| Bartan Harrowborn |
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (3) + 21 = 24
appraise: 1d20 + 2 ⇒ (2) + 2 = 4
Of course. Obviously that's how I'd roll. GRUMBLE
EDIT: Six other magic items, so I'm just gonna burn through that wand.
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (14) + 21 = 35
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (16) + 21 = 37
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (20) + 21 = 41
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (16) + 21 = 37
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (15) + 21 = 36
Spellcraft plus identify from wand: 1d20 + 21 ⇒ (1) + 21 = 22
Bartan identifies all but the chain shirt and slippers.
| Hajar nar Jundi |
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Woah. That Scimitar...Khayal you must wield it immediately! Hajar would wear the Amulet (I think), Yazi might benefit from the Ring of Chameleon as she is our resident Rogue(alongwithbeingasamuraibarbarian)
| Paige Nightsong |
Paige eyes the treasure with wonder as Bartan explains what everything is. I once had a cloak of eagles splendor that could make one fly. But besides that wonderful item, I have never seen such treasures. haha, you guys remember Paige had that in the treasure chest behind the watefall in this game like 3 years ago?
| Khayal Bin Haleen |
This sword will need a name as well. Flame's End? Fire Snuffer? Ice's Touch? Yazi, you are good at naming things. What do you think?
I am ready to be back in Kelmarane as well, or at least on to the next adventure.
Yazi
|
Yazi's eye elevate as she starts tapping her chin, deep in concentration. "Hmm, Kard has Snowball, so for Zappy-now Lil'Killa's scimitar..."
I would like to say Sangfroid (basically Cold Blood, maintaining calm under dangerous circumstances) but that's kinda far out there, Shiver, cause that's what you're gonna be putting in their spine, tried finding something that mixed coldness + exsanguination but didn't really have any success...
| Hajar nar Jundi |
Shiver and Tempest! Great names....
| Hajar nar Jundi |
Hajar would have expended all of his healing to make sure everyone was fit to move on. And then we trust in Khayal's packing and Yazi and Paige's survival rolls!
| Hajar nar Jundi |
Survival1: 1d20 + 0 ⇒ (10) + 0 = 10
Survival2: 1d20 + 0 ⇒ (15) + 0 = 15
Survival3: 1d20 + 0 ⇒ (8) + 0 = 8
Survival4: 1d20 + 0 ⇒ (13) + 0 = 13
Survival5: 1d20 + 0 ⇒ (4) + 0 = 4
Yazi
|
Survival 1: 1d20 + 6 ⇒ (2) + 6 = 8
Survival 2: 1d20 + 6 ⇒ (11) + 6 = 17
Survival 3: 1d20 + 6 ⇒ (4) + 6 = 10
Survival 4: 1d20 + 6 ⇒ (11) + 6 = 17
Survival 5: 1d20 + 6 ⇒ (15) + 6 = 21
| Khayal Bin Haleen |
survival: 1d20 + 6 ⇒ (13) + 6 = 19
survival: 1d20 + 6 ⇒ (1) + 6 = 7
survival: 1d20 + 6 ⇒ (16) + 6 = 22
survival: 1d20 + 6 ⇒ (8) + 6 = 14
survival: 1d20 + 6 ⇒ (5) + 6 = 11
small question, the curse's description said I could not be healed by spells of the healing subschool. At the time the book was written (3.5) spells were the primary source of magical healing (lay on hands was an exception). Do lay on hands/channels still work or do you feel the curse would have been written to prevent these as well if it was written under the PF rules set?
| GM_Pace |
(On Khayal's curse: the ancient cleric's curse would have been against magical healing, but in more recent Pathfinder there are plenty of loopholes. A paladin's lay on hands and channel positive energy would be such a loophole. A "god vs god" kind of loophole, since the healing subschool would be more generic, less "direct" like a paladin's direct representation. So yes, Hajar's special abilities would still work on Khayal. CLW, CMW, CSW, etc would not. You can say trial and error worked this out, since nauseated isn't fatal (but can lead to weight loss). I guess we'll have to retcon a bit.)
At the Pale River Hajar and Yazi can't get the animals moving through the swift-running current. Khayal and especially Paige have much better handling of the donkeys, cart, and camel. Yazi, Khayal, and Hajar did get dunked (less than DC 10) at least once each. (Count your stuff as soaked!)
