
Cole Adams |

"The wife is not imprisoned. The devil woman (our new party member) came to town and was spreading this rumor and they imprisoned her, but perhaps she heard the rumor and was sharing it. The barkeep said Kaitlyn would not be capable of such things. Weather it rumor or truth a seed has been planted and it has given me an idea on how to move forward. We can discuss with the others."
Back at Lord's Defiance:
Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20
Rumor: 1d20 ⇒ 12
Rumor: 1d20 ⇒ 2
Rumor: 1d20 ⇒ 11 Thought the boards were messing with me. Was wondering if I was going to roll all the ones already heard :)

Faila |

Got a question. Given enough time -- I presume there's 4-6 hours worth of good 'association time' in the tavern -- can we try more than once?
Asking for a friend. ;)
Hel Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Faila Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Faila Fly: 1d20 + 15 ⇒ (20) + 15 = 35
Hel Int (Memory): 1d20 + 3 ⇒ (14) + 3 = 17
Hel Disguise: 1d20 + 8 ⇒ (11) + 8 = 19
The tiny flying reptile is a little confused at Hel's explanation, but Cole's clarification puts everything in place. "Oh. Okay, that makes more sense." She goes on with her commentary about flying spies and wondering where Nopsca is, and leaves the two when it comes time.
Hel, discovering that the women who will share conversation with her have little more to offer than what someone's goat or child did to someone else's wash-line last week, will excuse herself after a couple of hours and go upstairs. A glance along the hall, and she opens the door to the room she shares with Cole -- James, rather. For a moment she stands there and scans the room, but she doesn't have an infallable memory, just a very good one. Well, maybe that's something she can work on.
Closing the door behind her, she crosses to the window, opening it and, with her hands on the sill, leans out a little into the night, inhaling the river-moist air. Mildly dark-adapted though her eyes may be, she wouldn't really need them were she standing on the street; the front of the inn is around the corner, but torches light both its street-side lengths, advertising which it likely doesn't need, guidance which it can afford to provide. A long few seconds' look around, and she retreats back into the room, confident that though the old watch-tower and the road to Balentyne are in view for her, the inside of her room is, for the most part, not.
A few minutes later, Faila swoops through the window at full speed, backwinging to a halt almost perfectly on one of the bed's footboard posts. Looking around, she comments in a quiet tone, "Nice place. Got any food?"
Hel turns at the sound of her familiar's wings, an expression of pleasure springing to her face at the competence shown at the pterosaur's landing. "I can find something," she states. "Any movement?"
"Not that I saw," replies Faila, snapping up the tidbits Hel produces.
"All right," muses Hel. "Hm. Keep on it," she decides after several more minutes of feeding the flying lizard. "Flap around inside the walls, see what you can see; you can describe it tomorrow night. For now, we'll have you sleep with the other two; I can't keep tidbits of raw meat in my room without being strange."
"That explains the fruit," observes Faila.
"Indeed," Hel says drily. "All right. Shoo, bat."
"Huh?"
Hel smiles, turning to open up her chest and retrieve the 'iron crown' previously worn by the late Demlin. "I admit it's not something pretty to wear," she temporizes, "but it's useful." Crouching down at the end of the bed, she carefully emplaces the crown 'on' the reptile's head, biting her lower lip as it shrinks in her hands and is soon emplaced. "Think of what you wish your seeming to be, and as that you'll appear. For now, be a bat; you can be a raven or whatever later. Use your judgement."
If Faila could frown, she would, but a few moments later, she slowly shifts in appearance from reptile to bat. "Hm. All right."
"Now go," says Hel. "Keep an eye out. Return to the other pair when you must sleep, but otherwise keep watch for us. Oh!!" She holds up a finger, wagging it. "If you have to return to us in view of others, use a raven and find this man." She concentrates, and for a moment 'Bill Cross' is there crouched down at the foot of the bed. "Master Bill Cross -- now publically known as a wizard." The appearance returns to her previous, and she gives Faila a look.
For her part, Faila sniffs, then shifts into a bat. "So why --"
"Out! Out!!" Hel waves her hand at the 'bat', which hops off the foot of the bed, flaps a bit, then darts back out the window with Hel 'chasing' it.
As her mistress swears a mild oath to Mitra about bats and closes the shutters behind her, Faila flaps into the night, considering the snooping she might do around Balentyne.

