion.

Insidion, bitten by the ghoul, gets some viruses which will make him sick the next day. Con: 1d3 ⇒ 1 and Dex: 1d3 ⇒ 1 In return he attacks the ghoul in a rage and kills it with a mighty blow.

The bronze legionnaire strikes again with his longsword at Aramil cutting deeply in his arm.
Longsword Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14

Aramil swings his sabre at the bronze legionnaire, but with a deep cut in his arm it's not so easy.

Round 4
Osirian Scarab Seer (ghoul, blue) dead
Insidion
Bronze Legionnaire (zombie, yellow)
Sun
Aldenharn
Pooka
Zac

Aramil

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Frustrated at the lack of effect he has had on this sudden battle, Pooka growls a pint sized growl, and Luna responds with a much more sinister sounding version.

He drops the sling, and grabs the halberd off of his back as he slides behind the monster, hoping he can use its focus on Aramil to his advantage...

Halberd (Slash/Pierce): 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Luna, Sic!

Luna's Bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 for Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crunch:
Move into flank, provoking an Aoo if the creature can take one, Drop my sling as I go, Draw Halberd on the move, attack, and mount's attack

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac walks around insidion and gets in melee to the next monster attack: 5 + 1d20 ⇒ 5 + (20) = 25 and he definitely hits it square in the chest, nearly missing the heart.
confirm crit: 5 + 1d20 ⇒ 5 + (4) = 9
damage: 1d12 + 4 ⇒ (4) + 4 = 8
axe is x3 so
extra crit damage: 2d12 + 8 ⇒ (8, 2) + 8 = 18

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun, seeing Insidion getting weaker from numerous hits, moves over to try and heal his wounds.

"Insidion, it is your ally, Sun. The hand on your back is me." Sun says, hoping Insidion doesn't think he is a foe at his back and lash out.

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

As Sun heals Insidion, the tiefling's head contorts back and forth in fury.

It burns! Kill the druid before he hurts us!

No, it heals us, Insidion...Sun is your friend...

Insidion looks around for more creatures to attack, ignoring Sun.

Thanks, Sun!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sun heals Insidion. Luna is able to bite a big piece of rotten flesh out of the bronze legionnaire. Zac makes another deep cut into the zombie's flesh with his axe.

Round 4
Osirian Scarab Seer (ghoul, blue) dead
Insidion
Bronze Legionnaire (zombie, yellow) -13HP
Sun
Aldenharn
Pooka
Zac
Aramil

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I will bot Aldenharn so you can continue...

Aldenharn moves closer to the zombie, into a position to offer flanking for Zac if he moves up a bit. double move

Round 5
Insidion
Bronze Legionnaire (zombie, yellow) -13HP
Sun
Aldenharn
Pooka
Zac
Aramil

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil presses the attack against the zombie.
Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Confirm Crit.: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (5) = 14
Dang! Oh well, at least I got sneak attack.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Well done Aramil! Pooka yells as the rogue finally brings the vermin down. Turning to the rest of the group, We made that harder than it needed to be didn't we? Everyone ok?

Pooka takes a look around at his companions to make sure everyone is still able to move on, and takes a look around the room, to make sure they didn't miss anything.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

If this is what awaits us throughout this building, we should get into that room where the curator reportedly is, and make sure he is still ok. Keep your weapons handy though, who knows what we might find. If he is more animal than man, perhaps this is your moment to shine, Sun.

Pooka picks up his lance, and returns the other weapons to their proper locations on his body and mount. Gear and weapons gathered and situated, he moves to enter the room marked on the map where the curator is supposedly holed up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Pooka and Aramil are able to finish the zombie off.

Combat over

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
GM Baerlie wrote:

Pooka and Aramil are able to finish the zombie off.

Combat over

Sorry GM! I saw your post that Aramil finished off the zombie, so I edited my combat post... Didn't mean to cause confusion.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

LOL And I saw your attack post and edited mine. :D

-Posted with Wayfinder

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

If pooka didn't already open the door, Zac will move to the door and knock first.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion snarls and howls as the combat ends; he is clearly possessed.

Still, he recognizes he is wounded, and presses a wand into Sun's hand and nods.

Assuming Sun will use the wand, here's a CLW roll.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Once healed, Insidion follows Zac, looking for more things to kill.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will drink his last healing potion.
Potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No answer to the knocking.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will swing open the door and shift backwards, making it look like the gnome did it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Within the room, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will slink into the room, trying to use the mist as cover, and look around for any signs of danger.
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Oh yea! I am but a shadow in the night!

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will move through the door, to the outside and the next door leading inside. He will then shout Hey badguys, we are over here Unless those are windows then he can't do that, then he would be back into the room with the gnome.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

With a smirk on his face as he starts into the room, Pooka looks back to Zac, Don't worry, I'll protect you from the boogie-man... the Halfling chuckles.

Pooka hesitates for a moment, checking on Luna to make sure she is ok before spurring her forward cautiously into the room. He peers intently into the mist, unsure if there is anything hiding beneath the surface.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

The lance is lowered and ready, should the boogie man actually jump out from around the corner...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, these are windows. The only entrance to the museum is the main entrance.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion breathes deeply of the mists. He sees fallen trees and vines all around him, and hears the cacophony of the jungle.

