
Juno Joralan |

Juno apologises to Adi. "I'd offer some of my rations to make up for it, but it's...elf stuff. Not to everyone's tastes. Dry, a lot of berries." She then asks Nesica, "Do you not have any more charges for that curative wand? I don't like seeing Whimsy like this."
Juno is now back up to 25 HP, looking pretty decent.

Nesica |

"Yeah, I'll give it a shot"
UMD: 1d20 + 9 ⇒ (1) + 9 = 10
The wand fizzles, and refuses to activate any more.
"Yeah I'm...not getting any more from this today. Looks like we'lljust have to watch him for a few hours."
Going to roll hit points here
HP: 1d6 ⇒ 2

GM Gark |

Juno takes the group's waterskins and goes out to hunt among the blackened forest, but is disappointed to find it almost completely devoid of fauna and their spor. She does find a tree positively crawling with beetle grubs, and collects some of these to bring back. She also finds a few spindly wild onions and fern rhizomes, but they're so scattered that harvesting them is almost not worth the effort. To fill the waterskins, she visits the stream/spring Nesica found earlier with the beautiful flowers.
This is enough food and water for all four of you until tomorrow morning.
About an hour after sunset (7 pm), with the waxing moon lighting her way, she comes back east to the cave with food collected in her sweat-smelling hat. Juno is beginning to pass around waterskins full of slightly mineral-tasting, but otherwise clean, water, when she hears something that sounds like labored wingbeats. Nesica can't see too well in the moonlight, but she spots blackness against the stars about 20 meters up and to the west - something large and winged, with strange projections from its body that don't make sense for any natural creature.
Juno (distracted): 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5 Adi (distracted): 1d20 - 1 - 5 ⇒ (5) - 1 - 5 = -1 Nesica: 1d20 + 2 ⇒ (14) + 2 = 16 Whimsy (asleep): 1d20 + 8 - 10 ⇒ (1) + 8 - 10 = -1 3d6 ⇒ (6, 1, 1) = 8
Nesica and Juno can attempt Knowledge (arcana) checks to identify this creature based on the sound/sight.
How are you reacting? The creature does not necessarily see you yet.

Juno Joralan |

Juno crouches, slowly raising and cocking her musket but holding her fire. She slows her breathing, and tries to be as unobtrusive as she can. She doesn't know that this is the dragon, but it's the only thing she knows for sure is in the area that is large and flies.
Juno doesn't have Knowledge Arcana. She is readying an attack,
using steady aim to increase the range increment to 50 feet, and trying to keep hidden in case it passes.
Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

Nesica |

Knowledge Arcana: 1d20 + 5 ⇒ (20) + 5 = 25
Nesica's eyes widen with understanding. Oh no...OH YES!
"Anticore! Shoot the damn thing out of the sky. FAST!"
Nesica goes invisible and scurries into the back. casting vanish
Stealth: 1d20 + 46 ⇒ (18) + 46 = 64

GM Gark |

Nesica recognizes the monster as the dreaded anticore, a rare monster created by the eccentric Magaambyan initiate who would become its first victim. The anticore lacks the spines of its more common antonym, but is a faster flier, can bash enemies with its powerful arms, and can grip foes with its foreclaws. It has a vaguely scorpiod head, the legs of a bat, the wings of a lion, and the tail of a human. Anticores are nowhere near as intelligent as true dragons, but can still usually speak one or two languages.
The creature seems to hear her spellcasting, and begins to flap towards the party's cave.
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22 Go ahead and roll your own Initiatives for now. I'll roll for anyone who still needs to be rolled for once I make the map.

GM Gark |

We use block initiative, so whoever posts first, acts first. Speaking of init: Adi Init: 1d20 + 1 ⇒ (4) + 1 = 5
Round 1: [Anticore] [Juno] [Nesica] 20 15 10 [Adi]
The warm night air rushes through the cave in gusts, playing with Whimsy's white downy fur. The dead trees around the party creak and rattle from the wind. And on that wind rides a monster.
The map is updated! Putting up the anticore's action as we speak but if one of you is really fast you can outrun me.

