Granta's Evergreen Arc #1 (core) (Inactive)

Game Master Granta

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Sovereign Court

Players for this table are:

  • GM Andrew
  • Bigguyinblack
  • Wrong John Silver
  • RePete
  • Dystopiandream

Please ninja-dot the gameplay thread by making a post and then deleting it. This will add the scenario to your My Campaigns tab without cluttering up the game. Then, fill in this form with your character info.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Are we doing Confirmation first? Because Huratas has 2xp and has played In Service to Lore so I plan to play him for one of the scenarios then switch to a Fighter (Archer) for the other 2.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Looking forward to play!

Sovereign Court

Yes, we are doing Confirmation first, but not doing In Service to Lore at all. #6-10 and #7-10 will be next.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

This dirty gnome is ready to party. He comes with a boar.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

"Howdy folks. Oh, another little gnome. This looks like fun!"

Hello all, this character has been a concept of mine for a while. I just never had a reason to take it out before. Looking forward to playing with you all.

I'll get my header set up in a bit

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

The maps link just links to the gameplay thread.

Sovereign Court

I haven't actually put a link in yet, still prepping the maps.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Hi everyone. Excited to be playing in this. Kranzer currently has 2 xp. I'm GM'ing the second part in the City of Strangers arc (The Twofold Demise), and plan to assign credit for that game to him, and apply that credit after we finish The Confirmation. This means he'll be level 3 when this arc finishes. Let me know if assigning this credit is a problem for you, GM Granta.

Sovereign Court

No issues here :-)

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Let me know if this is a problem, but I have about 50gp left after basic equipment purchases. I'm thinking of getting a Masterwork Tool for Intimidation. In this case, I envision a cape with a high collar with jagged, spiky edges that look like they could cut you. No combat effect (outside demoralization), of course, just good for looking scary.

Will that work?

Sovereign Court

I would allow that for intimidate checks EXCEPT to demoralize. I'm not going to grant any in combat bonus for 50 gp.

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

Minor update. The character I plan to play for the other 2 scenarios will be a reach Fighter.
I have played Confirmation a few times before. Have any of us not played it? There are streamline options for if all players have played it before.

May as well provide a bit of info.
Huratas is a cleric of Calistria with high dex and the Weapon Finesse feat. In combat he can use Bit o' Luck on an ally, Touch of Chaos on an enemy, Cast Bless, Or try to trip an enemy with his whip.
Harder to do when you are small. Though my domain spell is True Strike for those times when I really want the trip to happen.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

I've played all three of the level 1 evergreens. Plan to use this character all the way through this arc.

Barbarian using the Gnome Hooked-Hammer double weapon.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Fair enough. It's not like tools are designed to be wielded in combat. I now own a 50gp scary cloak.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

I've played and GM'd The Confirmation, GM'd The Wounded Wisp, and have never played or GM'd The Consortium Compact.

Kranzer is a generalist rogue that chews soap and sneak attacks with his short sword.

-Posted with Wayfinder

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Done all three (Classic, and probably GMed some of them too). Will switch to a cleric 2 for the last one.

Sovereign Court

Please list any expendable magic items that you need someone else to activate and/or are willing to share with other characters. For example, do you have a scroll of lesser restoration that you’ll need the cleric to cast if you take ability damage?

If you have a Day Job, roll that as well.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

No expendables, no Day Job.

Ah, the wonders of a fresh 1st level character!

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Would like Eveleth to take the Wand of Mage Armor for use on his boar Drootina.

Someone else (Doesn't matter Huratas or Eveleth, since both can activate) can have his Scroll of Comprehend Languages as well.

Grand Lodge Faction Card Thing (Profession (Scribe)): 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

No expendables yet.

Craft (Hair Dye): 1d20 + 5 ⇒ (8) + 5 = 13

:-P

Sovereign Court

Seriously? Three people replied in 10 minutes? You guys are all as addicted as I am!

