Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Yeah Rayhan will aid Nasir in round 1


Male Human Gamemaster

The adventurers look at the ghost dwarven-like person drawing with their hands in the air.

(Hajar, Bartan)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan will attempt to disrupt whatever casting the ghost seems to be doing.

I'm going to cast Force Anchor, then use Bullseye shot to make sure I can hit.
card?: 1d54 ⇒ 21 The Desert, matches both so 19-20 and x3.
card toss: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22 vs. his Flat-footed AC. damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus Force: 5d4 ⇒ (2, 2, 3, 3, 2) = 12 plus sneak: 3d6 ⇒ (5, 2, 3) = 10
Spell Resistance: 1d20 + 10 ⇒ (14) + 10 = 24


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan moves forward and casts Fly on Hajar.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar flies up and swings Tempest at the Ghost creature

Tempest: 1d20 + 14 + 5 + 3 + 1 ⇒ (11) + 14 + 5 + 3 + 1 = 34
Damage: 2d4 + 15 + 3 + 3 ⇒ (2, 4) + 15 + 3 + 3 = 27

Status:
Smite Evil on the Ghost +5 to hit +3 damage +5AC
Divine Favor +3 to hit +3 damage
HP 86
Haste 9/11


Male Human Gamemaster

(Has it been two weeks? I apologize!)

Tempest swung true, and you see the dwarf ghost pause in his writing in the air, a grimace on his face as he felt the blade.

(No sneak on incorporeal, Bartan!)
(SR fell short.)
The dealer's card managed to slice the dwarf's body, but the figure ignored the slight tremor through it.

At the great doors, the azer are not idle. Two run up to the adventurers, throwing their spears.
1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20 One common spear flies right through the ghostly dwarf, unhindered.
1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6 The other missed wide.

GM rolls:

damage vs. 8th-level spell, Save vs. 10+13+6+8: 1d20 + 8 + 3 + 2 ⇒ (2) + 8 + 3 + 2 = 15

The ghost shuddered, and the symbol in the air was winked out of existence. "Arrggh! Of all the insults! Infidels!" Bagoas screamed at the ceiling, his arms wide in a display of helplessness.

ROUND THREE

Init:
Bartan: 1d20 + 5 ⇒ (4) + 5 = 9
Hajar: 1d20 + 1 ⇒ (4) + 1 = 5
Khayal: 1d20 + 6 ⇒ (9) + 6 = 15
Yazi: 1d20 + 3 ⇒ (4) + 3 = 7
Nasir: 1d20 + 4 ⇒ (18) + 4 = 22
Rayhan: 1d20 + 5 ⇒ (1) + 5 = 6
Azer mercenaries: 1d20 + 1 ⇒ (16) + 1 = 17
Monsters: 1d20 + 8 ⇒ (18) + 8 = 26

"I'll take care of you with my own bare hands!" Bagoas shouted, his eyes red, as he advanced on Hajar in the air with him.
Atk on Hajar vs. touch: 1d20 + 17 ⇒ (5) + 17 = 22 Dmg: 1d8 ⇒ 3 plus Curse of the Grave (i.e., un-curable unless curse is broken)

(Nasir, Azer mercenaries, Khayal, Bartan, Yazi, Rayhan, Hajar)

(Encounter Map updated; Hajar taking damage!)

(Greater Invisibility, 10 rounds)

(Haste, 08 rounds)

(From Yazi: Demanding Challenge: target takes a -2 to it's AC against all other attackers.)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Wait, he's invisible?


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Male Human Gamemaster

(No, Bartan is. Helping with the rounds.)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

With that spell resistance, Bartan's pretty useless in this fight. :(


Male Human Gamemaster

(With your throwing skill? Nobody remembers the holy water vials you found before?)

Scarab Sages

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Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

With the beauty of the rarest desert flowers, Nasir unleashes a frenzy of violence, relentlessly slashing at the ghostly dwarf.

