GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

You get an AoO yes, but only 1 as you don't have combat reflexes.. I will resolve Hemket's attacks after Hadjii goes..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos's AC is 2 higher than normal

PA Claw 1: 1d20 + 17 + 1 + 2 + 1 ⇒ (5) + 17 + 1 + 2 + 1 = 26
Dmg Claw 1: 2d8 + 6 + 6 + 2 + 1 + 9 ⇒ (8, 1) + 6 + 6 + 2 + 1 + 9 = 33 + Fire: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 6

Cornigan SMash: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23 To demoralize


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the Hadj will cast his prepared <Ativism> on Sheeba, then wander in and take a stance in what looks like a nice, safe corner; the now wild-and-crazy Sheeba struts in to where she has some room to stand -- provoking an AoO (current AC is 35) -- and snap at the foe standing there:

Sheeba's bite attack: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
crit confirm check: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
for 2d6 + 13 + 2 ⇒ (6, 3) + 13 + 2 = 24 points of damage
if the AC 35 confirms, then add 2d6 + 13 + 2 ⇒ (2, 1) + 13 + 2 = 18 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 vs CMD...


Inner Sanctum

AoO on SHeeba: 1d20 ⇒ 5 miss

Sheeba takes a big bit out of the beserker.. Hemket then fires 6 arrows into the man an he dies..

Logos hits his with an AoO but the man stands..

B1 -131
B2 -0
B3 Dead
FP -0

Marius is up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius seeing Hemket's wounds channels some more power and heals him.

CSW mythic: 6d8 + 16 ⇒ (3, 6, 3, 8, 1, 3) + 16 = 40


Inner Sanctum

New Init Order:
Hemket and Marius
Caster
Logos, Ard, Pally
Beserkers
Hadjii and Kin

MAP

Marius heals Hemket and then you all hear from the room a booming voice.. "ALL BOW TO THE FORGOTTEN PAHROAH! ALL BOW OR DIE!!!"

Some chanting comes from the room..

Logos see's a large hand of force come into being behind the beserker in the room..

SC DC 23:

Clenched Fist

Then a spell is quickened with a rod she is holding and snap of power delieverd that reminds you of a mythic user is resolved..

SC DC 21:

Greater Heroism

Logos and Ard are up!

The paladin floats over and attacks the one on Logos..

1d20 ⇒ 9 hits
1d8 + 15 + 2d6 ⇒ (8) + 15 + (5, 4) = 32 and kills him..

I feel like Welcome to the Jungle should be playing here.. This is by far the toughest advesary you all have ever faced.. Please dont forget discretion is the better part of valor..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos steps a few feet to the side and reaches through the door and attacks the last berserker with a berserker yell of his own!

Logos's AC is 2 higher than normal

PA Claw 1: 1d20 + 17 + 1 + 2 + 1 ⇒ (1) + 17 + 1 + 2 + 1 = 22
PA Claw 2: 1d20 + 17 + 1 + 2 + 1 ⇒ (15) + 17 + 1 + 2 + 1 = 36
PA Gore: 1d20 + 17 + 1 + 2 + 1 ⇒ (9) + 17 + 1 + 2 + 1 = 30
PA Claw Haste: 1d20 + 17 + 1 + 2 + 1 ⇒ (19) + 17 + 1 + 2 + 1 = 40

Dmg Claw 1: 2d8 + 6 + 6 + 2 + 1 + 9 ⇒ (7, 6) + 6 + 6 + 2 + 1 + 9 = 37 + Fire: 1d6 ⇒ 5 + Acid: 1d6 ⇒ 6
Dmg Claw 2: 2d8 + 6 + 6 + 2 + 1 + 9 ⇒ (7, 5) + 6 + 6 + 2 + 1 + 9 = 36 + Fire: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 4
Dmg Gore: 1d8 + 6 + 6 + 2 + 1 + 9 ⇒ (6) + 6 + 6 + 2 + 1 + 9 = 30 + Acid: 1d6 ⇒ 2
Dmg Claw haste: 2d8 + 6 + 6 + 2 + 1 + 9 ⇒ (7, 7) + 6 + 6 + 2 + 1 + 9 = 38 + Fire: 1d6 ⇒ 4 + Acid: 1d6 ⇒ 6

