Ire of the Storm (Inactive)

Game Master Madcaster

Maps

Spreadsheets


351 to 400 of 681 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"A piece of land? Sound interesting, sadly however, the only means I have at the moment to invest is the fifty gold you just gave us. Not sure if that would be enough to get something big enough for any long term stay. But I will keep this in mind for later."

Turning to the rest of the group. "What now? Back to Adaela or to the general store where our friend can sell her furs?"


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Let's head to the General store to get Zooif's trades dealt with and then go find Adaela... to be honest though I would rather we not buy or sell anything else till we talk to Adaela... I'm a little worried that we might have stepped on her toes when we sold those weapons. Upon further consideration I'm worried that now she'll have to completely restock the whole armory there.


Male Tiefling Magus (inactive)

"I think we should help Zooif sell her wares first."
"She'll probably get better terms with us standing behind her."


Inactive

After some haggling you sold the pelts, to Zooif's pleasure and went looking for Adaela Praet.

On your way to the Stone Hall you notice that the weather has not improved, and what's even worse, a powerful storm breaks off from the growing mass offshore and begins barreling towards the town. People are clearly agitated as it is obvious the storms will hit Pridon's Hearth.

When you came near the Stone Hall, Adaela was finishing instructing her militia. They salute and run in different directions.

"I'm afraid I need your help again," she approaches you. "The storm is sudden and I'm afraid we are not properly prepared."

"I decreed that this building," she points at the Stone Hall. "Will serve as a headquarters and a refuge for citizens. I've sent my men off to convey that to everyone, and for now we will wait. In the meantime, you can help with me around town - you did good job with the fort, so I trust you with this. Can you help with reinforcing houses, collecting supplies here, and keeping the citizens calm and coordinated? I'll give you an authority to act on my behalf - that is, issue commands and arrest criminals."


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

"Sure!" Sulia exclaims. "Gozreh can be capricious! How can I help?"

Sorry, no control weather spells *yet*


Male Tiefling Magus (inactive)

"I reckon" says Visruþ hesitantly.

"Ugh! More … WET …"


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Saurek goes into survival mode and doesn't pretend to care about stepping on peoples toes or giving others a chance to speak...

We have the food and construction supplies from the Fort that we hadn't figured out what to do with yet... We'll leave the food at Stone Hall to help with the mouths that will need feeding eventually. The construction supplies we can handout freely as we go about getting people organized. No reason for someone to get stuck in the storm for want of some nails to secure a window.

We can cover more ground if we split up... Sulia and Trem are our best speakers and will do the best jobs at keeping people calm. I'll go with Trem to make sure he has someone capable of dealing with any injured with him. Visrub please keep an eye on Sulia and make sure no one gets any silly ideas thinking she can be pushed around because she is a woman.

Turning to the two small sized companions that have been tailing the party...

Kukho isaqhwithi esikhulu abezayo Adaela, inkokeli okulwa wethu wenze ukwakha le ndawo abo bengenayo enye ukuya ekhuselekileyo. Uye wasinika imiyalelo ukuze enzele edolophini uqhwithela. Ungakhankanya noba sihlale apha nje sihlale endleleni okanye ufuna ukunceda angahamba Sulia and Visrub njengoko kuncedisa preperations ngenxa yesaqhwithi. Hopefully they'll decide to help out and give you guys a couple more bodies to deal with any chance encounters with looters or town drunks.

Not waiting for a response from the Halfling or Gripli.

Let's give Kervo the crates of food. and split up the construction supplies to pass out as needed. Any other thoughts?

As he says this last part Sau're'!K looks to Adaela to see if she has any more suggestions as well as his companions.

PolyGlot:

There's a big storm coming and Adaela, the leader of our warriors has made this building the safe place for those who have nowhere else to go. She has given us orders to help prepare the town for the storm. You can either stay here, and just stay out of the way. Or if you want to help, go with Sulia and Visrub as they help with preperations for the storm.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

" sounds good to me." Sulia says. She gives her druidic friend a smile. "Let's get to work!"