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage/Bless weapon: 1d20 + 22 + 1 + 3 ⇒ (16) + 22 + 1 + 3 = 42
Magic/Slashing: 1d6 + 10 ⇒ (6) + 10 = 16
Cold: 1d6 ⇒ 2

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage/Bless weapon: 1d20 + 22 + 1 + 3 ⇒ (4) + 22 + 1 + 3 = 30
Magic/Slashing: 1d6 + 10 ⇒ (6) + 10 = 16
Cold: 1d6 ⇒ 3

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage/Bless weapon: 1d20 + 17 + 1 + 3 ⇒ (20) + 17 + 1 + 3 = 41
Magic/Slashing: 1d6 + 10 ⇒ (4) + 10 = 14
Cold: 1d6 ⇒ 4

1st hit confirm
+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage/Bless weapon: 1d20 + 22 + 1 + 3 ⇒ (15) + 22 + 1 + 3 = 41
Magic/Slashing: 1d6 + 10 ⇒ (1) + 10 = 11

3rd hit confirm
+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage/Bless weapon: 1d20 + 17 + 1 + 3 ⇒ (19) + 17 + 1 + 3 = 40
Magic/Slashing: 1d6 + 10 ⇒ (6) + 10 = 16


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Doesn't holy water just deal 1d6 holy damage? Unless these are some sort of MEGA-HOLY water? :-D


Male Human Gamemaster

(Nasir, the ghost-dwarf is 30 feet up.)
(Bartan, points is points, they add up. Just like force damage, but without the SR.)


Male Human Gamemaster

One Azer runs and gathers the spears.

(Encounter Map updated.)
(Khayal, Hajar, Rayhan)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal sighs, sizing up the fight happening above him. It seems well in hand so he takes the moment to enjoy the artful dance in the air above him. He is a little impressed with Hajar’s mobility in the air unhindered by his leg. Though he has nothing on the dance of Nasir.


Male Human Gamemaster

(Hajar, Rayhan)


Male Human Gamemaster

(Still waiting on Hajar/Rayhan! I'll try a personal mail.)


Male Human Gamemaster

(Bot'ing Hajar!)

Hajar attacks the ghost with Tempest!

Tempest Atk, +5 Smite Evil, +3 Divine Favor, +1 Haste: 1d20 + 14 + 9 ⇒ (2) + 14 + 9 = 25 Dmg, +3 Smite Evil, +3 Divine Favor: 2d4 + 15 + 6 ⇒ (3, 1) + 15 + 6 = 25 (I'm hittin' doubles again.)

As Tempest slices through Bagoas, there is a soundless crackle, and the ghost-dwarf appears to flicker. "No, this is not right. I should be king. I should be king here!" the short ghost shouts, and disappears.

(OUT OF MELEE)

GM's rolls:

Rejuvenate: 2d6 ⇒ (6, 2) = 8

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

”Soooooo, he gone?”


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Looks to be the case, my lady. I think we have just vanquished the... how would one say it... the 'big baddie' of this place!"

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

”Hmmm...” Yazi let’s out while looking around.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal shakes his head, he prefers fighting on the ground and not against ghosts. Perhaps he will need to work on being more prepared for this type of foe.


Male Human Gamemaster

(Bot'ing Rayhan now...)

Rayhan speaks up. "The ghost - a darnoc, I believe - is a being under the impression that he or she owns the land or palace that they reside in. They are not the 'big baddie'." he declared, with a look at the younger Varisian. "Quickly! Darnocs regenerate within moments of their 'defeat'. You cannot truly vanquish them until you convince them of their folly with proof - look for something that shows or tells who is really in charge of this Effreti palace!" he requested.

Looking at the fire-dwarf mercenaries, Rayhan waved them over. "With all due haste! Search this place, and tell us what you find, if it is written in Ignan! You all would recognize an Efreeti prince quicker than us!"

The azer run forward, two searching the chairs, while others start patting the walls, looking for hidden passages.

(Some search rolls would be quicker than 'rolling 20', hint hint.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Huh, okies, Ray-ray!" Yazi says before following after the Azer.

Perception: 1d20 + 27 ⇒ (3) + 27 = 30


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Male Human Gamemaster

Azer helping Yazi: 1d20 + 6 ⇒ (18) + 6 = 24 yes
Azer helping Khayal: 1d20 + 6 ⇒ (14) + 6 = 20 yes
Azer helping Rayhan: 1d20 + 6 ⇒ (13) + 6 = 19 yes
Azer helping Nasir: 1d20 + 6 ⇒ (3) + 6 = 9 no

"Look at the walls and chairs, not the female !" Coldtooth shouted at the azer near the dancer.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"She does have that effect," Yazi matter-of-factly states.