Cornigan SMash: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Cornigan SMash: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34
Cornigan SMash: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Cornigan SMash: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28

Are these Cornigan's having any effect? I never see any response on them, the shaken thing should help subsequent hits hit, or other people.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

If Logos didn't manage to off the target, Hemket will finish him.

deadly aim, rapid for 2, ect.
to hit: 1d20 + 25 ⇒ (6) + 25 = 31 damage: 2d8 + 38 ⇒ (1, 3) + 38 = 42
to hit: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 2d8 + 38 ⇒ (5, 6) + 38 = 49
to hit: 1d20 + 25 ⇒ (14) + 25 = 39 damage: 1d8 + 19 ⇒ (2) + 19 = 21
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 19 ⇒ (7) + 19 = 26
to hit: 1d20 + 25 ⇒ (8) + 25 = 33 damage: 1d8 + 19 ⇒ (7) + 19 = 26
to hit: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 1d8 + 19 ⇒ (6) + 19 = 25


Inner Sanctum

Hemket it is not your turn yet.. Ill keep those rolls for next round though if the Beserker is still up..

Logos 5' steps and attacks the last barbarian and hits 3 times..

B2 -99
FP -0

Logos I factor in the adjustment when it applies.. FOr these guys it does not. They are immune to fear while raging. Although there AC is also lik 14 so it dont matter..

Ard is still up..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Spellcraft check vs the first spell: 1d20 + 16 ⇒ (11) + 16 = 27

Hadjii's Spellcraft check vs the quickened spell: 1d20 + 16 ⇒ (5) + 16 = 21


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Sorry, was confused


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Spellcraft
1d20 + 12 ⇒ (17) + 12 = 29
1d20 + 12 ⇒ (7) + 12 = 19

Unable to recognizes the second spell, Arduino regardless springs into action. "Logos! How many feet from me to the chanter?" Hearing an answer, he starts muttering spells. Kin vanishes once, then a second time along with her companion as the two appear in the next room.

Greater Invisibility on Kin, Mythic for Dimension Door
With Logos' description I may be a few feet off, but Kin should have reach enough, and the room should be small enough, that it won't matter.
Active buffs on Kin: Displacement, Shield, Heroism, Enlarge Person, Shield Other, Greater False Life, Mage Armor, Greater Invisibility
Kin's defenses: Invisible, Displacement 50% miss chance also affecting spells, AC 39 before invisibility
Attack rolls do not include any invisibility bonus
Bite 1d20 + 18 ⇒ (11) + 18 = 29 2d6 + 15 ⇒ (6, 5) + 15 = 26
Talon 1d20 + 18 ⇒ (8) + 18 = 26 1d8 + 15 ⇒ (1) + 15 = 16
Wing 1d20 + 15 ⇒ (2) + 15 = 17 1d8 + 8 ⇒ (4) + 8 = 12
Bite 1d20 + 18 ⇒ (6) + 18 = 24 2d6 + 15 ⇒ (5, 3) + 15 = 23
Talon 1d20 + 18 ⇒ (11) + 18 = 29 1d8 + 15 ⇒ (1) + 15 = 16
Wing 1d20 + 15 ⇒ (7) + 15 = 22 1d8 + 8 ⇒ (8) + 8 = 16


Inner Sanctum

With Logos unable to speak while raging he can give no direction. The ghost however can..

Ard ports the pair into the room and you seen the caster.. Dressed in white robes and wearing a gem studded gold ceremonial funeral mask.

The remaining beserker attack Logos!

3d20 ⇒ (15, 15, 7) = 37 AC is 30? If so 2 hit.. If its higher only 1 hits..
Dam: 2d12 + 42 ⇒ (2, 3) + 42 = 47 1/2 if only 1 hits..

