Giantslayer, The Expendables

Game Master Corsario

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Ah, shame. he replies. Well not a huge amount. Urnsul was a bit of a loner it seems, didn't have many friends and that sort of thing.

She was working on Rodrick's Hopeknife but all of a sudden she just quit her work there at the smith. Very curious. And more than a smidge suspicious.

So we wondered if she might have come this way.


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

Shivarra scowls at him for the vague answer, crossing her arms under her impressive bust.

"Where does she live? Where is she from? Morninghawk would have to know at least this much of her worker, and we'll want to search this Urnsul's place and talk to people who have spoken to her next, among other things."


Inactive

Although it wasn't directed at him, Malthu nevertheless takes personal offense at criticism and instinctively intervenes. "Hey, lay off the Doc! It's not like you're havin' better luck talkin ta these guards. Urnsul told Sara some sob story about being lost in the wilderness and havin' no home. Sounds like bullcrap to me. But Sara didn't have any clue where to find Urnsul.."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The guards have seen no one matching Urnsul's description.


Inactive

"Alright, if ya see someone like that, hold onto her and let us know!"

-Posted with Wayfinder


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yverstrix waits a moment, until out of earshot, then sighs, "That would be adding to the likelihood of the 'loose ends' scenario."


Inactive

"So now we've got a couple of mysterious strangers who might have done Rodrik in. Seems like they might've been plannin' this for a while. Maybe they had ta finish Rodrik off early, though? It'd explain why they used the unfinished hopeknife instead of waitin' for Rodrik to pick it up again."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam seems to not notice any barb in the way Shivarra talks to him but just the same is taken aback by Malthu's sudden defence.

Well we know Rodrick was working on something rather secret. Dr Ballard muses. And if something is secret there are usually people who would prefer it stay that way - hence the letter.

I'm going to see if I can find Brinya, it may even be that she hasn't heard the sad news yet. he says.

Gather info on Brinya and where she might be: 1d20 + 6 ⇒ (15) + 6 = 21


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sam is able to discover that Brinya Kelver occupies humble rooms in a boarding house just northwest of the Commons (area D).


Inactive

"I'll go with ya'" agrees Malthu, following the Doc.


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield
Yverstrix Halfbloodsson wrote:
Yverstrix waits a moment, until out of earshot, then sighs, "That would be adding to the likelihood of the 'loose ends' scenario."

"Not necessarily," Mortoth counters. "Remember, if our interpretation's right, this is an actual conspiracy, with at least 3 people involved, and Rodrik's murder was only a side effect. They're looking for something inside Trunau, and seem to be having difficulty locating it. If Urnsul is a member of the conspiracy, then she might still be here simply because they're still looking for whatever it is they seek."

Before Sam and his companions depart, Mortoth hands off the hopeknife receipt to the explorer, then turns to the others. "I'm thinking we need to know what it was that Rodrik was researching," the bounty hunter says. "Doesn't seem that he told his brother, but perhaps this Omast fellow has some idea. That's where I'm heading - you feel like coming along?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sam and Malthu headed to Brinya, and Mortooth in search of Omast. Where is everyone else going?


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

"I'll go as well," the witch nods to Mortoth. "Not only Rodrik's work appears to be relevant, but I also refuse to believe that in a town this small and warlike it is possible for no one know where a given person lives. Hopefully a patrol sergeant would know whom to ask.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Malthu on the way to Brinya's:

Doctor Ballard shuffles his feet slightly as he walks and he wrings one hand over the other as if deciding whether to say something or not to the massive half-oc beside him.

In the end he decides it is only right and proper that he should;

I..uh... that is... ummm. I wanted to say 'thank you' for speaking up for me just now. I, um... I know I'm not especially welcome here by most folk. They think me a damned fool. But that woman is... quite disarming. And so, I thank you. he says awkwadly.


Inactive

"Ha!" While walking with Sam to Brinya's, Malthu gives him another slap on the back, drawing attention to what the Doc probably wanted to be a private conversation. But as the Doc looks at him funny, Malthu realizes what's up, and quiets down.

Sam:
"Ya got somethin' ta learn 'bout us folk. It's why ya came here, right? Well, now you're with a bunch of half-orcs. Orc blood runs hot, and Shivarra's probably really up there 'cause she's a shaman by the looks of her. So she don't take kindly to folks givin' her a no for an answer. Come to think of it, I don't neither! Around here, someone barks at you, you just bark back, tell 'em you mean business. Gotta earn that respect."

Malthu points at the bow that Sam carries. "You know how to use that thing? The one thing that'll get you some respect real quick is if you can fight. Don't have to be with some giant greataxe ya can't carry, neither, eh?" Malthu can't help but add that little jab. "You could be a little girl, like Ruby. As long as you figure out your own way to fight, you'll find a place here.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Malthu:

I'm a pretty good shot. I mean, I've never fired at a person per se. Well, my dig team once disturbed a ghoul in some Barrows outside Chastel. I hit it square in the chest! he says proudly.

