| Gerard Abrigone |
Gerard takes a 20' move to the left. He calls out the creatures current position then eat he could. "He's right in front of you, Grinner!"
He again casts his Mind Thrust III spell at the invisible beast.
Damage 9d8 ⇒ (8, 3, 6, 1, 6, 7, 7, 8, 3) = 49
Will dC 20 for half damage. Also, if someone could move me 20' left on the map, that would be awesome. Thanks.
| Pregen - PatheticWretch |
Unsure where the enemy is but hoping Gerard knows where it is, Grimnir begins attacking the area right next to Grinner.
+1 Corrosive Dorn Dergar (power attack): 1d20 + 9 ⇒ (4) + 9 = 131d10 + 11 + 1d6 ⇒ (1) + 11 + (5) = 17
+1 Corrosive Dorn Dergar (power attack): 1d20 + 4 ⇒ (20) + 4 = 241d10 + 11 + 1d6 ⇒ (1) + 11 + (5) = 17
CRIT?: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 11 + 1d6 ⇒ (10) + 11 + (5) = 26
miss, low=bad: 1d100 ⇒ 85
miss, low=bad: 1d100 ⇒ 63
| Grinner the Grippli |
Listening to Terry's advice, Grinner withdraws again.
| Reigan Steel |
Reigan sees that his bolt actually worked, so he sighs in relief. "Well, I don't think it's a ghost!" he remarks as Terry joins him with Gerard. "I don't think we planned for this, Cherry!" he admonishes.
Hand Crossbow | PBS: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 Non-magical and crit!
Miss Chance | High Hits: 1d100 ⇒ 40 Sad... :'(
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
GM Tyranius
|
Sadly this thing cannot be crit.
Though Reigan's bolt misses, Grimnir's dorn derger and gerard's Mind explosion are enough to do the invisible stalker in as a small rush of wind is felt throughout the webbed room. Gerard watches as the invisible creature dissipates in a flurry of wind, not to be seen again.
| Pregen - PatheticWretch |
Grimnir spits as the creature goes down.
"Let's nae face any mair ay those, shall we?" he asks as he looks around the room.
take 10 perception: 10 + 10 = 20
| Reigan Steel |
Reigan sighs in relief as Gerard confirms that the invisible creature has been dispersed. "I think I have heard of something like these before." he says as he stashes the hand crossbow back into his long-sleeved robe. "Invisible stalker was their name, though I have no way to confirm." he adds.
The detective will search the room G11 as the group is healing themselves up.
Perception: 1d20 + 13 + 1d6 ⇒ (15) + 13 + (5) = 33
| Grinner the Grippli |
Wand of Cure Light Wounds (Grinner) (x4): 4d8 + 4 ⇒ (3, 4, 4, 5) + 4 = 20
Grinner sighs as the party is ready to move on. He quickly heals himself and hops on behind.
| Gerard Abrigone |
"And I hope we never encounter anything like that ever again," Gerard adds as he takes a deep breath. "Aside from being able to fly, we need a way for the rest of you to be able to see invisible creatures. Any ideas?"
GM Tyranius
|
Reigan search proves futile as he unearths little beside the stone steps leading further below.
| Reigan Steel |
Seeing that there is nothing besides a staircase leading to their future, Reigan turns to the door that they passed to fight the invisible creature. "Time for your dwarven expertise, Grimnir." Reigan states as he points the dwarf at the door and lets him loose to do his thing.
| Terry PBP |
"I was rather surprised to see someone else get trashed for a change. It was starting to become a habit. I have noticed that these guys like to spring surprises on us. First the shack by the sea, then the chain whirling thingies, nest the singing spiders, and now an invisible stalker. Did I miss any? I'm looking forward to putting some steel into the fellow that keeps doing these things to us."
| Pregen - PatheticWretch |
Grimnir nods and tries the door.
"Ready," he says.
str check, if necessary: 1d20 + 3 ⇒ (3) + 3 = 6
str check, if necessary: 1d20 + 3 ⇒ (4) + 3 = 7
str check, if necessary: 1d20 + 3 ⇒ (12) + 3 = 15
GM Tyranius
|
Yea, this module is definitely far deadlier than I imagined when I read through it initially.
Several haphazardly arranged tables crowd this smoky room, surrounded by chairs in a random assortment of styles, from plush divans to simple barstools. The tables are littered with baskets of glass vials and dozens of small leather satchels. A large spigoted alembic hangs from chains above the tables.
