Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
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Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

While probably anticipated, Lothar detect magic will also reveal several items on Noriel person that are radiating magic: Hat, Braces, Belt, and Boots. Her bracers and belt radiate the strongest magic of them all. Furthermore, while her body is not a magical item her body does shimmer a little as you can detect some type of minor aura bubbled around her skin.

Noriel looks around at the group and with a glancing smile towards Barnabus she utters a few words gently across her lips.

”It appears that this entourage of yours can handle trouble: of course I suffered no ill will; this is good.”

Noriel was boosting the chip on her shoulder, an Ice berg that was growing larger ever still. It didn’t take long for her to take care of the few skeletons, and after the first two she took down it did appear that she offered little to no aid after that.

”I wonder, could there be a larger threat further on?”

Noriel thoughts pondered about in her own mind for a few seconds before she snapped back to reality, looking down at her nails.

”Would you look at that, I nearly broke a nail!”

Of course, Noriel was only enticing more temper from Lothar or the elf, but it was only in her nature to do so. Although with all that said she moved towards the north door and glanced down the hall with her darkvision 60ft to see if there was anything worth looking for. She uses her hands and kinetically sweeps away the skeletons from under her feet; she stopped and stood on one of the leg bones that were big enough to rest her feet on, and then concentrated to move the leg bone across the floor with her weight on it to avoid the grease spill on the floor. She didn't attempt to fly with it because then she would have to really attempt to balance on the bone, and she didn't want to make a fool of herself.

Perception Down North Hall: 1d20 + 12 + 2 - 1 ⇒ (6) + 12 + 2 - 1 = 19 ”+2 Rhasa, and -1 to from light sensitivity”


Elf Ranger (Guide, Skirmisher)

Rhasadilara, calming down from the battle, raises an eyebrow at the half-elf's antics. Looking back at Lothar, "Partner, what do you see?"


Male Human Witch 5

"Alike but different are you and I; just as Lothar and Rasha too are alike but different, wit Jinari tah keep us focused upon matters o importance."

"Where ken I place mah light?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Lothar: your enhanced senses detect magic slowly rebuilding in the centre of the chamber, perhaps this trap resets itself over time. As well as the magical items carried by your companions, something on the floor by the east wall where Noriel chucked the skeleton from the centre of the chamber glints... looking more closely, you see that it's a ring.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirani offers a broad smile at the witch, I am the newly inducted voice of reason? Proud master of the -course- Oh this will surely be the end to us all then!

Jirani sees that something has caught Lothar's eye as he focuses his sense for the powers of magic, Just be careful Lothar, it is sometimes the case that things tainted by undeath also taint the physical possessions they come into contact with.


Male Human Witch 5

"Most assuredly yer role is tah keep us all from killin each other in our thoughts o law err thoughts o chaos, o what is good err tha nature o evil.....Is it not tha job you signed on for?"

The witch intones in dead seriousness with only a hint of a smile at the corner of his mouth...


Elf Ranger (Guide, Skirmisher)

Rhasadilara waits for the grease to disappear and watches the half-drow navigate it like a log-rider. Resourceful. She calls out, "Careful! We don't know what else lies within!"

Once the grease is gone, she moves into the chamber, avoiding the middle where the trap apparently resides, and following the other woman.

Whispering back to Lothar, she adds, "Let me know if you see anything of interest with your enchanted sight."


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Be careful. The trap's magic seems to be slowly replenishing itself. I cannot say with certainty how long it will take before it is back to full strength.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Monitoring the replenishment of the magic, Lothar, you reckon it will take an hour or so to reach full strength.

To the north, Noriel and Rhasadilara see that the walls of the dusty chamber are decorated with mosaic scenes of hunting and battle. Six biers line the walls, the resting places of respected warriors once, although the lids have been thrust aside - no doubt the source of the skeletons you so recently fought.


