Megan's Carrion Crown

Game Master Megan Robertson

Paizo's Carrion Crown AP.


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Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre will take the time to use the university library to study the making of golems to discover what they can about the flesh golem, its weaknesses and strengths. Using any information gleaned he will see if any magics he knows might help them. He seeks out a place to buy scrolls, before they journey on.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Think we're continuing that same night so we can get this done before the next day of the trial.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Tre, if you want to go to the library, you won't be able to look at the Chymic Works tonight. Remember that the trial will be continuing irrespective of what you lot get up to...

The urchin doesn't know of any other entrance, but says that it's rather strange - the people going in and coming out don't match. As in, you see someone of a distinctive appearance enter and they never come out again, but someone else leaves that certainly never went in. Odd, isn't it?


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

No worries back to the works then...


Male Half-Elf Rogue/ 4

Odd indeed...so does anyone have a grappling hook or did we need to find one? or is the wall low enough for someone to simply boost one up?

Liberty's Edge

Female Depemds on the game system (human in the real world)

By a bit of handwavium, you managed to pick up a grappling hook whilst meeting up with Barret - perhaps I didn't make it clear that you'd got one.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Yep, I picked one up. Should be a DC 5 climb with a knotted rope now...though still a problem for Sorin :)
After a couple of false starts, Sorin manages to scramble to the top of the wall and brushes the glass off to create room for the others to perch. He moves off to the side and looks down into the courtyard.
Climb: 1d20 - 4 ⇒ (4) - 4 = 0 No progress
Climb: 1d20 - 4 ⇒ (1) - 4 = -3 No progress
Climb: 1d20 - 4 ⇒ (16) - 4 = 12 7 feet up
Climb: 1d20 - 4 ⇒ (20) - 4 = 16 15 feet up
Climb: 1d20 - 4 ⇒ (16) - 4 = 12 15 feet up
Of course now I remember I could have just Taken 10!


Male Half-Elf Rogue/ 4

Climb 1d20 + 8 ⇒ (7) + 8 = 15
Climb 1d20 + 8 ⇒ (6) + 8 = 14

The rogue scurries up the rope and makes a perch then takes in the courtyard and all within...

Perception 1d20 + 13 ⇒ (12) + 13 = 25 +4= 29 vs hearing conversations, finding traps, concealed or secret objects.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret will easily climb up the rope and looks around the courtyard.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre' does his best to climb the wall with the help of the rope. His robes blow in the breeze, making his progress slow, but eventually he makes it over with the rest.

Climb taking a 10 10 - 1 = 9

Liberty's Edge

Female Depemds on the game system (human in the real world)

With varying amounts of effort, you all manage to scramble up... and find that the wall is topped with nasty shards of broken glass.

You'd all better make a DC16 Reflex save to avoid getting skewered!

Below you can see an iron-wheeled cart at one side and a bizarre creature, seemingly made of scraps, sniffing around and looking up at you baring a mouth-full of ill-assorted teeth.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre yelps in pain as his hands and body are cut with shards of broken glass. His robes suffer and are cut and snarled on jagged edges, then discoloured by the blood that flows from the elven man.

Reflex save 1d20 + 4 ⇒ (5) + 4 = 9


Male Half-Elf Rogue/ 4

Reflex 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ouch!

Tre - 1d6 ⇒ 2 damage.
Dillan - 1d6 ⇒ 5 damage.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Trying to brush the glass off the wall, Sorin catches a couple pieces the wrong way and manages to skewer his hands.
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Barret also manages to get cut up by the glass. He grunts as his skin is pierced.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Oh dear... sorry folks.

Sorin - 1d6 ⇒ 5 damage
Barret - 1d6 ⇒ 5 damage

The strange dog-golem thing comes over and stands at the base of the wall, sniffing.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

...and licking up our drops of blood...
"I could summon a small creature to attack it so we can see how it fights...or I can make Barret even stronger than he already is if we want to send him over into danger."
Summon monster I or bull's strength. Ultimately, I can do both and bless too, but it might go warn someone too.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"I will fight the beast."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Very well then. Let me lend you some extra strength for the battle." Sorin proceeds to cast bull's strength on Barret.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret's muscles expand as the magic surges through him. Barret climbs down and engages the beast.

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin readies his bow to make an attack against the dog from the wall.
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Female Depemds on the game system (human in the real world)

The flesh-golem dog knows that you are there, so no surprise...

Its initiative: 1d20 ⇒ 7

Please state actions & rolls for Round 1.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret will punch the flesh-golem dog.

PA: 1d20 + 6 ⇒ (12) + 6 = 18

1d3 + 8 ⇒ (2) + 8 = 10


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin begins by casting bless. +1 morale bonus on attack rolls and on saving throws against fear effects.


Male Half-Elf Rogue/ 4

HP: 24/29

The rogue follows Barret down from the wall and once his larger friend engages the beast he slips around the back side to gain a flanking position...

