Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Good, Rilka. Your skills are invaluable, as is your spirit. The subterfuge and danger are wearing on Master Dalton. Lindale . . . actually, I don't know where Lindale is. Off in the city, I presume. You and I must do our best to keep everyone alive and out of trouble. If Heff plans to 'forget' to rescue Bjorkus, I'm developing a secondary plan. I'll speak to Ninnec about find some stencilers."


Bjorkus:
The woman turns and begins walking when Bjorkus does. Bjorkus begins closing the distance, but even as he gets closer the darkness at the end of the hallway creeps out slowly. Right before Bjorkus reaches the woman the darkness swallows her, then him a moment later with a feeling of weightlessness. He feels himself falling...falling...then a sharp blow to the back of his head.

Bjorkus awakes to the cry of a seagull. He opens his eyes, seeing open sky and birds above him. The gentle rock of the sea lulls him, and he sees a dozen pirates gathered about him. Then he feels gentle hands brushing through his hair, soothing the lump that he got from falling. Looking up he sees his mother, realizing it was the same woman he was just chasing. She smiles, a warm motherly smile as she comforts her hurt son. Bjorkus then realizes he's no longer grown, but a child again. "My beautiful son, are you alright?"


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

After his conversation with Rilka, Toramin will call Ninnec back into the study.

"Ninnec, as you may have guessed, we are not slavers, nor are we particularly good spies. We are working to better the people of Akropash and end the strangle hold the slavers have on this city. I'm telling you this for several reasons. First, I respect your intellect. I;m likely not tell you something you don't already know. Second, I want you to benefit from my labors. Currently, I'm trying to develop a network of goods and educational services to uplift the people of this city. Are you interested in further education? Do you know others who are? Third, I do not want to deceive you. You deserve to know the dangers we face and why I go to such lengths to plan for our safety. With the information which you already possessed you could get us arrested. But, I don't believe you will. You have trusted us, and; we, in our turn, must trust you. Especially as we begin to ask more of your skills. Would you be able to discreetly get these stencils to people who would stencil them around the city -- no questions asked? We will provide you the gold to pay these people."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Regarding the captive wizard:

"Yix is a cat-folk who frequents the Circle of Stone. Anyone there will know who he is. Go. Do not bring more trouble to our door."


Ninnec shuffles his feet, looking down. "Yeah, but the work was easy and payed well so I didn't say anything." He listens carefully to the rest, looking scared and excited. "Yes, of course I would like to see the slaves get a better life...but I fear if we get caught." He thinks for a moment. "I know a few people who would help for payment."

Talev leaves quickly.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Bjorkus's head spins as he struggles to make sense of what he was seeing. Was he going mad or was this all a dream? Maybe what he knew was the dream - the desert city, the slavers, the arena... He holds a much smaller hand up to shield his vision from the sun and looks to his mother.

"I fell", he says glumly. "It hurt."

Was Bjorkus's leg not broken? He doesn't remember being very close to his mother.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Ninnec wrote:

~In response to Dalton~

Ninnec nods. "He is well known as the diplomatic face of Akropash. However he's gone in foreign territory so much he's rarely in the city. When you ask what he does specifically the answers are usually as vague as diplomatic ties."

A smaller, furrier Heff. "What territories does he busy himself in? It seems quite the remote dustbowl down here."

As Toramin calls for Ninnec during their conversation, Dalton follows him into the study. "Not one for ambiguity, are you?" the wizard rhetorically asks of Toramin.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"I prefer to establish every variable as known that I can, master Dalton. There are two many unknowns that could kill us. I do not want Ninnec to be harmed because something he did not know -- that he could know -- warped his strategic capacities. The trust we have exchanged honors us both. Ninnec, I will not lie to you. It is dangerous. But, through planning and teamwork we may lessen the danger. There is no valor in losing a fight you cannot win. Their is great valor in making certain you can win the battles you fight."


Bjorkus:
Your leg is not broken. I'm aware of your relationship with your mother.

She gives a sympathetic look. "Don't you worry my baby, I'll make sure this never happens again. We will take you to land, and you will never return." When Bjorkus looks again he sees the person now holding him is Ilythia, but the kind smile has been replaced by a wicked one and the cradling hand by a knife. She laughs, and the deck turns into a whirlpool of sand and sucks Bjorkus down.

Bjorkus is standing on the beach, one foot in the sand, the other in the water. The water laps against him, inviting him, the foam whispering sweetness in his ear. But the sand pulls him, grabbing his leg as if it needs him. He looks down and sees tortured, wailing faces moving in the sand, begging for help, rising up and down out of the sand as they are born and snuffed out meaninglessly.


"I am sorry, but I am not privileged enough to know that information."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Gotcha.

The calf feels at peace for the briefest of moments before the idyllic scene turns to madness. Ilythia, the girl that marked the whirlwind of events that had led to his imprisonment. The first betrayal.