Elf Ranger (Guide, Skirmisher)

Whispering, "The northern chamber appears empty of anything other than the six resting places for those that didn't rest well." She looks at Noriel, "Our intent in returning here was to remove the threat of this place, not rob the dead, so we are probably done in here unless you see anything of concern."


Male Human Witch 5

"Aye but mayhap we may learn some import from tha mosaic scenes within, I would like tah learn all tha this place has tah offer."

Barnabus studies the scenes trying to learn who is depicted in them...
Human, elves, weapons used, flags of battle, etc......

"Who might tha combatants be, an who were tha warrior lain within, an in knowin tha we might know how tha threaten mist ight be taken away..."


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirni merely offers a wink to Barnabus as he comments on the nature of the oracle's "job" and is otherwise quiet as the other talk, chiming in as Barnabus looks around.

Indeed the dead can teach us much. If this was a place of rest then what caused the unrest? I think we should be thorough lest we think the matter dealt with only to have more trouble down the line.


Elf Ranger (Guide, Skirmisher)

The elf admonishes the two men, "Don't let your studies distract you - we haven't verified the threats are all removed yet. You are welcome to study later."

She turns to Noriel to see if she is ready to investigate the southern chamber.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The carvings on the wall are really too generalised to tell you much. The battles seem to be against orcs and goblins, with a giant in the background that seems to be urging them on.


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

"So getting a level of rogue next level"

Noriel was spending time looking over the North room though found nothing of importance, but she was curious how much these paintings would fetch in the open market as her attention was distracted by Rhasa.

Noriel looks back at Rhasadilara with a hinted smile as she steps down off the bone unto the solid floor no longer covered in grease.

"Why yes dear, you may proceed to the south, I will not complain as there is much unanswered here."

Noriel tone was gentle and sweet, though she was hinting at the fact that she will follow whoever was willing to sacrifice there selves to the dead as an investigator.

"Besides, I believe one of our strong men should check for safety, first!

Noriel brings her hand to her hair brushing it back; while, she jesters with the other one to Lothar, with his unparalleled bravery or stupidity, she hadn't figured him out yet.


Male Human Witch 5

"Lothar an I shall try and disrupt tha magic as it gathers..."

Barnabus turns to the room casting detect magic as he does so...

Spellcraft 1d20 + 11 ⇒ (7) + 11 = 18


Elf Ranger (Guide, Skirmisher)

Rhasadilara shakes her head at the woman's antics. "Feel free to stay and study the art. I did not realize you were a collector."

She heads to the other room alone, thoroughly uninterested in the decor. She walks along the edge of the trapped room, pausing at the bones flung aside to see what the glint she had seen might be. Seeing a ring, she pockets it so her hands are free and continues to the other room.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24

Stealth: 1d20 + 12 ⇒ (2) + 12 = 14

Liberty's Edge

Female Depemds on the game system (human in the real world)

Just picking up the ring and tucking it away, no examination? OK

The room to the south is pretty much a mirror image of the one to the north. Wall mosaics of battle and hunting scenes and six empty biers.


Elf Ranger (Guide, Skirmisher)

Treasure examination happens when the threats are taken care of. ;-)

Coming out, she moves to the third room and waits to see if the others care to join her.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirani follow Rhasa dutifully, keep his weapon ready and his sense at the ready.


Elf Ranger (Guide, Skirmisher)

Nodding at the companionship and knowing Lothar can't be far, Rhasadilara turns toward the last room and studies what she can see from her location just outside.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

Noriel looks again over the paintings and quickly appraises them trying to decide how much one might be worth.

Appraise the Art: 1d20 + 1 ⇒ (1) + 1 = 2

"Really, Worthless art in a tomb, sad excuse for pleasing the dead"

Meanwhile, Noriel was using that time to also use her kinetic abilities to lift up the paintings one at a time and check behind each one, pondering if there is something hidden considering that would be a great place to hide something. She doesn’t lift the painting off the wall just enough to see behind each one.

Perception behind art.: 1d20 + 12 ⇒ (7) + 12 = 19

”There must be something worth taking for this pain staking adventure.”