-Posted with Wayfinder


Male Tiefling Magus (inactive)

"Sounds good enough."

He whispers to Sulia: "An aasimar and a tiefling working together. Amusing, and ironic, somehow."


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sulia shoots him a smile, the increased winds never managing to mess her hair up; in fact all the wind seems to manage is to make it seem alive.

"I think it's sweet!" she replies. "Screw those preconceived notions!"

-Posted with Wayfinder


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem being more of a talker than a doer just look at Saurek taking charges. He tries to think up something smart and constructive to add, but realise that he is just doesn't have the knowledge needed to help in this situation. He moves over to Saurek and nods.


Inactive

"Ndiza kuhlala endleleni," Zooif shakes her head unenthusiastically.

Muhdzuzi is just the opposite, eager to offer his assistance. "Kunjalo ndiza kukunceda."

"I can't thank you enough," Adaela briefly smiles. "I'll be here, coordinating and helping evacuees."

Polyglot(Zooif):
"I'll stay out of the way."

Polyglot(Muhdzuzi):
"Of course I'll help."

So, there are three tasks:
1. Boarding up any windows and openings in houses and reinforcing weak structures.
2. Keeping the population calm and relieved.
3. Move supplies - food, water, clothing - to the Stone Hall or the Countinghouse of Abadar as they are the only building made of stone.

What do you do?


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

We dropped the food supplies we had from the fort at the Stone Hall, so not sure if we need to get more. I suppose I need to make some rolls to keep the population calm, I just don't know how many I need to make. As for boarding up and reinforcing, if Sarari can, she'll work on that.

Trem walks around the village, trying to calm anyone he sees that are panicking.

"I know the storm is bad, but the town officials are working on a plan to keep everyone safe. If you can, board up your homes and shops.
We have people walking the streets that can lend a hand if needed, to make sure you stay safe. If, however, you feel like it won't be enough, gather some essentials from your home and proceed to the Stone Hall or the Countinghouse of Abadar. There are people there that will guide you to find a spot inside to weather the storm. Remember, only the essential. Food, water, some clothes and blankets. Move quickly but do not run. This will help to prevent any serious injuries."

Diplomacy:

Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21
Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24
Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27
Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21
Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12
Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sulia will be working on keeping the population calm and relieved.


Male Tiefling Magus (inactive)

Visruþ will help Sulia - using his bluff skill (+6) if necessary.
Maybe enlisting Muhdzuzi to help with the charm department.
Since halflings usually have more of that than tieflings.

Bluff rolls (if needed):

"Everything is fine! Nothing to worry about!"
… or something along those lines …

bluff: 1d20 + 6 ⇒ (14) + 6 = 20
bluff: 1d20 + 6 ⇒ (10) + 6 = 16
bluff: 1d20 + 6 ⇒ (14) + 6 = 20


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Sau're'!K makes his primary concern keeping an eye out for trouble that might arise. This means watching for people who could use some reassuring or persuasion from Trem and drawing his attention to them as well as looking out for hazards or supplies that might have been overlooked by others. Any supplies he finds will be carried back to the stone house with the help of Re'!K'th.

Dice Rolls:

sense motive: 1d20 + 12 ⇒ (2) + 12 = 14
perception: 1d20 + 9 ⇒ (8) + 9 = 17


Inactive

During these hours you work hard on preparing the town for an unexpected storm.

Efforts of Trem, Sulia, Visruþ and Muhdzuzi were a huge success - even the smallest seeds of panic and disorder disappears after people listen to their words.

Those who are able, begin helping with moving the supplies and cutting the wood to board up any glass windows, shutters and any other place wind or rain can break through. With Sarari's help in cutting and hammering boards in the work goes a bit smoother.

Saurek manages to coerce the town’s few beasts of burden to haul goods to the safe locations, in addition to the supplies his Rekth is able to carry.

On your way back to the Stone Hall you hear some commotion and decide to check what is wrong. You arrive just in time to see a large creature exiting one of the houses - it has rough, green hide, hands ending in claws and a bestial face with a hideous, tusked underbite. It seems to be stuffing its bag with the things it stole from the houses it looted. The creature makes a loud growl and charges into you swinging its club at the closest person - it happens to be Saurek. That's 7 damage

Your turn.