The bull tugs at the sand clinging to his hoof, trying to ignore the wailing faces. He pulls towards the inviting water. ”I tried!”, he groans. ”I tried to help you.”

Not sure if this is a scene I’m supposed to act in or just react to.


Ninnec returns to the party after getting an estimate for the festivities.

  • Food 5sp per person. Ninnec estimates between 50 and 150 people arriving, depending on how well advertising goes.
  • Alcoholic Beverages Between 2sp to 5gp per person, depending on how extravagant they want to seem.
  • Entertainment 3sp to 1gp per entertainer. A band is a must (multiple would go over well), but there are other options (fire breathers, jugglers, comedians, storytellers) you can add as well.
  • Games 1gp-10gp. Card games, a pool table, dart board, whatever you can think of and want to spend money on.

Feel free to go out of the price range (above or below) on any one of these if you want to skimp or really show off. There's also lots of room for creativity, so feel free to come up with stuff!


Bjorkus:
You do whatever you want.

Bjorkus pulls himself out of the sand, falling back into the water. The sand sinks back as the faces begin to fall more rapidly, the edges turning black and beginning to creep in, the blackness attacking the wailing faces and forcing them down. From the middle, where the darkness has not touched yet, rises the little slave girl Bjorkus saw sold in Buldera. She looks at Bjorkus, clutching her little doll and mouthing the words to him Be our martyr, be our hero.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Free of the clinging sand, Bjorkus roars in defiance at the creeping darkness until he sees it’s not attacking him but the faces bound to the sand. The image of the slave girl breaks his already aching heart but the scene begins to fray at the edges for him. I’ve bled for you. I’d die for you. But that sacrifice is my choice. He struggles to ignore the scent of the ocean and the feel of the water at his ankles.

Raging Will to Disbelieve: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23


Bjorkus:
Bjorkus awakes, finding himself on the same stone table where his torture had been going on. The pale man leans over him with a crooked smile. [smaller]"You have an interesting childhood. We'll look more into that tomorrow when you have calmed down a bit. As for now, repeat after me. My name is 25252, I am a loyal slave to Targ..."

Gonna need another pair of fort and will saves.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

In my real world experience of throwing and going to both southern shindigs and big, gay house parties -- the most important part of any party is that people will eat and drink more than you expect. And everybody will remember if you run out of food and drink. So I think we should plan on 200 people showing up and needing about 250 people's worth of liquor. People be lushes. Games only really matter if nobody is there or you are waiting for other guests to arrive. All people really want to do at big parties is gossip, drink, flirt, and f+$#. Roughly in that sequence.

Toramin will okay 100 GP for food, and 250 GP on drink (40% to be spent on good stuff and 60% to be spent on low range stuff that the servants should serve once people get sauced. He will okay 75 GP to be spent on entertainment. (Mostly bands -- heavy on the percussion -- and loud spectacle stuff, like fire breathing.)


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Fort: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Will: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23

Bjorkus sucks in a breath both relieved and in despair at the truth of his reality. He glowers in hatred at the torturer before he resumes his task.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin will also make sure that Rahotep is also invited. It is only good manners since he invited us to his.


Funny and knows how to party.

Ninnec takes notes, nodding and going back out to spend some money. It would be so hilarious for Ninnec to just make off with 400+ gp right now. But I can't justify that because he really likes the party...

Bjorkus:
The next approach is different. Bjorkus wakes to find himself in a tight metal box, almost like a coffin but he is standing up. Once he awakes he hears the rush of water which hits his head and begins pooling up inside the box. It reaches his neck, and right when he thinks he's just going to be drowned the water stops. There's a pause, then the box is violently flipped 180 degrees. It remains there for about ten seconds, then flips back up.

'Nother fort and will. I'm sure I'll run out of ideas and just start asking for saves eventually haha.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin trusts Ninnec. He is also offering Ninnec things that is much more difficult to buy: friendship, belonging to something greater than himself, and the possibility of a better life. In someways, Ninnec is proof of concept for Toramin's plans for Akropash. Also it lets me show case the friendly side of LG.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Bjorkus finds himself staring up the rigging again, dread and doubt filling his thoughts. The sailors all around him work diligently and can be heard gossiping.

”Ha! Nothin’ like his father. That bull could muscle his way up the ropes like a soddin’ monkey.”

”If every one of his bastards took after his father, we’d have a whole sea full of pirate kings. This one’ll be lucky if he’s fit to mop the deck.”

”He’s lucky we keep ‘im fed.”

He is ignored as children often are but he hears and he’s not too young to understand. He approaches the thick ropes with a tiny trembling hand. I have to try…

Is this the same day? I know Bjorkus probably can’t really tell but it matters for purposes of rage rounds (and inspire if that somehow comes up).


