GM Tektite's PFS #14 The Many Fortunes of Grandmaster Torch (Inactive)

Game Master Hawkwen Agricola


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Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

UMD Burning Hands: 1d20 + 8 ⇒ (14) + 8 = 221d4 ⇒ 1 DC 11? from scroll

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will step up and take a shot at the critter on the left.

Bow: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim grimly continues his assault on the centipede.
Atk, Damg: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (1) + 3 = 4

AC 19, 2 points of nonlethal, 12/14 hitpoints

Grand Lodge

Male Tiefling 58507-3 | Alchemist (Grenadier) 1 | AC 17 T 13 FF 14 | HP 5/8 | F +2 R +5 W +2 | Init +5 | Perc +5

With the Vudrani man gone, Vahn turns his attention back to the bugs, taking a shot at the other one from Faldoc, after reloading his crossbow.

Attack: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Muttering under his breath and drawing his sword, he comes back and swings at one of the bugs.

Attack 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1d8 + 4 ⇒ (6) + 4 = 10


1d20 + 2 ⇒ (12) + 2 = 14

Koemi uses a scroll and shots fire from her hands, but the centipede seem to evade most of the flame.

Faldoc fires an arrow and puts down a centipede.

Morgrim and Arryn manage to both land blows on the final centipede, taking it down.

Out of Combat

As the party catches their breath from the battle, you notice Arpani’s box, which he left in his haste. Also the centipedes bodies disappear, leaving a small statue lying on the ground. This statue is 6 inches tall and weighs 1 pound. It resembles a centipede curved around a branch or twig.

The box contains the following: a potion of barkskin +2, an oil of bless weapon, and a potion of cure light wounds. It also contains a piece of paper that looks much like a shopping list of arcane items with notations next to each one. Halfway down the list is noted “Osirian statuette—GT.”

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Do any of the other items on the list have "GT" by them? Is there any sort of pattern to the notations - all two letters, repeated 'words', etc.?

"I wonder what the 'GT' marking means. It cannot be who he bought it from, that was 'MC' - 'Matzal Chaim'."

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

We attempted no violence. Surely the man ran from a guilty conscience - and from the knowledge he possessed stolen goods.

He turns to the gnome.

My apologies your goal to speak with the man did not go as intended.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Accepted. One thing is sure though, i won´t carry any of those statues! Can you help me look for some of his bells here? They will make a fine dreamcatcher!

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Guess I can carry the cursed thing, I don't plan on spinning any magic. Faldoc will take the statue if offered. Strange how 'GT' could be 'Grandmaster Torch', doesn't it? Faldoc chuckles after the last statement.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"Anyone else injured?" asks Stonewall as he tends to his wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Arryn searches for bells, taking 20.


Checking the list, Morgrim finds no more entries marked with a GT. Arryn easily finds multiples bell scattered across the square.

Where to now?

Nothing extraordninary about the list.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi will craft a dreamcatcher out of the bells and other random stuff she finds there. After attaching it somewhere on the place where she feels the energy is right, she will suggest to visit the two persons on the other plaza that was close together.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc looks at the dreamcatcher, shrugs, and then says Might as well visit the next ones on the list. Hopefully their statues won't do anything crazy.


If you are leaving the Secure Market until last, then you have Nasir Tandir or Buri Buri-Ban to head to next.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Mh might be if they cast something. Let´s check that Nasir Tandir out. In a different language that sounds like nose animal. I wonder how his nose looks like.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Sounds reasonable to me.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

I am hoping that they won't object to us talking to them


The heads through the streets toward the Overmarket and the intersection of Candlewood and Zypher. In the Overmarket, the streets are broader, the buildings farther apart, and the alleyways less dark. The spice levels in the air are much more breathable as well. This is the middleclass portion of the Qalli—not as crowded as the Central Market where the poorest of the poor rub elbows with highpowered merchants. The Overmarket almost has the feel of a residential neighborhood, albeit one with many more shops and stalls than houses and apartments.

GM Stuff:
A: 1d20 - 1 ⇒ (10) - 1 = 9
F: 1d20 + 11 ⇒ (6) + 11 = 17
K: 1d20 + 3 ⇒ (8) + 3 = 11
M: 1d20 + 6 ⇒ (20) + 6 = 26
V: 1d20 + 5 ⇒ (18) + 5 = 23

Morgrim & Vahn:
You notice that you are being followed by two people.

