Hollow's Last Hope (Inactive)

Game Master Wandering Wastrel

Region map I BATTLE MAP I LOOT I MONASTERY


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Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Abelard stays towards the edge of the clearing, both admiring the great tree at it's center and remaining vigilant for danger.

Something about this seems a bit off. Often a large tree is host to an equally large resident. Perhaps some great bird has nested somewhere in the boughs. Or a burrowing creature might have taken refuge in the natural structures created by this root system. Either way, I doubt such a creature would take kindly to our presence.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Init: 1d20 + 2 ⇒ (20) + 2 = 22
Init: 1d20 + 2 ⇒ (20) + 2 = 22

Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

SURPRISE ROUND

Merrick's look around the elder darkwood’s trunk reveals a small patch of elderwood moss Laurel described.

However, unfortunately Abelard's suspicions prove well-founded: something has been using the tree as its home. Well-concealed in the foot of the vast tree, wrapped around its trunk and hidden under the foliage, a giant serpentine form writhes and uncurls, striking at Merrick as he approaches.

Thankfully the preternaturally alert ranger manages to duck the bite of the thing's jaws. It hisses in frustration and rears to strike again.

ROUND ONE

Party is up! Unusually I rolled the same initiative for all of you, so your actions will be simultaneous with this thing's now that the surprise round is over. No map, unfortunately this time round.

Know (arcana) to identify


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

If he is close enough, Boruk will move towards the serpent, drawing his waraxe and attack, shouting Die, ye giant slug!

Power Attack (Dwarven Waraxe): 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 221d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan nocks and looses an arrow at the creature.

Ranged Attack, precise, point-blank: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Seeing this beast, Abelard shouts a warning to his friends close to the tree, but it reaches the ears of Merrick and Boruk several seconds too late.

What on earth is that creature? I've never seen it's like before. A type of serpent or dragon perhaps?

Knowledge(Arcana): 1d20 + 8 ⇒ (3) + 8 = 11

Abelard, being too far away to help any of his companions directly, elects to once again call for aid from the great beyond.
With a few familiar gestures, Abelard summons his eagle as close as possible to the beast.

Summon Monster I


Male Half-elf Ranger 1 ║ HP 11/11 ║ AC 15, T 13, FF 12 ║ F +3, R +5, W +2 ║ Init +3, Perc +11 ║ Ammo 18

Merrick pulls back as the creature strikes at him. "Gah! Watch yourselves, something's made its home here!" he shouts to the group. He grabs the hilt of his shortsword and draws it in a single slashing arc. Shortword: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Knowledge(nature): 1d20 + 4 ⇒ (8) + 4 = 12 to identify the creature.

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Parundar focuses in on the creature slithering around the tree. Without his weapon at the ready, he aims to help his allies strike true.

Knowledge (Nature): 1d20 + 10 ⇒ (20) + 10 = 30

Parundar goes for an Evil Eye targeting AC


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Parundar - you need knowledge (arcana) not (nature) to ID this thing. Bad luck on that roll!

Merrick is able to identify the thing as a taztlwyrm, a rare dragon-descended creature. Less dangerous than a true dragon, although not by much.

The scaly beast roars in pain as Boruk's axe and Merrick's shortsword pierce its hide deeply (although Ethan's arrow misses). Black gouts of blood ooze from its side and neck, hindering its return strike.

Bite: 1d20 + 5 ⇒ (6) + 5 = 11

Round 2! Party is up


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Now fully into the flow of battle, Boruk embraces his battle-rage, slams his axe against his shield, throws back his shoulders and lets out a roar of primal fury. His eyes, now wild with anger, focus in on the taztlwyrm and he attacks with another roar.

Power Attack (Dwarven Waraxe): 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 221d10 + 5 + 2 ⇒ (2) + 5 + 2 = 9

@GM: You've probably already realised this but the stats in brackets are Boruk's rage stats. Wanted to clarify, just in case ;).