GM Rolls:
Saurek Handle Animal: 1d20 + 8 ⇒ (16) + 8 = 24
Sarari Str: 1d20 + 4 ⇒ (11) + 4 = 15
1d2 ⇒ 1

Initiative:
Sau're'!K: 1d20 + 1 ⇒ (17) + 1 = 18
Sulia: 1d20 + 1 ⇒ (19) + 1 = 20
Trem: 1d20 + 3 ⇒ (2) + 3 = 5
Visruth: 1d20 + 3 ⇒ (6) + 3 = 9
Avg 13

Troll: 1d20 + 2 ⇒ (19) + 2 = 21
1d4 ⇒ 1Troll attack: 1d20 + 10 ⇒ (16) + 10 = 26 Troll damage: 1d8 + 5 ⇒ (2) + 5 = 7

Kn. Nature DC 15:

It's a troll. It is astonishingly strong, has claws and tasks that are incredibly sharp and regenerative powers. A troll is a fearless combatant, ever prepared to charge headlong at the nearest living creature and attack with all of its fury. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a troll's advance.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Knowledge Nature: 1d20 + 5 ⇒ (14) + 5 = 19

"A troll, here? Now? We don't have time for this!" Trem nods at Sarari and then start summoning arcane energy and release it on the ground under the troll. Grease, Reflex DC 15 The ground under the troll become shiny as a thin layer of viscous liquid appears under him. "Anyone has a fire source on him?"

Just as the spell takes effect, Sarari move forward, taking out her greatsword in a swift movement. When she gets within striking distance of the troll, she swings it down in one powerful attack.

Power Attack: 1d20 + 5 ⇒ (1) + 5 = 6

But she was overconfident and misjudged the her attack. The sword striking the ground right in front of the troll.


Male Tiefling Magus (inactive)

Round 1
Visruþ shoots an Acid Splash cantrip at the Troll …
acid splash: 1d20 + 5 ⇒ (1) + 5 = 6
(and misses, with a natural 1)

… then draws his rapier and moves to try and get around the troll to flank it,
but stays out of its reach for now.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

"Ewww that's gross!" Sulia disparages, drawing her mace and shield. "What's it doing here?"

She raises her shield and chants some words, releasing a wave of divine energy that bolsters everyone's fighting ability. Casting Bless to buff the party this round.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Knowledge (nature): 1d20 + 7 ⇒ (1) + 7 = 8
Saurek looks at the creature not knowing what it is . But he knows it hits hard. He draws his scimitar and swings at the beast.

scimitar: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 3
crit confirm?: 1d20 + 1 ⇒ (7) + 1 = 8 ...nope

After making his attack he backs away from the creature. ...5 ft step.


Hp:14/21 | AC:19 T: 13 FF: 16 | CMD:17 | Fort:+4 ,Ref:+6 ,Will:+2 | Init:+3 | Perc:+5 Animal Companion of Sau're'!K

head-butt: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Re'!K'th charges the troll slamming into the creature.


Inactive

Muhdzuzi throws a stone from his sling, staying well out of the troll's reach, but misses and stone flies somewhere over the roofs.

The troll slips on the greasy liquid and falls, roaring viciously. It stands up at once and swings his club at Rekth, but not yet recovered from the fall hits the ground instead.

Your turn. Also, the troll provoked an AoO from Rekth and Sarari by standing up.