He is hunting, looking for his next meal.

perception: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Rolls:

Stealth: 1d20 + 13 ⇒ (9) + 13 = 22
Stealth: 1d20 + 13 ⇒ (19) + 13 = 32

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I will wait for everybody to do his/her perception checks before continuing. Might be healthier for you ;)

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun take the wand, uses it on Insidion, and passes it back. Sun then motions for Insidion to take the lead ahead of himself. "After you, I don't wish to be in your way."

Sun will then follow the group to the door and proceed in last, trying to keep footfalls quiet and eyes open.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2 Guess i lied about quite footfalls...

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

percp: 1 + 1d20 ⇒ 1 + (19) = 20

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Just to make sure, Sun still has out his sling and shield. Seeing we have ample front line ability I do not need to pull the scimitar out quite yet.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Perception Aldenharn: 1d20 + 7 ⇒ (18) + 7 = 25

Aldenharn can see something moving at the ceiling. It's covered by the fog. Suddenly two creatures drop from the ceiling and attack. These creatures look like human, but behave like apes.

Initiative:

Initiative Aldenharn: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Aramil: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Insidion: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Pooka: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Sun: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Zac: 1d20 + 9 ⇒ (14) + 9 = 23
Initiative Kadarnik: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Yannis: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1
Zac
Kadernik (red)
Yannis (blue)
Aldenharn
Aramil
Sun
Pooka
Insidion

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

It does not modify the initiative order this time, but I have a +3 to my initiative.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You are right, sorry. Don't know where I got the +1, maybe a copy & past error. My appologies.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will take a double move, though he is moving past a threatening square, it sets someone up for flanking later. But I can always use acrobatics to bypass it, since dex is +2 from the spell I'm on, I'm at 19 dex instead of 17. and I have armor penalty of 4, so 0 is the total for mod.

acro: 0 + 1d20 ⇒ 0 + (5) = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You can always do an acrobatics check, but in your case it's an AoO for Yannis (CMD 16).

Yannis tries to hit Zac while he's moving between him and the wall, but Zac is too fast.
AoO Yannis Slam: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yannis and Kadernik start to slam like crazy at Zac and Insidion but they both miss their target.
Round 1 Yannis Slam vs. Zac: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Round 1 Yannis Slam vs. Insidion: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Round 1
Zac
Kadernik (red)
Yannis (blue)
Aldenharn
Aramil
Sun
Pooka
Insidion

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will move forward out of the mist to attack this new emeny (The red one).
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit.: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun will move forward a few steps and attack Kadernik (red guy) with his sling, keeping his eyes open for more jerks waiting in the shadows.

Sling attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
sling damage: 1d4 ⇒ 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Aramil and Sun both hit Kadernik. He starts bleeding.

Round 1
Zac
Kadernik (red) -13 HP
Yannis (blue)
Aldenharn
Aramil
Sun
Pooka
Insidion

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Seeing Zac draw Yannis' attention as he moves into place, Pooka decides this might be a good opportunity to slip past without getting swung at. Moving straight down the edge of the wall, Pooka guides Luna into the corner, and wheels around, Lance at the ready.

I wonder if these men realize what they are doing? Can they even understand their plight?

Stand down! You are outmatched, Give up and we will try to find help for you. If you continue to fight, you will not survive the night!

Diplomacy attempt to calm them down: 1d20 + 7 ⇒ (3) + 7 = 10

Pooka lunges with his lance at Yannis in an attempt to subdue the beast, without doing serious damage.

Attack (attempt to deal non-lethal damage): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 for Non-Lethal Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Crit confirmation: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 for an additional Non-Lethal Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Total of 22 Non-Lethal Damage to Yannis (blue) if 19 is good enough to confirm the critical

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Good enough, Yannis is unconscious now.

Pooka hits the ape man with the side of his lance, hitting him so hard that he falls to the floor and does not move any more.

Round 1
Zac
Kadernik (red) -13 HP
Yannis (blue) - unconscious
Aldenharn
Aramil
Sun
Pooka
Insidion

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion lays into the second ape-creature as if he's fighting for jungle supremacy.

"DIE!!!

MW Greatsword power attack: 1d20 + 5 ⇒ (9) + 5 = 14 for damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12 and Maw power attack: 1d20 - 1 ⇒ (15) - 1 = 14 for damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Insidion hits the other ope man so hard, that he can hear his bones breaking. Luckily the man is still dying and not dead. you can stabilize him if you want.

Combat over

Both creatures change back to a more human shape after they are knocked out. Suddenly you hear a man screaming and shrieking in the cabinet.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Seeing the raging Insidion drop the ape man in one flurry of attacks, Pooka is both relieved that the combat is over, and worried that an innocent man may have died...

Calm Insidion! You've won the day!

I hope he didn't kill him...

Pooka dismounts quickly and runs over to the dying man.

Heal Check to stabilize: 1d20 ⇒ 16

Good work men. I hope we can save this poor soul, Sun, can you help with this one here? Zac and Aramil, can you make sure the other is bound up so he cannot put us in danger again when he wakes up? Once we take care of these two, let's find out who is hiding in that cabinet.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil silently nods at Pooka and binds the now-stabilized men with some rope before gently dragging them up against the wall and placing them both in a sitting position. He then re-draws his sawtooth sabre and readies himself for whatever may come out of the cabinet.

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