Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"Ow!!"

Zoreck drops his sword and loads an alchemical cartridge into his pistol, then fires at the thing on the ceiling.

Raging, Powerful Stance, point-blank range

Ranged touch attack: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Damage: 1d8 + 1 + 2 + 1 + 1 ⇒ (2) + 1 + 2 + 1 + 1 = 7

"Take THAT, snot-monster!

Resource tracking:
Rage: 1/10
Grit: 2/2
Mythic Power: 4/5

Bullets: 5
Powder: 5
Alchemical cartridges: 8


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis sees the fungal creature climb out of range and immediately starts calling upon his aetheric powers, concentrating the mass into a force strong enough to knock it from its perch...

Will save DC 14: 1d20 + 3 ⇒ (13) + 3 = 16 If this is a psionic effect Drancis gets a +2 for his Resilient Peculiarity trait.
Move: Gather Power (1 Burn)
Attack: Use Pushing Infusion against the Aardregghr, using a Surge here. Bull Rush, Surge: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15. Target is Knocked back 5'.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Mayenyi quickly sheathes her shortspear and her shield and bends down to lay a hand on the ground. It's only there an instant before she stands back up again, keeping her palm flat as she goes, until she is standing upright and her flattened palm is entirely over her head. Filling in the space between the ground and the oracle's hand is what looks like a slim, straight-trunked sapling - but when her hand is right around 7 feet in the air, Mayenyi suddenly stops raising it and instead just grasps the sapling around the trunk. Several narrow branches, bits of wood, and strips of bark fall away and evaporate into nothingness, and what remains is a shining, well-polished longspear, which she takes into both hands and points up toward the thing near the ceiling.

Swift action to stow the quickdraw shield, move action to stow the shortspear, then standard to use wooden weapon.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan delays to see if the others can finish the enemy before he had to throw another bomb.


Zoreck's pistol crashes another hole into the creature on the ceiling, ooze dribbling from savage wounds, but it still lives...

...and when Drancis attempts to push it backwards, it clings fast against the brickwork...

GM Only:
Aardregghr = 47/85

Mayenyi - you need to make an attack roll against the fungus / 'snot' creature.

Waiting on actions from Rikkan and Kasia.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

I'm going back to Zoreck's hatred of oozes and fungus... which we have fought a LOT of so far in this campaign!


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Unless it's provoking an AoO, I don't have an action to make an attack with - I had to use my standard just to make the longspear in the first place.

Of course, if it is provoking, then sure! longspear attack: 1d20 + 7 ⇒ (2) + 7 = 9, damage: 1d8 + 3 ⇒ (5) + 3 = 8


Ack, sorry, the forums stopped alerting me to new posts.

Seeing the creature on the ceiling reaching tendrils down, Kasia raises one of her lower legs pointing in its direction. She mutters briefly as the leg pulls web from her spinner, before hurling a fist-sized web at the creature, hoping to at least stop it from attacking the others.

Use Web. Web lasts for 40 minutes. DC 15 Reflex save to negate effects. If the creature fails, it's treated as Grappled.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan moves forward and uses a bomb, throwing it up toward the creature.

RTA 1d20 + 9 ⇒ (10) + 9 = 19
Damage 2d6 + 4 ⇒ (4, 2) + 4 = 10


Web is flammable so it might(?) provide an extra 2d4 damage with the bomb. Source


Mayenyi - This is what threw me...

Mayenyi wrote:
...then standard to use wooden weapon.

I thought maybe you had something in your action economy that would let 'use' be 'attack'... not draw / wield...

Kasia's orb of gossamer arcs up towards the ceiling, sticking steadfastly against the stone there... yet not quite holding the strange creature firm...

Aardregghr, Reflex Save vs Web: 1d20 + 3 ⇒ (17) + 3 = 20, saved

...all is not in vain though, Rikkan's bomb igniting the highly flammable silks - and providing a peculiar upside-down pyre for the creature above them.

GM Only:
Aardregghr = 37 - 2d4 ⇒ 37 - (3, 1) = 33/85

The feeling of unbearable heat, of being burnt alive... starts to build in the minds of each of the group - and a strange, unintelligible voice screams out in fury at the edge of their consciousness. Clearly now, in a fight to the death, the fungus swipes down again with its tendrils...

Aardregghr, Tendril vs Mayenyi: 1d20 + 6 ⇒ (7) + 6 = 13, missing

Aardregghr, Tendril vs Mayenyi: 1d20 + 6 ⇒ (1) + 6 = 7, missing

Everyone may act now


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis eyes the mass of plant-flesh burning and inwardly shudders. Have to put it out of its misery! He thinks to himself. He then forms a large aether bubble in his mind and flings it at the alien fungus.

