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Ganzer moves into the shrine to see if anything else is amiss.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
"So, chalk and a chalkboard, behind the nameplate as the clues hinted at. Anyone care to try?"

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Tajan takes the letter and note from Fimbriks house and reads them I am not sure if we got the information from there at the time we did seem to jump to the crypt a bit

Helikon |

After searching the house you find the following:
An examination of the table in the southwest corner reveals a neatly penned letter. Underneath the letter is a hastily scrawled note in similar handwriting, which contains the name Doulgonlir Caskmail. A long-forgotten potion of cure moderate wounds and potion of lesser restoration sit on the northwest windowsill.
You did (the letter is a link)

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The door opens and you find a secret passage. The cavern beyond the secret door is made of stone, it seems as if the cavern has the aesthetic of a natural cave.
You follow the passage till you find a secret room.
Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

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oops my bad about the letter
Tajan mutters aprayer to himself casts resistance on himself looks carefully around the room looking for mundane traps
perception: 1d20 + 7 ⇒ (20) + 7 = 27 before looking more closely at the papers

Helikon |

The paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old
cipher employed by the Society centuries ago. For Tajan it is clear that this collection is very important, but that understanding the true scope of this discovery requires several weeks of careful study by researchers at the Grand Lodge.

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Tajan pick up the papersand carefully puts them in his pack. "I'm with Jonas"

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"No the bunny will be disappointed this day. I return your negative energy to you sir dwarf" Calls out Tajan as he strides forward and strikes at the dwarf with his staff (using channel smite)
staff attack: 1d20 + 2 ⇒ (11) + 2 = 13
staff damage: 1d6 + 3 ⇒ (5) + 3 = 8
channel smite negative energy dc13 will for half: 1d6 ⇒ 1

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DMNPC Hrogar. Horgar moves in position and attacks the dwarf.
Attack: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 9 ⇒ (1, 2) + 9 = 12
A good hit but not good enoug.
The dwarf channels for Channel DC10: 1d6 ⇒ 4
The witch casts cause fear after taking a 5 foot back DC 13
and the halfling attacks you attack: 1d20 + 4 ⇒ (6) + 4 = 101d4 ⇒ 3

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tajan will save: 1d20 + 4 ⇒ (11) + 4 = 15
"I take your energy and reflect it back to you"
staff attack w flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
staff damage and smite damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
Will dc 13 to halve second d six
"irori give me strength"

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Ganzer takes another swing at the halfling, hoping to drop him quickly.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Confirm Crit?: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Helikon |

And with another brutal swing Ganzer kills the halfling.
An eeri silence decends into the shrine, and the smell of copper is heavy. All enemys are dead and non of you so this was a very successful battle. Checking the cleric you find an unholy symbol of norboger.
In the end you manage to bring those reports to Drendle Deng.
The Venture captain personally thanks the PCs for their successful investigation, indicating his interest in their future careers as Pathfinders. For those that have already finished their confirmation, Dreng assures they will receive further assignments soon.
For those that didn´t, he promises to take care that it will happen soonish.
A couple of days later each of you receives a letter
Thank you for adventuring with Faffnyr travels, I have to thank all of you. This was my first try as a game master and you have my profound thanks for making it memorable!