Jelani's Colonization:Aspis Rising (Inactive)

Game Master Brian Minhinnick


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M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

"Abadar.... let us stand strong in this hour," Penance says, raising his greatsword in the air, "...and let's give the bastard some scars to remember us by."

Standard: Invoking divine bond to make his greatsword a +1, keen greatsword. Move action: draw oil of bless weapon.

"Telemakos!" Penance shouts. "If Ras goes off on his own he's just going to get ripped to pieces alone like the last flying guy he went off to fight. We need to take that thing on as a group!"


Dragon bane not an option? Or is bane a +2 enhancement bonus?


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Huh, I thought it was a +2, but I just went and checked, and no, it's a +1. Well, in that case, DRAGON BANE IT IS.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Now seeing multiple tentacle-dragons, Devram struggles to control his fear and shaking, but he manages to pour the oil onto his dueling sword. It begins to glow. The man takes several steps back from the beast, whether intentionally or not, you can't say.

Use the Magic Weapon juice on his sword.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Aaaand back to Keen I go for the greatsword, unfortunately. 'Bane' is not one of the abilities you can activate using divine bond.


That's a shame, Penance, but noted.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Totally forgot we were using Roll20, I thought Loremtantibus was 45 feet directly above us. Of course Arasmes won’t go so far ahead on his own to get massacred.

Oh now what insufferable trick is that…” Seeing the dragon’s multiplica-tion spell, Telemakos shouts out at his eidolon “’Ras! There is no way you can tell which dragon is real! He will probably kill you. Come back and listen to Master Penance!
Master, but you said… ” a perplexed Arasmes stops mid-air, then turns back and gets into formation.

I sure do hope this duplication trick is not in light of his attempt to mate with us. I protected us from the acid, but I wish I had an abjuration to keep at bay the beast’s sexual urges!” Telemakos shivers with disgust.

You all know my next trick. It will make you faster and quicker. Use it well, my friends! For the Aspis, for ourselves, and against the horrifyingly horny beast!

______________________

Arasmes will fly back enough to be in range of haste (already moved him on map).
Telemakos will cast haste on everyone, hoping that Devram maneuvers back into formation.

so, who wants to fly first? Penance or Devram? So many buffs, so few rounds...


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 2

Seeing multiple images, Iliante decides the proper tool is his crossbow. He holsters his revolver and pulls out his crossbow while Hastily moving toward the safety of the water staying within the affect of nice Resist Energy.

move action to holster revolver
move action toward water
free action to pull out his crossbow
Shaken until dead or next to Penance.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

Mirror image does not effect spells that target without choosing a location or attack roll right?


Emerion "Nim" Nimlaidas wrote:
Mirror image does not effect spells that target without choosing a location or attack roll right?

It only effects things with an attack roll.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Kinda didn't think about Haste, so Devram is out of range. He'll come back for a fly though. And, yes Nim, I think that's right.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

Thinking it best to start off with one of his most powerful spells, as well as one that granted them an advantage. He cast it on the dragon, calling forth a cold that this island likely had never known. White wind wraps around the dragon in layers as solid ice coats it's whole body a good nine inches thick.

Cast Icy Prison, Reflex DC 22. Takes 9 points of cold damage every round. If it makes it's save it is entangled, if it fails it's helpless but can still breath.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

My guess is you'll need a spell resistance check with that, but that'll be damn awesome if it goes off and if it fails its save.

"We need something to bring that thing down to... earth..." Penance says, trailing off to see if Nim's conjured ice will do the trick.


Round 2

"Abadar.... let us stand strong in this hour," Penance says, raising his greatsword in the air, "...and let's give the bastard some scars to remember us by."

"Telemakos!" Penance shouts. "If Ras goes off on his own he's just going to get ripped to pieces alone like the last flying guy he went off to fight. We need to take that thing on as a group!"

Now seeing multiple tentacle-dragons, Devram struggles to control his fear and shaking, but he manages to pour the oil onto his dueling sword. It begins to glow. The man takes several steps back from the beast, whether intentionally or not, you can't say.

“Oh now what insufferable trick is that?” Telemakos asks on seeing the dragon’s multiplication spell. Telemakos shouts out at his eidolon, “’Ras! There is no way you can tell which dragon is real! He will probably kill you. Come back and listen to Master Penance!”

“Master, but you said...” a perplexed Arasmes stops mid-air, then turns back and gets into formation.

“I sure do hope this duplication trick is not in light of his attempt to mate with us. I protected us from the acid, but I wish I had an abjuration to keep at bay the beast’s sexual urges!” Telemakos shivers with disgust. “You all know my next trick. It will make you faster and quicker. Use it well, my friends! For the Aspis, for ourselves, and against the horrifyingly horny beast!"

"Don't worry little guy, your bum is mine!" the dragon roars in gnomish, wiggling his tentacles at the summoner.