Rage:
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Male Half-elf Ranger 1 ║ HP 11/11 ║ AC 15, T 13, FF 12 ║ F +3, R +5, W +2 ║ Init +3, Perc +11 ║ Ammo 18

I'm assuming you meant Abelard ID'd it? I used knowledge nature as well.

Merrick attempts to maneuver behind the beast as Boruk continues his onslaught, using his sword to strike at its core.

Shortsword: 1d20 + 3 ⇒ (4) + 3 = 7(+2 if successfully flanking)
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Oh whoops! Sorry, I wasn't paying close enough attention. Haha, keep missing out on my 20s!

Parundar sees the potential danger of this beast, hearing Abelard's warning, and aims to disrupt its concentration with another evil glare (Parundar now aims to hit the beast's Attack Rolls with Evil Eye).

The intensity of danger overtaking him, Parundar remembers the conflicts he had with angry enemies in bars. The thing that seemed to mess with them the most was not the fact that Parundar pulled the wool over their eyes, but rather the laughter that he waved in theirs faces.

Parundar cackles to extend hex lengths by one round


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

After directing the eagle to attack the tatzylwyrm, Abelard takes cover behind a nearby rock or tree, unable to offer any more aid at the moment.


Celestial Animal ║ AC 14, T 13 , FF 12║ HP 7/7║ F+5, R+4, W+2 ║ Attack +3 [1d4+2]║

The mighty eagle appears directly in front of this new foe and unleashes a series of swift attacks targeting the creature's head.

Bite: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

+2 from flanking. Disregard if not applicable.


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Seeing Boruk applying brutal strikes with his axe on the beast, Ethan keeps his bow drawn, ready to loose the arrow if the beast survives the dwarf’s blow.

Ready Action, shoot if the wyrm is still able to fight: 1d20 + 3 ⇒ (3) + 3 = 6


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

oops. Missed that your roll was (nature), Merrick! oh well.

Bite: 1d20 + 5 ⇒ (6) + 5 = 11

The scaled beast roars in pain, lunging towards Boruk, but it succeeds only in exposing its neck for one more fatal strike, and the enraged dwarf almost severs its head in a single blow.

Its corpse slumps in the shadow of the vast tree, twitching for a few moments before finally giving one last convulsion and going still forever.

Combat over! Man, when I start rolling well I'm going to punish you all.

Now free of the beast's threat, Merrick is easily able to harvest several patches of elderwood moss, following Laurel's precise instructions.

You also find, among the roots of the tree, the corpses of three hunters who went missing from Falcon’s Hollow months ago, evidently killed by the tatzlwrym when they happened upon the grove. Although the bodies have been stripped of nearly all their flesh, the woodsmen’s equipment lies near their half-devoured carcasses. Searching the bodies reveals two crossbows, two short swords, a shirt of hide armor, a masterwork shortbow, a signet ring with the image of a flaming hawk (worth 5 gp), 9 gp, 12 sp, and eight days’ worth of rations.

Loot sheet updated

Consulting the map, you see that your next destination is the witch's cottage, which looks to be maybe half a day's travel from here. You should get there just before sunset.

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

"Nice strikes, Boruk! Is anyone hurt?" Parundar takes a quick look at everyone, in case anyone was struck while he was lost at the majesty of the Elder Tree.

"Shall we press on? We are making good time!"


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Looking over the creature, Abelard tries to determine if there would be anything worth harvesting either for practical or arcane purposes.

Knowledge (Arcana/Nature): 1d20 + 8 ⇒ (19) + 8 = 27

Then, while looking over the spoils, the signet ring catches his eye. I wonder who this might have belonged to?

Knowledge (History): 1d20 + 8 ⇒ (2) + 8 = 10

Afterwards, Abelard turns to the group. "We march ever forward, I suppose."


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Seeing the beast go still after his last attack, Boruk calms himself and a sense of tiredness washes over him. "Foul beastie, that'll teach ye to attack a dwarf or his friends," he says, with a final kick to the taztlwyrm's corpse for good measure.