Hel_Blackfist |

Having shooed Faila out, Hel puts the room back into order, checks the mirror to make sure her disguise is entirely in place again, then exits, pausing at the foot of the stairs to look over the taproom and see if there's anything or anyone unusual.

GM Phntm888 |

Sorry, Hel, one check per night only.
Several soldiers join in Gallen's singing, laughing, and one of them says, "Say, have you ever had Mama Guiseppe's beef stew? Delicious! She goes up to the Watchtower and cooks a big batch of it for the men every Moonday! What a nice old lady."
Cole speaks with everyone, a merchant considering moving to town and learning what sort of goods could sell here. One townsperson says, "Bellam Barhold is such a lush. He does enjoy his wine. He’s always complaining about how he can’t get any of the good stuff here in the borderlands."
Hel notices nothing out of place when she descends from her room. Her absence apparently hasn't even been noted by the majority of the inn's custom. The rest of the evening passes uneventfully. Eventually, everyone heads to bed, and things close up for the evening.
Hel: 1d20 + 12 ⇒ (17) + 12 = 29
Cole: 1d20 + 13 ⇒ (8) + 13 = 21
Gallen: 1d20 + 11 ⇒ (17) + 11 = 28
Wesh: 1d20 + 0 ⇒ (8) + 0 = 8
Lutor: 1d20 + 14 ⇒ (13) + 14 = 27
You awaken to the sound of someone creeping around on the first floor of the inn.

Hel_Blackfist |

Sneak: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Sneak: 1d20 + 10 ⇒ (12) + 10 = 22
You know what they say about paranoia -- if they're really out to get you, it isn't paranoia. Laying there in the dark for a few moments, 'Mrs. Thomas' stares up at the ceiling, wondering what it was that woke her. Then she hears it again, coming from downstairs. Pursing her lips, she wonders if she should roust the others, but ... Wesh was a bull in a ceramics shop, Lutor was entirely uneducated in the skill, and though both Sir Gallen and Cole were surprisingly sneaky outside their armor, both of them depended on that armor to protect them if danger threatened. She, on the other hand ... well. She had the skill and instinct to avoid more than most, to hurt without a weapon, and society had all sorts of little peculiarities of which she could take advantage.
Easing out of bed beside 'James', her peculiar vision enables her to quickly and quietly pick up the iron crown granted by Cardinal Thorne; a moment's focus and she's once more wearing the false form from the day before. Slipping bare feet across the smooth boards of the floor, she easily steps around the gear the group still needs to sell, unbars the door, and slips out into the hall.
Giving the doors to the other rooms a quick glance, she moves to the stairs below, her pale nightdress making her a ghost. Keeping herself next to the wall to minimize the chance of a step creaking, she moves stealthily downstairs, looking about for any clues -- and to be frank, 'light' is the first and easiest one to spot, for she doubts many hereabouts would not need a candle to light the way. If -- or perhaps when -- she spots such, she drifts along after the light, striving to keep out of a direct line of sight.

GM Phntm888 |

1d20 + 10 ⇒ (1) + 10 = 11
Creeping down the stairs, you spy Bellam Barhold quietly moving around, only the light of a candle to illuminate his way. He opens the door to the basement and descends down. Following, you move to the stairs and creep down them to keep Bellam in sight. The basement stairs creak more than those leading to the second floor, but Bellam doesn't seem to notice anything. The innkeeper stops and sets his candle down on a nearby crate in order to move a shelf from its spot against the wall off to the side. You then watch him touch a spot on the wall, and a section of the Inn's basement wall swings outward, revealing a passage of some kind. Bellam moves to an open crate which appears to contain a dozen bottles of wine, takes a few out to carry in his apron and in one hand, and then picks up his candle and begins walking down the passageway.
DC 15 Knowledge (geography) or Survival check to read the below spoiler.
The passageway looks to lead off in the direction of Balentyne.
From what Hel can see, the passageway does not appear to have any sort of cover or hiding place in it.