Noriel does this on her slow stroll back over to Rhasa, giving her time to clear the room before much danger arrives. She didn’t want to have to fight more skeletons, and rather save her efforts for something like a boss.

”I imagine that there is a boss in here somewhere”

Noriel mentions quickly as she passes the rest of the group into the south room.

”I would bet that there is a secret passage here somewhere!”

Noriel tone was very curious in nature as she was scanning around the rooms.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Would I be correct to believe that with all the searching taking place, more than a minute of time has gone by and that Lothar is no longer exhausted, just fatigued?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Lothar is now fatigued.

The artwork is mosaics embedded in the walls rather than paintings you could carry out.

Now, the final chamber to the east... The walls of this chamber are adorned with a plethora of weapons, shields, armor, and tattered banners and standards. Interspersed among the displayed arms are carved scenes of battle, pillage, and conquest. The carvings are caked in flaking pigments that were once brightly coloured, but many have been defaced, apparently by repeated blows from a weapon. At the far end of the room, a withered corpse lies in state atop a stone catafalque, its bony hands clutching a sword across its chest.


Elf Ranger (Guide, Skirmisher)

Whispering in hopes the magic is still active, "Master Jirani, is yon corpse truly dead? Can you tell without approaching? I am concerned that whoever struck the artwork on the walls is still present, alive or dead."


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar would do his best to keep message active through out the group, so unless the DM says otherwise, it's still active.


Male Human Witch 5

Barnabus continues to examine the trap as it is resetting.....

turns to the far room as well

"I know not, though my magical sight may tell if any energy animates tha dead

DM any info on the trap or the skeleton?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Lothar, I'd kinda assumed you'd keep your message running... at least until you start chucking loads of spells around, then you might a) be distracted from renewing it and b) run out of power.

Barnabus, the skeleton is quiescent right now but there's that 'tingle' about it that suggests to your senses that it might well animate at an appropriate time...


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

As message is a cantrip, Lothar can keep slinging it all day. He's already used up his 1st-level spells for the day (two uses of vanish and one use of grease), so all he has left spell-wise are his 0-level ones.


Elf Ranger (Guide, Skirmisher)

Nodding at Barnabus' assessment, Rhadadilara determines to deal with the danger head-on. Whispering to the group, she says, "There seems to be one more threat. Any suggestion of a plan? Come to the east entry, mind the cloud trap."


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

Noriel was slightly disappointed at the fact that the paintings were not detachable from the wall in all the rooms, but after some consideration and the passing of time she moves to the east room and acquires some information from the words passing between the newly gained travelers.

”Yes! I believe a plan is in order, though I am unsure of how much time we have. Without approaching the skeleton, I could assemble a makeshift cage out of the skeleton bones from the other room using my abilities, then should it arise it will be pinned down temporarily. This in turn would give us a chance to get preemptive strike on it should it become alive.”

Noriel takes a breath of air as though she was out of breath, for the lack of her words, she was not use to speaking nearly as much as this group required of her. She leaned up against the wall at the back of the entrance that leads into the East chamber. Although she cared little for the sword the skeleton had pressed against his chest, she thought:

”After this is said and done, that sword could be worth a few coin.”


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

This trap seems to require energy to animate the undead we fought. If I had to guess, the group of skeletons are weaker than the one that remains to be animated. Therefore, I say we should remove the threat before it arises. We take the remains from this place and rebury them elsewhere. We have a servant of the Lady of Graves with us. Perhaps he knows the proper rituals needed to ensure that it will not rise from it's new burial place.

Lothar looked to Jirani, hopeful that he could indeed do what the magician wanted.


Male Human Witch 5

"Aye tha negative energy is within tha ting awaitin a trigger o some sort, Nor ken yah use tha stuff tah pin it down afore it arises. I would not mind using a healin touch if it was no threat."


Elf Ranger (Guide, Skirmisher)

"Triggering the awakening could be as little as entering the room. Or," she looks at the newcomer as though she read her mind, "trying to avail ourselves of its blade."