"No, the beastie didn't get a chance to sink its fangs into me. I'm fine." he replies to Parundar.

"Aye, I think we should keep goin' while we can. The witch's hut is the next closest place to here. We should go there first. The sooner we gather the cure the less chance of people dyin'. We should let someone in the village know of the hunter's deaths when we get back though. They deserve a proper burial," he says nodding towards the bodies.


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan kneels beside the bodies and whispers a prayer for Erastil to guide them to the Spire.

Once he has finished, he stands and nods. ”We can return the bodies for burial once we have stopped the plague. The living need us more than the dead.”


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

After a brief rest, you press on. The forest becomes much denser this far in, with the trees ever more closely-packed, and visibility drops even further. The rain that has been falling all day has stopped, and the wind carries the heavy cloud away, allowing the late afternoon sun through. Beams of watery light shine down through the heavy vegetation.

You trudge on. The smell of the wet earth and the drip of rainwater from falling leaves mingles with the sounds of the forest: insects chirping, birds calling, and the rustle animals through the undergrowth.

The sun has turned orange and started to dip below the horizon by the time you make it to your destination. The sounds of the forest become suddenly distant as the trees part, opening into a small glade. The nearest stands of chestnut, elm, and darkwood — all typically sturdy woods — twist away from the cl­earing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots.

At the glade’s center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon ramshackle stone walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes — each shaped like a tiny man, imp, or rearing serpent — stand propped in the yard, keeping guard in front of a rickety plank door.

To one side of the cottage is the remains of what was once a shed of some sort, its roof caved in and the bowed walls long since fallen.

The smell of wet soil is replaced by an overpowering smell of decay and mold - even the ground is covered in mildew and fungus, rather than the grass you have been walking through elsewhere.

All is quiet.

MAP


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Boruk looks around the glade warily. Something about the glade gives him the shivers. He tries to see if notices anything unusual, eyes lingering particularly on the old stonework.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21 +2 to notice anything unusual about stonework.

"This place gives me the creeps, watch yerselves."


Male Half-elf Ranger 1 ║ HP 11/11 ║ AC 15, T 13, FF 12 ║ F +3, R +5, W +2 ║ Init +3, Perc +11 ║ Ammo 18

Before approaching the building, Merrick turns to the group. "Should we maybe make our presence known...?" discomfort and worry is visible on his face. "If she truly is a witch, last thing I want is to be cursed for trespassing." His grip tightens on leather handle of his bow, he remains crouched and alert.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29 to see if looks like anyone is home.


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan steps forward from the group, bow slung and hands open.

"Ulizimila! We come seeking your wisdom and council. We mean you no ill-will, only to find a remedy for the disease plaguing the people of Falcon's Hollow. Will you speak with us?"

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17 +2 more if unfriendly or hostile


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ethan's call shatters the unnatural silence, and his words hang in the air for some moments after they're spoken.

There is no reply.

Boruk can see that the stonework of the place has not been tended to for decades.

Merrick sees no sign of anyone living there: no traces in the earth of someone moving around, no smoke in the chimney, no firelight beyond the doorway.

Best guess: the place is deserted, and has been for a long time.


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

As Ethan calls out, Abelard frowns ever so slightly. Well I suppose that's one way of doing it. No matter how contact is initiated, I can't help but believe that this isn't going to go well.

"If she is here and willing to speak, perhaps I should be the one to broker a deal. Though it was only once and quite some time ago, I have dealt with a witch before. No matter how the conversation goes, I suspect we will have to give up something important in order to receive what we need from her."

Abelard recites a few arcane phrases under his breath and a shimmering field of energy covers him, providing protection from some degree of harm.
Cast Mage Armor

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Parundar feels uneasy, particularly at the sight of the fetish guards. He pores through his mind, attempting to ascertain if these would hold magical wards/traps that might harm the party.

Knowledge(Arcana): 1d20 + 10 ⇒ (3) + 10 = 13

Ethan's straightforwardness reminds Parundar of his old friend. He can't help but smile at the resemblance.