GM Rolls:

Muhdzuzi attack: 1d20 + 3 ⇒ (6) + 3 = 9 Mudzuzi damage: 1d3 ⇒ 1

Troll Reflex save DC 15: 1d20 + 4 ⇒ (1) + 4 = 5

Troll attack: 1d20 + 8 ⇒ (3) + 8 = 11 Troll damage: 1d8 + 5 ⇒ (5) + 5 = 10


Male Tiefling Magus (inactive)

Round 2
Visruþ will enchant his rapier to +1 (using his Arcane Pool ability) and attacks the troll with it:
rapier: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (4) + 3 = 7
(Bless, +1 enhancement bonus for 1 minute, round 1/10)


Hp:14/21 | AC:19 T: 13 FF: 16 | CMD:17 | Fort:+4 ,Ref:+6 ,Will:+2 | Init:+3 | Perc:+5 Animal Companion of Sau're'!K

Head-butt: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 ...+4 for taget being prone +1 bless
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Rekth brings head around quickly striking the Troll squarely and then takes a step to Flank with Sarai and attacks again.

Head-butt: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11 ...+2 for flanking +1 bless
Damage: 1d20 + 7 ⇒ (9) + 7 = 16


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Scimitar: 1d20 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12 ...+1 for bless, +2 flanking

Saurek steps back into the fray flanking with Visrub... but his caution makes his attack go wide.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

AoO Power Attack+Bless+Proned: 1d20 + 5 + 1 + 4 ⇒ (4) + 5 + 1 + 4 = 14

As the troll tries to get up, Sarari follow the mouvement by slashing her sword upward. Then after the creature attacked, Sarari used the fact that she is now flanking with Rekth to finally draw some blood.

Power Attack+Bless+Flank: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
Damage: 2d6 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13

This time the attack connects and tears a piece of flesh of the trolls.

Not wanting to just stand there, Trem moves to find a opening, and uses arcane words to summon a green globe of energy. He then send it flying toward the creature.

Acid splash, Touch AC, Bless, Point Blank, in melee: 1d20 + 3 + 1 + 1 - 4 ⇒ (16) + 3 + 1 + 1 - 4 = 17
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

The little globe of acid hit the troll on the shoulder but does minimal damage to it.


Inactive

Sulia and Muhdzuzi both shoot their weapons and both hit the the target. With that being the last straw, the troll howls and runs away from you. Visruþ manages to land a thrust on the troll during its escape. Your turn. The troll is about 100 away feet from you.

GM Rolls:
Sulia crossbow attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d8 ⇒ 8

Muhdzuzi attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d3 ⇒ 2

Rekth AoO: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Sarari AoO: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Saurek AoO: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d6 ⇒ 6
Visruþ AoO: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sorry, Holliday's been busy.
Sulia reloads her crossbow and fires again.

1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
1d8 ⇒ 2


Male Tiefling Magus (inactive)

"Best let it go. We still need to prepare for that storm."
That and the fact I don't have anything with that kind of range.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Looking at the troll run away. "Gods! Do that thing run fast or what?" He then turn around to look if there is any injured people around. If there is not, he will look at the damaged the troll did.

Sarari follow after the troll double move only, 60ft to make sure he leaves the village and not turn back our way or attack other people.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

"Any injuries?!" Sulia calls, putting her weapons away.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Sai're'!K whistles for Re'!K'th to back down and then cast a cure light on himself.
Cure light: 1d8 + 2 ⇒ (3) + 2 = 5

After examining his own wound he eats a Good berry.

I think I'm the only one who got hurt and I should be fully healed after I rest.

The Druid looks off into the distance as the Troll makes his escape.

A Troll you say? never seen one before... If it wasn't for the storm I would say we should track it down... but the storm is the bigger danger. Lets get back and report the presence of this thing to Adaela.


Inactive

Sarari follows the troll for a bit, to make sure it runs out of town, and it does - the creature makes a run into the jungles.

While you hurry to the Stone Hall, you notice that there are a lot less people on the street and that the storm has come even closer to the town, even flooding the low ground.

Adaela meets you at the entrance.
"Good, you're all right," she breathes out. "Some of my men told me about a troll looting the houses, is it true?"


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"Yes, it was true. Though we were unable to kill it, we did chase it out of town. It ran right back into the jungle. Are such creature frequent here? If so, we might want to think about building some sort of a perimeter around the town to prevent future problems like this."

He looks around to get a feel of the situation.

"Do we have everyone, or is there some people that still need help out there?"