The party asks around and are pointed in the direction of Naisir's warehouse. Directly inside the front door of Tandir’s low warehouse are two men in the middle of a heated discussion. One, behind the low counter, is a fat, jowly man, looking wary but defiant. The man standing across from him is grizzled but menacing—his body lean but for a sizable paunch and his cheeks scraggly with halfgrown gray beard. The fat man blusters, “I’ve already paid you what you’re owed, Belal. You told me protection would be ten a month, plus another five for the mucks. By those rates I’m paid up through the end of the year!” Belal reaches across the counter and grabs the man by his collar. “Rates have changed, Tandir. I’ve told you that twice now. If you want my protection”—he jerks on the collar—“you’d better pay me the rest.”

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

And with that Arryn sucker punches the thug behind the ear.

1d20 + 6 ⇒ (19) + 6 = 25 Hoping for a flat footed or something :)
1d3 + 4 ⇒ (2) + 4 = 6

D'oh. Forgot to power attack - IF you want to be nice, -1 from my to hit and add 2 to my damage but its your call

Ragathiel has no truck with thugs and extortion artists... and before you think about taking this personally or against this shop keep? Remember who the Lord of Vengence is!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Seams like initiative rolls are in order.

Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I like this guy's style, just walks up and punches him in the ear!

Faldoc will ready his bow and will fire at the first sign of additional trouble.


Ok, where were we? Oh yeah, the paladin walks up and sucker punches dude in his ear. I need to check out Ragathiel, god of sucker punches. ;) Arryn gets the PA.

Arryn walks up to the berating man and punches him squarely in the ear. The man reels back, his hands going to his head defensively.

GM Rolls:
F: 1d20 + 6 ⇒ (12) + 6 = 18
A: 1d20 + 1 ⇒ (5) + 1 = 6
M: 1d20 + 4 ⇒ (2) + 4 = 6
V: 1d20 + 5 ⇒ (6) + 5 = 11
T: 1d20 ⇒ 10
B: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:
Faldoc
Koemi
Belal (sucker punched dude)
Vahn
Thugs
Morgrim
Arryn

Faldoc and Koemi!

MAP

Belal is the one next to Arryn, Nasir is to the left of Belal and the others are thugs.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will ready his action (attack), waiting to see if we got the man's attention to the point that he'd like to talk instead of fight.

I'd choose your next move, and words, carefully.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

If you start a fight in there, get the poor shopkeeper into safety! I´ll take the back here. You two over there, don´t move. Stay where you are and make no hasty moves! Even better just go away. Else you might end up eating rainbowas!

Koemi readies a color spray which she will unleash as soon as one of the thugs outside moves too close or if both move into her range or one in range uses a ranged weapon.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

And the best part is, that wasn't an action that will impact on my Paladiness - he was the strong (and criminal), hassling the weak. My action was restrained (could have used a sword after all) and served a good STRONG warning to take me seriously. Ragathiel is no pussy.


Faldoc readies himself to act if the dude does anything fishy!

Koemi tries to talk down the man!

The man turns and attacks Arryn with a dagger!

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Still reeling from the punch, The man misses!

Initiative:
Faldoc
Koemi
Belal (sucker punched dude)
Vahn
Thugs
Morgrim
Arryn

Vahn! and Faldoc has a ready action!

MAP!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi steps 5 feet forward uttering magical words as suddenly a coneshaped rainbow emerges from her mouth (Color Spray DC 17).

As she took a 5 foot step, this is Koemis action for the first round of combat, not the surprise round.


Thug Will: 1d20 - 1 ⇒ (10) - 1 = 9
Thug Will: 1d20 - 1 ⇒ (17) - 1 = 16

The two northern thug's eyes go wide as the fall to the ground unconscious. 2d4 ⇒ (4, 1) = 5 1d4 ⇒ 2

Initiative:
Faldoc
Belal (sucker punched dude)
Koemi
Vahn
Thugs
Morgrim
Arryn

Vahn and Faldoc!

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Bow: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

You chose poorly, Faldoc states as he fires an arrow into the man named Belal. Care to reconsider?


Faldoc fires an arrow into Belal. Between Arryn's punch and the arrow, Belal falls to the ground in a heap.

As Belal falls, the two thugs in the warehouse turn and run out the back doors.

Out of Combat!

Assuming Arryn did nonlethal damage, Belal is unconscious and the two thugs are unconscious for...another quarter minute.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Non Lethal

Can you secure these guys?, he says to the others. He then turns to the shopkeep. Can you tell me what all that was about and who these jokers are?.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Bondage isn´t my thing so far. Will pass securing them onto someone else.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"I would bind them, but I did not bring any rope."