Hel_Blackfist |

For the bottles:
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
And for going back upstairs.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Oh, can more of the inn be revealed with this?
Hel stands there for a long moment, bare feet near silent on the stones as she eases up to the tunnel entrance to watch the form of Barhold receed. Glancing upwards, she judges where she is in the Dalliance, then mentally plots the direction of the tunnel. Interesting. Towards Balentyne. I wonder ... Moving to the crate the innkeeper had retrieved, she slowly and carefully eases a bottle out to take a look at the label, silently replacing it before doing the same with a second to confirm that they're identical -- and to discover the name of the wine. After, she stares down the tunnel for another moment, at the candle-light wavering in a peculiar ring around the becoming-more-distant man ...
Cole, she thinks. Maybe Sir Gallen, but ... after I talk to Cole. Mind made up, she hikes up her nightdress and patters up the cellar stairs and through the dark taproom, taking the stairs to the second floor as quickly as she can while still being quiet. Successful ... well, hopefully. There are doors in the way.
Closing the door to their room behind her, she crosses to the bed and reaches out to grip and shake the foot of her 'husband'. "Wake," she says in a soft murmur that will get lost beyond the room, unlike the harshness of a whisper. "Wake up," she says again, giving Cole's foot another shake. "We have a potential opportunity."
Once he's actually coherent, she sits on the bed next to him, and quickly but softly explains Barhold's nocturnal journey. "It looked to me as though it went towards Balentyne. Might be to a smuggler's cache near the cliffs, might be to the fortress itself. If it's to the fortress, we have a way in, but we have to persuade Barhold to not only give us access, but keep his damn mouth shut about it. I was thinking another layer of deception -- a witch-hunter of the Fire Undying, and his team of assistants? I don't know. Think quickly, he'll be gone twenty minutes, a half hour at the most, and five minutes of that are already gone."

Cole Hale, Servant of Asmodeus |

"Blast, if I knew charm or compulsion magic. We will have to do it the hard way."
He stands and stretches letting out a yawn.
"Well let's go down. I will take my spear but leave everything else like we are investigating a noise you heard while up looking for some water. You will have to play the scared wife that saw a man in shadows leaving through the cellar. Come we can head down there an follow him. We will encounter him on his way back maybe. After we find him by accident we can then negotiate how to keep everything between us. He does like wine from the rumor. We can promise a good shipment as merchants. Come let's go."

Hel_Blackfist |

"Wait, what?!? What's that going to do? Nine Hells, 'James', have a plan before you go in!! Deception, secrecy, knowing your enemy -- fine, he's a lush, but going down there as a scared wife does not put us into a position of strength!! We plan now on how the negotiation is going to go -- what we want, and what weapons we have to force his compliance. Oh, you." She rises and sweeps from the room, taking the couple of steps across the hall to the room Sir Gallen shares with Lutor, and taps on the door. "Miller!" she says, her voice low but carrying urgency. "Miller, wake up!"

Cole Hale, Servant of Asmodeus |

"Ah yes of course dear, you are the planner after all. I like to be a bit more free and spontaneous. I never know what I'm going to say until the time comes. I trust the Dark Prince will guide me always. Waking the others is fine but I don't think we should all go. Barhold is obviously doing this in secret, but why? For who? We find this we have our leverage. We will keep his secret. Though it may be best to leave it all alone and just make use of the passage. That way if word of sabotage starts to spread he has nothing to feel guilty about."

Sir Gallen |

It's not long before 'Miller' moves to the door without making much noise. "How can I help you?" Hidden behind the door he has a dagger drawn and ready in case not all is as it seems.

Hel_Blackfist |

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Hel shoots Cole a furious look, one easily interpreted by the other in their private 'speech'. Really, Cole? Out loud, when we're surrounded by fvcking Mitrans?!? Keep your references to Asmodeus behind your teeth!!
Still keeping her voice low, she murmurs, "It's me, Hel. Can you come across the hall for a few moments, please?" She stays there long enough to gesture with her head when Sir Gallen opens up the door, quietly withdrawing into the room she shares with 'James' and lighting a candle. Once 'Jack' joins them, she again explains -- this time less with speech and more with their private communication -- the situation at hand.
So it's been about ten minutes; I figure he can get up there and back in twenty or thirty, plus whatever time it takes for him to do whatever he's going to do with those bottles. Cole wants to go down and run with the 'scared guests who heard a noise', but I hate not having a goal in mind. She hesitates, then adds, Cole's also suggested simply not saying anything and going back to bed -- now we know, and can take advantage if and when we want.
What do you think?