Abelard's experience in witch matters reassures Parundar. "I understand. Please, be careful." With those words, Parundar casts Resistance on Abelard.

Resistance:
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Nothing continues to happen, apart from the sun dipping slightly lower on the horizon.


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Abelard moves slowly toward the cabin with the intent of speaking with the witch. He does not make any threatening gestures, but remains on guard for danger as much as possible.

"Stay on your guard friends. This could turn sour very quickly."

If he is able to make it to the door, he will knock and wait for an answer. If there is no answer, he will carefully open the door and scan the room for the witch, the rat tail, or any other arcane threats.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Knowledge (Arcana): 1d20 + 8 ⇒ (17) + 8 = 25


Male Half-elf Ranger 1 ║ HP 11/11 ║ AC 15, T 13, FF 12 ║ F +3, R +5, W +2 ║ Init +3, Perc +11 ║ Ammo 18

Merrick stands back at the edge of the clearing, watching as Abelard advances. He keeps his bow raised with an arrow knocked and drawn.

I'd like to ready a ranged attack against anything that might attack the party.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Aware that he is potentially taking his life into his hands, Abelard moves slowly forward, step-by-step; but at no time does his presence set off any alarms or wards. The thatched fetishes that stand in his way do not move to attack or turn to watch him as he passes them by.

The knock on the door is like an explosion in the silence that came before, but again, nothing happens.

After a decent interval, Abelard carefully opens the door to peer inside.

Inside, the cottage is dank, reeking of mold and rot, and filled with shadows. Haphazardly hung shelves line the walls, covered in all m­anner of clay jugs, clouded bottles, jars of items preserved in liquid, strangely cut rocks, rotted bunches of herbs, and a veritable museum of other crude curios and remnants of a bone grinder’s artifice. A small collection of books, leather covers rotted and pages eaten away, sits in an alcove by the door. A grotesque, amulet-like shrunken head, green with rot and its eyes and lips sewn shut, hangs from the ceiling. A rusted iron cauldron, with a mouth nearly 5 feet wide and a depth of at least 3 feet, sits in one corner, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a high-backed chair made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of human teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold.

From the decay and dust, it's clear that nobody has been here in a long time.


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Boruk accompanies Abelard as he heads toward the hut, ready to protect the wizard should any physical threat emerge. As they enter, the smell of the rot and mold, along with the sight of the various macabre and sinister curios and objects, cause him to grimace.

He points to the corpse and turns to Abelard, "Ulizimila, do ye think?"

If nothing emerges or attacks he will carefully begin searching for any sign of the rat's tail or where to find it, beginning with the herbs, then the books and finally, and warily, he will check the corpse itself.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Parundar follows a step or two behind Boruk, careful not to touch anything.

"If it is Ulizimila, it seems like she's passed for a while. But she wouldn't have intentionally wrapped herself in burial linens to die, would she?"

Parundar would like to take a look and see if he can ascertain if she died of age or if there are any other signs of cause of death.

Heal: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan enters the cottage as well, he looks around the room and his eyes fall upon the corpse in the chair.

”If it is her, someone must have prepared her body. By the conditions, It would seem they didn’t choose to remain here.”

Ethan begins to look around the cottage for anything of use.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Abelard turns to Boruk with an expression of utter confusion. "I can say with absolute certainty that this...is not at all what I expected to find here. If the witch is truly dead, that calls into question the manner of her demise. And even with the obvious threat out of the picture, I would not consider this cabin to be "safe" by any stretch of the imagination. Let us proceed with caution."

Abelard helps Boruk search mainly by trying to identify any magical threats before they become an issue.

Cast Detect Magic as a cantrip using it to look around the cabin for magical signatures before disturbing anything physically.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

who? (A, B, E, M, P: 1d5 ⇒ 2

Abelard is able to identify several items which radiate magic, among them the shrunken head dangling from the ceiling and the vast cauldron lurking in the corner.