Seeing multiple images, Iliante decides the proper tool is his crossbow. He holsters his revolver and pulls out his crossbow while hastily moving toward the safety of the water, staying within the affect Telemakos' abjuration against acid.

Thinking it best to start off with one of his most powerful spells, as well as one that granted them an advantage. He cast it on the dragon, calling forth a cold that this island likely had never known. White wind wraps around the dragon in layers as solid ice coats it's whole body a good nine inches thick.

"We need something to bring that thing down to... earth..." Penance says, trailing off to see if Nim's conjured ice will do the trick.

The ice holds solid for a moment, before it explodes outward from the force of the dragon's fury. Magical clumps of ice still cling to the green wyrm, slowing him, but he is not trapped.

Loremtantibus flies forward over the agents, breathing in as he does so. He stops just next to Arasmes, and spews forth a massive fountain of acid from his mouth. The torrent dwarfs that of the other dragons the agents have faced, and it engulfs the eidolon, Nim, Telemakos and Penance.

End of Round 2
================================
Begin Round 3
___________________________________

Nim caster level check: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
Lorrie reflex save: 1d20 + 9 ⇒ (15) + 9 = 24

DC 22 reflex saves for half of 12d6 ⇒ (1, 2, 3, 6, 2, 5, 1, 1, 6, 2, 6, 1) = 36 acid.

You're all up.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

Reflex Save vs DC 22: 1d20 + 9 ⇒ (19) + 9 = 28

Don't forget my aura bonus to those with in 30 ft. I get it too.

The acid washes over Emerion. But thanks to his quick reactions and his otherworldly blessing he only takes the outer edge of the acid wave and Telemakos protection takes the rest leaving him unharmed by the attack.

With the beast so close he takes the chance to cast another crippling spell with a shorter range. Taking advantage of the thing's supposed natural protection, by making it a weakness and increasing the effect of the spell.

Boneshatter: 9d6 ⇒ (1, 3, 6, 5, 4, 6, 2, 3, 3) = 33

Cast Boneshatter. Fort save DC 21. If they save half damage and fatigued, failed save is exhausted. Was not sure if the dragon counts for the extra 50% damage by having scales so did not add it, I think it should. If it counts please add it.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 3

Iliante breathes a sigh of relief of avoiding the acid breath. He pulls the crossbow to his shoulder and shoots to kill a mirror image.
He stays close enough for a nice Resist Energy or Fly

masterwork, underwater light crossbow -Shaken +Nim +Haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (5) + 15 - 2 + 2 + 1 = 21
"If the attack misses by 5 or less, one of your figments is destroyed by the near miss. "
move action to reload

Hasted
Shaken until dead or next to Penance.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Reflex save, Nim: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Whew! Thanks for that +2, Nim.

Penance grins despite himself as due to the protections and aid of his team-mates, he is able to ignore the acid burning into his flesh. "You've got to come down here to get to the gnome's bum, ugly! Or are you scared, now that you see how useless your acid is?" he shouts.

Insanity to taunt a brute like that? Yes. But his only hope is that it will come down to earth, where he can strike at it... or that Abadar decides to make him fly. He hurriedly pours the oil down his sword.

I'm assuming Lorry is still flying above melee range, so: standard action: apply oil of bless weapon to sword.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

Forgot spell resistance check.

SR: 1d20 + 13 ⇒ (11) + 13 = 24


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Tele's Ref save, hasted, w/ Nim's aura: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 36/2-20<0, no damage for Telemakos
Arasmes's Ref save, hasted, w/ Nim's aura: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16 36-20=16 damage for Ras

Telemakos smiles smugly when the acid fails to hurt him in the least “You see, ‘Ras? I protected us with my magic. Not a scratch! We Krostumolis are no slow learners!
The genie’s bronze skin is covered in painful chemical burns “Master, I got hurt though, I think…
Well I can’t do everything myself! Look how big you are!” replies annoyed the gnome “of course a little acid spilled over to you! It’s going to happen again if you don’t hurry hitting that guy!

He turns to Penance “I’m sorry about that. He can be such a baby sometimes, I hope he will be of help in the fight. There you go, Master Penance, now you possess the ability to fly just as well as him.” he taps Penance on the shoulder. “Just, don’t look down. Master Iliante, you're next! Master Coates, come close, quick!” his quickened legs raise a lot of sand as he moves towards the undine.

____________________

Round 3
Telemakos: cast fly on Penance. Let the smiting begin. Move next to Iliante.