GM Phntm888 |

The remaining bottles in the crate appear to be a fairly cheap vintage - typical of what you'd find this far north. They also appear to have been poorly sealed, and have likely turned to vinegar.
You do notice that the labels have been peeled off and set down, as though to be swapped to a different bottle.
The GM knows what he thinks about the plan...

Sir Gallen |

Gallen listens before responding. I'm not certain, in a tunnel it will be hard to go unnoticed in a tunnel when he returns. It might be worth considering not following him now but investigating the secret passage later tonight. If we find out the nature of the tunnel and his business their the better to manipulate him. That said I should start donning my leather armour, better for this kind of operation, if we decide to go now it's better suited, if we wait til later there is no harm. I am open to alternatives.

Lutor Messa |

Lutor rouses slightly from his trance state, listening for threats.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Hel_Blackfist |

Hel pauses for a long moment, a rare expression of indecisiveness on her face. I think ... she starts, pauses, then continues reluctantly as she settles down onto the bed, I think you’re both right — let it lie for tonight, take advantage later. The bottles I saw were of a cheap northern vintage, and poorly handled at that; probably sour, if not outright vinegar. He’d peeled off some labels, probably from the bottles he took with him, and will likely put those on bottles he brings back, something much better. So ...
Let’s go back to bed. A rescue of the tiefling female tonight would rouse them, and be chancy besides — they’re not Blackerly’s under-strength sloths, and we don’t know the layout. Sir Gallen, you as well — Willow used to tell me that the worst part of a thievery was afterwards, when you were all jittery and watching for someone to be after you. I'd bet Barhold will be the same, so ... we'll be quiet for now.
Looking up at the two men, she gives a wry smile. "Look at me," she murmurs softly, "getting the same urge to hurry up and do something that you've had. All right, back to sleep for us."

GM Phntm888 |

Returning to bed, the rest of the night passes uneventfully. Come morning, Bellam appears to be in the same jovial mood as he was when you arrived yesterday. As you come down the stairs, he says, "Good morning to you! Can I interest you in breakfast? We have a fine hash of potato, ham, and egg this morning."

Lutor Messa |

"Yes. That.", "Bill" replies.
So, what transpired last night?

Hel_Blackfist |

Hel nods courteously to the innkeeper, settling down and waiting for Wesh —- Torbin — to arrive and settle in before she ‘explains’. I discovered Barhold down in the basement very early this morning. At some point he apparently discovered a secret passage between here and, I would guess, the fortress. Sir Gallen and Cole wisely prevented me from trying to do something foolish, like strong-arm our host. But it looks like it may be an unguarded way in for when we need to poke around or begin the destruction.. Prim and neat, she settles her cloth napkin and tableware in just the correct spots. Anyone have anything to share from last night? I discovered nothing of use to us.

Cole Hale, Servant of Asmodeus |

"Thank you Bellam breakfast sounds good."
He sits and awaits the food.
So what is on our agenda's today. That rumor about the lady that serves the stew. If we could poison it somehow that could be a fine night to attack.

Wesh Meloi |

Wesh comes downstairs in the morning, oblivious as to what transpired in the wee hours of the morning.
At Bellam's offer, Wesh nods and says, "Breakfast sounds good."
When Hel catches him up on last night, Wesh replies Perhaps we should go ahead and explore this secret passage? Or should we wait till nightfall? I think we have a potential ally in the fortress. Better that we rescue her sooner than later lest she be led off to a poor fate.
To Cole's comment, Wesh says, Yes, her stew is one of many things we should sabotage shortly before the invasion. The more we can do, the better our chances are.

Sir Gallen |

Jack settles down to eat his breakfast.
I would be interested in exploring the passage. Wesh and I should wear our leather armour for that particular venture if either of us is attending. Still there are other matters to attend to. The prisoner will be indebted to us. We know from their crimes they are observant, bold and now they have an axe to grind with the locals. If we can temper them they could prove very useful.
Perhaps one of us could approach the local alchemist and claim constipation... seeing where they store the medicine to relieve that symptom could be of use. If we had to steal a large quantity it would certainly attract less attention than a more lethal poison. Other options will be available but the right one for the job.

