Irori: A Dwarven Journey

Game Master Septa

A dwarf from a small Irori sect in the Five Kingdoms gets a eyeful when he leaves



Out of game of course..

Lantern Lodge

test post

Lantern Lodge

>>"No no take the case also.. Its the wrapping.." say the twins.

Huh? What case? I thought the twins gave a picture? I don't understand.


It was in a hardened leather scroll case they bought with their own money.

Lantern Lodge

FWIW In the books, while Torag is listed as the overwhelmingly most common diety worshipped by Dwarves, Irori is actually listed as the third most common, with it being more common than other Dwarven dieties! It is one of the reasons I picked it as a faith; it would be easier to explain than say Iomedae. Perhaps Irori worship is found mostly amoungst Dwraves who comingle with humans. Perhaps dad, being from the Land of the Five Kings, is bit of a traditionalist. I'm starting to think of the "goodbye scene" like a son going off to a North Eastern Ivy League college, and his "old money" Georgia family, who still live on the plantation home. Maybe. Maybe not. Hmmm

From Dwarves of Golarion, pg 8
In addition to the dwarven pantheon, dwarves in human lands often worship Abadar and Irori. Both gods require discipline and hard work, and dwarven temperament is well suited for veneration of these foreign deities. Abadar espouses the advancement of civilization, and many dwarven engineers and architects seek his guidance. Irori promotes perfection of the body and soul, and although his faithful must not imbibe alcohol, they find the disciplined regimen befitting their principles.

From Dwarves of Golarion, pg 8
In addition to their worship of Torag, Abadar, and Irori,Golarion dwarves have a small pantheon of related deities that have few worshipers outside the dwarven race.

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FWIW alternate racial abilities for Balik:

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Wyrmscourged: Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Mountaineer: Mountain dwarves are skilled at climbing and navigating narrow ledges. Dwarves with this racial trait are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces. This racial trait replaces stability.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

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1st Level Feat: Steel Soul

Steel Soul
You are especially resistant to magic.
Prerequisites: Dwarf, hardy racial trait.
Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial trait.
Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities.

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Ohhh! Balik's family certainly is generous!!!!


Quote:
Perhaps dad, being from the Land of the Five Kings, is bit of a traditionalist.

Um, yes, glad you picked up on that.

And yes Dwarven Irori worship does increase with contact with humans.


Can you try to remember to use your Balik icon for the game section. Guilty here for not remembering on other boards... :)


Male Dwarf Spellbreaker Inquisitor (Restoration Domain) 1

(Klothar walks away, sad)
(Balik jaunts up)

Current gear list:
Equipment
med brown leather boots of sturdy construction
dark brown canvas breeches
dark brown leather belt
hanging from belt: Masterwork Piercing Dagger – gift from brother, from the first orc he killed; three sided damask blade with flame patterm; pietersite gem of unknown value on pommel
in quiver on belt: 10 Crossbow bolts
Belt Pouch
Money: 4gp 5sp
spell component pouch
off-white linen shirt
medium green wool vest
dark grey wool cloak, with pockets and hood
Masterwork Chain Shirt – made by Gwilym (father); 2 points of damage reduction verses slashing only, when it stops ten points of damage, it goes to one then when it takes 20 total it needs repair before it can reduce damage again
Long spear, in hand
On leather thong around neck
Irorian Holy Symbol (round disk with stylized hand) in silver and platinum – made by Zylra (elder sister)
Backpack
in holster/pocket on outside of the backpack: Light Crossbow
Leather Lamellar Armor, for Medium creature
Bedroll
Iron pot; stored carefully inside:
8 loaves Mushroom Bread – made by Aingeal (mother) and Zyla (elder sister)
2 loaves Mushroom Flatbread (Lefsa) – made by Aingeal (mother) and Zyla (elder sister)
5 days Trail Rations
Mess kit
10 candles
manacles
50' rope
soap
10 torches
water skin
Bandoleer
1. wooden Irorian holy symbol
2. flint and steel
3. Guidelines for Living from the Unbinding the Fetters: quotes and extracts from the much larger holy text summarizing the daily meditation, physical exercise, dietary exercises and other daily practices recommended by the longer work; each page is dedicated to summarizing one aspect of daily life (e.g. what to do upon waking) expressed as a riddle in rhymed verse; physically it is a small book, a thin leather cover enclosing pages of inexpensive paper, containing wood block printed text but no illustrations
4. Cold Iron Dagger
5. Scroll Case, hardened leather – gift from Baliks younger twin sisters
Parchment. written, painted and colored in true 'pre-teen' style is a picture of Irori and the ten other Dwarf deities all sitting around a fire in a large cavern. Irori is at the 'noon' position and it looks like all the other deities are listening to Irori. 'We love you Brother, F&F' is at the bottom.
6. medium brown leather gloves
7.
8.


Male Dwarf Spellbreaker Inquisitor (Restoration Domain) 1

BTW Balik will certainly not have enough money for everything he wishes to buy. He just want to get prices to see if he can come up with the money in the next four and a half hours. :-)


Male Dwarf Spellbreaker Inquisitor (Restoration Domain) 1

Gear now listed in Character Description


Dont have time for the post I want to do tonight, in morning or so...

Thanks for updating your on line character sheet.


The elf and the tallfolk (human) were part of the original group that has gone missing.


Male Dwarf Spellbreaker Inquisitor (Restoration Domain) 1

Doh! I forgot my restoration domain powers! They should help Kolb's seasickness!


135 experience points for Goblin Dog.

Lantern Lodge

Do you have Balik's spells known list?


I don't think so Balk, why are you asking? :).

Did you e-mail it to me?


Male Dwarf Spellbreaker Inquisitor (Restoration Domain) 1

Reconstructed spells known list:

Cantrips: Detect Magic, Read Magic, Acid Splash, Alarm

First Level: Cure Light Wounds, Protection from Evil

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