GM Gark |

reactive Perception vs. Juno: 1d20 + 9 - 6 ⇒ (17) + 9 - 6 = 20
reactive Perception vs. Nesica: 1d20 + 9 - 6 ⇒ (11) + 9 - 6 = 14
The anticore seems to notice Juno readying her rifle, and before she has a chance to get it into position, puts on a sudden burst of speed. It flies towards the cave entrance, dropping to about five feet off the ground, and tries to grab the gunslinger in one of its claws.
Claw Juno (elevation): 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 Bludgeoning and piercing to Juno?: 2d4 + 5 ⇒ (2, 3) + 5 = 10 Grab Juno? (elevation): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 If a 17 hits Juno's flat-footed AC, she takes 10 damage and is probably grappled (only avoided if she has 33 or higher CMB :v).
Round 1: [Anticore] [Juno] [Nesica] 20 15 10 [Adi]

Juno Joralan |

Juno has a CMD of 18, which isn't THAT far off... :V
Okay, well she's back down to 19, so forgetting delaying an action:
Juno takes the hit, yelling as claws cut into her, and attempts to break free of the anticore's grasp, utterly horrified at this misshapen abomination. She yells out "Somebody get this bastard off me!"
CMB: 1d20 + 4 ⇒ (14) + 4 = 18

GM Gark |

Juno isn't able to free herself from the iron grip of the anticore's pincers. She's just barely able to keep hold of her gun in one hand, but can't use it.
Does Juno want to take a move action? She can't move from her current position, but she could retrieve an item or something if desired.
Round 1: [Anticore] [Juno] [Nesica] 20 15 10 [Adi]
Adi is up!

GM Gark |

Adi drops her waterskin and pulls her sword from its sheath as she runs up, trying to hack at the anticore's flank while being ready to deflect a blow with the enormous blade. Unfortunately, the monster's tough fur and hide cushion her blow - she draws nary a scratch on the anticore.
Bastard sword (fighting defensively): 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 Slashing: 1d8 + 2 ⇒ (2) + 2 = 4
That's a move action to get in close, a free action to draw a weapon as part of movement, and a standard action to fight defensively and attack. Adi gains a +2 bonus to her AC until the start of her next turn.
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 [Adi]
Juno and Nesica are up!

GM Gark |

The anticore tightens its grip on Juno's arm, and begins feeding her head into its mouthparts. It grips her other arm with its other pincer. The pain is unbearable for Juno, but the creature seems wholly focused on devouring its prey, now - it does not respond to Adi's weak slash or Nesica's obvious spellcasting.
CMB to pin (bonus for maintaining a grapple, grab bonus which I also forgot to add last round): 1d20 + 12 + 5 + 4 ⇒ (7) + 12 + 5 + 4 = 28 Grab damage+constrict damage: 2d4 + 5 + 1d8 + 5 ⇒ (2, 1) + 5 + (4) + 5 = 17
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 [Adi]
Juno and Nesica are up!

Nesica |

Nesica completes her spell, and a great flash of light appears in the distance and begins shimmering towards the group.
Through the air, a familiar though angelic entity moves towards the anticore, screaming angrily and firing lasers from its eyes.
Nesica summons a Lantern Archon
Nesica runs up behind Adi and casts Vanish on Adi, pulling her from sight.
Lantern Archon Lasers: 1d20 + 3 ⇒ (2) + 3 = 5
Lantern Archon Lasers: 1d20 + 3 ⇒ (15) + 3 = 18
Lantern Archon Damage: 1d6 ⇒ 2
Lantern Archon Damage: 1d6 ⇒ 4

GM Gark |

Oh wow it took me a while to get that it was a reference to Ruch.
Nesica's archon manages to cut a small piece of the anticore's rear off, and the creature makes a chittering roar through its mouthful of half-elf head.
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 Adi
Adi is up! I'll also take that stabilization roll from you, Morhek.