Tele's will save since he moved out of Aura: 1d20 + 8 ⇒ (15) + 8 = 23 NOT SHAKEN YEAH

Arasmes (shaken, 46/62 hp): Full attack on dragon
Greatsword 2-handed, hasted, shaken, Power attack & Furious Focus, Arcane Strike: 1d20 + 16 + 1 - 2 ⇒ (16) + 16 + 1 - 2 = 312d6 + 13 + 3 + 2 ⇒ (2, 2) + 13 + 3 + 2 = 22
(haste) Greatsword 2-handed, hasted, shaken, PA, AS : 1d20 + 16 + 1 - 2 - 1 ⇒ (20) + 16 + 1 - 2 - 1 = 342d6 + 13 + 3 + 2 ⇒ (6, 4) + 13 + 3 + 2 = 28
iterative Greatsword 2-handed, hasted, shaken, PA, AS: 1d20 + 11 + 1 - 2 - 1 ⇒ (4) + 11 + 1 - 2 - 1 = 132d6 + 13 + 3 + 2 ⇒ (6, 2) + 13 + 3 + 2 = 26
gore attack, hasted, shaken, PA, AS: 1d20 + 13 + 1 - 2 - 1 ⇒ (3) + 13 + 1 - 2 - 1 = 141d8 + 9 + 3 + 2 ⇒ (2) + 9 + 3 + 2 = 16

crit conf on the hasted attack: 1d20 + 16 + 1 - 2 - 1 ⇒ (18) + 16 + 1 - 2 - 1 = 32


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Devram only nods, afraid his speech might betray the fear the dragon-thing has put into him. He sprints behind the group towards Telemakos.

Double move to Tele. Not on my computer now, so cant move on roll20


Round 3

The acid washes over Emerion. But thanks to his quick reactions and his otherworldly blessing he only takes the outer edge of the acid wave and Telemakos protection takes the rest leaving him unharmed by the attack.

With the beast so close he takes the chance to cast another crippling spell with a shorter range. Taking advantage of the thing's supposed natural protection, by making it a weakness and increasing the effect of the spell.

Iliante breathes a sigh of relief of avoiding the acid breath. He pulls the crossbow to his shoulder and shoots to kill a mirror image.
He stays close enough for a nice Resist Energy or Fly

Penance grins despite himself as due to the protections and aid of his team-mates, he is able to ignore the acid burning into his flesh. "You've got to come down here to get to the gnome's bum, ugly! Or are you scared, now that you see how useless your acid is?" he shouts.

Insanity to taunt a brute like that? Yes. But his only hope is that it will come down to earth, where he can strike at it... or that Abadar decides to make him fly. He hurriedly pours the oil down his sword.

Telemakos smiles smugly when the acid fails to hurt him in the least. “You see, ‘Ras? I protected us with my magic. Not a scratch! We Krostumolis are no slow learners!"

The genie’s bronze skin is covered in painful chemical burns “Master, I got hurt though, I think..."

“Well I can’t do everything myself! Look how big you are!” replies annoyed the gnome, “of course a little acid spilled over to you! It’s going to happen again if you don’t hurry hitting that guy!”

The genie responds by turning to the dragon and hitting it, hard. Arasmes' bronze muscles flex as he drives his greatsword twice through the wyrm's emerald scales. Except both times it turns out to be one of the fake dragons. After Ras is finished, only

He turns to Penance “I’m sorry about that. He can be such a baby sometimes, I hope he will be of help in the fight. There you go, Master Penance, now you possess the ability to fly just as well as him.” he taps Penance on the shoulder. “Just, don’t look down. Master Iliante, you're next! Master Coates, come close, quick!” his quickened legs raise a lot of sand as he moves towards the undine.

Devram only nods, afraid his speech might betray the fear the dragon-thing has put into him. He sprints behind the group towards Telemakos.

The dragon is now covered in ice, with several fractured bones from Nim's spell. The father of nightmares turns his full fury on the summoned genie, slashing, biting and buffeting Arasmes with its wings. In the blink of an eye, Loremtantibus has dismembered Arasmes, flinging pieces of him to the wind. The chunks of genie body rapidly fade into sparkling motes of light as he is forced back to his home plane to reform.

End of Round 3
================================
Begin Round 4
________________________

Nim - The spell works, but dragons aren't made of bone, chitin, or a similar material, sorry. That'd be like a skeletal creature, or an insect (or other creature with an exoskeleton).

Fort save: 1d20 + 14 ⇒ (18) + 14 = 32

Mirror image: 1d5 ⇒ 3
Mirror image: 1d4 ⇒ 3
3 "dragons" left. If you attack it roll 1d3, 3 hits it. Then the next parson 1d2, 2 hits it. Then after that no more images.

Attacks on Ras: 6d20 ⇒ (5, 11, 4, 12, 18, 13) = 63 (Hit, Hit, Hit, Hit, Hit, Hit)
Damage: 2d8 + 12 + 4d6 + 16 + 2d8 + 8 + 2d6 + 12 ⇒ (5, 4) + 12 + (6, 3, 4, 2) + 16 + (5, 3) + 8 + (2, 6) + 12 = 88


You guys are up!