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

No day job. Not going to mess with faction cards on this character. I can loan my wand of CLW to someone. I have other standard actions available.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer has a wand of cure light wounds that he will give to Huratas or Loni. It can be used on anyone that needs it.

Day Job: Profession (gambler): 1d20 + 5 ⇒ (19) + 5 = 24

-Posted with Wayfinder

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Loni will take Cure Light Wands people don't want. He often ends up using them in battle, so he can just use yours on you if needed.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Out of curiosity, when are we getting started?

Not trying to be pushy, just needing my fix. :-P

Sovereign Court

Please describe your character’s personality and combat strategy. If you are comfortable with another player botting you, please say so here and then add a “BOT ME” spoiler to your profile. But be aware that I do not bot characters. If another player does not post your actions, you will be delayed and/or skipped entirely.

BOT ME EXAMPLE:
Tactics Magga always keeps a smokestick in hand, and usually starts combat by dropping it to gain concealment. After that she's a straightforward rage and kill barbarian.

Basic

  • Halberd: 1d20 + 9 ⇒ (2) + 9 = 11 Adamantine, Piercing, Slashing: 1d10 + 6 ⇒ (1) + 6 = 7
  • Greatclub: 1d20 + 8 ⇒ (11) + 8 = 19 Bludgeoning: 1d10 + 6 ⇒ (7) + 6 = 13
  • Sap: 1d20 + 8 ⇒ (5) + 8 = 13 Bludgeoning, Nonlethal: 1d6 + 4 ⇒ (1) + 4 = 5
  • Longbow: 1d20 + 3 ⇒ (6) + 3 = 9 Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

Raging
  • Halberd: 1d20 + 11 ⇒ (7) + 11 = 18 Adamantine, Piercing, Slashing: 1d10 + 9 ⇒ (6) + 9 = 15
  • Greatclub: 1d20 + 10 ⇒ (16) + 10 = 26 Bludgeoning: 1d10 + 9 ⇒ (9) + 9 = 18
  • Sap: 1d20 + 10 ⇒ (4) + 10 = 14 Bludgeoning, Nonlethal: 1d6 + 6 ⇒ (5) + 6 = 11
  • @Tishka: I know that feeling all too well :-) Back when I had a job that enabled it, I played PFS every Sunday, Monday, Wednesday, Thursday, and twice on Saturday.

    I have a couple more organizational things for players to do, to help me manage so many tables, but actual play will probably start in 2-4 days.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Huratas will act according to the situation and botting him shouldn't come up anyway. Even on weekends I can at least manage a post in the morning and evening if needed.

    The Concordance

    M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

    Loni is a gnome with a dirty face and just tries to have fun most of the time. He uses some crude common sometimes like "dude" and can easily get excited.

    Typical tactics depends on the situation, and I'm in the same boat where I don't really need to be botted. A general overview of strategy is he usually summons or buffs his animal companion, then uses a cure wand to heal. His boar just attacks things and soaks up hits.

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    Kranzer is a gambler, roustabout, and generally in trouble most of the time. He spends his nights gambling and his days adventuring and making soap that he chews to mask his foul breath. He has come to call Kaer Maga home, and so uses a lot of that city's slang. Kranzer generally uses his shortbow to open combat if he knows it's coming, and then works his shortsword to dispense sneak attacks, flanking with an ally whenever possible. He has a potion of cure light wounds--clearly marked in scratchy, awful handwriting--that he saves for emergency purposes.

    I don't expect Kranzer will need botting, but I will put instructions up anyway in the next day or two, just in case.

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    Having grown up in the wilderness, Tishka Beger AKA Tish, believes herself to be an expert on the natural world. The young gnome takes great pride in the Hair Dyes she crafts from natural remedies located in the wild. She is a strong believer in freedom of self; laws tend to get in the way of happiness after all. She tries to keep an open mind, but her short temper tends to get her in trouble.