Move: Gather Power (1 Burn)
Attack: Kinetic Blast against the Aardregghr.
Kinetic Blast, Burn: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Bludgeoning damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 treated as magic for the purpose of bypassing DR.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1
GM Zed wrote:

Mayenyi - This is what threw me...

Mayenyi wrote:
...then standard to use wooden weapon.
I thought maybe you had something in your action economy that would let 'use' be 'attack'... not draw / wield...

Of course, that makes sense. And not helped by "wooden weapon" being about the most boring special ability name ever. I'll try to be more clear next time.

Knowledge (nature) because I never rolled it: 1d20 + 7 ⇒ (4) + 7 = 11

"Blasted fungus," Mayenyi murmurs through gritted teeth. She stabs with the new spear, trying to end the hated parasite's existence quickly.

Longspear attack: 1d20 + 7 ⇒ (9) + 7 = 16, damage: 1d8 + 3 ⇒ (2) + 3 = 5


As Drancis' manipulated aether crashes into the fungus, bludgeoning it and smearing matter across the ceiling, the screeching in the minds of the friends continues... it is enough of a distraction to send Mayenyi's spear thrusting at an inopportune angle...

GM Only:
Aardregghr = 19/85

....and, from within the strange glass prison in the chamber, the elali watches the friends with hope.

Waiting on actions from Rikkan, Kasia and Zoreck


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Delaying to try to save bombs for now. If the other two don't hit, I'll go from there!


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Furious that the thing just won't die, Zoreck reloads his gun and fires again.

Raging, Powerful Stance, point-blank range

Ranged touch: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14
Damage: 1d8 + 1 + 2 + 1 + 1 ⇒ (5) + 1 + 2 + 1 + 1 = 10

Resource tracking:
Rage: 0/10
Grit: 2/2
Mythic Power: 4/5
Bullets: 4
Powder: 4
Alchemical cartridges: 8

"Just DIE already!!"


Zoreck's gun finds an easy target - his bullet rending a massive hole in the plant and leaving it grievously damaged...

GM Only:
Aardregghr = 9/85

Waiting on actions from Rikkan and Kasia


Attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Following Zoreck's lead, Kasia opens fire on the creature as well.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan was torn as the creature appeared to be really wounded. He didn't want it to get off more attacks, though, so he used another bomb.

RTA 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2d6 + 4 ⇒ (6, 2) + 4 = 12

Possible crit:

RTA 1d20 + 9 ⇒ (1) + 9 = 10
Damage 2d6 + 4 ⇒ (1, 5) + 4 = 10


Kasia follows up on Zoreck's wounding of the fungus... and Rikkan's bomb, exploding dead centre of the vegetable 'bulb', finishes the fight. Scorched matter rains down from the ceiling, spattering the floor, the group and the surfaces of the glass chamber with fetid black material...

Combat Over

Excitedly from within the chamber, surely convinced that the group are no allies of those that call this place home, the elali gestures for the group to rescue her somehow - yet although the chamber has the faint outline of a door within it, there is no obvious way of opening it.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Mayenyi will cast detect magic in hopes of gaining a clue on how to open the door.


The chamber radiates a moderate abjuration aura - its effects clearly blocking audible communication and sealing the elali within her enclosure. Further examination of the 'door' reveals the finest of orifices, a lock maybe?

It is a Disable Device DC35 to get past the lock here.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

With the snot-monster dead, Zoreck feels his ire drain out of him. He leans against a wall while he cleans and reloads his gun with a standard bullet and powder.

Retconning my resource tracking: I meant to use an alchemical cartridge for that last shot. Revised values are below...

Resource Tracking[/spoiler:
Rage: 0/10
Grit: 2/2
Mythic Power: 4/5
Bullets: 5
Powder: 5
Alchemical cartridges: 7

He then approaches the chamber that entraps Mayenyi's friend. Tapping on it with the butt of his pistol, he asks, "Any idea what this thing is made of? Maybe we can blast our way through it..."


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

"There's an abjuration on it," Mayenyi notes, "which might be reinforcing the walls."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis slowly approaches the enclosure. "Well, I think I can shatter the enclosure, BUT such an effort will no doubt trigger an alarm...especially if there is a magical aura tied to it. Give me a moment..." He studies the enclosure closely looking for a way to bypass the locking mechanism.

Knowledge Engineering: 1d20 + 7 ⇒ (15) + 7 = 22


The more Drancis examines the glass enclosure, the more he is convinced that the 'cell' is both technologically and magically secured... and, as he traces out the shape of the keyhole, the elali looks at him encouragingly. Tracing out a word out on the glass, the peculiarly featured woman - her exposed brain pulsing gently, then draws an arrow pointing south...