Hadjii is up as Ken attacks!! Multiple spell effects are active on the lady in white, including 8 mirror images.. She also looks hazy..

None of Ken's attacks hit, or even destroy an image..

After Hadjii goes Hemket mows down the remaining beserker and then Marius is up!

Hemket and Marius
Caster
Logos, Ard, Pally
Beserkers
Hadjii and Kin


Inner Sanctum

Edit: With smite evil active Kin would have gotten close enough to pop 2 images.. 6 images or 7 of her total now.. The smite grants +8 hit/+14 damage for 1 minute btw.. 9 more rounds for Kin..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Two hits, 30+2-2
HP = 141-45 = 96


Inner Sanctum

Did you get some heals Logos? Because the first barb hit you for 57 as well.. I only saw Marius heal Hemket..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I thought he missed me. Ok, in that case, 96-56 = 40


Inner Sanctum

Edit: Being invisible 3 attacks have a chance to hit..

Image: 1d9 ⇒ 9 image pop
Image: 1d8 ⇒ 1 potential hit
Image: 1d8 ⇒ 4 image pop

Miss Chance: 1d100 ⇒ 16 miss

Same effect, 2 images gone no hits..

Hadjii is still up! And the Marius at the top of round 3..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves up behind Logos and casts his next best healing spell on his raging buddy.

CSW mythic: 6d8 + 16 ⇒ (5, 7, 7, 3, 8, 1) + 16 = 47


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

HP 87/141


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will take a 5' step, pulling out his Rod o' Lesser Quicken Spell as a move action, and quick-cast has prepared Bear's Endurance on himself...

then he'll burn a Mythic Point for another targeted <Greater Dispel Magic>, hoping to get rid of that big hand:

caster level check: 1d20 + 13 ⇒ (13) + 13 = 26

and throw in a Mythic Surge:

caster level check: 1d6 ⇒ 1 crap!

On the off chance the dispel worked on the hand, Sheeba will run in for a chomp:

Sheeba's bite attack: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24 ...


Inner Sanctum

With a use of mythic power Hadjii successfully dispels the hand and Sheeba's rushes in for a bite, which misses.. Assuming she uses her smite evil ability as well..

MAP

Hemket and Marius
Caster
Logos, Ard, Pally
Beserkers
Hadjii and Kin

The FP auto defensive casts Prismatic Spray(DC 29).. It hits both pets, Ard, Logos, and Marius..

Kin: 1d8 ⇒ 5 Fort vs Flesh to Stone
Sheeba: 1d8 ⇒ 6 Will vs Insanity
Ard: 1d8 ⇒ 5 Fort vs FLesh to Stone
Logos: 1d8 ⇒ 8 roll twice
Marius: 1d8 ⇒ 3 Reflex vs 80 Elec

Logos gets hit with 2 colors..

Logos: 2d8 ⇒ (3, 1) = 4 Reflex vs 80 elec and Reflex vs 20 fire

She then quickens a Cold Ice Strike, auto defensive cast, on Sheeba, DC 28 Reflex for 1/2..

Cold Damage: 15d6 ⇒ (3, 2, 1, 3, 4, 6, 1, 2, 5, 1, 3, 4, 3, 5, 1) = 44 save for 1/2..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

SHEEBA'S Will save: 1d20 + 6 ⇒ (6) + 6 = 12

crazed animal on the loose!

SHEEBA'S Fortitude save: 1d20 + 14 ⇒ (2) + 14 = 16

Even insane, Sheeba still knows what to do on her turn: Confusion sez "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes."...so by attacking Sheeba on the same round -- but after the effect -- as spraying her, the badguy helped determine what Sheeba does next!

although with my rolls, it doesn't matter...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

HP 87/141

Reflex: 1d20 + 12 ⇒ (12) + 12 = 24 Surge: 1d6 ⇒ 2
Reflex: 1d20 + 12 ⇒ (16) + 12 = 28 Surge: 1d6 ⇒ 2

Out of MP

Logos takes 75 Elec, and 0 Fire (20 / 2 = 10 - 10 = 0)

HP 12/141


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Fort 1d20 + 15 ⇒ (3) + 15 = 18
Fort 1d20 + 6 ⇒ (1) + 6 = 7

The sorcerer and his companion freeze into stone statues.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Well this doesn't look good.


