GM Turmoil
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Tirrem swings his axe and misses yet again, while Vulen's tiger mauls his master's attacker in a whirlwind of blood and flesh. The serpent like hair of Calypso wraps around the swordsman's throat and chokes the life out of him, slumping to the ground.
The blue cowled man scream out in a foreign tongue and rushes at the tiger, who easily dodges the blow.
Attack: 1d20 + 1 ⇒ (13) + 1 = 141d8 ⇒ 7
ROUND 2
Zeldana
Torrel
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Orange (-12)
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Tirrem
Vulen (-10, disabled)
Calypso
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Blue
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Zoe
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Red (-18)
Green (halted)
Zoë Saugin
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The Command wears off, so green is able to move again.
Seeing Torrel take care of healing, and that Vulen is ok, Zoë decides that Tirrem's weapons could use some luck, to help end this faster. She moves closer, to hide from the melee behind the others, and grants Tirrem some good Fortune.
Fortune Hex - Choose a single d20 roll before my next turn to roll two dice and use the better result. Unfortunately, I don't have Cackle yet to extend the duration, so it's just one round.
Torrel the Sacred Exorcist
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On my next turn, which looks like it is coming up shortly, I'll again call on some healing energies (as before).
Selective Channeling: 1d6 ⇒ 3
GM Turmoil
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Zoe tries to change Tirrem's streak of bad luck by calling on her ancestors for help. The green cloaked cultist lifts her hand while chanting, and a dark ray fires from her palm at the tiger.
Ray: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (1) + 1 = 2 Strength damage, DC 13 Fort for half
Torell continues to heal the party's wound with the aid of Sarenrae.
ROUND 3
Zeldana
Torrel
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Orange (-12)
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Tirrem
Vulen (-7)
Calypso
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Blue
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Zoe
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Red (-18)
Green
Zeldana_
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Zeldana replies softly to Zoe
"I'm on it dearie."
Zeldana draws from her harrow deck again.
harrow: 1d54 ⇒ 12
Once again finding the juggler and giving pause for a moment
"The Juggler again... This card represents destiny, some say it's the 13th guise of Aroden, perhaps these Harbingers aren't just cooks. No time to find out now though..."
Zeldana uses Mind Thrust to try and deal with green.
divination mind-affecting damage: 5d6 ⇒ (6, 3, 3, 2, 5) = 19
Will 16 halves.
GM Turmoil
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Will: 1d20 + 2 ⇒ (17) + 2 = 19
Zeldana infiltrates the mind of the cultist witch and turn it to mush. He starts convulsing and falls to the floor, foaming at the mouth.
ROUND 3
Zeldana
Torrel
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Orange (-12)
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Tirrem
Vulen (-7)
Calypso
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Blue
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Zoe
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Red (-18)
Green (-9)
Vulen
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Able to stand again Vulen will stand and swift action his tiger to give him the strength of a bull. Kon will then move to flank and full atk
bite: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
claw 1: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 + 3 ⇒ (1) + 3 = 4
claw 2: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d4 + 3 ⇒ (2) + 3 = 5
-Posted with Wayfinder
Calypso Nyx
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Calypso's eyes gaze on the final enemy, and she moves quickly toward it, her hair reaching out to wrap him up.
Hair attack plus grab: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 4 ⇒ (2) + 4 = 6 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition
grapple attempt: 1d20 + 9 ⇒ (19) + 9 = 28
Vulen
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GM Turmoil
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Calypso and the tiger easily bring down the cultist oracle, and he slumps to the ground unconscious.
The Pathfinders make a hasty break for the Grand Lodge to turn in the information they found. Helpfully, the crowds around the Starstone Cathedral are beginning to disperse amid hushed whispers about Sir Reinhart's doomed attempt at vaulting the chasm on horseback.
Drandle Dreng personally thanks all of you for your work, and encourages you to continue on with the inquisitive nature you showed today during your time in the Society.
A few days later, each Pathfinder receives a missive:
Pathfinder,
Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although several of these records present valuable leads, our contact Amenopheus has identified one that is especially timely and exciting.
Osirion’s borders have not always run where they do today—Ancient Osirion has survived for more than six millenia, and its dominion stretched to Nex and beyond. However, opportunities to study the land’s earliest days are few. The ruins that Eylysia identified in northern Nex are ancient in the extreme, dating back to the Age of Darkness, when desperate survivors of Earthfall sought refuge any way they could. Eylysia reported that the Arclords of Nex had left the ruins largely untouched and under the guardianship of the local girtablilu; there are no signs of further explorations since her report. This site may very well provide a pristine view into the lives of those who experienced theAge of Darkness, allowing us to expand our understanding of that period.
Venture Captain Roderus is taking great care in selecting the agents to delve into these ruins. While I would not normally recommend that agents as new as yourselves delve into a mission so fraught with potential dangers, you show promise and may very well be prepared by the time he is ready to launch the expedition. In the meantime, if you can help me identify other promising agents to take on this project, I would consider it a great service.
Highest regards,
Venture-Captain Ambrus Valsin
Zoë Saugin
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Before going our separate ways, Zoë approaches Calypso.
"It was a pleasure working with another arcane caster this way. Before we part, I think we'd both benefit from letting our familiars spend some time communing, to share arcane information."
Spellbook sharing! I almost forgot. We probably should have done this before the chronicle sheets were filled out. Unlike wizards, this is also free for witches, as there's no scribing cost.
We can both just take 10 to succeed at the Spellcraft checks. Since Ear-Piercing Scream and Ill Omen are the only spells we have in common, we'll both get a lot from trading right now. I'll get Cause Fear, Charm Person, Cure Light Wounds, Comprehend Languages, and Frostbite from you. You'll get Burning Hands, Command, Interrogation, Mage Armor, Enlarge Person, Wave Shield, Obscuring Mist, and Summon Monster 1 from me. You can't get Bless from me, because it's a patron spell, not on the normal witch spell list.