| Sid Starbridge |
Sid look around to be sure there is no one left and hurry to reach the others.
If he can each it he will try to hit the nearest skeleton, wielding the morning star with 2 hands.
attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Sid hurries to reach the others and try an hasty blow against the skeleton. In his eagerness he strike too early and miss the mark.
ulgulanoth
|
Sid's, Kiriko's and Ian's attack miss the skeletons;
1 skeleton goes up to Ian and lashes with a claw
To hit 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d4 + 2 ⇒ (2) + 2 = 4
The skeleton against Kiriko attacks back with two claws
First attack
To hit 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Second attack
To hit 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d4 + 2 ⇒ (3) + 2 = 5
The skeleton fighting Sid attacks back with 2 claws
First attack
To hit 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Second attack
To hit 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (1) + 2 = 3
| Sid Starbridge |
The skeleton fighting Sid attacks back with 2 claws
First attack
To hit 12 [miss]Second attack
To hit 17
Damage 3
Updated status: Male Human (alternate racial trait: versatile human) Oracle (Lore) 1 - hp 10/13, AC 17 -Fort +2 Reflex +3 Will +2, Perc +5, Init +0, Atk Morning star +3, 1d8+3, Spells slots: 1 first level
| Ian McLaren |
HP 5/9
As a swift action... Ian will pronounce a healing judgement against the skeletons.
Now, HP 6/9
Then, he will take a step back and fire another blunt arrow at the formost skeleton.
Attack and bludgeoning damage: 1d20 + 1 ⇒ (19) + 1 = 201d6 ⇒ 1
| Sid Starbridge |
Updated status: Male Human (alternate racial trait: versatile human) Oracle (Lore) 1 - hp 10/13, AC 17 -Fort +2 Reflex +3 Will +2, Perc +5, Init +0, Atk Morning star +3, 1d8+3, Spells slots: 1 first level
Sid action will not change what Kiriko is doing, so he attack the skeleton and then take a 5' step toward the other members of the party.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage 2 handed: 1d8 + 4 ⇒ (7) + 4 = 11
| Bennevy |
While the skeletons are occupied, Bennevy grabs a dry bar rag and twists it into a rough wick. Popping the cork on the bottle of firewater, he stuffs the rag into the neck. He then gives the bottle a gentle shake, coaxing the strong liquor to soak into the cloth.
ulgulanoth
|
Alright so skeletons, first skeleton against Ian
First attack
To hit 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Second attack
To hit 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 2 ⇒ (2) + 2 = 4
The skeleton against Kiriko steps up and attacks back with two claws
First attack
To hit 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Second attack
To hit 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d4 + 2 ⇒ (3) + 2 = 5
| Tomid |
Maintaining his stealth Tomid steps out of hiding and into a flank with Kiriko, striking at a skeleton from flank with his walking stick.
Sneak Attack: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 241d4 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
| Ian McLaren |
HP 6/9 - 4 damage = 2/9
Ian will take a step back, and his beliefs fuel the fire of his attack.
Fire of Belief ranged touch attack and damage: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3
HP after Judgement 3/9
| Sid Starbridge |
Sid move closer to Ian skeleton and try to destroy it.
attack: 1d20 + 3 ⇒ (13) + 3 = 16
morning star, 2 hands: 1d8 + 4 ⇒ (7) + 4 = 11
I hope that will remove it from the battle ;-). If not ... it is time to run.
| Sid Starbridge |
NO more skeleton nearby? It is time to take that escape route.
"Let's move, the way is clear but it will not stay so for long."
| Sid Starbridge |
"It is the last one for today. Make it last."
Side heal Ian.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Gesturing wildly toward Kiriko.
"You said there is a escape route, where is it?"
1st level spells slots current/available: 4/0
ulgulanoth
|
The Sewer entrance is pretty easy to open, it leads to a rather well finished stone tunnel with a channel for the waste on one side and a path on the other side. Every 20ft or so there is a glowing stone above the ceiling to light your path. For a sewer it smells surprisingly fresh. This tunnel is at least 1000 feet long before coming to a junction. What will you do?
| Ian McLaren |
"I'm not familiar with these particular tunnels (Survival: 1d20 + 8 ⇒ (4) + 8 = 12), but, I can probably aid you to find our way."
ulgulanoth
|
Kiriko you don't see anything of importance
Bennevy and Tomid
Sid and Ian
| Ian McLaren |
"Be careful, there is something shiny on the ground, and behind it are some kind of mushroom men."
Survival: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge Local to Identify Monsters: 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge Religion to Identify Monsters: 1d20 + 8 ⇒ (14) + 8 = 22
| Tomid |
After the creature is pointed out to Tomid he asks Is it some kinka ooze or somthin? If so, lets shoot it with range weapons and maintain our distance.
Acting on his through, Tomid takes out his sling and fires a bullet at the thing.
Sling: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (4) + 1 = 5
| Ian McLaren |
"I don't know what this is, so I don't want to get too close"
Ian moves away from it and casts acid splash.
ranged touch attack and damage: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 1
| Bennevy |
"When in doubt, kill it with fire," Bennevy says. "Here, hold this," he says to the person in the front rank, as he hands him the bottle of hard liquor with the rag stuffed into it.
Bennevy quickly begins striking his flint and steel at the makeshift fuse, lighting it.
"Aim for the ground right in front of it, maybe it will move away from us, or better still, catch fire and die."
| Sid Starbridge |
"Oh, F***!"
Sid put away the morning star and draw his sling.
To the non combatant between him and the cube:
"Move to the rear, we will try to stop that thing"
He look around:
"There is another route that avoid that thing?"