Diabolist

Noriel Dregon's page

123 posts. Alias of Shadowrun312.


Full Name

Noriel Dregon

Race

"Half-elf (Drow)" --- HP: (55 / 50) +5 Temp || AC: 15 Flat-Footed: 13 Touch: 12 || Saves: Fort: +9 Ref: +6 Will: +2 || CMB: +3 CMD: 15 ---

Classes/Levels

Skills: §Acrobatics: +8, Disable device: +9, §Heal: +12, §Knowledge (Engineering): +9, §Perception: +12, §Sleight of Hand: +8 §Stealth+8

Gender

Kineticist (Aether) || Level 5 || Female ||

Size

5'2

Age

27

Alignment

NG

Deity

Nocticula (N within one step of Deity Alignment)

Languages

Eleven, Common

Occupation

Struggling Adventure

Homepage URL

Character Picture

Strength 10
Dexterity 14
Constitution 18
Intelligence 13
Wisdom 12
Charisma 13

About Noriel Dregon

Description:
Noriel hair is as white as snow and falls just past her shoulders, tied within the hair are red strings that drape through the white snowy hair. Her eyes are as dark as midnight and stare deeply back through the white hair trying to conceal her eyes. Her face gentle and untouched of scares or flaws, while her lips are sweet and small they carry the lustful red upon them naturally. Short pointed ears break through the snowy hair but barely noticeable as she tries to hide them.Character Actual Picture

Personality:
Raised with the ability of a leader, she understands the way of the Drow and has been forced to implement the spoils of command and cruelty, However; She has been fighting with her human side in a constant war, deciding which path is the correct choice. This has lead to a Neutral balance, but her commanding and dislike of other races breaks through from time to time, her Drow side.

Drow Society Side Note:
Are There Good Drow?
No. Drow are by their nature cruel, calculating, and evil.
The argument can be made that they were always so, if
their own legends are to be believed, or that they have
become such as a result of the long millennia they have
been confined in a hostile territory. Regardless, drow are
motivated by advancement of self, of family, and of noble
house, in that order. Alliances are made to be broken,
friendships are made to be taken advantage of, and even
love is just a tool for advancement. Drow see a brutal
pragmatism in their behavior, and, if as a consequence of
their self-interest, fortune comes to another, this is merely
considered an undesired byproduct.
Within any organization, a drow betrays its fellows only
at the best possible moment. Indeed, the near-universal
fear and loathing of the race in some part guarantees that
drow remain loyal to their brethren, as they assume that
other races play by the same rules. It is this high level of
distrust that keeps the drow loyal to family and house; they
have no guarantee that future allies won’t betray them as
they themselves have betrayed their people.
If a drow were to exhibit good behavior—inordinate
kindness, cooperation, or empathy—the individual would
be assumed to be either enchanted or ill. Attempts would
be made to cure the individual (because a good tool should
never be thrown away), but if the condition persisted, there
would be no choice but to enslave the obviously insane
drow or turn him over the fleshwarpers to create a drider,
as a warning to others.

Deity:
Nocticula CE, of darkness and lust. This was Noriel mothers forced Deity upon her. Noriel teachings may have been ingrained upon her but she doesn't announce her religious beliefs nor does she truly follow her deity, more of a tug and war aspect of her life. Fighting constantly against her beliefs vs her balance yet again.

Name: Noriel Dregon
Sex: Female Alignment: N
Race: Half-Elf
Class: Kineticist (Aether) Level: 5th
Init: +8 Senses: Darkvision 60 ft, Light Blindness Perception: +12
Favored Class: Kineticist, Fighter
FC bonus: +1 skill per level

~~~~~~~~~~
Defense
~~~~~~~~~~

AC 15 , touch: 12 , flat-footed: 13 (+ armor, + Dex)
HP (50 / 50 ) ("5d8(5 avg) + Con * 5(25) ") +5 temp from Force Ward
Fort+9 ( Class +4, Con +5 ) Ref + 6 ( Class +4, Dex +2 )Will + 2 ( Wis +1, class +1 )
Defensive Abilities: Force Ward

~~~~~~~~~~
Offense
~~~~~~~~~~

Speed: 30ft
Melee: +3 to hit Kinetic Blade (5ft) 3d6+8 (+3 from dice and +5 con) DC: Armor Class

Kinetic Blade Description:
A long blade in the shape of a small delicate dagger glistening silver from the aether strands coursing through the bindings of its summon.