Oh yea Toramin, you've done great with Ninnec. I was just saying "hey they just gave over 400gp to an NPC..." My evil 3/4 at work haha.

Bjorkus:
You actually need a solid 8 hours of rest to refresh your rage rounds (albeit not consecutive), which you have not gotten yet. You'll get about 4 hours a day, so every other day you get your resources refreshed. Remember, I'm keeping you chronological with the party, so you can use their advancement as a frame of reference.

You know thinking about it I wonder why Bjorkus didn't take the sea reaver archetype.

Bjorkus awakes on the table again, unbound and able to move.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Because I suspected we’d never be on the water. I’d say the middle of the desert is about as far from the water as one can get. =P

Fort: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33
Will: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Having seen this all before but still holding on to hope, however foolish, Bjorkus struggles to his hooves and studies the space.

Same deal? Iron door, non-adamantine torture implements, no sound behind the door?


Bjorkus:
What ever happened to roleplay>rollplay! Oh and in my games you will be exposed to every type of environment you can imagine as well as a few you wouldn't. I once had a party traverse the positive energy plane. If you reach double hour hit points in temporary hp you "pop", dying instantly, so the party had to constantly saw away at themselves with weapons. Yeah, water stuff will happen.

The room appears exactly the same.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
I already feel like Bjorkus has suffered quite a bit for my roleplaying decisions. I’m still waiting for improved unarmed strike to shine. Cut me some slack!

Bjorkus squares off with the door and batters it down again.


Bjorkus:
Bjorkus squares up on the door again, but this time finds it harder to break down after a half a dozen times bruising his shoulder.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
The pain from his sore shoulder is barely felt against the symphony of pain coursing through the rest of his hulking form.

With escape impossible this time, he turns his attention the furniture.

Opening the iron maidens first.


Bjorkus:
Inside the iron maiden Bjorkus finds...exactly what you would expect to find. The interior of an iron maiden complete with old blood stains.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Both disappointed and relieved to find no other victims, Bjorkus explores the rest of the room.

Anything else different from last time besides the door? The tools? The furniture? The walls?


Bjorkus:
Everything appears exactly the same.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Is the door visibly the same as last time but just incapable of being knocked down?

Doing his best to ignore the pain, Bjorkus picks up a couple of the blood-stained torture implements and crouches down to try picking the lock. It was trade he knew little about and his meaty digits were ill-suited for but he had few other options.


Bjorkus:
It just seems tougher. The hinges seem less vulnerable. Visibly it's the same.

Unfortunately disable device is a trained skill only. I do appreciate the effort though.

This spoiler is for Bjorkus since you can't imbed multiple of them.

Int DC 10:
The door is tougher, but there's lots of tools in the room. Tough metal ones, and long wooden planks. A great thinker once said Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Bjorkus quickly gives up. How does Rilka do this?

He ponders the contents of the room again.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

And an idea begins to form.

Int: 1d20 - 2 ⇒ (17) - 2 = 15

He grabs a couple of the sturdier pieces of metal and, using them as an improvised crowbar, tries prying the door open.


Bjorkus:
It takes Bjorkus nearly two minutes of grunting and straining his muscles (along with plenty of loud noise) but finally he manages to raise up the bottom enough to unseat the hinges, allowing him to kick the door down.

Outside is the same hallway, although now there is no motherly figure in the distance.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Clutching the iron vehicle of his escape in one meaty fist, Bjorkus slowly advances down the hall. He pauses on occasion to listen for guards.


Bjorkus:
Bjorkus doesn't seem to notice any guards, or indeed any other signs of life as he continues down the strait hallway with no features.

How long do you intend on walking?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
That's a great question. Likely until he finds an exit, someone to talk to, or someone else of interest or value.


Bjorkus:
Yeah, so let's say none of those situations occur. Or any other condition beyond the hallway continuing strait onward with no details.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Bjorkus is confident this is another mind-f@!~ but when you're in an evil tyrant's torture chamber, what else are you going to do to pass the time?

Bjorkus trudges along seeking escape.


Bjorkus:
Do tell me if you decide to do anything other than walk forward. :)


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
I suppose I could try disbelieving again.

Eventually accepting that the tunnel has no end, Bjorkus channels his fury inward and wills back reality.

Raging Will: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22


Bjorkus:
Bjorkus finds himself on the table yet again with the same pale man leaning over him. "So very strong. I will eventually keep you from escaping. If you would like to call it that. For now, we should get back to work. Repeat after me. My name is 25252, I am loyal to Targ..."

More fort and will!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
After groaning in pain, Bjorkus clears his throat. Tiring of the tricks, he speaks up for the first time since his capture.

"I'm gunna kill you. I swear, before I die, I'm goin' to break your neck and send you to whatever pit in hell is waitin' for you."