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance takes as a deep, bracing breath as he sees Arasmes ripped to unfortunate shreds. That's... that's probably.... going to be him... Ah, f+$! it, you only live once. Technically he's died like twice already, anyway-- or come close enough to spit at it.

Somehow he doubts Pharasma will let Abadar bring him back a third time.

"Thanks for the flight!" he shouts back at Telemakos, and adopts a defensive position, snarling up at the dragon.

"Come on down! Magnus stayed in the sky too, thinking he'd be safe up there.... and I'm taking his bow home as a trophy!"

Full defense for this round. Bumps AC to 28, including Haste.


Penance, Servant of Abadar wrote:

Penance takes as a deep, bracing breath as he sees Arasmes ripped to unfortunate shreds. That's... that's probably.... going to be him... Ah, f~$& it, you only live once. Technically he's died like twice already, anyway-- or come close enough to spit at it.

Somehow he doubts Pharasma will let Abadar bring him back a third time.

"Thanks for the flight!" he shouts back at Telemakos, and hopes it's not his famous last words. He launches himself into the air, leading with the burning, golden light of his sword, as if it were a lance and he were on horseback.

Swift action: Cast Grace (Penance doesn't provoke attacks of opportunity this turn)
Standard: Flying, hasted CHAAAAAAAAAARGE

Attack, Keen Greatsword, PA (but Furious Focus), Divine Bond, Nim's Bonus, Smite, Haste, Charge: 1d20 + 14 + 1 + 2 + 3 + 1 + 2d1d3d6 - 1d6d6 + 1d2d6 + 16 + 1 + 18 + 2 ⇒ (3) + 14 + 1 + 2 + 3 + 1 + (1, 2, 4, 5, 4) - (3, 1, 1) + (2) + 16 + 1 + 18 + 2 = 74

AC is now 21. I anticipate being shredded like a pinata, but hopefully Diehard and Orc Ferocity will keep me alive long enough to let me heal myself.

:(

Three things unfortunately. 1) you are outside of Nim's bonus up there. 2) You missed. 3) He gets an AOO on you.

AOO on Penance: 1d20 + 21 - 2 - 1 ⇒ (13) + 21 - 2 - 1 = 31
Damage: 2d8 + 12 ⇒ (4, 5) + 12 = 21

Perhaps I should have gone with one age category lower.... :/

Buuuut....I guess this is a horror game.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Two things in answer:

1) Why does he get an aoo? I cast grace on myself. *points upward*
2) Nim's bonus is only a +2... a 27 doesn't hit (the dragon's still entangled, right?)? Dang, guess I'm looking at the wrong age category of dragon, alas. :P

Edited per discussion.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

I thought scales would count sense that is their skin and biggest organ. Anyways just to clarify, the dragon is suffering from entanglement and fatigued. So he has a total of half speed, cannot run or charge, -2 on all attack rolls, -6 Dexterity, can't cast spells without a concentration check, and -2 Str.

After witnessing the loss of their geniekin companion, temporary as it was. The manner made it clear that anyone, their orckin comrade as well, would be in great danger in such close quarters. Better it be less material plane residents then the reforming outsiders. So he begins to cast a spell to call forth such a being, this one from the pit of hell.

Cast Summon Infernal Host, choosing a Greater Host Devil.


Emerion "Nim" Nimlaidas wrote:

I thought scales would count sense that is their skin and biggest organ. Anyways just to clarify, the dragon is suffering from entanglement and fatigued. So he has a total of half speed, cannot run or charge, -2 on all attack rolls, -6 Dexterity, can't cast spells without a concentration check, and -2 Str.

After witnessing the loss of their geniekin companion, temporary as it was. The manner made it clear that anyone, their orckin comrade as well, would be in great danger in such close quarters. Better it be less material plane residents then the reforming outsiders. So he begins to cast a spell to call forth such a being, this one from the pit of hell.

Cast Summon Infernal Host, choosing a Greater Host Devil.

Yeah, I've been including all of that.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

In that case I think you made him too old. XD

Forgot knowledge checks too.

Knowledge (Arcana): 1d20 + 21 ⇒ (12) + 21 = 33
Knowledge (Dungeoneering): 1d20 + 16 ⇒ (11) + 16 = 27


Other than the tentacle face, what you're seeing is consistent with an adult green dragon, Nim.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Delaying until after Telemakos.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Argg!

Round 4

Iliante curses for not being able to hit a dragon image with his crossbow. He shoots his crossbow again and then tosses it to the ground.
masterwork, underwater light crossbow -Shaken +Nim +Haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (8) + 15 - 2 + 2 + 1 = 24
if hit, image 3 hits: 1d3 ⇒ 3
if hit, damage: 1d8 ⇒ 2

After the gnome hits him with a Fly, the undine weightlessly bounds forward behind Penance drawing his revolver again.
move action to move just behind Penance
free action to draw revolver

Hasted
Shaken until dead or next to Penance.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance is on the ground still. Sorry, I forgot to move him back to his original position on the map. *goes to do so* You might not want to get too close to it if we're trying to coax it down to the earth... I think what Jelani was saying is that if Lorry has solo aerial targets it will be happy to munch on them.

eta Looks like map is accurate, maybe someone moved me back. Cheers if so.