    In combat, she uses both ends of the Gnome Hooked-Hammer as much as possible. Her attempts to remain tactful have a tendency to fall away once she gets mad.

    I don't expect to need botting. Its rare I can't get at least one post up per day. That being said, I am helping run a con this weekend, but I don't foresee a problem.

    Liberty's Edge

    Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

    Eveleth feels most comfortable being a large, scary, but helpful presence in any situation. Armed with a greataxe, gauntlets, and copious use of the chill touch spell, she is happy at the frontlines, despite the danger to a sorcerer.

    Not otherwise very bright or observant, Eveleth is the sort of character who would be at home in an episode of The Tick.

    Sovereign Court

    Please make sure that your stat bar includes alignment, race, class & level, AC, hp, saves, initiative, senses, and CMD. If you prepare spells, post them in this thread.

    STAT BAR EXAMPLE:
    CN human barbarian 4 | AC 8, T 8, FF 8 | 65/65 hp | Fort +11, Ref +0 (+1 vs. traps), Will +0; +1 vs. death | Init -2 | Percep -2 | CMD 16

    Also, please copy your avatar to the map.

    @Eveleth: I haven't seen the live action version, but used to LOVE the animated Tick.

    The Concordance

    M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

    Druid Spells Prepared (CL 2nd, concentration +5)
    1st—entangle (DC 14), faerie fire, produce flame
    0 (at will)—detect magic, guidance, read magic, stabilize

    Will paste my avatars tomorrow when I can.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Spells
    0th Guidance, Stabilize, Read Magic
    1st Bless x2, True Strike

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    I absolutely loved the Evil Midnight Bomber What Bombs at Midnight character in the Tick.

    -Posted with Wayfinder

    Liberty's Edge

    Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

    "An object at rest cannot be stopped! Yeah, baby, yeah!"

    Sovereign Court

    You guys are one of the first tables to finish the gauntlet of preparation. We'll officially start once the other tables are ready, but for now let's do some RP in the gameplay thread.

    Any last minute purchases or questions?

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    You forgot to add Tishka's +3 init bonus to Campaign Info. It just says 1d20+

    Sovereign Court

    Thanks! Fixed.

    Sovereign Court

    Official start time will be tomorrow afternoon, around 1PM EDT.

    Sovereign Court

    If you have any questions, please post them here in Discussion rather than as ooc text in Gameplay. You'll get a faster response that way, as I'll be checking this thread more frequently than the Gameplay.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Normally when I play this I leave this choice up to anyone who hasn't played this before.

    Sovereign Court

    That's a good point, Huratas. Who has(n't) played/GMed the scenario already?

    Liberty's Edge

    Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

    I've gone through The Confirmation a few times.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Everyone but Krazer has said they have played/GMed it.

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    I believe we've all played The Confirmation before. The only one I haven't played is the Consortium Compact.

    -Posted with Wayfinder

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Dividing up the pack can be a pain. Although the first time I played this we didn't think to check her backpack and the GM didn't mention it.

    So I'll make some suggestions and let me know if you think anything should be changed.

    potion of barkskin (Kranzer)
    potion of cure light wounds (2) (Kranzer, Tishka)
    potion of feather step (Huratas)
    potion of vanish (Kranzer)
    scroll of entangle (Loni)
    scroll of gust of wind (Eveleth)
    scroll of identify (Eveleth)
    scroll of mage armor (CL 6) (Use on Drootini at some point)
    scroll of obscuring mist (Loni)
    wand of burning hands (CL 3, 4 charges) (Eveleth)
    wand of cure light wounds (CL 3, 8 charges) (Loni)
    acid flask (Kranzer)
    alchemist’s fire (2) (Huratas, Tishka)
    holy water (Huratas)
    smokestick (Eveleth)
    tanglefoot bag (Kranzer)
    thunderstone (Loni)
    antitoxin (Eveleth)
    sunrod (2) (Loni, Huratas)

    Liberty's Edge

    Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

    I'm good with this.

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    No complaints from this gnome.

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