Cole Hale, Servant of Asmodeus |

I have a thought or potential plan with the rumors of Mott his wife and Eddarly. It will take some effort but could pay off given the rumors. It has some moving parts, but the gist would be the following. First we need to get a good look at Eddarly. We need to forge a note as Mott's wife. A confession and suicide note. I would than take the appearance of Eddarly and make my self be seen just enough going to Mott's home. There I would ask to speak with Kaitlyn. This will all add fuel to the rumor. Mott should be at the keep. We may need to watch a few days and see when he is at home to find his schedule. If we could get a scroll of silence it could aid. As I would ask for some refreshment. When she returns I would have silenced the area and I will strangle her. I will then Hang her from the rafter with a kicked out chair to appear she has killed herself not able to deal with the guilt as the rumors were true and she had been seeing Eddarly behind her husbands back. This will all be in the confession letter. We could take the appearance of non descript common folk and spread the rumor more of Eddarly showing up at Mott's at a late hour when Mott is on duty. When Kaitlyn is found Mott will surely wish to deal with Eddarly and he himself will be saddened at the loss of his wife. If they happen to use magic to speak with the dead that would be even better and perhaps even we should suggest such action as Kaitlyn will reveal it was Eddarly that strangled her. Again lots of moving parts but it could deal with two of the Captains at once.

Sir Gallen |

It has some merit but we should make sure to source the writing paper and rope from her home. It would also potentially reveal any particularly potent priests they have in town. However finding this so called devil woman might provide information for us to use.
I believe we should go down this tunnel and explore the area. Torbin might be the only one of us who isn't as well suited for such infiltration. Jack tried to make sure to use the names of their false aliases even in this secure means of communication so as not to slip up so easily later.

Lutor Messa |

"Bill" adds his piece.
I am inclined to agree with Jack on this matter though I approve of the ingenuity of staging a suicide for the mid-term. This tunnel could net us a bounty of information and at least one potential ally. Not to mention opportunities for sabotage and chaos-generating disappearances.

Wesh Meloi |

Wesh nods along with Cole's plan and shrugs as Sir Gallen mentions that he's not the ideal candidate for infiltration.
I would prefer we stay together if we're going to try anything potentially dangerous. But if you think it would be safer without me, I don't mind staying here and seeing if I can hear any other rumors and to watch after anything you leave in our rooms.

Hel_Blackfist |

Hel listens to the men 'converse' over their meal, remaining quiet and letting them run down. Tapping her fork against her plate, she draws attention to herself before she 'states', Make no plans. Remember, this week is for information only. And trying to get into the passage during the day is very risky at best, and criminally stupid at worst; we need to wait until after everyone's asleep. Just, she adds, be better than Barhold at sneaking around. And no breaking the girl out -- the last thing we need is the fortress up in arms because a prisoner has disappeared from under their noses. A note wouldn't be bad, but I doubt we can get one to her without someone spotting the attempt.
A glance at her 'husband', and she notes, 'James' and I have an appointment with the reeve to look at the house today; we can ask him about this 'Mama Guiseppe' and her feeding of the troops. 'Bill', make contact with the other wizard, the one who does the legal work as well. See what he has available; another item such as conceals our identities would be very, very useful at the moment. Faila wears the extra crown we have, and should be concealed as a raven during the day; she may swoop down to you as such. If she does, please treat her as if she were your familiar, and tell her to continue to keep an eye on the fortress -- and find out what sort of artillery they have on the roofs. Ballista, catapults, whatever. And if the windows of the fortress's raven-tower are ever open, to perch on the sill and investigate, but don't let the keeper get close enough to grab her.
Other than that, I think we need to figure out which way is the most likely and logical direction for the tumbrel to travel towards Branderscar. Torbin and Jack, why don't you take two horses, do a little scouting around the area? Everyone keep an eye and ear out for the prison cart, and then perhaps we'll all go for a ride this afternoon.

Sir Gallen |

Reasonable, I can add to my maps... I'll make sure to include notations for good sites for a store or business etc in case someone stumbles across them... which shouldn't happen anyway but best to limit risks.
I'm bending things to IC concerns... our devil woman has been waiting quite a while OOC