That was me :)


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

’RAAAS!” screams Telemakos… but the eidolon is already gone. “Mpf… that was quick! One would think the bigger he gets, the more durable he’ll be!
He turns towards his gunslinging companion “Here, Master Iliante! Fast or flying?” asks Telemakos before tapping the undine’s shoulder with a spell.

Master Coates, same question! Fast or flying?” he asks to the swordlord who just reached his side.

_______________________

Round 4
Telemakos: cast either fly or cat’s grace on Iliante. Iliante, since the dragon seems to be about to land, perhaps you’d like a damage/defense boost rather than flight?
Same question for Devram next round.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Fly. He'll start running


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

"Let's see what the bastard does first, Tele. If Penance can get him to land, I'll take the fast and see if I can make his day a nightmare." Devram crouches down, near the gnome, hoping to make himself a smaller target.

Full Defense, AC 28


Round 4

Penance takes as a deep, bracing breath as he sees Arasmes ripped to unfortunate shreds. That's... that's probably.... going to be me... Ah, f@%$ it, you only live once. Technically he's died like twice already, anyway-- or come close enough to spit at it.

Somehow he doubts Pharasma will let Abadar bring him back a third time.

"Thanks for the flight!" he shouts back at Telemakos, and adopts a defensive position, snarling up at the dragon. "Come on down! Magnus stayed in the sky too, thinking he'd be safe up there.... and I'm taking his bow home as a trophy!"

After witnessing the loss of their geniekin companion, temporary as it was. The manner made it clear that anyone, their orckin comrade as well, would be in great danger in such close quarters. Better it be less material plane residents then the reforming outsiders. So he begins to cast a spell to call forth such a being, this one from the pit of hell.

Iliante shoots his crossbow again, taking out another image. Then he tosses it to the ground. After the gnome hits him with a Fly, the undine weightlessly bounds forward behind Penance drawing his revolver again.

“’RAAAS!” screams Telemakos...but the eidolon is already gone.
“Mpf… that was quick! One would think the bigger he gets, the more durable he'd be!”

He turns towards his gunslinging companion “Here, Master Iliante! Fast or flying?” asks Telemakos before tapping the undine’s shoulder with a spell. “Master Coates, same question! Fast or flying?” he asks to the swordlord who just reached his side.

"Let's see what the bastard does first, Tele. If Penance can get him to land, I'll take the fast and see if I can make his day a nightmare." Devram crouches down, near the gnome, hoping to make himself a smaller target.

The dragon flies over the agents, still struggling against the ice and broken bones it suffers from. Then it plops down right on top of Telemakos! "I do not fear you little sapients! Come to your doom you little warm-blooded morselssssssssssss.........." The dragon hisses, holding down Telemakos with its bulk and one claw.

End of Round 4
================================
Begin Round 5

________________________________

Tele reflex save: 1d20 + 9 ⇒ (3) + 9 = 12
Bludgeoning damage to Tele: 2d8 + 12 ⇒ (7, 2) + 12 = 21
Telemakos, you are pinned, as if by a grapple.

You're up!

You need to hit AC 28, or SR 23. His CMD is 35.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

The fiend appears as his spell takes effect. The smell of brimstone surrounding the horned creature. He gives it orders in infernal.

"Attack that dragon with your claws."

He then removes a scroll and cast the spell from it at the dragon. One he had already cast no to long ago. Once complete he takes a step back from the beast.

SR vs DC 23: 1d20 + 13 ⇒ (15) + 13 = 28
Boneshatter: 9d6 ⇒ (1, 5, 5, 6, 2, 2, 5, 5, 6) = 37

Claw 1 vs AC 28: 1d20 + 11 ⇒ (10) + 11 = 21
Claw 2 vs AC 28: 1d20 + 11 ⇒ (5) + 11 = 16

Cast Boneshatter. Fort save DC 21 for half damage. Even if he saves he should end up exhausted. Can't use the map right now, someone please move me back 5 ft.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance's eyes widen. The enemy took the bait.... and now the little gnome is being crushed. Well. Hell. For one moment he's seized with the urge to help by healing-- but his hands tighten on the grip of his sword. The best thing he can do for Telemakos is try to kill the damned dragon.

With a wordless shout, Penance runs forward, driving his sword as deep into Loremtantibus as he can... Abadar had better make it count, he thinks. His feet almost leave the ground as he hurtles forward, buoyed by the flying spell.

