| DSXMachina |
Don't worry Meowselsworth you are doing better than I.
Head + Wall = Ideas
So I've got it down to 3 choices (in order): Cleric of Shelyn, Cleric of Cayden Cailean, or Paladin of Shelyn.
All of them will be skill deficient, with average stats.
I have some nice ideas for a background, but will probably need to have an extra look in Golarion.
| DSXMachina |
Domains: Shelyn Charm (Love) & Luck
or Cayden Travel (Exploration) & Charm (Love)?
Travel(Exploration) give + 10" move & lets me look through 3 doors per day!
Whilst luck allows a ally to pick the best out of 2 d20's for a round.
Feats: Shelyn - Selective & Extra Channelling
Cayden - Combat Expertise & Butterflys Sting (allowing him to pass a crit onto someone else)
Skills = Know(Nobility)
Diplomacy
Appraise
Acrobatics/Know
| Treppa |
Native travel: Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
This! I use it all the time.
| DSXMachina |
Actually rather than Agile Feet I was thinking of replacing it with:
Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Of course you lose Longstrider for Expeditious Retreat.
But that'd be if I went for a rapier wielding acrobat type. Whom enjoys arranging marriages & trysts (and apparently watching them).
Passio Tempesta-Nato
|
My Storm Born Sorcerer! Zappity-zap!
Still working on backstory. I really need to figure out the whole myth-weavers nonsense, lol. I haven't even been to the website yet.
Incidentally Hero Lab is a boon to unknowledgeables like myself. It completely made making this character easy primarily since it wouldn't stop telling me when I screwed up and needed to correct a choice. :P
| DougFungus |
Incidentally Hero Lab is a boon to unknowledgeables like myself. It completely made making this character easy primarily since it wouldn't stop telling me when I screwed up and needed to correct a choice. :P
Unfortunately Hero Lab can come with a heafty price tag after you get all the supplements. Else I would have it already.
| GMSmashtag |
Meows, what you'll have to do before I send out the chronicle sheets is go My Account -> Pathfinder Society -> Edit -> Register a New Character and copy/pasta Samara over. It's the same problem Doug and Treppa ran into.
Don't worry about it for now. Just keep posting and playing and having fun. :) I'll give you a heads up when I'm about to start filling out the Chronicle sheets so you can get Samara ported.
Corbyn Osric
|
Corbyn's height and weight came up in a discussion elsewhere. Since I never calculated it at the time of character creation I will do it now.
To determine a character's height, roll the modifier dice indicated on Table: Random Height and Weight and add the result, in inches, to the base height for your character's race and gender. To determine a character's weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character's race and gender.
Half-Orc Male:
Base Height: 4ft. 10 in. Base Weight: 150 lbs. Modifier: 2d12 Weight Multiplier: X7
Modifier Roll: 2d12 ⇒ (5, 1) = 6
It appears that Corbyn is quite small for a Half-Orc at 5'6" and 197 lbs.