Sunt the Shifter |

Suddenly, a high-pitched roar rings out across the prairie. Streaking across the scrubby plains is a black jaguar, but there's something different about it.
This jaguar has two human arms—and two lion wings—protruding from its back. The human arms wield a gleaming greataxe, which it brings down upon the hideous creature that has felled Juno. As it pounces, the lion wings and normal panther claws lash out in a furious frenzy of blood, fur, and chitin.
Pounce!
Greataxe;Claw;Claw;Bite: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d20 + 4 + 2 ⇒ (8) + 4 + 2 = 141d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 +1 if I get to run down a hill.
Crit?: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Not a crit.
Greataxe Damage on 21: 1d12 + 7 ⇒ (5) + 7 = 12
Bite Damage on 14: 1d6 + 2 ⇒ (6) + 2 = 8
Claw Damage on 22;11;26;25: 1d3 + 2 ⇒ (1) + 2 = 31d3 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 51d3 + 4 ⇒ (1) + 4 = 5
Grab on 22;11;26;25: 1d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (16) + 9 = 251d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (5) + 9 = 14
Evolutions: +2 Str, Limbs (2), Pounce, Claws, Grab (claws)
Total Cost: 11 RP

GM Gark |

Morhek, stabilization is a straight Constitution check, not a Fortitude save. So Juno takes 1 more hp of damage as she continues to bleed in the anticore's mouthparts.
The hideous figure of another anticore rushes down the dark forested hillside towards the melee, jumping off of the rise beside the cave opening and landing on her larger cousin with claws, wings, and greataxes flailing. She grabs ahold of one of the anticore's bat wings with her many claws and latches on, tearing a great rent in the lower portion of that appendage, cutting open the anticore's bat-like torso to expose the arthropod-like vascular system inside, and clawing off one of the anticore's pedipalps. The smaller anticore's weight seems to be greatly burdening the larger one, which was already carrying a whole half-elf.
The 14 hits because the anticore is grappling and you do in fact get elevation for running down the hill. Grapple is initiated on the 28 grab. A total of 33 damage in Sunt's turn.
Round 1: [Anticore] [Juno] [Nesica] 20 15 10 [Sunt] [Adi]
Adi is up!

GM Gark |

Adi tiptoes around the larger monster and brings an underhanded slice towards its exposed underside, still being careful not to let her guard down. She pops back into visibility just as she cleaves into the anticore's abdomen. It chitters in pain and alarm, and seems very close to death.
Bastard sword (flanking, invisible, fighting defensively): 1d20 + 7 + 2 + 2 - 4 ⇒ (9) + 7 + 2 + 2 - 4 = 16 Slashing: 1d8 + 2 ⇒ (4) + 2 = 6
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 [Sunt] [Adi]
Juno and Nesica are up!

GM Gark |

The anticore drops Juno and tries to claw itself free from the antipathic anticore, kicking up a storm of dust as its wings beat furiously to keep it aloft.
Grapple check on Sunt (grab): 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17 Constrict damage: 1d8 + 5 ⇒ (8) + 5 = 13
It doesn't manage to free itself, and the new arrival avoids being slashed by its vicious claws.
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 [Sunt] [Adi]
Juno and Nesica are up!

Nesica |

Nesica moves into melee, ready to see this thing put down.
Shocking Grasp: 1d20 + 3 + 1 + 1 + 2 ⇒ (17) + 3 + 1 + 1 + 2 = 24
Damage+Black Powder APC: 5d6 + 6 ⇒ (1, 1, 6, 3, 5) + 6 = 22
Nesica darts out of hiding and launches an electrically charged hand towards the creature, filling the air with the smell of smoke and burning chitin.
On the flank, the Lantern Ruchon's eyebeams light up the area, letting out a deep booming hymn as it does so.
Lasers: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Lasers: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
It's...not very effective.

GM Gark |

The anticore's endo-exo-skeleton lights up the night as Nesica discharges a powerful static charge into its intact wing. The smaller anticore also glows, but the worst of the energy seems to be absorbed in the left-wing side of the original - the fur across that one's back has melted to char. Its wingbeats suddenly skip a beat, and it immediately plummets the last five feet to the ground. Its wings then kick back up again, but lash out reflexively - the creature is clearly unconscious.
Round 2: [Anticore] [Juno] [Nesica] 20 15 10 [Sunt] [Adi]
Juno, I still need a stabilization roll. Sunt and Adi are up!

Sunt the Shifter |

The smaller anticore gives an approving growl as it finishes stitching up Juno's arm with its human hands—hands which, the party realizes, have tiny sharp stingers for fingers. These are what it's using to make the stitches.
It straightens and stares levelly at Nesica.