Grimnir gags as smoke and a sickly green haze billow out of the room. Facing him are five cultists wearing the plague doctors’ masks that became so familiar during the era of the blood veil.
Characters without this protection must make a successful Fortitude save each round (DC 12 + 1 per previous check) or spend that round choking and coughing. Characters who choke for 2 consecutive rounds take 1d6 points of nonlethal damage. The smoke does not provide concealment.
All of the cultists hold tightly onto spider-leg sickles that look coated with some sort of slick poison.
Gerard: 1d20 + 0 ⇒ (15) + 0 = 15
Terry: 1d20 + 6 ⇒ (14) + 6 = 20
Grimnir: 1d20 + 1 ⇒ (11) + 1 = 12
Reigan: 1d20 + 3 ⇒ (18) + 3 = 21
Grinner: 1d20 + 4 ⇒ (8) + 4 = 12
Acolytes: 1d20 - 1 ⇒ (11) - 1 = 10
Deacon: 1d20 + 7 ⇒ (16) + 7 = 23
Round 1
-----------------------------------
Deacon
-----------------------------------
Reigan
Terry
Gerard
Grinner
Grimnir
------------------------------------
Acolytes
------------------------------------
| Pregen - PatheticWretch |
Grimnir steps through the door and pounds the flat-footed enemy twice with the ball of his dwarven weapon.
"Bring it!" he challenges.
+1 Corrosive Dorn Dergar (power attack): 1d20 + 9 ⇒ (19) + 9 = 281d10 + 11 + 1d6 ⇒ (9) + 11 + (5) = 25
+1 Corrosive Dorn Dergar (power attack): 1d20 + 4 ⇒ (19) + 4 = 231d10 + 11 + 1d6 ⇒ (3) + 11 + (1) = 15
fort save: 1d20 + 8 ⇒ (12) + 8 = 20
| Grinner the Grippli |
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Move Action
Grinner gets into position.
Standard Action
*Ribbit* "Let's try this on for size." He launches a Fireball at the corner of the room. Targeting the bottom left corner. Should get everyone in the room except Grimnir and the enemy on the right side of the room.
Fireball: 7d6 ⇒ (6, 5, 1, 5, 4, 1, 3) = 25 - Reflex DC 19 for half
GM Tyranius
|
The initial smoke and haze doesn't seem to bother Terry all that much as he moves behind Grimnir. His arms seem to go slack as they extend a few more inches.
Gerard pushes along to increase the parties speed while Grinner releases a fireball into the already smoke filled room.
Red Reflex: 1d20 ⇒ 11
Green Reflex: 1d20 ⇒ 13
Yellow Reflex: 1d20 ⇒ 5
Blue Reflex: 1d20 ⇒ 2
Purple Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
The large fireball completely incinerates four of the cultists leaving behind smoldering skeletons in its wake. Only one man remains standing as his robes are left in tatters and the plague doctor's mask half melted to his face.
Grimnir your target is dad from the fireball. If you can reach the lone survivor you can keep your roll otherwise you are more than welcome to change your action.
Active Party Buff
Haste
Round 1
-----------------------------------
Deacon -25
-----------------------------------
Reigan
Terry
Gerard
Grinner
Grimnir
| Reigan Steel |
The bottleneck in the doorway is problematic as Reigan doesn't want to risk striking his own team to strike down a single, wounded enemy. "I can't strike from here with you lot in the way!" he calls out as Grimnir stops directly in the doorway.
Hold Action.
| Reigan Steel |
As Grimnir moves up and engages the enemy, Reigan ducks into the room, sliding past Cherry and the rest, while studying the remaining cultist. "Deacon? More like... uhh..." he stumbles as he fires off a shot at the man's knee.
Hand Crossbow | Focused Shot/PBS/Studied Combat/Haste: 1d20 + 9 + 1 + 3 + 1 ⇒ (13) + 9 + 1 + 3 + 1 = 27
Piercing Damage: 1d4 + 4 + 1 + 3 ⇒ (3) + 4 + 1 + 3 = 11
"Dead-con?" he finishes as the bolt slams into the man's leg. "Nah, that's not very good."
GM Tyranius
|
The bolt snaps the man's knee in two as he crumples to the floor allowing Grimnir to move in and crush the deacon's head.