He doesn't have much time to ponder this, though, since the instant that Boruk starts to poke around the hut, the huge cauldron comes to life and attacks him! Its vast 'mouth' opens around the dwarf, crushing him and holding him fast in a vice-like grip.

SURPRISE ROUND

Bite: 1d20 + 5 ⇒ (20) + 5 = 25

Confirm crit?: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grab: 1d20 + 9 ⇒ (9) + 9 = 18

Boruk takes 9 points of damage and is Grappled - he can only use light weapons and takes -2 on attack rolls and a -4 to Dex

ROUND ONE

Initiative, cauldron: 1d20 ⇒ 4
Initiative, party: 1d20 + 2 ⇒ (15) + 2 = 17

Party is up!

BATTLE MAP


Male Half-elf Ranger 1 ║ HP 11/11 ║ AC 15, T 13, FF 12 ║ F +3, R +5, W +2 ║ Init +3, Perc +11 ║ Ammo 18

Merrick let's out a startled shout as the cauldron springs to life. His legs carry him back against the wall directly behind him, away from the strange thing. When he sees it grab onto Boruk, he raises his bow and fires at it. "What in the world is going on!? Boruk, does it hurt?"

Longbow: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 Point blank shot and Firing into melee.
Damage: 1d8 ⇒ 3


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Hmm a magic cauldron. That's quite interesting. I wonder if... "Oh my goodness!" Abelard jumps back in surprise, but then moves closer to Boruk to touch some part of him that is visible.

"Don't worry, my friend. This should help you get out."

Cast Enlarge Person.

Spell Description:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it–the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Other magical properties are not affected.


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

As Boruk begins looking around, the animation of the cauldron comes as a complete surprise to him and it quickly engulfs him in it's "mouth".

"Urf.....ye blasted pot, let go of me," he says trying to struggle free of its grasp.

Break Grapple: 1d20 + 4 ⇒ (3) + 4 = 7

His struggle is in vain though and, still trapped, his muffled voice comes from inside the cauldron, "Aye, the bloody pot is tryin' to squish me!".

He then feels Abelard's hand touch his leg and a strange warm stretching sensation starts to emanate from where he was touched, giving him a sense of increased strength.


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan calls upon the power of Erastil as he draws his club from his belt.

"Touch this cudgel with your power, Great Hunter," he whispers softly in prayer.

(casts magic weapon.)

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

The sudden animation of the cauldron gives Parundar quite the shock. This feeling turns to terror as the cauldron attacks his ally, Boruk, with a devastating bite.

His immediate instinct is to heal Boruk's wound.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Traveling, so no access to map, unfortunately. Not that it's hugely needed.

Round 1, continued

Merrick lets loose an arrow, which flies true and strikes the cauldron solidly, but achieves nothing beyond breaking into pieces on impact.

Abelard spends several seconds in concentration, casting a spell that seemingly does nothing - yet.

Boruk struggles mightily, but can't free himself from the grip of the animated cauldron.

Ethan's club glows as he calls on his god for aid.

Parundar moves to cure Boruk and his spell manages to heal some of Boruk's injury.

As if somehow sensing that the dwarf is in the process of growing too large to swallow, the cauldron seeks out a new meal, scuttling around Boruk's guard and making a savage attack against the lightly guarded Parundar.

Acrobatics to avoid AoO from Boruk: 1d20 + 2 ⇒ (17) + 2 = 19

Bite vs Parundar: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grab: 1d20 + 9 ⇒ (11) + 9 = 20

Parundar takes 4 points of damage and is Grappled - he can only use light weapons and takes -2 on attack rolls and a -4 to Dex. Casting becomes almost impossible.

ROUND TWO

Boruk suddenly doubles in size as Abelard's spell takes effect.

Party is up! Sorry for no map but it shouldn't matter too much for now. I'll sort everything once I'm back home

Grand Lodge

M Human Witch 2 [AC 11, T 11, FF 10] [HP 8/16] [F+1 R+1 W+4] [Init +7, Perc +5]

Parundar yelps out in pain as the cauldron bites down on his frail body. He coughs up some blood, having taken much more damage from a single hit than he's used to. Seeing red, he looks with malice onto the cauldron.

