GM Painlord: To Heal the Worldwound, Part 1

Game Master Painlord


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@Kergrik: You are now being investigated for war crimes against cult-manity by PETA.

The demon, now surrounded by enemies (as well as potential minions and worshippers), takes a step back (to R23), and casts a spell.

spellcraft DC20:

"Puny mortals, you should be groveling before me and begging for your lives. Beg Mortals! I command you to beg for your lives. Grovel before me!"

I need will saves (vs. Enchant/Compulsion) from Kosz, Zaharin, & Aurelian, DC18, as some of you might feel like going prone as your only action next round.


Elf Alchemist 1 (Grenadier)

Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20

It's a advanced command spell...must...resist...

Will: 1d20 + 9 ⇒ (8) + 9 = 17


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13

Will save: 1d20 + 11 ⇒ (8) + 11 = 19

Aurelian resists the strange sudden urge to follow the demon's bidding. "Non! I bend my 'ead only to Ze Eternal Rose, and 'er power is far greater zan yours, demon!"


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Will save: 1d20 + 12 ⇒ (3) + 12 = 15

@Kergrik - <sigh> I hate you...

Kosz drops to his knees, face smacking into the ground.


@Zaharin, Kosz: On your next turn, you will free action drop prone. You may not stand up during your turn, but can do other stuff...like grovel before the demon, eat dirt, wish Kergrik had saved his crits for this guy, etc....

@Zaharin, Kosz: On your next turn, you may save again.

Init Repost:
Aurelian
Chopped Cultist Platter (all dead)
Zaharin
Demonic Good Guy
Saiai
Kosz
Kergrik

Saiai, Kosz, & Kergrik to act.


Female Tiefling 5 level Zen Archer Monk Variant

Saiai sized up the situation and decided to move quickly to stand over the fallen Kosz. She looked up at the demon as a strange wind began to circle out from around her, she was focusing her Ki and the strange wind began to pick up in speed. She felt lighter more buoyant, so she could avoid her opponents attacks.

Ki Defense +4 dodge bonus to AC..

"I see deamons are weak as usual, instead of proving yourself in combat. You show your weakness and force your opponents on their knees. I feel wretched sharing a demonic bloodline with the likes of weak creatures like you! So lets see you try and hit me you pathetic Cretin!" She kept Redeemer at her side as she prepared to block the horned demon's attack with one bracer protected forearm with her tail whipping dangerously.

Move Action: 40ft move, map wouldn't open up :(, ending standing over Kosz.
[ooc}Ki Defense: +4 Dodge bonus Swift action[/ooc]
Total Defense: +4 AC Dodge Bonus

(+1 armor, +4 Dex, +1 dodge +6 Monk Ac bonus, +4 Ki Defense, +4 Total Defense)
AC = 30


Male Dwarf Fighter 5

Stumble forward draw potion and drink potion of CLW.
1d8 + 1 ⇒ (5) + 1 = 6

Wincing in pain Kergrik gets to his feet and begins to limp towards the abomination, drinking a vial as he goes


@Saiai: your bravery and words are noted. You stand over Kosz, defiant.

@Kergrik: move to pull, stnd to drink.

Awaiting Kosz, then Aurelian's actions.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Moving into position, Aurelian lashes out with his glaive, hoping to put the demon down before it can do anything to Kosz.

"Merde," he mutters as his attack fails to even hit the creature. "Shelyn, guide my hands.

Move to R24, then attack (I've got a reach weapon, so I *think* I get flanking, since I'm directly opposite Kosz/Saiai, even though I've got a hex between me and the demon, right?). If I need to be directly adjacent, I'll move to R23 and attack with my cold iron mace, instead (either way, it's a miss this round).

Attack with glaive+1, +2 for judgment, +4 for flanking: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d10 + 5 ⇒ (2) + 5 = 7


@Aurelian: Indeed, a 5' step will flank (with the spear) with Zaharin who still has his spear out though he will be kissing the ground.

Next: Kosz, then Zaharin, then the demon.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Already acted in my last post.


Kosz Trumpeter wrote:
Already acted in my last post.

As you wish. You CAN do other actions while prone, you just can't stand up. Dropping prone is a free action. You have a move and a standard and if you wish to use them to bow and scrape to the almighty demon, I will accept that.