That didn't slow it down one jot so I ran like bloody Hell. he adds with a frown.

But I won the University archery championships two years running.

Sam strolls through the streets as though he is talking a walk in the park, politely saying 'Hello' to half a dozen people who have never seen him before and remarking what a lovely morning it is to a few others more.

When they reach the boarding house he looks around for someone who appears to work there and asks;

Good morning! I wonder if you could point me in the direction of Miss Brinya Kelver?


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

Grod will stick to following Shivarra, rhino at his heels.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Grod, Shivarra and Mortoth (and a rhino!) go in search of Omast. Trying the barracks first, they find that he has been assigned to cleaning graffitti off of the walls and towers. It is late in the afternoon by the time they find a very drunk Omast, hanging upside down from a rope, trying to scrub a white mark off of the central tower. It looks like it might be a sword?

Meanwhile, Sam and Malthu quickly find the residence of Brinya Kelver. She comes to the door and says "Hello?"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam quickly removes his hat and smoothes back his unruly hair, tucking the longer locks behind his ears.

Ah hello, Miss Kelver I presume? My name is Samuel Ballard. I'm terribly sorry to do this, to be the bearer of bad news that is, tragic news really... umm.. it's concerning the young Captain, Rodrick - I'm afraid he was found dead this morning.

Going to see her reaction in case she was already aware before my next question


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry, I should have mentioned. She has clearly been sobbing... you can assume she has heard.

"Were you friends of Rodricks?"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

The doctor shakes his head.

Sadly, no. In fact I only met him last night myself. But Kurst asked us to to look into his death. Well, the circumstances around it that is.

You see there are certain facts of the matter that are... that is... were, out of keeping. In short we think that Rodrick's death was no accident, nor a suicide.

May we come in for a few moments? I know this is a difficult time but if there is anything you can tell us about what he was working on it would help immeasurably I'm sure.


Inactive

Malthu just stands back and tries not to be too noticeable, which is pretty hard for a large man like himself. It was one thing to tell Brinya that her lover had died in battle, quite another to say that he died in his sleep to what the townsfolk had decided was a suicide. He really hopes Kurst or someone closer to Brinya already shared the news.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"What!?! Come in, please!"

She leads you inside to a sitting room. "Now what is this all about?"


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth squints up at the suspended guardsman. "Ho there!" he calls up. "You're Omast Rast, yes? Can we talk to you for a moment?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Talk? Sthhure! Buy (hic) me a drink?"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam follows the lady inside, glad that Malthu was with him.

Thank you. he says as he enters, following her into the sitting room. After they have settled a moment, he plucks up the courage to meet the expectant woman's gaze and continues;

There is no easy way to say this so I'll just come right out with it. he breathes. It's better to just say it rather than beating around the bush, that doesn't do anyone any good. No, it's like pulling off a sticking bandage, better to just pu....

He suddenly feels the weight of Brinya's stare and he shakes his head as though clearing cobwebs.

He was poisoned my lady. We have no doubt about it, while he was sleeping so he didn't suffer, though I know that will be no comfort to you.

We are trying to retrace his steps and his last activities and we found a note that suggests he was specifically targeted, probably because he was investigating something.

Did he ever mention his work to you? Or mention someone called Melire?


Inactive

Malthu seems quite happy to let Sam do all the talking. He simply observes Brinya's home, looking for any items that might be of interest to their investigation. Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Malthu doesn't see anything of particular interest.

When Sam finally gets to his question, she tries to speak, but has trouble finding her words.

"Work, well, he was preoccupied with some sort of investigation, what he called “his greatest work”—the details of which he refused to share... he kept a lot of notes in his journal, though, but I don't know where that is."

She breaks down sobbing again. "Oh, this is all my fault! I was so mad at him I kicked him out last night... if only I hadn't gotten so upset."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Oh my dear, I'm sure that's not true. You mustn't blame yourself. Sam says, a comforting hand about to b placed on her shoulder,hovering, and then being removed again.

She might break my arm if she's at all like Shivarra

Did you argue last night? May I ask what about?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"He lost my hopeknife! I told him to go away until he at least made that right... if I had only known!"

She sobs with grief some more, and then starts babbling a bit of their history.
"We've been seeing each other for months, and Rodrik finally proposed - using his mother’s ring! But he still wouldn't tell his father. And then his father found out, and boy does he hate me! Well, all of us with orcish blood, I suppose. "

"And that damn investigation. Just so much! And now I see, none of it mattered..."

More tears. More grief.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Dr Ballard frowns as a hopeknife is once again brought up.

I'm not from Trunau, Miss Kelver, so forgive me if I don't understand the hopeknife tradition fully. But there was a hopeknife found with Rodrik, made to look like he had used it to... you know... <cough>.