Swift action: cast grace, to avoid an AOO when he...
Move action: move to engage dragon and...
Standard: single attack.

Attack, declaring Fearless Zeal. PA/Furious Focus; Divine Bond, Nim's Bonus, Smite, Haste, Fearless Zeal: 1d20 + 14 + 1 + 2 + 3 + 1 + 2 ⇒ (14) + 14 + 1 + 2 + 3 + 1 + 2 = 37
Damage (PA, divine bond, smite-first-hit, Nim's bonus): 2d6 + 16 + 1 + 18 + 2 ⇒ (6, 2) + 16 + 1 + 18 + 2 = 45

Penance's sword burns with golden light as it slices through scales like butter. "Pick on someone... a little closer to your own size," Penance growls.

Not charging, so AC is back to 23.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 5

Iliante tracks the dragon as it travels up, over his head, and landing on the poor gnome. The undine's usual disbelief increases a bit, because of what the gnome just did and how fortunate that makes him. From Hasted muscle memory, he unloads over half his revolver into the dragon.

Ranged touch PBS, Rapid Shot 1, Deadly Aim masterwork revolver & magicked -Shaken +Nim +Haste: 1d20 + 14 - 2 + 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 = 19
if hit, damage: 1d8 + 13 ⇒ (1) + 13 = 14

Ranged touch PBS, Rapid Shot 2, Deadly Aim masterwork revolver & magicked -Shaken +Nim +Haste: 1d20 + 14 - 2 + 2 + 1 ⇒ (13) + 14 - 2 + 2 + 1 = 28
if hit, damage: 1d8 + 13 ⇒ (1) + 13 = 14

Ranged touch PBS, -5 attack, Deadly Aim masterwork revolver & magicked -Shaken +Nim +Haste: 1d20 + 9 - 2 + 2 + 1 ⇒ (7) + 9 - 2 + 2 + 1 = 17
if hit, damage: 1d8 + 13 ⇒ (1) + 13 = 14

Ranged touch PBS, Haste, Deadly Aim masterwork revolver & magicked -Shaken +Nim +Haste: 1d20 + 14 - 2 + 2 + 1 ⇒ (9) + 14 - 2 + 2 + 1 = 24
if hit, damage: 1d8 + 13 ⇒ (4) + 13 = 17

Avoids any AOO for firing from Point Blank Master

if hit, image 3 hits, I think: 1d3 ⇒ 2
if hit, image 2 hits, I think: 1d2 ⇒ 1

Hasted with Fly
Shaken until dead or next to Penance.


Touch AC is only 8

Penance image: 1d2 ⇒ 2 Dragon
Iliante shot 1 image: 1d2 ⇒ 2 Dragon
Iliante shot 2 image: 1d2 ⇒ 1 Image
No more images.

Fort save vs Boneshatter: 1d20 + 14 ⇒ (12) + 14 = 26

Its AC is down to 26. I also updated its health bar.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Woops, sorry, thought we were out of images already or I would have rolled mine.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Aaaaahh! AAAAH! [bigger]AAAAAHH![bigger]” the gnome screams like madman when the dragon crushes him down, droplets of acid falling down from his mouth, pinning him to the ground “Oh Gods oh Gods please please do not eat me please!” his eyes go even wider when he comes to a sudden realization “OH GODS PLEASE don’t impregnate me! I… we… are not compatible, I believe!

Facing imminent death, Telemakos resorts to prayer “Nethys please Gods everywhere someone save me! he screams, hoping someone will send a powerful planar champion to save him.

Nobody does.

****

Round 5
Telemakos (35/56 hp, hasted, pinned): use Summon Monster V SLA.

Concentration check: 1d20 + 14 ⇒ (3) + 14 = 17 *fizzle*
The DC for that is 36, isn’t it? Aslo, does Nim's Aura apply to a Concentration check?


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

It does not state it specifically but it gives a bonus to just about everything else it seems. So I would say yes, but I am not the DM. xP


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

"Holy S!#*!" Devram exclaims as the tentacle-dragon lands right next to him, pinning Telemakos under its weight. The Aldori spins around the dragon, bringing him into a flanking position with Penance. He dances a deadly defensive form, cutting at the dragon first low and then high.