The street value of the shiver contained in the suspended alembic is 1,000 gp. The five plague doctors’ masks are worth 50 gp each.
| Reigan Steel |
Reigan gathers up the bolt from the man's knee and reloads it into the crossbow. "Really? No one is going to comment on that winner of a joke?" he asks, clearly trying to draw a reaction from the group who seems to not notice their own teammates.
"I say that we should turn it into the authorities, but I could not care less as to its fate. Destroy it if you wish, Gerard." Reigan says as he takes one of the unmelted masks and pulls it over his face. The herbs and spices filling the drooping nose of the mask smells quite pleasant to Reigan as he adopts the cultists' garb in its entirety.
"Let's keep moving." remarks the detective as he points the dwarf in the direction of the next door. "Do your thing, half-pint."
| Grinner the Grippli |
Grinner shakes his head at the banter and contemplates his mission here. It was quieter out in the swamp...
GM Tyranius
|
The shiver smoke and fumes in the room begin to get to the group. The room shifts quickly and briefly as you catch glimpses of the same room, just in a dimmer and more opaque and colorless form of the dream realm.
Sunken-cheeked cultists with glassy eyes chuckle and leer back at you, and muted thumping and screaming is heard from the floor above, along with cries of “Hello? Are you here to help me?”
Before you have time to respond you are hurtled back to reality in the smokey room that is quickly clearing away.
| Reigan Steel |
Agreed. I thought that was the intent of my last post. I'll make it clearer next time!
| Reigan Steel |
I assumed it was a hallucination.
-Posted with Wayfinder
GM Tyranius
|
Between two boarded-up windows, a torn oil painting hangs askew. The brooding man in the painting stares in disapproval at the room’s ruined finery, including a soiled billiard table and several musical instruments in severe disrepair.
Five naked and motionless bodies are positioned on the worn billiards-table, as if in some macabre morgue, while an additional two paralyzed victims are wrapped in spiderwebs and suspended upside-down from ceiling chains in preparation for sacrifice.
Inspecting the bodies on the table reveals that three are alive, but paralyzed, while two are ash-gray corpses. The surviving humans are an assortment of poor Korvosan commoners who have had their Strength reduced by the poison of the deathweb in area G17.
The painting depicts a younger Nahum in a finely appointed alchemy lab, posing stoically with a large flask before a mantle covered in glass-domed relics. Those knocked unconscious by the dream haunt in the attic above recognize the man in the painting as the bald man Nahum from within the dream.
A lute with two remaining strings sits propped in the corner with a dented, long brass horn and a small lap harp carved with images of swimming mermaids. Damp and moldy sheet music sits in scattered piles around the instruments.
As you explore the room, the distant sounds of harps—their strings severely out of tune—begin faintly plucking in a disturbing melody.
| Gerard Abrigone |
At hearing about another haunt,'it took all of Gerard's will to not turn and run. He stayed as brave as possible and held his position, knowing the team would need him. "I hate haunts," he whispered.
| Grinner the Grippli |
"Perhaps a few should stay back and not experience the haunt first-hand. I also could attempt to channel it away but it may not succeed."
| Reigan Steel |
Fro behind the singed, long-nosed mask, Reigan listens to the lilting, out-of-tune harp. "Sounds like what my mammy used to sing when I was young..." he says wistfully, slightly muffled by the mask.
Interested in seeing is he can play the harp after hearing the music, Reigan picks up the lap harp and begins to pluck the strings, seeing if they produce as beautiful of sounds as those echoing through his mind.
Perform (String) + Inspiration: 1d20 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
| Pregen - PatheticWretch |
Grimnir nods at Grinner's suggestion that some not enter the room and stays back.
"Aye...nae all of us should enter," he says.
GM Tyranius
|
Gerard Will save: 1d20 + 9 ⇒ (18) + 9 = 27
Terry Will save: 1d20 + 5 ⇒ (14) + 5 = 19
Grimnir Will save: 1d20 + 6 ⇒ (12) + 6 = 18
Reigan Will save: 1d20 + 8 ⇒ (14) + 8 = 22
Grinner Will save: 1d20 + 12 ⇒ (10) + 12 = 22
Initially the discordant sounds seem to take over your minds but after a brief moment you find that they have little no no effect upon all of you as it is little more than an unnerving sound. Looking back to the painting shows that the man's face is now that of a wretched sneer rather than the smile it had just moments ago.