But that was before we found out he had been poisoned and also that he had commissioned a replacement knife. You must have meant a great deal to him for him to go to that trouble.

I'm not sure if the knife is with us. If so can I show her?


Inactive

I assume the Brinya crew will have the hopeknife.

On cue, Malthu brings out the hopeknife and receipt so Brinya can see them.

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"That is not my Hopeknife... it looks like he was trying to create a new one. But it is clearly unfinished. He must have really lost mine..."


Inactive

At this point, Malthu decides to chime in. "Okay, so who else might know where to find Rodrik's journal? And who else might know about what Rodrik was investigating?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Omast Frum... He was close to Rodrick. Or he also had a friend in the Sanctuary. Maybe he confided in one of them."


Inactive

Malthu's ears perk up at the mention of his now-home. "Sanctuary? Huh, anyone in particular? I know a lotta folks there."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Rodrik said he had a “thoughtful muse” there, but he never elaborated. I just assumed he was finding solace in devotion to Iomedae, but now I wonder if there really was someone at the church— someone who might know more about what happened to Rodrik, or worse, betrayed him!"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2
GM Fuzzfoot wrote:

"That is not my Hopeknife... it looks like he was trying to create a new one. But it is clearly unfinished. He must have really lost mine..."

I'm confused about one thing...

Your hopeknife? This is the one found with his body, isn't this Rodrick's?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"No, we exchanged hopeknives some time ago. Here is his," she says, pulling a chain from around her neck with a hopeknife attached. "Before I gave him mine, I had it inscribed... 'For Rodrick, my love.' This one has no inscription."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

So Brinya's hopeknife, which was actually in Rodrick's possession, is the one that's missing? I'm not sure that helps us or what it means but I'm just getting it straight

Thank you Miss Kelver, for speaking with us. Please don't blame yourself, that wouldn't do at all, and although I didn't know him, I'm sure Rodrick wouldn't approve of that. Sam says somewhat awkwardly.

With that, he says his goodbyes and (assuming Malthu has no more questions) he steps back out into the day, a little more confused than when he had started.

He turns to the warrior beside him and says;

Well we know he was working on something. But maybe this 'muse' at Sanctuary is the one to ask about it. Do you have the faintest idea to whom she might be referring?


Inactive

Malthu also bids Brinya farewell, joining Sam outside. "There's all sorts o' folks at the Sanctuary. We could ask around, see if we get someone ta talk. In the meantime, let's go ta the longhouse. We can find the others and see if we can find Kurst ta tell him what's goin' on. I'm sure he'll wanna know that Rodrik didn't kill himself."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Capital idea. Sam agrees wholeheartedly, and follows after malthu.


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yverstrix nods, "Agreed." And maybe we can be figuring out why somebody would be after going through all this... Revenge is usually after being too passionate for what we've been seeing....


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth exchanges looks with his companions before replying, "We'd be happy to buy a few drinks for the man who helped our investigation... after he helped us."

Remembering the rumors he'd heard about the graffiti appearing around town, the bounty hunter allows himself to be distracted a moment trying to figure out what the sword-like symbol means, and perhaps why it seems to resist cleaning so intently. Not sure what the appropriate roll for that would be, GM, if indeed there is one.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Knowledge, religion DC 10:
It looks a little like the “white swords” might be crude representations of Iomedae’s holy symbol.

Craft(Alchemy) DC 15:
The dye used to make this grafitti is specially designed to resist removal, requiring some sort of mage to do so.


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

Knowledge (Religion): 1d20 + 5 ⇒ (19) + 5 = 24
Craft (Alchemy): 1d20 + 9 ⇒ (10) + 9 = 19

"How curious. That's not any kind of paint some rabble could easily get - it's been specifically designed to resist removal. Most likely by a spellcaster, at that," the witch observes as she examines the subject of Mortoth's attention. "An odd choice of symbol, though. In this town it is too likely to be associated with the cult of Iomedae, and trying to cast aspersions on the Sanctuary in this fashion would be obviously futile. Unless whatever we're looking at isn't supposed to be related to the Sanctuary at all?"


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

Grod has been fairly quietly, being not particularly learned in religion or alchemy, but right then an idea strikes him. He looks away, outside the town, then back at the group. "How far away do you think these marks might be seen? Could they be some form of crude signal to someone outside the walls?"

I'm actually not even sure they're up high enough to be seen over the walls, but it's worth a shot.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No, probably not a signal to outside, but you never can tell...


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

GM, is there anyone for us to interact with at the Longhouse? Specifically Kurst but failing that I guess our next step is Sanctuary


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth rubs his tusk thoughtfully, looking at Grod. "Maybe not outside the walls, but perhaps inside it?" he suggests. He looks up to Omast again. "Master Frum, can you come down from there for a moment so we can speak more comfortably?"

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