...the word is 'Key'.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

"Well, have we found anything that looks like it might fit in that keyhole? Any allies we can find here would make our job easier."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis shakes his head in frustration. "This is beyong my capability to open safely. We need to find the key first." He motions to the south, "and I'll give you one guess as to who carries it."


The elali within the enclosure can do little more than underline the word that she has written on the glass and, reinforcing the point, indicate towards the south... out of the room - and, presumably, along the corridor to the door that has yet to be explored.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Mayenyi nods, looking frustrated. She mouths WE'LL... BE... BACK... with exaggerated movements at the elali, then returns to the hallway, longspear in hand, and heads toward the door to the south.

Not looking to actually mess with the door until it's been looked over for traps.


The woman in the glass chamber smiles benevolently at Mayenyi as she promises to return... and the group head southwards - to a sturdy door at the end of the passageway. Rikkan, and then Drancis, examine and listen at the door... finally determining that it is 'safe' to continue.

Opening the door, they find an octagonal chamber containin a smaller, square glass enclosure centered on the floor. A dense, roiling mist fills this box-like structure and an occasional thud sounds from within - as in the previous chamber, the outline of a glass door appears on its north facing, and the walls of the glass enclosure run from a gleaming metallic floor to the stone ceiling 15 feet above.

A set of double doors exits the exterior room to the west... and, peculiarly, a 5-foot-wide hole appears in the floor to the southeast.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck looks around the room, hoping to find the key... or anyting else of interest.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

While searching, he looks at Mayeni. "So...your friend back there..." He points over his shoulder back the way they came with his thumb. "...um...Is her skull supposed to be open like that, or did Lomrick do that to her?"


GM Zed wrote:
Mayenyi wrote:
Were we told to expect the peeled-back brain?
Aaaaah, yes... yes, you were - although I can totally see why you ask!!!

Kasia / Mayenyi - just a reminder that the Elali species do indeed have exposed brains...


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis cautiously enters the room, his attention immediately drawn to the enclosure and the mist contained therein. "What...IS that?" He breathes as he looks around for the mechanism that operates the cage.

Knowledge Engineering: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Perception 1d20 + 10 ⇒ (3) + 10 = 13

Rikkan also searches the room, hoping he could locate a key, but doubting it would be lying around all Willy nilly.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

"Elali come that way," Mayenyi murmurs as she examines the area. "Not everything different is bad," she continues, looking over her shoulder at Zoreck and grinning, "and not everything different is something Lomrick has corrupted." The grin flickers and disappears as she says that last.

Is there a way down evident?


As Zoreck moves close to the glass enclosure, a horrific mass of eyes, mouths, and formless flesh flings its bulk against the transparent walls. For an instant, its many eyes study Zoreck intently...

Perception DC20:
A sickly green-gray biomass, a marked contrast to the pink flesh, can be seen upon the mass' wrinkled skin...

...and then it slides back into the mist - moments later, the sound of a hundred voices laughing uncontrollably pours from the glass enclosure.

Mayenyi, moving past the glass enclosure, examines the hole in the greater chamber’s floor - it descends five feet before entering a narrow tunnel although it's far too narrow to use as an escape route, even for small creatures...


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck flinches as the thing thuds against the enclosure.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

"What the hell was that?!"

Know (dungeoneering): 1d20 + 8 ⇒ (2) + 8 = 10

He also describes what he saw. (Read the spoiler)


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Looking back at Mayenyi, Zoreck responds, "Just asking questions. Didn't know if your friend needed a healer. Never seen anyone with their brains exposed and still alive, is all... but for that matter, I've seen a plant-woman or a spider-woman before, either!"


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Mayenyi smiles at Kasia, nodding, "She came as a bit of a surprise to me too. But as for plant people... well, I was a bit taken aback the first time I met someone who wasn't at least part plant!"

If there's nothing here, keep moving to the west?


Zoreck - the mass, distinctly different to the rest of the creature's rolling flesh, reminds you of the mass on Silam Oddle's - the man who was abducting villagers back at Holver's Ferry - neck...

The creature, whatever it is, is not held within the same kind of soundproofed enclosure that the elali was... the laughing turns into muttering... and then into crazed shouting - hundreds, if not thousands of voices chattering, whistling, bawling... so crazed is it that the friends start to question their sanity...

Knowledge (Dungeoneering DC15:
Disgusting, loathsome, and hungry—these are the only words that properly describe the gibbering mouther. A foul beast that lurks in underground caves, sewers, and nightmares, mouthers have no societal, ecological or religious significance other than their ability to drive those that listen to them mad.

Everyone must make a DC13 Will Save or be confused for 1 round.