Magic Oil makes his weapon a +5 weapon, right? Devram full attacks defensively. AC bonuses from attacking defensively are already factored into his stats. Defensive Parry add +2AC.
Attack (PA, Shaken, Oil, flank): 1d20 + 12 - 2 + 4 + 2 ⇒ (14) + 12 - 2 + 4 + 2 = 30
Damage (PA, Oil): 1d8 + 11 + 5 ⇒ (5) + 11 + 5 = 21

Attack (PA, Shaken, Oil, flank): 1d20 + 7 - 2 + 4 + 2 ⇒ (2) + 7 - 2 + 4 + 2 = 13
Damage (PA, Oil): 1d8 + 11 + 5 ⇒ (5) + 11 + 5 = 21

Potential Unarmed AOOs if attacked and missed:

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (12) + 12 - 3 - 2 + 2 = 21
Damage: 1d6 + 1 + 6 ⇒ (4) + 1 + 6 = 11

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (8) + 12 - 3 - 2 + 2 = 17
Damage: 1d6 + 1 + 6 ⇒ (4) + 1 + 6 = 11

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (3) + 12 - 3 - 2 + 2 = 12
Damage: 1d6 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (4) + 12 - 3 - 2 + 2 = 13
Damage: 1d6 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (19) + 12 - 3 - 2 + 2 = 28
Damage: 1d6 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (17) + 12 - 3 - 2 + 2 = 26
Damage: 1d6 + 1 + 6 ⇒ (6) + 1 + 6 = 13

If any of those AOOs hit, Snake Fang grants an extra AOO as an immediate action:

Snake Style AOO, PA: 1d20 + 12 - 3 - 2 + 2 ⇒ (2) + 12 - 3 - 2 + 2 = 11
Damage: 1d6 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Use Crane Wing to designate the dragon, giving him another +2 to his AC. Total AC is 30.


Round 5

The fiend appears as his spell takes effect. The smell of brimstone surrounding the horned creature. He gives it orders in infernal. "Attack that dragon with your claws."

He then removes a scroll and cast the spell from it at the dragon. One he had already cast no to long ago. Once complete he takes a step back from the beast.

Penance's eyes widen. The enemy took the bait.... and now the little gnome is being crushed. Well. Hell. For one moment he's seized with the urge to help by healing-- but his hands tighten on the grip of his sword. The best thing he can do for Telemakos is try to kill the damned dragon.

With a wordless shout, Penance runs forward, driving his sword as deep into Loremtantibus as he can... Abadar had better make it count, he thinks. His feet almost leave the ground as he hurtles forward, buoyed by the flying spell.

Penance's sword burns with golden light as it slices through scales like butter. "Pick on someone... a little closer to your own size," Penance growls.

Iliante tracks the dragon as it travels up, over his head, and landing on the poor gnome. The undine's usual disbelief increases a bit, because of what the gnome just did and how fortunate that makes him. From Hasted muscle memory, he unloads over half his revolver into the dragon.

“Aaaaahh! AAAAH! AAAAAHH!" the gnome screams like madman when the dragon crushes him down, droplets of acid falling down from his mouth, pinning him to the ground “Oh Gods oh Gods please please do not eat me please!” his eyes go even wider when he comes to a sudden realization “OH GODS PLEASE don't impregnate me! I...we..are not compatible, I believe!”

"Oh, don't worry little one. I will certainly try once I'm done eating your friends. You look nice and tight..." the dragon chuckles evilly.

Facing imminent death penetration, Telemakos resorts to prayer “Nethys please Gods everywhere someone save me!" he screams, hoping someone will send a powerful planar champion to save him.

Nobody does.

"Holy S+!!!" Devram exclaims as the tentacle-dragon lands right next to him, pinning Telemakos under its weight. The Aldori spins around the dragon, bringing him into a flanking position with Penance. He dances a deadly defensive form, cutting at the dragon first low and then high.

The dragon is hurting now, though he doesn't allow it to show. Instead he begins a series of viscious attacks on the agents, moving with preternatural grace and speed. He bites at Iliant. His fore claws rake Penance. His wing claws stomp down on Telemakos, and his great tail lashes out at Devram. Iliante feels the crushing caress of Loremtantibus' tentacled maw, as one of the wyrm's claws shreds through Penance's plat mail. Telemakos wheezes as he is trampled under the weight of the rampaging dragon. Devram is the only one to dodge the dragon's fury, ducking under its tail. The swordlord kicks the dragon, but his blow does nothing to it.

End of Round 5
================================
Begin Round 6

_______________________________

Lorry attacks: 7d20 ⇒ (6, 6, 17, 20, 20, 10, 11) = 90 Hit, Miss, Hit, Crit, Hit, Miss

Damage to Iliante: 2d8 + 12 - 3 ⇒ (2, 1) + 12 - 3 = 12
Damage to Penance: 2d6 + 8 - 3 ⇒ (1, 4) + 8 - 3 = 10
Damage to Telemakos: 3d8 + 12 - 6 ⇒ (1, 7, 7) + 12 - 6 = 21

Telemakos is no longer pinned or grappled.

You're all up!


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

A claw rakes across Penance's extraordinarily-battered armor, but all things considered, it's a flesh wound, surprisingly light after the injuries Penance has taken so far on this damned island. He merely grits his teeth and readies to swing again.

"Hang on, Telemakos," Penance grunts, and the sword comes up, and falls, again, again.