Male Human Gamemaster

(Bartan, Khayal! Doing any searching?)


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Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan looks around, though he has long-ago resigned himself to be entirely unobservant when compared to Lady Yazi.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal searches as best he can. perception: 1d20 + 12 ⇒ (16) + 12 = 28 and sees nearly as much as Yazi. He is looking for anything that might help disprove that ghosts ownership of this place.


Male Human Gamemaster

for Bartan and Rayhan:

All creatures within this pavilion area are granted immunity to cold and SR 25. The fire pits are each 5 feet deep and are lined with coals taken from the heart of the Plane of Fire so that they stay eternally hot (damage taken by unprotected beings when within).

for Yazi & Khayal:

You discover behind the main throne a pile of trinkets, perhaps offerings from others who confronted Bagoas.
- a very large diamond set in a mother-of-pearl necklace (large-sized)
- several obvious wands
- a glass bottle with a cork
- surprisingly new-looking leather boots
- a Large brass spoon
- 60 feet of rope
- a small, empty book that has shiny pages
- clothing that might have been robes, or fine attire, but have turned to rags with great age
- gold: 6d6 ⇒ (2, 6, 2, 5, 3, 4) = 22

You discover an empty, fire-less fire pit behind the three thrones in the room. The pit is 20 feet deep with extremely smooth walls. An opening in the southeast section of the bottom of the pit leads...elsewhere.

To your right (looking down on the Encounter Map, left):
Past a massive curtain composed of fine, brass links lies another chamber, half the size of this one. This carpeted mosque lies beneath a gilt dome. Brass fonts on either side of the entry spit forth streams of burning oil into small basins. Prayer niches open on the wall to the left, and an alcove to the right holds shelves for footwear. A three-step obsidian dais holds a shining brass minbar where the imam would stand to exhort the faithful.

Several efreeti-sized figures in beggars' rags are all seated facing the raised platform (you see their backs).

To your left (looking down on the Encounter Map, right):
Past a massive curtain composed of fine, brass links lies another chamber, half the size of this one. This oddly shaped chamber is a study in opulence, from floors of polished mother-of-pearl inlays to diaphanous wall hangings and curtains of the most delicate threadwork. A low balcony lined with cushioned divans and a luxurious bathing pool replete with fountain and crystalline waters complete the chamber’s decor, yet the decadence is tainted by the heavy smell of sulfur.

Bones lie in the bottom of the pool.

Several openings in the walls indicate rooms lie elsewhere.

--------------
Of a piece of paper like a deed, or a statue of a ruler, or even a small signet ring that might help you with the ghost, nothing is found.

"Eh, you lot whisper now, I don't like the side-rooms here a bit." Coldtooth told the other azer when he returned. "Maybe, masters, we should look elsewhere?" he told Yazi.
(For those counting rounds, take off 10.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Is all of that supposed to be spoilered?

"Jackpot!," Yazi hisses with glee upon finding the loot hidden behind the throne.


Male Human Gamemaster

(Spoilers - kinda. I didn't want a wall o' text, either. The curtains to the other rooms look solid on the Encounter Map but the description has them semi-see-through.)
(Sending personal messages to Nasir and Hajar again. I hope Hajar hasn't lost his job, since he was a Vice Principal of a school?)


Male Human Gamemaster

Rayhan decides to observe the chamber, rather than search.
Knowledge: The Planes: 1d20 + 19 ⇒ (3) + 19 = 22

Hajar, likewise, does not care to search. "If what our spellcasters says is true." he states, floating down to the ground, "We need to either prepare to fight the dwarf again, or flee to outside the chamber. We might not get such a long delay next time. Do we fight, or flee?" Hajar positions himself in front of the central dias, where Bagoas the dwarf was first seen. (Hajar's helm is now within the 30-foot range of damage to undead.)

After hearing Coldtooth, Hajar asked, in a lower voice, "What did you see?" The dwarf ran over and told the human. Nasir followed, as did another azer, to listen to the fire-dwarf. She positioned herself, ready to attack the dwarf, should he appear. "Ready to flee, prepared to fight; not that I like fighting immortal ghosts, but we don't have much choice, do we?" Nasir asked.

(Encounter Map updated. Characters moved to near the central dias, except for Rayhan, Bartan, and their mercenary guards.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

What about the loot?