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7 Yes I will delay to go after Barret

Not sure if i'll be able to reach a flanking position or not this round; I am trying to avoid any possible AOO.

Sword: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 2d6 ⇒ (5, 2) = 7

Possible Crit: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Init 1d20 + 3 ⇒ (13) + 3 = 16

Takes a shortbow and fires.

Short bow attack 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d6 - 1 ⇒ (1) - 1 = 0 so 1 non-lethal I think

Liberty's Edge

Female Depemds on the game system (human in the real world)

Round 1

A flurry of activity begins. Sorin mutters away casting bless. Tre'duinne gets out a shortbow and opens fire, hitting the flesh-golem-dog-thing on the snout.

The effect is quite dramatic, although Tre' is sure he didn't do much, if any, damage. The poor mutt wimpers, its tail goes between its legs and it scampers off into its kennel where it lies shivering.

Dillan and Barret jump down into the yard. The mutt stays in its kennel. Do the pair of you want to go and beat it up?


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"That was quick. Do you use just want to knock it unconscious so we're sure it won't raise a ruckus?"


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"It is not neccessary. The creature has submitted. It will not bother us again."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"All right. Coming down then. See an entrance?" Sorin looks ahead for way way inside.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The mutt growls from its kennel but seems remarkably spooked by a missle weapon.

There is a door to the north and double doors to the east. Above the east doors, there are another set of doors with a hoist above.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Got a preference Dillan? Start with that door to the north?" Sorin gets his bow ready in case there are any unpleasant surprises.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"Let's not go in the main doors, the side door (north) would be easier to sneak in, don't you think. I'm sure Dillan can deal with the door, as he's done before." Tre says looking back at the kennels and the dog, he loads another bolt in the crossbow, just in case.


Male Half-Elf Rogue/ 4

The rogue pauses at the kennel looking in at the beast, "Curious." Dillan nods agreement in Tre's direction, sheathing his sword, he moves to the north door...

Traps 1d20 + 15 ⇒ (11) + 15 = 26
Disable 1d20 + 17 ⇒ (6) + 17 = 23
Open Lock 1d20 + 16 ⇒ (20) + 16 = 36

Liberty's Edge

Female Depemds on the game system (human in the real world)

The door is locked but soon opens under Dillan's skilled hands, revealing a large chamber beyond. This chamber occupies a whole side of the building, from the cellar level below up to the roof high above. Seven iron vats, each ten feet across, occupy the majority of the room. Furnaces fuel the vats at cellar level, while at the ground floor level a series of planks have been laid across the vats to allow passage to a ladder that leads to an iron walkway on the level above. Two ladders also allow access from the planks to the floor below. The air in the chamber is cloying and acidic.

You're on a narrow stone platform 15 feet above the floor level. There are eight man-like creatures working in here, all wearing cloth breathing masks.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin motions for everyone to come together and whispers, "What is all of this? Have you ever seen anything like it?"
I'm guessing this might be Knowledge (Arcana) and unfortunately I don't have it.


Male Half-Elf Rogue/ 4

Dillan closes the door, slowly, as to not alert those occupants within. "I have no clue what this is." The rogue looks back to the door, "I also think it best to assume those cloaked men are not going to be friendly to our intrusion."

Were those men all working at the lower level or along the planks?

Liberty's Edge

Female Depemds on the game system (human in the real world)

The 'men' are mostly on the planks across the vats. A couple are at floor level, stoking furnaces and the like.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)
Dillan Surestep wrote:

Dillan closes the door, slowly, as to not alert those occupants within. "I have no clue what this is." The rogue looks back to the door, "I also think it best to assume those cloaked men are not going to be friendly to our intrusion."

Were those men all working at the lower level or along the planks?

"Then we make them friendly."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin laughs at Barret's straightforward suggestion. "Might not be a bad idea. We want to figure out what's going on in here don't we? Should we just go ask and deal with the consequences if they are unfriendly? Or would you rather try another door."


Male Half-Elf Rogue/ 4

"I think they will certainly be unfriendly, but i'll try the talking approach if that's what we wish to do?"


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Megan, could we tell from looking at this room if any of the entrances we've seen went to different rooms? Also, did we see any entrances on the far side?

Liberty's Edge

Female Depemds on the game system (human in the real world)

These seem to be the only entrances to the building... but it is likely that they open into different parts of the interior.


Male Half-Elf Rogue/ 4

So we going in? Cast your votes :D and i'll lead the way!


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Let's go!


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre silently watches on, "Be prepared to hold your breath, those fumes might not do you any good." He stays behind the others, outside the door, ready to follow them in.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

In we go!

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, in where? Who's first? And what are you doing?


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

I think we're going straight back in the same way. Order: Barret, Sorin, Dillan, Tre. And we're going to walk right up to the 'man-like' creatures.

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