"Is the sword enchanted? Your magic sight would reveal that along with the magic animating the corpse, yes?"

"As for a plan, it seems just to me that a touch of healing be used against a restless dead. Lady Noriel may not be able to make a cage of bone, but perhaps she can. If it does not work, perhaps she can batter the creature with those same bones. I will prepare to meet it if it survives such an assault."

Looking at the holy warrior, she adds, "Unless you would prefer we handle this differently. Your knowledge in such matters surely exceeds mine."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Discuss away... :)


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

Noriel looks at the group, with confidence and responds once more:

”If a cage is not suitable, then removing the sword from his hands would assist in hampering the skeleton, before it arise.”

”Didn’t think I would ever have to speak so much with humans, let alone an elf…”

Noriel mind passes two thoughts as she speaks but thinks of something very different. She tosses her hair to the side, and pulls out her dagger once more, clearly showing the hilt of a demon once more, except she is twirling it through her fingers as she waits for the groups’ response in this discussion, not realizing the implications at first should the group start asking about her dagger.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirani shakes himself from unusually long contemplation. Clearly these souls and bones are not safe here. I agree that we should attempt to shepherd them elsewhere and I agree with Noriel that taking that blade first would be the best of possible solutions should our actions provoke further animation. I am not bereft of my energies and between our weapons and our powers we should be able to best any further restless undead.

Jirani motions for the kineticist to retrieve the blade unless there is an objection....


Male Human Witch 5

"As you will any plan it better than no plan at all."


Elf Ranger (Guide, Skirmisher)

Rhasadilara gives a slight bow and puts a hand out to the half-elf in acquiescence of a better plan. Then she readies once more, waiting for the skeleton to rise in response.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar rose from where he'd been sitting, and though he wasn't fully over the effects of the trap, the magician felt confident enough that he could engage in battle without being too much of a hindrance to his fellow Wardens.

From the unsteadiness in his legs, he knew that he couldn't perform any action that involved running of any kind. This would hamper his attacks somewhat, but not enough to keep Lothar from aiding his companions.

He looked to Rhasa, a grim and determined look etched upon his features, and nodded in readiness.

Liberty's Edge

Female Depemds on the game system (human in the real world)

So, who's doing what? And standing where?


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

Noriel nods at the group in response to her choice of actions. She positions herself still at the back of the group but within view of the skeleton. She lowers her hands then raises her hands slowly as she tries to nudge the sword free from the skeleton on the coffin, if successful she will glide it to her direction and out of the room.

"This should work..."

Noriel thinks as she attempts the dangerous action.


Elf Ranger (Guide, Skirmisher)

Rhasadilara stands just outside the room, not wanting to trigger the undead's awakening, but wanting to interpose herself between the perceived threat and her friends. She has a readied action to strike the skeleton if it approaches her.

Her intent is for everyone else - with the exception of Jirani beside her if he wishes - to be behind her.


Male Human Witch 5

Barnabus likewise waits in the doorway waiting to see if the sword can be taken from the skeleton...


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirani stands shoulder to shoulder with the ranger, placing his weapon's head on the ground in front of him ready to arc out at any unwanted attack...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Noriel commences a sequence of strange gestures that seem an exaggerated miming of easing the sword out of the skeleton's bony fingers. With a grating noise it comes free and as it floats through the air towards the party, you all can see that it is snapped off halfway down the blade.

As it comes free the skeleton stirs, slowly sitting up and turning its head as if looking around...


Male Human Witch 5

when the creature looking around Barnabus considers the possibility that some intelligence runs this undead.....

"Greeting warlord of the tomb are you here or is it only a hollow husk o wha once was?"


Kineticist (Aether) || Level 5 || Female || "Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 --- Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

I imagine its init time so tossing mine out there just in-case.

Init: 1d20 + 8 ⇒ (8) + 8 = 16


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


Male Human Witch 5

Initiative 1d20 + 5 ⇒ (5) + 5 = 10

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