Nesica |

Nesica looks at the creature's hands.
"You...arrived just in time. And are apparently a doctor. Thank you, anticore friend. You saved the day!" Nesica spreads her arms outwards. She wants a hug.
Meanwhile, in the Ruchon's final moments, it uses Aid on Juno.
Aid THP: 1d8 + 2 ⇒ (4) + 2 = 6

Juno Joralan |

Juno opens her eyes while she still can, and sees the form of another chimaerical beast looming over her. She sees the prone form of the Anticore, and Nesica going in for the comradecuddles. She feels her wounds stitched up.
"Oh. You must be Sunt. Thank you."
She picks herself up, takes a moment to try to finish of the anticore with her longsword, staggers stiffly to her bedroll, and gently eases herself onto it and asks "Does anyone have a potion or a wand or something? I don't think I'm in a fit state to move for a while."
Coup de Grace: 2d8 + 2 ⇒ (8, 8) + 2 = 18

Sunt the Shifter |

The panther head stares at Nesica. A familiar, grating voice emerges from its maw. "By the Wendo, are you serious? Don't hug anticores, Nesica!"

GM Gark |

Please do continue the roleplaying, but also think about, are you planning to stay the rest of the night here? Everyone except Whimsy will have to restart the healing process - those two hours where Juno was hunting are a bust because of the exertion of fighting. You'd be resting here until about 11 am the next morning, since you're on a nocturnal cycle. However, even with Sunt here, you're pretty much set for food from what Juno found right before being gnawed on.

Nesica |
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Nesica starts at the anticore creatures before immediately breaking into a wide smile. "SUNT!"
Nesica leaps up and hugs Sunt. Completely ignoring what the guide just said entirely.
"Where have you been? Have you been looking for Gree? We saw her the other day. She stabbed a hobgoblin and was nearly eaten by a troll."
Once people have caught up a bit, Nesica suggests we continue resting till tomorrow afternoon. We're in no state to try and move through the countryside

GM Gark |

Adi Perception: 1d20 - 1 ⇒ (14) - 1 = 13 Sunt Perception: 1d20 + 11 ⇒ (6) + 11 = 17
1d20 + 9 ⇒ (5) + 9 = 14 1d20 + 9 ⇒ (3) + 9 = 12
The party takes their evening meal around an insensate Juno. A couple hours later, Sunt notices a reddish 5-foot snake slithering towards the cave entrance. It is followed by another of a similar kind, which Adi also spots.
Knowledge (nature) applies to these creatures. They're about 50 feet off right now - how do Sunt and Adi react?

Juno Joralan |

Depending on how long this encounter goes on for, this might be a short dream.
In her mind's eye, Juno stands over a little girl, curled in her room with her hands over her ears, crying. She'd kneel down and whisper words of comfort or rebuke if she could, but she can't. She's just an observer here. There are raised voices outside, muffled and indistinct with the haze of memory but one word is very clearly audible.
“Halfbreed.”
The little girl is toying with her ears now, and Juno knows exactly what she's thinking – that maybe if she got some scissors and cut off the points, maybe people wouldn't treat her so differently anymore. Maybe they'd just think she was a slow grower? And then suddenly her father is there, strong arms wrapped around her tightly, the tears of the one sure thing in her life splashing onto her shoulder as he tells her they need to leave town. Again.
The vision blurs, and then is gone, leaving Juno floating in the weightless void of unconsciousness.

GM Gark |

Adi and Sunt simultaneously cry out, "Snakes!"
Adintimidate: 1d20 - 1 ⇒ (10) - 1 = 9
Suntimidate: 1d20 + 4 ⇒ (17) + 4 = 21
Sunt makes a sound almost perfectly imitating the screech of a hawk. One of the snakes freezes. The other seems unfazed as it slithers forward towards the cave.
Adi: 1d20 + 1 ⇒ (17) + 1 = 18 Nesica: 1d20 + 4 ⇒ (7) + 4 = 11 Snakes: 1d20 + 5 ⇒ (5) + 5 = 10 Sunt: 1d20 + 2 ⇒ (3) + 2 = 5 Welp, looks like that's the order.
Round 1: [Adi] 15 [Nesica] [Snakes] 10 [Sunt]
Adi is up!