Was the mom-dream and the endless hallway in the same day?


Bjorkus:
The torturer looks pleased. "Ah good, you are speaking. That is the first step to succumbing." He gives a smile, showing his sharpened incisors. Unlike the rest of the man, his teeth seem to be in one piece and kept clean. "Yes, I look forward to spending eternity in hell in service to the Midnight Lord. But to do so we must make some progress on you, 25252. He rifles around in the folds of his clothing, then lays out a tray of chemicals. "You are very strong, and you seem to take pride in it. But we must strip away everything that you are to make progress." He begins mixing some chemicals. "Large scorpion venom? No, you may be too strong for that...Purple worm poison ought to do the trick." He applies a purple liquid to the end of some needles and starts applying them into Bjorkus, almost as if an acupuncturist. After that he takes out the same rack of tools. "Repeat after me. My name is 25252, I am loyal to Targ..."

Going to need three fort saves vs poison, then the usual fort/will save combo.

Yes, same day.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
I don't suppose it's possible to influence this guy?

Bjorkus struggles against his bindings as the poison is applied.

Also, I assume endurance doesn't count for the posion?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Before the group disperses for the day to attend to their activities, Rilka gets them all together. ”Concerning the halflings,” she says, ”do you think we should bring them into some of our plans? They might be able to be a backup plan for rescuing Bjorkus. The one I met, I doubt could be convinced of freeing a non-halfling, but perhaps the others...” she shrugs.

”Having some games of chance would be nice at the party. If we had more time, I’d attempt to get some Aussurian Legion uniforms made, find some brave men, and have them ‘buy’ some of the slaves from our guests in Targ’s name. All part of gathering data about the city,” she adds with a smile. ”Well, unless there’s anything else, I’m going to go observe this child observing us.”

Formulae for the day: 1 blend, 1 urban grace, 3 disguise self, 2 blistering invective, 1 kinetic reverberation.

Rilka will stealthily find a place to observe the child for about twenty minutes. As she watches him, she’ll wonder how to approach him or get rid of him. Bump into him and slip a coin purse into a pocket then come back with the Aussurian Legion to chase him away? That’s probably too drastic. If he doesn’t leave, she’ll sneak away and find what shops are in the area, specifically food. She’ll buy something that could be easily stolen, like a small wheel of cheese or a kebab. She’ll go back to her observation point to make sure he’s there. If so, she’ll use a disguise self extract to make herself look like a human boy about eleven years old, four feet tall and thin. When she gets to an intersection where turning the corner would bring her within the line of sight of the child, she starts running, turning the corner, and down the street, looking over her shoulder. She sprints towards the boy. As she passes the boy she says, ”Hold this,” and hands off her food. She’ll find the nearest place to hide, pretending to watch for pursuit for a few minutes. She walks back and says, ”Thanks!” holding out her hand for the food. ”I guess I lost them.”

Too convoluted?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen:
Fort (Poison): 1d20 + 9 ⇒ (5) + 9 = 14
Fort (Poison): 1d20 + 9 ⇒ (2) + 9 = 11
Fort (Poison): 1d20 + 9 ⇒ (16) + 9 = 25
Fort (Torture): 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Will: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"I think the less who know about the rescue plan the better. It's not particularly complicated. Once we have easy access to the tunnels, Ymir will scout them out and we will map them. Once we know our way in and out of the city we will find Bjorkus and break him out. Though we cannot bring him back here directly. The Halfings, however, could be quite helpful if there is an uprising. Targ must be made to feel like a great beast suffering from many wounds."


Bjorkus:
You could try, but this guy is pretty messed up.

Bjorkus Fort: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (14) + 9 = 23 Soooo close. Honestly I don't know why purple worm poison isn't more expensive with a DC of 24, and two consecutive saves needed.
Str Damage: 1d3 ⇒ 21d3 ⇒ 31d3 ⇒ 21d3 ⇒ 11d3 ⇒ 11d3 ⇒ 2

Less than a minute into the session Bjorkus feels...weak. It takes much more effort to turn his head than normal, and clearly is shakes his resolve as the physical part of the torture starts to get to him. But he holds his ground...for the moment. The torturer is clearly pleased at the progress as well as the effects of the poison, taking off with a smile.

After a bit of fitful rest, Bjorkus wakes to find himself on the table, unbound and able to move. The details of the room are the same.


No, very cool Rilka!

Rilka Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Disguise roll hidden.

Rilka finds a great place to hide, observing the child for a while. The child seems very nervous, glancing around and watching as people pass the manor. Once when a drow passes he gets up and moves forward before looking cross and sitting back down.

When Rilka puts the food in his hand he holds it for a moment, but catches on quickly and stows it in a bag over his shoulder. When Rilka comes back he gives it back with a small, nervous smile. "I haven't seen you around before, you new?"

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