GM Phntm888 |

I've modified the event that keys off one of the rumors to coincide with her transport to Branderscar instead of what it usually is. You've discovered 7 of the 20 rumors, so you should hopefully have that one either in-game tonight or tomorrow night.
Moving us along with the day now.
Breakfast finished, the group goes their separate ways for the day's events.
================================================
Lutor
'Bill Cross', his breakfast finished, heads to the Illuminated Scroll. Opening the door, a bell jingles, and a middle-aged man wearing a pair of glasses looks up and says, "Welcome to the Illuminated Scroll. I am Jacobian Scaramore, proprietor. How may I assist you today? Do you require legal services? Scribing?"
================================================
Gallen and Wesh
Breakfast finished, 'Jack Miller' and 'Torbin' have a couple of horses saddled, and head out to scout the area and see if they can figure out what direction the hidden tunnel would take to Balentyne. They also figure to be able to scout out the woods around town.
Give me 2 Survival checks and 2 Perception checks each.
================================================
Cole and Hel
As their 'retainers' head out for the day, 'James' and 'Helen' spend another half hour at the inn before departing to the Town Hall to meet Reeve Vallison. The Reeve, promptly at 10:00, comes into the lobby and says, "Master Thomas, good to see you again. This must be your lady wife, Helen. A pleasure to make your acquaintance." He shakes Thomas's hand, then offers a bow over Helen's - he has clearly had some schooling in etiquette. "Shall we be off to look at the manor?"

Cole Hale, Servant of Asmodeus |

I agree with not breaking the woman out. It would be easier to free her in transport to Brandiscar. As long as we kill all the transport her they wouldn't know anything went wrong until we are done here. We just need to wait for that to happen.
=============================================================
"Yes of course. We are excited to see what you have to show us. How wa your evening? We sat around the tavern and tried to learn of the goings on here. Anything you can share with two new inhabitants? Terrible to here about the tiefling woman that came accusing Captain Mott's wife of such things. We here she is to go to Brandiscar. That couldn't happen soon enough if you ask me. Will the transport be public? I wouldn't mind throwing some rotten tomatoes at the devil worshiper."
Bluff: 1d20 + 14 ⇒ (19) + 14 = 33

Wesh Meloi |

Wesh is happy for the chance to get some fresh air and does his best to pay attention to his surroundings as he goes.
Survival: 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 0 ⇒ (15) + 0 = 15
Perception: 1d20 + 0 ⇒ (6) + 0 = 6

Hel_Blackfist |

"Hel," Mistress Cross corrects the reeve politely but coolly, as is her wont; 'James' had done her a service when he'd introduced her as such to Barhold, since she'd already come up with the alias back in Branderscar. "Named after a goddess of justice from a distant realm," she explains to Vallison, then adds, "The pleasure is entirely mine." A polite fiction, but Vallison is operating by the rules of etiquette, and she would be a fool not to. "By all means, let us go."
Once the three of them are on their way and her 'husband' starts in on probing the reeve and, in his own way, at least seeming to gloat over the captive's fate, she says severely, "James, such things are uncharitable. She goes to see justice done to her, which should be enough for any of Mitra's faithful; degrading her is spite and contempt, and not worthy of you." Her chin lifts, the very picture of a prim upright Mitran who disapproves of such things. Of course, nothing she has said is untrue, per se; the girl is to go and see justice done upon her, such things should be enough for any of Mitra's faithful, degrading her is spite and contempt, and neither is worth of Cole Hale, Servant of Asmodeus -- though certainly appearing to desire such may well help their disguise, just as her own distaste for the 'traditional' entertainment of showering the condemned with rotten food is being put to use to help their disguise also.
"I would rather know about the good being done in this town. I hear rumor, Reeve Vallison, of a local woman, a celebrated cook, who prepares a weekly meal for the soldiers who protect Talingarde from the hordes of the north? Is this true, a goodwife giving a taste of home to those who stand guard on the Watch Wall?"

GM Phntm888 |

Hel and Cole
Reeve Vallison says, "The transport of the prisoner to Branderscar is strictly the purview of Lord Havelyn, Balentyne's Commander. He has said nothing about a public procession to me, and given his personal views, I strongly suspect he would prefer to have the prisoner transferred quietly. Her slander was something of an embarrassment to one of his captains, after all."
The reeve gives Hel an unreadable glance at her reproof of 'James', but she suspects that his thoughts are that she's a bit stuck up and overly prim. He does smile at her question and says, "Ah, you mean Mama Giuseppe? Yes, it's true, although I wouldn't call her a celebrated cook. She got permission to do so when her sons were serving at the fort, under the old commander, Lord Basinger. One son is buried in the churchyard, dying honorably against the monsters of the north. The other two have since retired from the Watch and moved on to other areas. Mama Giuseppe still makes her stew for the men in the fort once a week, though. It makes for a good break from the standard mess fare, from what I understand."
Giving Gallen and Lutor time to post for their instances.