Initiative for Party / Enemy

Zoreck the Unclean, Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Rikkan, Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Kasia, Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Mayenyi, Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Drancis, Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Gibbering Mouther, Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Initiative Order
Rikkan, Kasia, Zoreck, Drancis, Mayenyi then
Gibbering Mouther

Everyone may take their turn now - including Will Saves against Confusion


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-2/5 | Current Effects: -2 Str dam | Hero: 1

Assuming it's mind-affecting... Will save: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Her mind assaulted by the horrible gibbering sounds, Mayenyi searches desperately for a way to get inside the box and expose the abomination within so that she might be able to attack it.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Will 1d20 + 3 ⇒ (8) + 3 = 11

Confusion effect 1d100 ⇒ 9

"Leabe that thing alone in its cage, and let's get out of here," he Ratfolk calls out as he takes a double move aWay from the creature making that godawful noise.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Will save DC 13: 1d20 + 3 ⇒ (14) + 3 = 17 He receives a +2 trait bonus on Will saving throws if this is a psionic effect.

Drancis successfully withstands the gibbering, though not without some straining, and replies to the others. "LOmrick must have set this beast as a guard for his redoubt! He surely knows we are here by now!"

Waiting to see whether the others want to fight this thing or press on further.


Mayenyi, examining the glass enclosure - and the distinct door that leads into the mist-filled enclosure, quickly discovers that - unlike the enclosure holding the elali captive - this chamber does not appear to be locked.

Waiting on actions from Zoreck and Kasia - and an action from Drancis dependent upon actions from those folks.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck becomes enraged at the sound of the gibbering. An odd glimmer of might surrounds him as this happens.

Will save (DC 13): 1d20 + 6 ⇒ (15) + 6 = 21

He then opens the door, points his pistol at the thing, and fires.

Mythic Rage, Raging, Powerful Stance, Point-Blank range

Ranged touch: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
Damage: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12

So close to a crit threat!

Resource Tracking:
Rage: 3/10
Grit: 2/2
Mythic Power: 3/5
Bullets: 4
Powder: 4
Alchemical cartridges: 7


Pushing the door to the glass chamber open, Zoreck stands at near point-blank range to the shape in the mist... and fires!!! There is a sickly wet sound as the rolling flesh of the beast is punctured by the firearm... followed by the distressing sound of child-like giggling...

GM Only:
Gibbering Mouther = 39/46

Zoreck the Unclean wrote:
So close to a crit threat!

...ah well, at least you are saved the crushing disappointment of the GM telling you that Gibbering Mouthers are immune to Critical Damage

Waiting on actions from Drancis and Kasia


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Once a way has been opened to face the horrid beast, Drancis holds his arms out and reaches his mind out to grab the aether surrounding it and squeezing it...

Gather Power for 1 full round (preparing to use Foe Throw upon it)


Kasia delays

As Rikkan rushes from the room, the giggling and jabbering grows to a crescendo... and, more bubbling than moving, the mass of wild flesh moves through the mist to bite at Zoreck... hundreds of tiny mouths snap at the Numerian, no sooner has he avoided one of the bites than he finds himself being bitten at from a different angle...

Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (19) + 7 = 26, hitting for 1d4 ⇒ 2 plus grab
Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (4) + 7 = 11, missing
Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (7) + 7 = 14, missing
Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (4) + 7 = 11, missing
Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (20) + 7 = 27, critical threat
Confirming Critical: 1d20 + 7 ⇒ (4) + 7 = 11, Critical NOT confirmed - 1d4 ⇒ 2 damage plus grab
[ooc]Gibbering Mouther, Bite vs Zoreck: 1d20 + 7 ⇒ (3) + 7 = 10, missing

Gibbering Mouther, Grapple vs Zoreck: 1d20 + 7 ⇒ (2) + 7 = 9, Zoreck is NOT grappled

Everyone may act now - Rikkan and Kasia must make DC13 Will Saves or be confused


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis finishes moving the aether bubble around the hideous beast and attempts to grip it, flinging it against the far wall.

Use Foe Throw against the Mouther.
Your telekinetic blast can throw a Large or smaller creature instead of an unattended object. If the creature you attempt to throw succeeds at a DC 14 Fortitude save, it negates the blast entirely. Otherwise, if your blast hits, both the thrown creature and the target take the full amount of damage from your telekinetic blast, and the thrown creature falls prone in the last unoccupied space along its path. If your blast misses, the thrown creature can choose to occupy any space within 30 feet of the target, it doesn't fall prone, and it takes half the normal amount of damage from your blast. The movement doesn't provoke attacks of opportunity.
Telekinetic Blast, burn: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Bludgeoning damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13 treated as magic for the purpose of bypassing DR.

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