Ranged: +6 to hit Kinetic Whip (30ft) 3d6+2 (+2 - 1/2 con)DC: 18 Aether – Range Touch Att

Kinetic Whip Description:
A coiled silver strand whip appears out of thin air with parts fading in and out of reality from the astral plane, and strikes as if it’s on a bungee cord, lashing away huge chunks of the targets flesh.Next level

+6 to hit Telekinetic Blast 3d6+3+5 (+3 from dice and +5 con)(Physical)

Special Attacks: Kinetic Blast 3d6+3+5 (con), Kinetic Whip, Bowling Infusion, Kinetic Blade, Telekinetic Blast 3d6+3+4

~~~~~~~~~~
Statistics
~~~~~~~~~~

Stats: Base Stats: Str:10, Dex: 14, Con: 20, Int: 12, Wis: 12, Cha: 13
(+2 Con from Race, +1 Con from 4th level + 2 Con from Belt)

Base Atk +3; CMB +3; CMD: 15

Feats: Improved Initiative, Spell Focus, Spell Penetration

Traits: Reactionary (+2 Init), Kingmakers(Issian)

Skills: Total Skill Points 30 Highlighted Skills §Acrobatics +8, Disable device +9, §Heal +12, §Knowledge (Engineering) +9, §Perception +12, §Sleight of Hand +8, §Stealth +8

Skill Breakdown:

§Acrobatics (Dex 2 + Rank 3 + Skill 3+ Bonus) Total=8
Appraise (Int 1 + Rank + Skill + Bonus) | Total= 1
Bluff (Cha 1 + Rank + Skill + Bonus) | Total=1
Climb (Str 0 + Rank + Skill + Bonus) | Total=0
§Craft (Int 1 + Rank + Skill 3 + Bonus) | Total=1
Diplomacy (Cha 1 + Rank + Skill + Bonus) | Total=1
Disable device (Dex 2 + Rank 5+ Skill + Bonus 2) Total=9
Disguise (Cha 1 + Rank 1+ Skill + Bonus) | Total= 2
Escape Artist (Dex 2 + Rank + Skill + Bonus) Total=2
Fly (Dex 2 + Rank + Skill + Bonus) Total=2
Handle Animal (Wis 1 + Rank + Skill + Bonus) | Total=1
§Heal (Wis 1 + Rank 5 + Skill 3+ Bonus 3) | Total=12
§Intimidate (Cha 1 + Rank + Skill 3 + Bonus) | Total=1
Knowledge(arcane) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(dungeoneering) (Int 1 + Rank + Skill + Bonus) | Total=1
§Knowledge (Engineering) (Int 1 + Rank 5 + Skill 3+ Bonus) | Total=9
Knowledge(geography) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge (History) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(local) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(nature) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(nobility) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(planes) (Int 1 + Rank + Skill + Bonus) | Total=1
Knowledge(Religion) (Int 1 + Rank + Skill + Bonus) | Total=1
Linguistics (Int 1 + Rank + Skill + Bonus) | Total=1
§Perception (Wis 1 + Rank 5 + Skill 3+ Bonus 3) | Total=12
Perform (Cha 1 + Rank + Skill + Bonus) | Total=1
§Profession (Wis 1 + Rank + Skill 3+ Bonus) | Total=1
Ride (Dex 2 + Rank + Skill + Bonus) Total=2
Sense Motive (Wis 1 + Rank + Skill + Bonus) | Total=1
§Sleight of Hand (Dex 2 + Rank 3 + Skill 3+ Bonus) Total=8
Spellcraft (Int 1 + Rank + Skill + Bonus) | Total=1
§Stealth (Dex 2 + Rank 3+ Skill 3+ Bonus) Total=8
Survival (Wis 1 + Rank + Skill + Bonus 2) | Total=1
Swim (Str 0 + Rank + Skill + Bonus) | Total=0
§Use Magic Device (Cha 1 + Rank + Skill 3+ Bonus ) | Total=1

Languages: Common, Elven, Drow

SQ:

Burn

elemental focus (Aether)

Gather power:
Time seems to float into slow motion within 20ft of Noriel, tiny particles from the ground and surrounding area begin to lift off the ground and rise into the air around her, shimmering and glimmer as silvery Strands of Aether float randomly through the mixture of floating particles.

