| GM ShadowLord |
Brillock walks around the room systemmatically checking for secret entrances. He finds one behind behind the statue that Dalgresh is standing at first. Moving on he finds another behind the statue that Mikhail is adjacent too. And then the next staute, and another. Until he has completed a full circuit around the room and located a hidden door behind each and every one of the statues.
Moving in to take a closer look at the statue, Dalgresh knocks on the statue to see if its hollow. As soon as his knuckles hit the statue a visible burst of elececticity arcs down his hand, to his body and is so bright it illuminates the outline of the secret door behind him. The smell of burnt hair and flesh fills the large chamber while Dalgresh is left burned and smoking. 7 Damage, Reflex for half.
Damage: 2d6 ⇒ (5, 2) = 7
Brillock the Burned
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Ah Dalgresh, the comedic relief.
Brillock finds all of the hidden passages and gives a shout to the group as Dalgresh gets fried, "Looks like each o' these statues has a passage behind em. Who are these people?" He looks a little puzzled at the faces of the statue, unable to recognize them.
Pretty sure it's a religion roll and I don't have that.
Dalgresh Hammertrap
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Reflex roll: 1d20 + 5 ⇒ (5) + 5 = 10
Dalgresh sits up as the smoke rolls off his sizzling knuckles. A flask seemingly materializes in his hand as he throws his head back to drink deeply.
"Got t'be more cautious 'round statues in 'ere, methinks! None of ye should be touchin' anymore of them statues if ya know whats good fer ya. An' ye can be thankin' ol' Dalgresh fer figurin' that out fer ya!", he declares to the group before taking another long drink and getting to his feet.
"I be fergettin', but do we 'ave any o' them healin' potions fer ol' Dalgresh? That thar lightnin' strike knocked more than the wind from me sails!"