Inner Sanctum

The paladin casts prayer at the start of combat and haste is going, so that +1 saves, +2 reflex right there.. Just saying.. As to why yall never use communal resist energies is beyond me..

With all the beserkers dead everyone is up again..

The paladin moves through the wall and attacks the caster.. She uses her smite evil.

Attack: 1d20 ⇒ 9 potential hit..
Image: 1d7 ⇒ 1 hit..
Displacement: 1d100 ⇒ 55 hits..

Dam: 1d8 + 15 + 14 + 2d6 ⇒ (3) + 15 + 14 + (4, 6) = 42 and the caster tastes holy fury.. She doesnt like it as the damage bypasses all her defenses..

Rest of yall are up again..

Caster -42


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos doesn't have them to cast...

Revised HP : Logos, with the +3 from the paladin, made both saves. 70 / 2 = 35 - 5 = 30 Elec, 0 Fire. 87-30 = 57

Can't find the map link, so will let the GM decide where Logos moves to.

Logos moves to position himself where he can do what he plans to do without hitting an ally, if possible.

Then he readies an action to breath on the caster if she casts another spell.

Fire Breath, DC 22 for half

Fire: 9d6 ⇒ (5, 3, 1, 1, 2, 6, 6, 5, 4) = 33

I suggest everyone but one person on her switch to readied actions triggered by her casting, if she can't cast, she can't do as much damage to us, and making concentration checks after taking damage is a b%$@@


Inner Sanctum

You get +1 from prayer and +1 from haste to reflex. So +1 sll saves, +2 to reflex only.. Not sure if that mattered.. Current yout breath weapon would hit Sheeba also, but im not sure you can get around that..

MAP


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will move a bit to see everyone in the party, peering past the column and through the door to see his friend in the room; then he'll use the last charge from his wand o' lesser Quicken Spell to quick-cast his prepared Communal Resist Energy on his party as a swift action (with Faith's Reach to touch all in 30'). Knowing Logos can breath fire occasionally, Hadjii will choose fire resistance. For his action, Hadjii will use a Mythic Point to start casting Summon Nature's Ally 6, in hopes of summoning some large elementals next turn.

Sheeba will snap crazily at the only thing that's attacked her:

Sheeba's bite attack: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38 (!)
Sheeba's crit confirm check: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
for 2d6 + 13 + 2 ⇒ (5, 2) + 13 + 2 = 22 points of damage
if AC 33 confirms, then add 2d6 + 13 + 2 ⇒ (1, 3) + 13 + 2 = 19 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22 vs CMD...

can Sheeba discharge her Smite on this nice crit attack?

Sheeba's Multi-Attack bite check: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 ...

Sheeba's HASTE attack: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37 (!)
if AC 37 hits, then there's a nice 2d6 + 13 + 2 ⇒ (5, 3) + 13 + 2 = 23 points of damage

...*and* Sheeba'S TRIP attempt: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 vs CMD...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

We all have spider climb. Logos would just climb up the wall and fire down over the ghosts head at the caster


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will move up next to Marius.

He will then take a shot at the caster (after studying as a swift action).

deadly aim, haste, megabless, prayer
to hit: 1d20 + 27 ⇒ (20) + 27 = 47 damage: 1d8 + 19 ⇒ (5) + 19 = 24 miss%: 1d100 ⇒ 2 miss


Inner Sanctum

Ok lets see if the dice fall yalls way..

Images for Sheeba's attacks.. The smite lasts for 10 round, this being her 2nd so yes, +8 a hit/+14 damage..