On the other side the adventurers continued East, back to their home town. (What's the night shifts, out of curiosity?)
| Khayal Bin Haleen |
Khayal will take first. Hajar can take last so he can be up for the rising of the sun. Bartan is the onlyone who takes a penalty for interrupted sleep so as long as he does not stand the mid watch we should be fine. Let's have Bartan with me and Paige with Hajar. Yazi has a high enough perception it is probably fine that she stand watch by herself.
| Bartan Harrowborn |
Bartan helps out in any way he can with the journey, but has no real riding or survivaling skills.
| GM_Pace |
(Watches: Khayal-Bartan, Yazi, Paige-Hajar. Probably need to put that on the Campaign Tab for future reference.)
After the dunk in the cold Pale River, the adventurers get their items dried off and continue back to Kelmarane. The Brazen Peaks are quiet, save for the desert animals and birds. The Carrion King's patrols were the reason so few monsters were found - they were usually beaten off or given an ultimatum that none found acceptable. Now that the Carrion King (and his possible successor) are dead, and the House of the Beast (nearly) cleaned out, the gnolls of the region have little reason to congregate. The local gnoll tribes will most likely fall back into their normal bickering.
The first night after fording of the Pale River passes uneventfully.
You have dreams, a little disturbing, of a distinctly erotic nature all night. While at first enjoyable, the dreams turn into situations even you would find worrisome, then panic-stricken, each time.
When you wake up, you are breathless, restless, and fatigued.
Watch: 1d6 - 1 ⇒ (6) - 1 = 5 for later, after the repercussions (and cussing, if I know Yazi) of the night.
| Hajar nar Jundi |
I'm guessing it happens on Yazi's watch, so everyone besides her...she would probably suffer no ill effects from such dreaming.
Will: 1d20 + 9 ⇒ (20) + 9 = 29 What dreams?
| Khayal Bin Haleen |
will: 1d20 + 4 ⇒ (1) + 4 = 5
Khayal wakes up not fully rested. He takes his dream from last night as a sign that it is time to be back with Shirin.
Yazi
|
Will: 1d20 + 5 ⇒ (3) + 5 = 8
While she goes about her normal rolling about and moaning in her sleep eventually her moves becomes fevered and fidgeting and her usual pleased sounds stops before the waking world relieves her. "Bwa-F&@%?!?!" she mumble/shouts as she rolls awake.
Looking tiredly at her companions she gives a sigh of relief. "Oh good, you're all human again." she states nonchalantly.
| Bartan Harrowborn |
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Bartan awakes with a shock after the terrible dreams in which Yazi and Paige were both participating in a "manage-a-troix" with him, but then they turned into evil succubi and started sucking the life out of him.
Fatigued, it would seem.
Yazi
|
Seeing everyone else restless Yazi speaks up. "Bad dreams for you guys too? Damn, I was having a really good one-you were there, and you were there, and-" she goes on, pointing out everyone present while wearing a silly and lascivious grin, almost to the point of drooling before her face goes straight to an annoyed blankness. "And then everyone turned to bugs. And then there was all the eggs and they kept coming..."
She cuts herself off as she shudders.
Yazi
|
Though an insatiable curiosity compelled her to pry Yazi let the subject drop out of respect as the fighter hurried to get away from the subject.
| Khayal Bin Haleen |
Khayal does his best to ignore the conversation. He walks over to the mules and gets them ready to move. handle animal: 1d20 - 1 ⇒ (13) - 1 = 12 he then looks around for a bit of edible vegetation before setting off back towards Kelmarane, eager to leave this place and that dream in the dust. survival: 1d20 + 6 ⇒ (14) + 6 = 20
| GM_Pace |
So despite the restless night, the adventurers continue southeast along the Pale River, going back to their hometown.
The next night.
Hajar and Paige's shift, before dawn.
While you are maintaining your watch, you hear in Celestial...
"Hajar, come to me... come to your reward..."
You turn and see a beautiful dark-haired woman, dressed (if you can call it that) in revealing attire, at the edge of your vision to the West, on the sands. She is holding her arms out to you, inviting you to come to her.
You hear "Hā jí'ěr, dào wǒ zhèlǐ lái... Lái nǐ de jiǎnglì...", in a light, airy voice coming from outside the campsite.
(GM's note: Google Translate, Chinese (Simplified) for Celestial)
| Hajar nar Jundi |
Will: 1d20 + 9 ⇒ (13) + 9 = 22
Who goes there. Name yourself, why do you call out! Hajar says, hands on Tempest. He uses his Sun Sight to peer into the soul of the "woman" Detect Evil