Swamp Barracuda

Faila's page

1 post. Alias of The Wyrm Ouroboros.


Race

Per +6, low-light, scent | Mv 10', Fly 40' (g) | empathic link, share will | UnA +9 (1nl), Bite +9 (1d3-2), swoop bite +11 (1d3) | guidance |

Classes/Levels

Fly, Stealth +15 | nuncio's knowledge +2

Skills:
Acro +3, Fly +15, KS (engin, local, nature, planes, religion) +5, KS (others) +1**, Per +6, Stealth +15

Gender

LE F discreet nuncio rhamphorhynchus (Tiny) | HP: 14/14 | AC 16 (T 15, FF 13, swoop 14) | CMB +5, CMD 13 | F +4, R +9, W +3/ (imp. evasion) | Init +3 |

Size

Tiny

Age

3 mo.

Special Abilities

low-light vision, scent, improved evasion, empathic link, share will, guidance

Alignment

LE

Deity

Asmodeus

Location

woods near Aldencross

Languages

Azlanti, Common

Occupation

advisor and spy

Homepage URL

Size Comparison of a large rhamphorhynchus; Faila is about half this size. On the Ground and In Flight.

Strength 6
Dexterity 17
Constitution 11
Intelligence 8
Wisdom 14
Charisma 11

About Faila

Profile Info:

Race:
Per +6, low-light, scent | Mv 10', Fly 40' (g) | empathic link, share will | UnA +9 (1nl), Bite +9 (1d3-2), swoop bite +11 (1d3) | guidance |

Classes/Levels:
Fly, Stealth +15 | nuncio's knowledge +2[spoiler=Skills]Acro +3, Fly +15, KS (engin, local, nature, planes, religion) +5, KS (others) +1**, Per +6, Stealth +15

Gender:
LE F discreet nuncio rhamphorhynchus (Tiny) | HP: 14/14 | AC 16 (T 15, FF 13, swoop 14) | CMB +5, CMD 13 | F +4, R +9, W +3/ (imp. evasion) | Init +3 |
[/spoiler]

Faila, Discreet Nuncio Arcane Familiar
Female discreet nuncio rhamphorhynchus
LE Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 14 (1d8 / half Master's)
Fort +4, Ref +9, Will +3
Defensive Abilities evasion, improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (good)
Melee unarmed strike +9 (1 nonlethal) or
. . bite +9 (1d3-2) (swoop +11, 1d3, -2 AC)
Space 2½ ft.; Reach 0 ft.
Special Attacks sudden swoop
Spell-Like Abilities (CL 4th; concentration +4 vs DC 15)
. . At will—guidance
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Statistics
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Str 6, Dex 17, Con 11, Int 8, Wis 14, Cha 11
Base Atk +3; CMB +4; CMD 12
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Lightning Reflexes, Power Attack
Skills Acrobatics +3 (-5 to jump), Bluff +0, Climb +3, Diplomacy +0, Disable Device --, Disguise +0, Escape Artist +3, Fly +15, Heal +2, Intimidate +0, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +6, Ride +3, Sense Motive +2, Spellcraft --, Stealth +15, Survival +2, Swim +3, Use Magic Device --
Background Skills Appraise -1, Handle Animal --, Craft (any) -1, Handle Animal --, Knowledge (engineering) +5, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (nobility) +1, Linguistics +0, Perform (any) +0, Profession (all) --, Sleight of Hand --
Languages Azlanti, Common
SQ empathic link, nuncio’s knowledge +2, share will
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Share Will (1/day) (Su) When you or your familiar fails a save, the other can roll in their place, but failure affects both.

Divine Guidance (Sp) A discreet nuncio can cast guidance at will.
Empathic Link (Su) You have an empathic link with your master.
Nuncio’s Knowledge +1 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sudden Swoop (Ex) Do not provoke an AoO when making a charge while flying. Gain +2 damage with bite when making a sudden swoop.

Fly (40 feet, Good) You can fly!
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Hide is mottled brown and green on top, grey on bottom, moving to black on wingtips, claws, and beak. In the wild, her kind's primary diet consists of small fish, caught near or at the surface of the water and swallowed whole.

Size Comparison of a large rhamphorhynchus; Faila is about half this size.
On the Ground and In Flight.

Magic item slots (as per d20PFSRD):
Armor, belt, chest, eyes, head, headband, neck, ring, wrist; CAN grasp/carry/drop, but not wield, items in her claws. (Alchemical weapons being the prime 'bombing' things.)

Discreet Nuncio:

Discreet Nuncio
Discreet Nuncios are touched by the divine (or profane), serving as a conduit from their chosen god. As fonts of wisdom and knowledge, these familiars are mistresses of useful facts, but not only do they possess such, they can often slip away to discover such information on their own, listening and spying to gain tidbits of information they then share with their mistress.

Special Requirement: A discreet nuncio familiar can serve only a master who worships a single deity; the discreet nuncio must serve the same single deity.

Discreet Nuncio Skills: A discreet nuncio treats Sense Motive and all Knowledge skills as class skills.

(These class skills add the Sense Motive of the emissary to the all Knowledge skills of the sage.)

Dazzling Intellect (Ex): A discreet nuncio’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. A discreet nuncio also gains its master's native language (usually Common), and can speak normally (and can thus be overheard).

This alters the familiar’s Intelligence score, natural armor adjustment, and replaces the 5th level ability to speak with their master.

(This is nearly identical to the sage's Dazzling Intellect ability, is gained at the same level, and replaces or alters the same things. Only the ability to speak normally is added, and removes the otherwise-'secure' 5th level ability.)

Nuncio’s Knowledge (Ex): A discreet nuncio gathers information on every topic and is happy to lecture its master on the finer points of a subject. A nuncio can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a discreet nuncio gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level.

This replaces alertness and the familiar’s ability to share its master’s skill ranks.

(This is identical to the sage's Sage's Knowledge ability, is gained at the same level, and replaces the same things.)

Share Will (Su): Whenever a discreet nuncio or its master fails a saving throw against a mind-affecting effect that affects only one of them, the other can attempt the saving throw as well. If this second saving throw is a success, treat the original result as a success, and the discreet nuncio and its master can’t use this ability again for 24 hours. On a failure, both the discreet nuncio and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target.

This replaces share spells.

(This is identical to the emissary's Share Will ability , is gained at the same level, and replaces the same thing.)

Divine Guidance (Sp): At 3rd level, a discreet nuncio can cast guidance at will.

This replaces deliver touch spells.

(This is identical to the emissary's Divine Guidance ability, is gained two levels later, and replaces 'deliver touch spells' instead of 'alertness'.)

Domain Influence (Sp or Su): At 7th level, the discreet nuncio gains a spark of divine power from the deity its master worships. Choose one of that deity’s domains that grants a 1st-level domain power usable a number of times per day equal to 3 + the user’s Wisdom modifier. The discreet nuncio can use that power once per day.

This replaces speak with animals of its kind.

(This is identical to the emissary's Domain Influence ability, is gained four levels later, and replaces 'speak with animals of its kind' instead of 'deliver touch spells'.)

Telepathic Bond (Sp): At 13th level, a discreet nuncio gains a permanent telepathic bond with its master. This bond has no range limit as long as the familiar and its master are on the same plane.

This replaces scry on familiar.

(This is identical to the infiltrator's Telepathic Bond, is gained two levels later, and replaces 'scry on familiar' instead of 'spell resistance'.)