Image: 1d7 ⇒ 3 image gone
Image: 1d6 ⇒ 5 image done..

5 of her remaining..

Hemket's Image: 1d5 ⇒ 4 image gone

4 of her remaining..

Logos moves and holds an action to breath on her with casting..

Hadjii buffs the group with resist fire and starts a summoning spell..

Logos's neck flashes and heals him..

Cure: 4d8 + 15 ⇒ (2, 3, 6, 7) + 15 = 33

Hemket's bow senses his masters situation and casts Aspect of the Wolf on him, except his con is buffed as well..

Marius is still up and then the caster again!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Nice amulet. HP: 90/141 if I have the count right


Inner Sanctum

Except I dont think you passed the prismatic spray for 80.. You rolled dice 24 +2 surge, +1 prayer, +1 haste for a 28.. DC was 29.. Not sure if BoF is going, if so you would pass.. Also would if you had heroism etc.. Also not sure if you just hadn't updated it but your stat line says 7 mythic power and you should have 9 at 3rd tier.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ah, I forgot to update it (The MP thing), so 2 left. I think BoF (our rod thing) was put up so that would push me over the edge to make the check. If not, take another 35 hp off


Inner Sanctum

Just waiting on Marius..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Sorry my computer was acting up.

Activating inexplicable luck to grant a +8 bonus on the reflex saving throw. Reflex saving throw: 1d20 + 10 + 8 ⇒ (10) + 10 + 8 = 28 Failure.

Marius collapses to the ground from the static shock of the prismatic spray.

-2 hp and stable.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Did you include the +3 bonuses we got from the ghost, haste, and the rod? If so, an MP will turn a 28 into a 29 and succeed.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I totally forgot about those bonuses nevermind Marius makes the saving throw.

Marius will standing up and seeing his allies in need of healing will channel to heal everyone, and then use his power to channel again.

Channel 1: 6d6 ⇒ (6, 6, 2, 1, 6, 4) = 25 This will reach everyone but the enemy.

Channel 2: 6d6 ⇒ (5, 5, 3, 4, 4, 4) = 25 This will reach everyone but the enemy.

Then Marius moves into the room next to his stony friends.


Inner Sanctum

Yea if Fervor is up then your would have a +4 bonus to reflex if you chose that option..

Marius treats the party to 50 hps of healing and moves into the room.. Logos is above Sheeba on the wall.. Some other spell stuff happens and then its the casters turn..

She auto defensive casts a spell which triggers Logos's breath weapon..

Reflex: 1d20 ⇒ 18 pass.. She seems to be unharmed by it completely.. She quickens a greater dispel magic centered on Logos via mythic point.

Dispel Check: 1d20 + 18 ⇒ (8) + 18 = 26 plus Surge 1d8 ⇒ 4.. Each of yalls highest spell active is dispelled..

She then casts a Mythic Chain Lightning, hitting all of the group..

Ouchie: 16d10 ⇒ (4, 6, 9, 1, 1, 7, 9, 8, 3, 7, 10, 1, 3, 8, 8, 5) = 90 DC 28 for 1/2.. If only Hadjii would have selected electricity..

The group is up after!


Inner Sanctum

Pally Reflex: 1d20 ⇒ 20 pass, take 1/4..

She in turn full attacks the Sorcerer..

Attacks: 4d20 ⇒ (8, 19, 4, 16) = 47 3 potential hits with 1 crit..
Confirm: 1d20 ⇒ 19

Image: 1d4 ⇒ 3 image pop
Image: 1d3 ⇒ 1
Miss Chance: 1d100 ⇒ 9 miss..
Blindfight: 1d100 ⇒ 79 hit!
Mod Fort: 1d100 ⇒ 5 regular hit..

Image: 1d3 ⇒ 3 image pop..

Dam: 1d8 + 29 + 2d6 ⇒ (5) + 29 + (5, 1) = 40

Then are only 2 of her now.. Her mask hides her face, but you can get the feeling the paladin is not being looked upon highly atm..

