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70 posts. Organized Play character for Dakcenturi.


Full Name

Vahn O'Niere

Race

Tiefling 58507-3 |

Classes/Levels

Alchemist (Grenadier) 1 | AC 17 T 13 FF 14 | HP 5/8 | F +2 R +5 W +2 | Init +5 | Perc +5

Gender

Male

Size

Medium

Age

64

Alignment

CN

Deity

Lamashtu

Languages

Common, Abyssal, Draconic, Goblin, Infernal, Orc

Occupation

Alchemist

Homepage URL

Google Doc - Vahn

Strength 10
Dexterity 16
Constitution 10
Intelligence 19
Wisdom 12
Charisma 8

About Vahn O'Niere

Vahn O'Niere
Male Tiefling Alchemist (Grenadier) 1
CN Medium Outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural)
hp 8 (1d8)
Fort +2, Ref +5, Will +2
Resist fire 5
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Offense
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Speed 20 ft.
Ranged Bomb +4 (1d6+4 Fire/x2) and
. . Light crossbow +3 (1d8/19-20/x2)
Special Attacks bomb 1d6+4 (5/day) (dc 14)
Spell-Like Abilities Darkness (1/day)
Alchemist (Grenadier) Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds
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Statistics
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Str 10, Dex 16, Con 10, Int 19, Wis 12, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Martial Weapon Proficiency (Scimitar), Point Blank Shot, Throw Anything
Traits Indomitable Faith, Reactionary
Skills Acrobatics +0 (-4 jump), Bluff +1, Climb -3, Craft (alchemy) +8 (+9 to create alchemical items), Escape Artist +0, Fly +0, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +5, Ride +0, Sleight of Hand +4, Spellcraft +8, Stealth +2, Survival +5, Swim -3, Use Magic Device +3 Modifiers alchemy +1
Languages Abyssal, Common, Draconic, Goblin, Infernal, Orc
SQ mutagen (dc 14), prehensile tail
Other Gear Studded leather armor, Crossbow bolts (60), Light crossbow, Alchemy crafting kit, Backpack (10 @ 10.5 lbs), Belt pouch (1 @ 0 lbs), Flint and steel, Ink, black, Inkpen, Mess kit, Soap, Trail rations (5), Waterskin, 44 GP, 10 SP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.