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Handing Morgrim his silk rope Faldoc says, Use mine. Knock yourself out.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

How many of them can Morgrim tie up before they wake up?

Grand Lodge

Male Tiefling 58507-3 | Alchemist (Grenadier) 1 | AC 17 T 13 FF 14 | HP 5/8 | F +2 R +5 W +2 | Init +5 | Perc +5

Vahn watches as the others take care of the fight before he can even do anything, thinking to himself Glad I'm on their side...


Between Belal being unconscious and the two thigs being stunned after awaking, Morgrim is able to tie all three in an expeditious manner.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"You are Nasir Tandir, are you not? We have some questions we would like to ask you about a certain statue you might have purchased, which happens to be a dangerous magical artifact."

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Very Dangerous - we have done you a favour, and trust me I will put the fear into Ragathiel into them before we leave, we need you to do us AND yourself a favour and produce the statue... whatever its perceived value is, it is not worth the danger to your family

Diplomacy 1d20 + 7 ⇒ (16) + 7 = 23

He then goes over to the waking leader, and looms over him with a drawn sword.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Komei wrinkles her nose at all the violence, then installs a dreamcatcher in the shop.

here, this charm will keep such violent individuals away eventually. Now be nice and give my friends this statuette before something bad happens again.

Diplomacy Aid Another: 1d20 + 11 ⇒ (5) + 11 = 16


As Morgrim questions Nasir, the man curls up into the fetal position. Take whatever you want, I want no more trouble.

Belal awakens and in response to Arryn's questioning, spits at the feet of the paladin and refuses to speak.

If the party searches the warehouse, they find...

Found:
A secret compartment behind the counter holds a stronbox which contains 100 pp and one of the linen-wrapped Osirian statues.

Grand Lodge

Male Tiefling 58507-3 | Alchemist (Grenadier) 1 | AC 17 T 13 FF 14 | HP 5/8 | F +2 R +5 W +2 | Init +5 | Perc +5

Vahn smirks "That was much easier than the last statue at least. Perhaps the next one will be even easier!"

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

I -really- want to execute this guy, he's a known criminal and so far unrepentant however some GMs lean towards 'Yeah, give him a minute to pray and give him last rites' and others are 'Paladins can't kill people'... so in lieu of that, and given that Absolom has SOME form of law, I'll drag him up by his bonds for now and take him with us... hoping to either find some guardsmen or similar... after this :).

He is as helpless as you once were Merchant... Ragathiel, Lord of Vengeance, gives you this opportunity to visit on him any hurts that he once may have dealt to you and yours, including breaking him if that be your choice.


Assuming you are leaving the Secure Market until last.

The heads off in the direction of the Sengale Square, looking for the cafe that Buri Buri-Ban frequents. Along the way, Arryn finds some local watchmen to hand over Belal and the thugs into their able hands.

Soon enough, the party spots Buri Buri-Ban, as promised, at the Fetching
Fan café on Sengali Square. Though he doesn’t see the party, the moment you see him he stands and retrieves a potion out of his waist-sash. As he drains the potion he begins running, package in hand. By the time he’s taken three steps across the square, he’s already invisible.

The party notices puffs of dust kicked up in the direction of the Jenji Combine Sianti Refinery. Shortly afterward a passerby in front of the
refinery is knocked off of his feet by an invisible force.

Init Rolls:
A: 1d20 + 1 ⇒ (16) + 1 = 17
V: 1d20 + 5 ⇒ (12) + 5 = 17
K: 1d20 + 7 ⇒ (10) + 7 = 17
M: 1d20 + 4 ⇒ (19) + 4 = 23
F: 1d20 + 6 ⇒ (6) + 6 = 12
B: 1d20 + 5 ⇒ (16) + 5 = 21

Initiative:
Morgrim
Buri
Koemi
Vahn
Arryn
Faldoc

Morgrim!

Buri has about a sixty foot headstart.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Holy crap... we cannot catch a break and word gets around fast that we are after these statues or they all have a guilty conscience

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

There he..... was?! Faldoc seems to be caught offguard by these recent developments.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"Stop! We came to warn you, not hurt you." With that, Morgrim hustles after the invisible man. Can Morgrim run (up to 120 ft), or merely double move (60 ft)? Either way, he'll try to get close to or in front of Buri.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Knowledge Arcana: 1d20 + 6 ⇒ (10) + 6 = 16

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