Male Human Gamemaster

(What are you doing with it? :) Holding it? Letting Bartan and Rayhan in the back examine it? Or packaging it?)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

I don't know.


Male Human Gamemaster

Rayhan, hearing about the loot behind the central dias, has his curiosity overcome his patience. He managed to get to Yazi's position behind the throne when-

A bluish figure flickers, then solidifies on the throne, the hairless dwarf with the funny tall hat and clad in robes. "IN-FI-DELS!" Bagoas screams, before choking on the effects of Hajar's helm. "Arrgh! What the?" the ghostly dwarf sputters, as if caught in a trap.

Hajar's Helm of Brilliance vs. undead: 1d6 ⇒ 2

(Bagoas is caught flat-footed. I believe several people had Attacks of Opportunity planned?)

SURPRISE ROUND

Init:
Bartan: 1d20 + 5 ⇒ (15) + 5 = 20
Hajar: 1d20 + 1 ⇒ (19) + 1 = 20
Khayal: 1d20 + 6 ⇒ (1) + 6 = 7
Yazi: 1d20 + 3 ⇒ (18) + 3 = 21
Nasir: 1d20 + 4 ⇒ (15) + 4 = 19
Rayhan: 1d20 + 5 ⇒ (16) + 5 = 21
Azer mercenaries: 1d20 + 1 ⇒ (15) + 1 = 16


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

When he appears, Bartan will cast force anchor and fling it at him.

card?: 1d54 ⇒ 11 The Dance, Lawful Good Dexterity, nothing special.
card toss: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d4 + 3 ⇒ (2) + 3 = 5 force: 5d4 ⇒ (1, 1, 4, 3, 1) = 10

Somehow, though, he probably misses.


Male Human Gamemaster

(I'll need a SR check, Bartan!)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

As the ghost rematerializes Khayal takes a quick swing at it with his kukri.
+1 Black Spire Crystal KukrI: 1d20 + 24 ⇒ (11) + 24 = 351d10 + 15 ⇒ (8) + 15 = 23


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

SR check: 1d20 + 10 ⇒ (3) + 10 = 13... dammit.


Male Human Gamemaster

Bartan's card fizzles, but does do some damage.

Khayal's blade is more effective against the ghost.

(Rayhan, Yazi, Hajar, mercenaries, Nasir)


Male Human Gamemaster

Rayhan begins studying the wands, safe behind the throne while the other adventurers fight.
Spellcraft on Wand #1: 1d20 + 18 ⇒ (9) + 18 = 27

GM rolls:

Wand of Overland Flight, 6th Level 4d6 ⇒ (2, 1, 1, 2) = 6 charges

Hajar attacks with Tempest!
1st Attack: 1d20 + 14 ⇒ (13) + 14 = 27 Dmg: 2d4 + 15 ⇒ (2, 1) + 15 = 18
Helm auto-damage: 1d6 ⇒ 1

The azer move to protect the adventurers, warhammers at the ready.

(Yazi, Nasir)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Spinning wildly, Nasir's dancing is punctuated by a blast of crystalline shards bri\ojected up at the ghost dwarf.

Chord of Shards(no SR): 2d6 ⇒ (4, 2) = 6

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Ugh, this jackass again," Yazi grumbles as she saunters around the throne, axe at the ready.

Zenzirad: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
Damage (magical, slashing, frost): 1d12 + 1d6 + 29 ⇒ (4) + (6) + 29 = 39

Demanding Challenge: target takes a -2 to it's AC against all other attackers.

Raging AC 22


Male Human Gamemaster

Nasir, Yazi, and Khayal all hit the surprised ghost, who flinches as the weapons slowly pass through his incorporeal form.

"Hm. Based on our last efforts, we will need to each strike three more times to cause the dwarf here to rejuvenate his incorporeal form." Rayhan mused.

