Giant GM |
Also, Tee-hee, hee does not fall under the category of cackling madly. :p
http://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes /hex-cackle-su/
Effect: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Engwarth |
Retcon part 2: Cackle (30' range) is a move action and has a range of 30'; so you can't cackle and move?
See below: Looks like you could cackle and move (2 move actions, instead of a move and standard action).
https://rpg.stackexchange.com/questions/16726/what-can-i-do-in-one-round
According to The ever useful d20PFSRD:
In a round of combat, you can do either :
1 Full-round action OR
1 Standard action plus 1 Move action (in any order) OR
2 Move actions (effectively trading your Standard action for a Move action)
Plus a combination of :
1 Swift or Immediate Action AND
Any number of Free Actions
A few special cases
The 5 ft. step
Provided you don't take any other action that actually involves using a move speed (walking/running/flying...) during the same round, you can take a 5' step as a free action that does not provoke attacks of opportunity once per round.
Spellcasting
While most spells have a casting time of 1 Standard action, others can take a Swift action, a Full-round Action or more. For those spells that take longer to cast, you're effectively using up a Full-round action each round for the duration of the casting.
Also, be they Quickened spells or whatever, you can never take more than 1 Swift action per round.
Giant GM |
1d20 ⇒ 17 The giant resists Daardra's hex; Orett lands a kick on one of the handlers who immediately slashes back at him. The orcs holding the chains leading to the giant's arms seem to have to direct his actions while the orcs holding the leg chains are free to act against the party:
on Orett: 1d20 + 8 ⇒ (6) + 8 = 142d4 + 5 ⇒ (1, 2) + 5 = 8
on: 1d2 ⇒ 1 Ghun 1d20 + 8 ⇒ (4) + 8 = 122d4 + 5 ⇒ (2, 3) + 5 = 10
The giant bashes at 1d2 ⇒ 2 Orett
1d20 + 13 ⇒ (19) + 13 = 322d6 + 6 ⇒ (5, 6) + 6 = 17
1d20 + 9 ⇒ (1) + 9 = 102d6 + 6 ⇒ (4, 1) + 6 = 11
Action:
Ghun
Eng
Daardra
Orett
Monsters
Ghûn |
On leg chain orc if possible:
PAF: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
dam: 2d4 + 13 ⇒ (2, 1) + 13 = 16
Engwarth |
Unless Orett has some super monk power to negate the hit from the giant:
CMW on Orett: 2d8 + 4 + 1 ⇒ (8, 5) + 4 + 1 = 18
-3 channel
-3 1st
-2 2nd
Giant GM |
Ghun wounds a leg chain orc; Eng heals; 1d20 ⇒ 11 Daardra sleeps a hand chain orc; Orett looks to be badly hurting his orc.
On Orett: 1d20 + 8 ⇒ (14) + 8 = 222d4 + 5 ⇒ (3, 2) + 5 = 10
On Ghun: 1d20 + 8 ⇒ (1) + 8 = 92d4 + 5 ⇒ (1, 1) + 5 = 7
The giant bashes again at Orett
1d20 + 13 ⇒ (18) + 13 = 312d6 + 6 ⇒ (1, 2) + 6 = 9
1d20 + 12 ⇒ (17) + 12 = 291d6 + 6 ⇒ (5) + 6 = 11
Ghûn |
PAF: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
fortunePAF: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
dam: 2d4 + 13 ⇒ (2, 4) + 13 = 19
Engwarth |
Heal Orett again.
CMW on Orett: 2d8 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16
"We need to do something about this giant!"
Orett |
Use fortune on first attack
Flurry of Blows: 1d20 + 7 ⇒ (4) + 7 = 11
Fortune: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 7 ⇒ (7) + 7 = 14
Flurry of Blows 2: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 7 ⇒ (8) + 7 = 15
-4 hp
Giant GM |
Ghun's orc is badly hurt and Orett's finally goes down; Eng heals; 1d20 ⇒ 16 the giant is hexed for one round.
orc on Guhn: 1d20 + 8 ⇒ (9) + 8 = 172d4 + 5 ⇒ (3, 1) + 5 = 9
giant on Orett: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 292d6 + 6 ⇒ (1, 1) + 6 = 8
1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 131d6 + 6 ⇒ (4) + 6 = 10
Orett |
Well, I guess taking out the hands didn't work.
attack the giant, Fortune on first attack.
Flurry of Blows: 1d20 + 7 ⇒ (16) + 7 = 23
Fortune: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Flurry of Blows 2: 1d20 + 7 ⇒ (1) + 7 = 8
use ki pt 4/5
Ki Strike: 1d20 + 7 ⇒ (5) + 7 = 12
-bah!-
-12 hp
Ghûn |
Arrgghhh!
PAF: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
fortunePAF: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
dam: 2d4 + 13 ⇒ (4, 1) + 13 = 18
Engwarth |
Eng will activate life link with G and O. That means he takes first 5 points of damage that each of them takes instead of them.
-3 channel
-3 1st
-3 2nd
Giant GM |
Daardra heals; Orett hits but does not seem to do much damage; Ghun cuts down his orc; Eng tries to help blunt the damage dealt to Ghun and Orett.