Sir Gallen |

Jack stays largely silent in the ride, staying alert but enjoying the less complicated activity for the day.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Survival: 1d20 ⇒ 16
Survival: 1d20 ⇒ 13

Lutor Messa |

At the tail end of breakfast
"Bill" replies:
I shall make the appropriate inquiries then, on behalf of my master. Assuming this wizard would be more likely to trust a servant than an independent-seeming potential rival.
***********************************
At The Illuminated Scroll
"Hello, Master Scaramore. I am Bill Cross, a practictioner of the magical arts in service to Master James Thomas. I would peruse your wares for material that may be of use to him."
Diplomacy to make a decent first impression: 1d20 - 1 ⇒ (12) - 1 = 11

GM Phntm888 |

The Illuminated Scroll
Master Scaramore says, ”Welcome, Master Cross. I have a small selection of scrolls for sale. Are you looking for anything in particular?”
=======================================
The countryside
Gallen and Wesh do their best to figure the route the underground tunnel takes, but mapping an underground tunnel from above ground is rather difficult. The best they can figure is that the tunnel goes straight to the keep, probably for the full mile or so.
However, a couple of hours after they turn their attention to the surrounding environs of Aldencross, Gallen spots an abandoned cabin in the woods south of town. Examining the area around it, however, Wesh discovers signs that someone has been coming to and from the cabin.
Do you want to investigate further?

Lutor Messa |

Lutor maintains as pleasant a tone as he can.
"Master Scaramore, I do not have a specific item in mind. With your leave, I would know what your range is, small or no."

Hel_Blackfist |

I’m good with moving along.

Cole Hale, Servant of Asmodeus |

Sorry it seemed he ended with Cole and was addressing Hel so was waiting on her.
"That all makes sense. No reason to keep the scars fresh parading her through town."

GM Phntm888 |

The Town of Aldencross
"Precisely. The quieter things are handled, I think, the better."
Reeve Vallison leads you south through Aldencross, as Osterman Manor is located in the southeast section of town.
You notice you are walking by what looks like an unused warehouse on the same street with a faded "For Rent" sign on the door on the way to the Manor.
Osterman Manor sits on the edge of town. It is a large manor house with a high steeple on the top. The Reeve says, "This is the manor I spoke of. If you'll follow me, I'll show you around."
Reeve Vallison walks up to the front door, removing a key from his belt to unlock it.
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The Illuminated Scroll
"If you mean in terms of magic items, I am limited to scribing scrolls of the second circle of spells - I have not studied the art of creating magical items. If it's potions you seek, though, it is my understanding that Master Caldwin is a most capable potion brewer. Of course, as a fellow practitioner of the arcane arts, if you were interested, I could allow you to copy spells from my spellbook in exchange for bing able to do so from yours."
He can sell level 0 through level 2 scrolls. Let me know if I need to create a spellbook for him, as the AP's writers didn't see fit to do so. He has 10 scrolls pre-made in stock, currently, if you want to see what he has available.
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The Shack in the Woods
You cautiously approach the shack, it's rotted, sagging front porch looking dangerously on the brink of collapse. The door is closed. Knocking, you hear no answer, and cautiously open the door to reveal a room littered with dust and cobwebs, and another closed door at the back.
You spot faint tracks in the dust leading to the back room, indicating a single human has walked through the main room to the back room.

Wesh Meloi |

Survival: 1d20 + 7 ⇒ (9) + 7 = 16
Wesh moves cautiously into the first room. He looks around, but doesn't notice anything noteworthy immediately.
Shall we see what's behind door number 2? Wesh asks Sir Gallen, nodding towards the closed door at the back.

Sir Gallen |

Jack nods at Torbin before moving towards the other door. He advances slowly, keeping an eye out for traps and hidden compartments.
Survival: 1d20 ⇒ 3
Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Cole Hale, Servant of Asmodeus |

Perception: 1d20 + 13 ⇒ (7) + 13 = 20
"Well it looks nice from out here. I noticed that warehouse as we walked by. I saw the for rent sign. What was it used for before? We may be interested in using it for our business."