Parundar uses Evil Eye targeting Attack Rolls of the cauldron


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Unsure if his club will damage the cauldron, but concerned that it might crush Parundar, Ethan calls upon Erastil's power to infuse all in the area with healing light.

Channel Energy, healing: 1d6 ⇒ 6


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Boruk, delighted with his new increase in size, says "Haha, let's see ye try to eat me now, ye stupid lump of slag."

@GM: Temporary changes to stats - AC 17 (15), T 10 (8), FF 16 (14)| CMD 17 (16 FF)

Seeing Parundar getting engulfed, Boruk moves over to grab the cauldron, trying to release Parundar, so as not to hurt him if he attacks the cauldron.

Grapple Vs. Cauldron: 1d20 + 6 ⇒ (10) + 6 = 16

"Have a taste of yer own medicine."


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

"Boruk,I think the quickest way to get Parundar out is to break that pot wide open! Give that axe of yours a swing."

Abelard moves into a flanking position with Boruk and begins tapping on the cauldron with his quarterstaff in an attempt to distract the creature.

Aid Another (Boruk): 1d20 - 2 ⇒ (17) - 2 = 15

vs DC 10, +2 on attack rolls if successful


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Parundar glares at the cauldron, trying to hex it, but since it has no mind (as such) it is completely unaffected.

Ethan's healing magic brings Parundar back to full health.

Boruk tries to grapple with the cauldron, but fails to get a good grip on it, even with Abelard's assistance.

Ignoring the various attacks, the cauldron lifts Parundar up, and swallows him in the manner of a pelican with a fish.

Parundar finds himself inside the cauldron, being thrown against its iron sides as the thing moves.

Grapple, swallow whole: 1d20 + 9 ⇒ (11) + 9 = 20

Round 3! Heroes are up!


Male Dwarf Barbarian (2) | Ammo: Arrows 15, Daggers 2 | Rage: 5/9 Rounds | HP 21/31 (25/35) | AC 19 (17), T 12 (10), FF 17 (15) | F +6 (+8), R +2, W +0 (+2) [+3 save Vs spells/SLA/Poison] | CMD 17 (15 FF) | Init +2 | Per +5, Darkvision 60ft

Hearing what Abelard, who is more knowledgeable about the arcane, has to say, Boruk stops trying to grapple with the cauldron and instead attacks with his axe.

"I'm good at breakin' things," he says with a chuckle.

Attack (Dwarven Waraxe): 1d20 + 4 ⇒ (5) + 4 = 92d8 + 4 ⇒ (3, 6) + 4 = 13 +1 additional damage vs creatures made primarily of clay, crystal, earth, metal or stone due to Warsmith trait. I presume the cauldron counts for this?


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Abelard, unable to do anything else useful, attempts to recall any vulnerability of this particular type of construct that might be exploited.

Knowledge (Arcana): 1d20 + 8 ⇒ (15) + 8 = 23
DC=5+CR, one useful bit of information for meeting the DC and an additional piece of information for every 5 points above the DC


Male Human Cleric of Erastil (Stoic Caregiver) 6 l AC 18 T 12 FF 16 l HP 45/45 l F +7 R +5 W +9 l Init +2 l Perc +3 I CMB +4 I CMD 16 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan steps forward and swings at the cauldron with his enchanted club.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Wizard (conjurer) 2║ AC 12 [16] , T 12 [16] , FF 10 [14] ║ HP 18/18║ F+2, R+2, W+4║ Init +4 , Perc +1║

Upon recalling information about the construct, Abelard realizes that Boruk is likely the only member of the party with the ability to damage this creature at all. With the possibility of retreat looming large in his mind, Abelard begins to look around the room, attempting to locate the rat's tail.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

If Abelard manages to locate the ingredient, he will use his teleportation school ability to get close to the rat's tail and grab it.

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