Caster -85
Pally -22


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Blessing of Fervor and Aspect of the Wolf are the same level, so I'll lose the Wolf since I never remember to use it anyway.

Hemket will open up on her.

deadly aim, rapid for 2 extra, blessing of fervor for +2, haste, etc
to hit: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 2d8 + 38 ⇒ (7, 8) + 38 = 53 miss: 1d100 ⇒ 77 image: 1d2 ⇒ 2 pop
to hit: 1d20 + 26 ⇒ (16) + 26 = 42 damage: 2d8 + 38 ⇒ (8, 4) + 38 = 50 miss: 1d100 ⇒ 64
to hit: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 1d8 + 19 ⇒ (1) + 19 = 20 miss: 1d100 ⇒ 65
to hit: 1d20 + 26 ⇒ (2) + 26 = 28 damage: 1d8 + 19 ⇒ (8) + 19 = 27 miss: 1d100 ⇒ 25
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 19 ⇒ (4) + 19 = 23 miss: 1d100 ⇒ 28
to hit: 1d20 + 21 ⇒ (13) + 21 = 34 damage: 1d8 + 19 ⇒ (6) + 19 = 25 miss: 1d100 ⇒ 73


Inner Sanctum

You dont get to pick which is gone, its random..

1d2 ⇒ 1 In order that you listed them.. You actually loose the Blessing.. If you missed it I added Con to the bump from Aspect as well.. Might be the difference in this one.. I mean thats +1 hit, +2 dam, +1 reflex, +2 con, and +22 hps all from one spell.

Also need that reflex save there Hemket..

Only 1 arrow finds its mark from Hemket, but it does massive damage.. He does manage to pop her final image though..

Caster -135


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

use a mthic surge
reflex save: 1d20 + 19 + 2 + 1 + 1d6 ⇒ (5) + 19 + 2 + 1 + (6) = 33 pass, evasion, no damage


Inner Sanctum

Dang you for saving! lol


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Marius leaps away from the electricity and using some of his mythic power causes the woman's bones to start snapping.

Casting Boneshatter on her using a mythic point DC 19 fort save for half damage and no exhaustion, even if successful the target is fatigued for 1 minute per cl.

Damage: 10d6 ⇒ (2, 2, 2, 5, 6, 4, 1, 1, 3, 6) = 32


Inner Sanctum

Except the it is Marius himself who must save as the spell rebounds!

1d20 ⇒ 9 Marius is fairly certain that was a spell turning in effect..

Also Marius using Wild Arcana is a swift action so you can take another standard if you wish..

Still need saves from Logos. Hadjii, and Sheeba..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Reflex save: 1d20 + 7 ⇒ (3) + 7 = 10

SHEEBA'S Reflex save: 1d20 + 14 ⇒ (20) + 14 = 34 Evades!

Hadjii is a little fed up with her spell casting: he takes his remaining 17 hit points and moves to where he can see her, then uses one of his last two MP to ready an action to cast Greater Dispel Magic as a counterspell on her next spell:

Hadjii's Caster Level check: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27

note that having seen Marius' spell rebound on the caster, Hadjii does not intend to target her, so his dispel doesn't bounce back on himself -- he will target the spell she casts.

Sheeba just stands there pathetically snapping her jaws:

Sheeba's bite attack: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
if AC 26 hits, then 2d6 + 13 + 2 ⇒ (5, 4) + 13 + 2 = 24 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
if AC 22 hits, then 2d6 + 13 + 2 ⇒ (2, 3) + 13 + 2 = 20 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28 vs CMD

Sheeba's bite attack: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 ...


Inner Sanctum

Also to note Hadjii, The maximum amount to spell levels bounced by spell turning is 9.. Marius just ate up four, so do the math vs a 6th level spell :).. I can't promise other shenanigans aren't at work though.. Also you keep forgetting Sheeba's +8 to hit from smite atm.. Those all miss anyways but still..

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