Merrick Greenheart
Half-elf ranger 1
NG Medium humanoid (half-elf)
Init +3;
Senses Perception +11; Low-light vision
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; Immune to magical sleep
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Offense
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Speed 30 ft.
Attacks
...dagger+3 (1d4+1; 19-20/x2) Range 10’
...short sword+3 (1d6+1; 19-20/x2)
... long bow +4 (1d8) Range 100’
Spell-Like Abilities (CL 0; concentration +0)
At will—
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Statistics
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Str 14, Dex 16, Con 13, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats
Point Blank Shot— +1 attack on damage on ranged targets within 30 feet
Skill Focus (Perception)— +3 bonus to Perception checks
Skills
[1] Climb +6
[1] Craft (bows) +4 (background)
[1] Handle Animal +5
[1] Knowledge (Geography) +4
[1] Knowledge (Nature) +4
[1] Perception +11
[1] Profession (fletcher) +6 (background)
[1] Stealth +7
[1] Survival +6
Traits
Hunter’s Knack— +1 trait bonus on attack rolls against your favored enemies when you make such attacks as part of a readied action.
Self-Reliant— no penalty when crafting with improvised tools.
Languages Common, Elven
Gear
20 lb Weapons / Armor
3 lb Arrows (quiver of 20) x1
2 lb Backpack
3 lb Blanket
Candle x5
Compass
Flint and steel
2 lb Lantern (hooded)
1 lb Oil flasks x1
4 lb Pot
1 lb Pouch x1
2 lb Rations (1 day) x2
10 lb Rope (50', hempen) x1
4 lb Waterskins x1
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Total 52 lb (Light: 58 lbs or less; Medium: 59–116 lbs; Heavy: 117–175 lbs)
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Special Abilities
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Favored Enemy (Animal)[ex] +2 bonus on weapon attack and damage rolls as well as Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Animals
Track[ex] +1 Survival when following tracks
Wild Empathy[ex] +2 roll to improve initial attitude of an animal. Functions like diplomacy. Range 30’