Elemental defense (Force Ward),

Metakinesis (empower),

Elemental overflow +1:
The intense amount of energy that is coursing through Noriel lifts shimmering silver strands of Aether from her soul and burst through her skin as if trying to escaped but still remain tethered to her body.

~~~~~~~~~~
Inventory
~~~~~~~~~~

Starting Money: 10500
Combat Gear: Studded leather(+3 Armor Bonus) 15lbs
Defense: Belt of mighty constitution +2, Boots of the Cat (min dmg on all falls)
Offense: Bracers of Falcon’s Aim (+3 perc checks, +1 range att),
Other gear: Cap of light, Little starstones (50) 10lbs, Rope, spider's silk (50 ft.) x2 4lbs each, Umbrella/parasol 3 lbs, Tools, Surgeon's (+3 heal checks), Tools, Thieves’ MW (+2 disable deivce), Kit, Survival (+2 Survival checks) 5lbs, Backpack 2 lbs, Belt pouches x2, 2lbs

Spare money:
PP:
GP: 245
SP: 5
CP:
Other valuables: n/a
Carried weight: 50 lbs
Encumbrance: Light (33 lbs), Medium( 66 lbs), Heavy (100 lbs)

~~~~~~~~~~
Magic
~~~~~~~~~~

Utility: Basic Telekinesis, Telekinetic Finesse, Telekinetic Haul

Infusions: Extended Range, Kinetic Blade, Kinetic Whip

Race Features:

Cold-Honed (from Arctic Region) [BOG] Half-Elves from arctic regions with this racial trait can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait.

Drow-Blooded Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.

Drow Magic A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster levelfor these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Fey Magic (2 RP): The character has a mystic connection to one terrain type(snow), selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. This trait replaces keen senses. Source Heroes of the Wild

Create Water, Purify Food and Drink, Know Direction, Cure Light Wounds 1d8+5

Background:
A long time ago, Noriel father Richard Blackthrone a human was kidnapped from a village just outside one of the biggest cities “Insert here”. Richard was just a simple farmer trying to raise cattle for his family and sell in the city for meat. One day Richard was on the way to the city when a small group of bandits sprung upon him and nearly killed him. Shortly after being beaten to a inch of his life Richard was captured and sold in the black market as a slave. The timing couldn’t have been any worst for a lady Drow was on the prowl for some new meat for her spoils. Ms. Anluryn Dregon a noble leader of some rather impractical command, a Slaver. Ms. Dregon came across Richard Blackthrone and decided he would make a good breeder for her due to his massive strength and physical appearance. She took him back and did with him as she would. A few years passed and Ms. Dregon became pregnant with a baby girl, she named Noriel Dregon.

I , Noriel Dregon grew up in a society of Drow but more of an outcast. I had very little relationships with the Drow other then my mother who cared little for me, as Drow society is built on being strong and I showed little efforts in that field, including magic. Through the years I grew up faster than other full blooded Drow and was looked at as a child in all aspects. My skin pale white, and my hair as white as snow much like the other Drow, my eye dark black. I looked much like an albino Drow and got the same amount of respect as an outsider. My mother Ms. Anluryn Dregon had little time to deal with my antics and hated my impartial view. While Drow society favored CN to NE, my neutral balance gave me insight to the good in the world as well as the darkness from which I was raised with.

About the age of 22 I was already outside the average age group of students that were in school and spent most of my time reading Drow books although I often managed to get books from outside, many that would anger Drow. The place I grew up in was very cold most of the time throughout the year and I learned to walk in the snow and endure some of its cold climates.

It was evening time and very cold night; I had an overcoat on and was heading back to the cave entrance to the Drow undercity, a few Drow caught be at the entrance starting swearing words at me, outcast, pale skin, etc. I asked them to leave me alone, showing signs of weakness to ask rather than demand, they immediately retaliate against me, five against one was unfair by far and aside from some basic training I wasn’t that skilled of a fighter or a spell caster. The knocked my supplies down into the snow and started beating on me, they grabbed my hands and stretched me at arm’s length between two people and snapped their whip. I screamed at the pain as the first one slashed across my back, just barely breaking through the heavy coat. Another one, then another, then another, I remember after the first three strikes I didn’t feel the pain; I wasn’t sure when they were going to stop, 19, 20, 21 they kept coming. The pain was digging in deeper, I couldn’t take it no more, the ground the snow started shimmering silvery white, 24, 25, I couldn’t take it no more. I screamed as the pain was so unbearable, I shook the ground so hard and a blast of silvery threads whipped through the air pushing everyone back some 30-40 feet with a blast of energy I had no means of creating. It was right at the entrance of the Drow cave, which came tumbling down sealing the entrance. I have never witness such power. The five guys lay unconscious on the ground nearby so I healed myself with what little magic I had, and the training I had received from the Drow temple. There was no way I could go back to the city now, and my neutrality view prevented me from killing brethren of mine regardless of their transgressions. I ran, ran far as I could, and paid for a trip back to any human city to escape what punishment I may acquire from my Mother.

Over the course of several years I became more in tune with this kinetic power I had unlocked, and begin to master it, each day becoming stronger and stronger, but without a party to travel with my course of power was limited.