ROUND ONE

Init:
Bartan: 1d20 + 5 ⇒ (17) + 5 = 22
Hajar: 1d20 + 1 ⇒ (5) + 1 = 6
Khayal: 1d20 + 6 ⇒ (1) + 6 = 7
Yazi: 1d20 + 3 ⇒ (13) + 3 = 16
Nasir: 1d20 + 4 ⇒ (15) + 4 = 19
Rayhan: 1d20 + 5 ⇒ (15) + 5 = 20
Azer mercenaries: 1d20 + 1 ⇒ (7) + 1 = 8
Monsters: 1d20 + 8 ⇒ (9) + 8 = 17

(Bartan, Rayhan, Nasir, Monsters, Yazi, mercenaries, Khayal, Hajar)

GM rolls:

Perception Monster#1: 1d20 + 8 ⇒ (3) + 8 = 11 natch
Perception Monster#2: 1d20 + 8 ⇒ (3) + 8 = 11 deaf as a doorpost

Rayhan studied another wand.
Spellcraft on Wand#2: 1d20 + 18 ⇒ (20) + 18 = 38 (Wow)

GM rolls:

Wand of Resilient Sphere, Sor/Wiz 4th
6d6 ⇒ (1, 4, 5, 1, 1, 5) = 17 charges

(Bartan, Nasir, Monsters, Yazi, mercenaries, Khayal, Hajar)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan enchants a card with a shocking grasp spell, spends a bit of extra time lining up his shot, and throws it.
card toss: 1d20 + 12 + 1 + 4 ⇒ (5) + 12 + 1 + 4 = 22 damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 plus cold: 1d6 ⇒ 1 plus electricity: 5d6 ⇒ (3, 5, 2, 4, 4) = 18


Male Human Gamemaster

"Oh, if I must. I can still Battle Dance, and Yasir can still rage, and we are just getting started!" Nasir responded, her blade appearing in her hands as she danced.

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage: 1d20 + 22 + 3 ⇒ (15) + 22 + 3 = 40
Dmg: 1d6 + 10 ⇒ (6) + 10 = 16
Cold (natch)

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage: 1d20 + 22 + 3 ⇒ (2) + 22 + 3 = 27
Dmg: 1d6 + 10 ⇒ (3) + 10 = 13
Cold (natch)

+1 (fire outsider bane) frost flaming scimitar/Rain of Blows/Inspire Courage: 1d20 + 17 + 3 ⇒ (3) + 17 + 3 = 23
Dmg: 1d6 + 10 ⇒ (6) + 10 = 16
Cold (natch)

(Looks like my low rolls transferred!)

"Ah! Ow! Never have I- OW! Infidels! Arrgh! To strike a ruler of the City of Brass- ah! -so! It is no wonder your kind is made slaves as soon as they enter!" said the shaved dwarf.

GM rolls:

1d4 ⇒ 1 really? He's purple, not a redshirt. He's not Coldtooth, either.

"You! Traitor to your kind! Kneel before your better!" Bagoas shouted at the azer who happened to be next to Nasir.
Touch atk: 1d20 + 17 ⇒ (20) + 17 = 37 (Ouch!) Confirm?: 1d20 + 17 ⇒ (7) + 17 = 24 Dmg: 2d8 ⇒ (1, 8) = 9

The azer mercenary's flames dimmed when the ghost touched him, and the warrior looked much the worse for wear. (9/15; 6 hp left)

(Yazi, mercenaries, Khayal, Hajar)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Oi! Leave him alone!" Yazi calls out before hacking into the ghost again.

Zenzirad (1): 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Damage (magical, slashing, frost): 1d12 + 1d6 + 29 ⇒ (4) + (5) + 29 = 38
Zenzirad (2): 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Damage (magical, slashing, frost): 1d12 + 1d6 + 29 ⇒ (11) + (1) + 29 = 41
Zenzirad (3): 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage (magical, slashing, frost): 1d12 + 1d6 + 29 ⇒ (11) + (3) + 29 = 43

Demanding Challenge: target takes a -2 to it's AC against all other attackers.

Raging AC 22


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal joins Yazi in trying to once more put this ghostly creature to rest.

Black Spire +1 Kukri: 1d20 + 22 ⇒ (7) + 22 = 291d10 + 15 ⇒ (3) + 15 = 18
+1 kukri: 1d20 + 22 ⇒ (8) + 22 = 301d10 + 13 ⇒ (2) + 13 = 15
Black Spire +1 Kukri: 1d20 + 17 ⇒ (19) + 17 = 361d10 + 15 ⇒ (1) + 15 = 16
+1 kukri: 1d20 + 17 ⇒ (17) + 17 = 341d10 + 13 ⇒ (1) + 13 = 14
Black Spire +1 Kukri: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 15 ⇒ (7) + 15 = 22

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