1d20 ⇒ 19 The giant releases a roar of fury and violently swings at Orett, frothy saliva beginning to flow from its mouth:
1d20 + 15 ⇒ (11) + 15 = 261d6 + 8 ⇒ (5) + 8 = 13
1d20 + 10 ⇒ (10) + 10 = 201d6 + 8 ⇒ (4) + 8 = 12
Orett |
use Fortune on first attack
Flurry of Blows: 1d20 + 7 ⇒ (1) + 7 = 8
Fortune: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 7 ⇒ (2) + 7 = 9
Flurry of Blows 2: 1d20 + 7 ⇒ (20) + 7 = 27
crit damage: 2d8 + 14 ⇒ (7, 6) + 14 = 27
use last ki pt. for ki strike
ki strike: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 7 ⇒ (4) + 7 = 11
-20 hp
Engwarth |
Orett takes 8 dam, Eng takes 5 dam.
channel: 2d6 + 1 ⇒ (2, 4) + 1 = 7 exclude bad guys
Ghûn |
Attack the giant, hopefully flanking with Orett in order to sneak attack.
PAF: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
fortunePAF: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
dam: 2d4 + 13 + 1d6 ⇒ (3, 1) + 13 + (1) = 18
Giant GM |
The giant previously saved against the to hit EE 1d20 ⇒ 14 and saves against this one as well; Orett hits once for great effect; Eng heals; the cave entrance is too narrow to achieve a flanking position, but he is able to hit (due to 1 round of AC hex) and does some damage to the foe with his blade.
Giant on Orett:
1d20 + 15 ⇒ (16) + 15 = 311d6 + 8 ⇒ (4) + 8 = 12
1d20 + 10 ⇒ (1) + 10 = 111d6 + 8 ⇒ (2) + 8 = 10
Orett |
use fortune on first attack
Flurry of Blows: 1d20 + 7 ⇒ (16) + 7 = 23
Fortune: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 7 ⇒ (1) + 7 = 8
Flurry of Blows 2: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 7 ⇒ (1) + 7 = 8
-20 hp
Engwarth |
"Keep it up Orett, we will wear him down!"
channel: 2d6 + 1 ⇒ (5, 6) + 1 = 12 exclude baddies
Ghûn |
"Gonna make you bleed giant!"
PAF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
fortunePAF: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
dam: 4d4 + 26 + 2 ⇒ (3, 3, 2, 1) + 26 + 2 = 37
Giant GM |
Daardra cackles; Orett lands a blow that does some limited damage; Eng encourages and heals; Ghun lays a mighty hack that staggers the giant for a moment and has it looking fairly wounded.
On Orett
1d20 + 15 ⇒ (3) + 15 = 181d6 + 8 ⇒ (6) + 8 = 14
1d20 + 10 ⇒ (15) + 10 = 251d6 + 8 ⇒ (2) + 8 = 10
Maqej Lek |
Am I reading this correctly??
evil eye: even if the target makes its will save, the effect still lasts for 1 round
cackle extends the duration by 1 round
Bart Vervaet wrote:
Am I reading this correctly??
evil eye: even if the target makes its will save, the effect still lasts for 1 round
cackle extends the duration by 1 round
so with my standard action I evil eye the guy, and then with my move action I can cackle, and as long as I keep cackling the guy suffers from evil eye, xhether he saved against it or not
is true this is quite a nice combo for a lvl1 character
thanks for your reactions
grtz
Bart
Yes, as long as they stay in range. If you penalize saves, you can even use that penalty to increase the odds of landing a Misfortune Hex and then your cackle extends them both at once. Especially at level 8 when the penalty is -4, it's a nasty one-two combo against a boss-type.
Maqej Lek |
Every post I read says that is how it works.
Ghûn |
PAF: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
fortunePAF: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
dam: 2d4 + 13 + 1 ⇒ (2, 2) + 13 + 1 = 18
Engwarth |
channel: 2d6 + 1 ⇒ (3, 4) + 1 = 8 exclude bad guys
Giant GM |
Daardra cackles; Orett lands a thundering kick to the gian't groin that almost finishes it off; Ghun's blade fails to penetrate its thick skin; Eng heals.
The giant smashes away with what may be its dying blows:
on Orett: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 8 ⇒ (5) + 8 = 13
Orett: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 8 ⇒ (4) + 8 = 12
Engwarth |
channel: 2d6 + 1 ⇒ (5, 1) + 1 = 7 exclude baddies
Ghûn |
PAF: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
fortunePAF: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
dam: 2d4 + 13 + 1 ⇒ (1, 4) + 13 + 1 = 19
Orett |
use fortune on first attack
Flurry of Blows: 1d20 + 7 ⇒ (16) + 7 = 23
Fortune: 1d20 + 7 ⇒ (20) + 7 = 27
crit damage: 2d8 + 14 ⇒ (5, 8) + 14 = 27
Flurry of Blows 2: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 7 ⇒ (8) + 7 = 15
Engwarth |
Orcs left?
Engwarth |
Search the area, take a look around.
perception: 1d20 + 5 ⇒ (19) + 5 = 24
Giant GM |
The dead orcs had 100GP of loot they had taken from the chained giant's previous victims.
A rough tunnel, filled with cobwebs, leads into darkness. The misty spray from the Hopespring’s waterfall outside glimmers faintly on strands of spider silk. Chunks of rubble lie scattered on the floor amid piles of dirt.
Engwarth |
On Orett
CLWx3: 3d8 + 15 ⇒ (2, 3, 7) + 15 = 27
-7 channel
-6 1st
-3 2nd