Attack 1, PA/FF, Divine Bond, Nim's Bonus, Smite, Haste, Flank: 1d20 + 14 + 1 + 2 + 3 + 1 + 2 ⇒ (7) + 14 + 1 + 2 + 3 + 1 + 2 = 30 (Hit)

Iterative attack , PA, Divine Bond, Nim's Bonus, Smite, Haste, Flank: 1d20 + 14 - 8 + 1 + 2 + 3 + 1 + 2 ⇒ (19) + 14 - 8 + 1 + 2 + 3 + 1 + 2 = 34 (Hit, Potential Critical)

Confirm critical? Iterative attack , PA, Divine Bond, Nim's Bonus, Smite, Haste, Flank: 1d20 + 14 - 8 + 1 + 2 + 3 + 1 + 2 ⇒ (10) + 14 - 8 + 1 + 2 + 3 + 1 + 2 = 25 Does not confirm

Hasted attack, PA, Divine Bond, Nim's Bonus, Smite, Haste, Flank: 1d20 + 14 - 3 + 1 + 2 + 3 + 1 + 2 ⇒ (13) + 14 - 3 + 1 + 2 + 3 + 1 + 2 = 33 (Hit)

Damage from three hits, PA, divine bond, Smite, Nim's bonus: 2d6 + 16 + 1 + 9 + 2 + 2d6 + 16 + 1 + 9 + 2 + 2d6 + 16 + 1 + 9 + 2 ⇒ (1, 2) + 16 + 1 + 9 + 2 + (5, 6) + 16 + 1 + 9 + 2 + (5, 4) + 16 + 1 + 9 + 2 = 107

"TRY. YOUR S@!!. ON. ME," Penance roars as his golden-shining sword hacks deep gouges into the dragon's sides.


Male Aasimar Void Elementalist 9
Stats:
HP 62/62 l AC 15/13/12 l Fort +6, Ref +7, Will +9 l Init +4 l Perception +2

Another scroll flies from his box as he starts chanting yet another familiar spell. In the meantime the devil he summoned earlier brings it's unholy claws down on the green beast.

Claw 1 vs AC 26: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Claw 2 vs AC 26: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Rend: 1d6 + 8 + 2 ⇒ (4) + 8 + 2 = 14

The fiends attack not only land but cause the wounds to gash open with each strike, tearing flesh to shreds in a display of infernal might.

Cast Summon Infernal Host. Dragon now has 2 bleed.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 6

Iliante gets slimed by the dragon and realizes that he still lives. While not empty, his mental count tells him that he can't unload again on the creature. Plus, he has a way to reload without attracting the dragon's attention.

The undine fires one magic bullet into the dragon, which rips through its shoulder. He then steps back and calmly reloads. The almost empty metal cylinder lands on the sand. He grabs a full cylinder from his bandolier and locks it coolly into place.

Ranged touch PBS, Deadly Aim masterwork revolver & magicked -Shaken +Nim +Haste: 1d20 + 16 - 2 + 2 + 1 ⇒ (16) + 16 - 2 + 2 + 1 = 33
if hit, damage: 1d8 + 13 ⇒ (7) + 13 = 20

Avoids any AOO for firing from Point Blank Master

5 ft step back
move action to reload

Hasted with Fly
Shaken until dead or next to Penance.


Well folks, that takes it to -63. Think it's dead.

Penance slices through evil flesh as if it were paper. The devil tears into the great wyrm's side, as it's distracted with the paladin in front of it. Then, Iliante raises his pistol and fires his last round straight between the dragon's ugly eyes. With a final spasm it falls to the beach. "Noo....it cannot be.....FAAAAAAAAAAAAAAAAaaathhheeerrrrr!" is the dragons final, dying roar. His roar echoes across the sky, fading into silence. The buzzing of the flies gathering on the myriad of corpses strewn across the beach becomes the predominant noise.

A moment later, the Khaan comes charging out of the trees with his red plumes behind him, their swords held high. Their battle cries die on their lips as they see the dragon dead in the sand. They slow to a walk, then stare dumly. Their mouths fall open, and expressions of awe and terror (at the devil) spread across their faces. A strong wind kicks up, and the ground trembles. Black clouds begin to roll in from the horizon, in a thick solid mass. The wind continues to grow stronger as the tremors become more frequent. Their intensity begins to pick up as well, causing the trees to sway. The Khaan looks around in horror. "You have angered God! We must flee before His fury falls upon us."

Iliante can tell by the wind and looking at the sea that it's not going to be an easy journey in their makeshift canoes. They might not survive. A tremor strong enough to nearly knock the agents off their feet reinforces the fact that staying here they might not survive either.

Who has the golden idol?

The hobgoblins begin dragging the canoes from the forest, lining them on the beach and ushering the women and children into them first. Then the men start hopping in as well. The Iron Fist appear to be going, with or without the agents.

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