Inactive

"Not at all, the few we've seen usually keep to themselves."

Adaela draws a sigh.
"There are actually," she rubs her nose. "Three people left in Island Town. Amal Rashid, Maso Pareto and Mirya Oyin. I have no idea what they're thinking, refusing to leave their homes in this situation. In Island Town of most places - the place is surrounded by water!"

"If you persuade them to get here, that would be very helpful," she asks and describes how to get to them.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sulia nods. "Im on it! she replies cheerfully. "Someone come with me? There might be more trollish sorts around."

-Posted with Wayfinder


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"I'll go with you. We might have a better chance to convince them, all of them to get off that island if we go together. And also, Sarari will cover our backs if we get into danger."

Trem nods toward Sarari who just smile back.


Male Tiefling Magus (inactive)

"I'll join you too. They sound dim, though."


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

With Troll's and who knows what else about it's prolly best if we all go.


Inactive

A short trip through the downpour and gusts of wind brings you to Amal Rashid's house. After your heavy knocking, the door slightly opens and you see a young man with brown eyes and braided hair.
"I'm telling you again, I won't leave my house," he is clearly irritated and does not look outside much.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Using Guidance on myself before the door opens.
1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
"Sir, You won't be abandoning your house, but rather getting somewhere more safe temporarily. The rest of the town will be worried about you if you're here all alone." Sulia reasons. "My companions and I came across a troll breaking into houses while we were in town and I'm just worried you'd get attacked by it. The house will still be here when you get back. Now c'mon honey, I'll help you grab some stuff before we go."

Sulia will try to talk the man into coming with them, and will help him quickly grab what he'll need before they go. She'll also take note of the condition of the house as she's inside it.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

perception: 1d20 + 9 ⇒ (11) + 9 = 20
sense motive: 1d20 + 11 ⇒ (18) + 11 = 29

Sau're'!k stays quiet and looks around nonchalantly for anything that might give him clues to the mans reasons for wanting to stay here (I.e. Is he drunk... are there any graves on the property... is the room behind him a mess... is the place unkempt...).


Inactive

Rashid hesitantly opens the door a bit wider - enough for you to enter. He doesn't resist if you enter, but feels uneasy with you inside.
"A t-troll? But you've dealt with him, right? I-it's not in the town anymore?"

Saurek:
Rashid's body language, his reluctance to look outside and unwillingness to leave his house tell Saurek that Rashid suffers from agoraphobia - a fear of crowds and open spaces.


Male Tiefling Magus (inactive)

"The troll will come back to attack stragglers."
bluff: 1d20 + 6 ⇒ (18) + 6 = 24


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Sau're'!K takes advantage of Visrub's tale about the Troll to quietly relate the nature of his observations to Trem and Sulia.

Trem and Sulia:

He's scared of crowds and open places. We need to find a way to make him feel better about leaving this close, small, quiet, and safe place he has.


Inactive

"W-what?!" Rashid jumps up at Visruþ's words. "Oh god... What should I do?.."

He starts walking going back and forth, torn between the danger of the troll and his fear. A few moments later he stops and hesitantly says "Do I have to? I'm pretty far from the walls..."


Male Tiefling Magus (inactive)

"The storm is powerful, violent, and indiscriminate. Like trolls."


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

"Here."Sulia offers, taking her cloak off and spreading it over him. "You can stay under my cloak while we walk. It will keep the rain off you and the stone building will be nice and cozy. All right?" She smiles encouragingly.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

Trem tries to remember which of the stone building was the least filled up of evacuees and had a smaller room so that Rashid could hide there.

"Look friend, the storm will hit soon, and you really don't want to be here all alone with no help nearby. We can help you get to a nice solid stone building where you will be safe. And I think we can even find you a little cozy spot just for you to wait the storm out."

Trem smiles at Rashid. "Your life is more important than your possessions. And if someone noticed that you hadn't left your house, that probably means that other people probably want you to stay alive has well. So what do you say? Do you want to come with us?"

351 to 400 of 681 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ire of the Storm All Messageboards

Want to post a reply? Sign in.