Feel free to change your action if you so choose.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Okay, I'll take an action. By the way, mechanically, Saiai and Kosz cannot occupy the same square as Kosz is not helpless. If they could, Saiai and Kosz would be squeezed and both take -4 to attacks and -4 to AC. The demon does not need any help hitting Kosz right now.

As Kosz lies prone at the demon's feet, he cries out, "Bask in Her glow, abyssal scum!"

At his words, a nimbus of light emanates from his prostate form infusing himself and his allies with holy power.

Power of Faith (Su) [emanation]: +1 AC, attacks, damage and saves vs. fear in a 30 ft. radius for 1 minute

Should affect everyone in the party save Kergrik, but he will be affected if he closes to within 30 ft of Kosz


@Kosz: Good action.

Zaharin next, then demon.


Elf Alchemist 1 (Grenadier)

On-call today, can't really respond efficiently.

Zaharin opts for a total defence action. Trying the best to ward of the demon.


The demon requests that the grovelers stay groveling.

@Kosz & Zaharin, will saves again to resist the command.

Kosz: 1d20 + 12 ⇒ (11) + 12 = 23 Will save vs. compulsion
Zaharin: 1d20 + 9 ⇒ (9) + 9 = 18 Will save vs. compulsion

You both can act normally on your turn.

The demon will 5' step to R22 and begin to introduce the brave Saiai to his claws: Rendface(R) & Rendflesh(L)

1d20 + 16 ⇒ (16) + 16 = 32 Claw vs AC 30 Saiai
1d6 + 6 ⇒ (5) + 6 = 11
1d20 + 16 ⇒ (16) + 16 = 32 Claw vs AC 30 Saiai
1d6 + 6 ⇒ (5) + 6 = 11

The demon, sensing weakness, tries to take a bite of delicious holy goodness:

1d20 + 16 ⇒ (9) + 16 = 25 Bite vs AC 30 Saiai

Then, failing to get a good bite out of Saiai, gives her the horn.

1d20 + 16 ⇒ (1) + 16 = 17 Gore vs AC 30 Saiai
2d6 + 6 ⇒ (6, 4) + 6 = 16

Saiai, 22 damage from 2 claws.

Saiai, Kosz, and Kergrik to act.


Male Dwarf Fighter 5

rinse and repeat last turn.

1d8 + 1 ⇒ (8) + 1 = 9 Potion CLW

SoF 7 of 10


Female Tiefling 5 level Zen Archer Monk Variant

Saiai took her wounds in stride, at least she remained up and mobile unlike some of her comrades. The deamon had sadly had more luck landing blows then she had expected and now she had to fight back lest it brought her low as well.

She took a step back gave the Deamon a malicious smile as she brought Redeemer up and aim a cold iron arrow at the creatures vile chest. "Watch as I pierce your vile heart!" After firing the pair of arrows, she refocused her Ki and a strange wind howled around her once more.

Ki Defense: +4: AC = 27
FAA Flurry of Arrows +PBS: Cold Iron Arrow #11d20 + 12 ⇒ (15) + 12 = 27
Flurry of Arrows 2 +PBS: 1d20 + 12 ⇒ (18) + 12 = 30

Damage #1 2d6 + 5 ⇒ (3, 1) + 5 = 9
Damage #2 2d6 + 5 ⇒ (4, 2) + 5 = 11


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

AC 29 (AC 24, +4 CHA, +1 Power of Faith) HP 46/46 Divine Bond, Power of Faith, Smite Evil

@GM Painlord - Can you update the map at the end of your turn to help keep it curretn?

Kosz rises up from the ground taking a step to place himself between it and his companion as he does. He swings his cold iron morningstar at the abyssal beast again.

Melee +1 cold iron morningstar attack: 1d20 + 14 ⇒ (17) + 14 = 31 +5 BAB, +3 STR, +1 enhancement, +4 smite evil, +1 power of faith

Damage: 1d8 + 12 ⇒ (6) + 12 = 18 +3 STR, +2 vs. demon, +1 enhancement, +5 smite evil, +1 power of faith


Female Tiefling 5 level Zen Archer Monk Variant

I forgot to put, Free Action: Five foot step. She stepped away so she didn't get AoO from the demon. And now the map won't load for me -.-; stupid phone won't load it. Sorry =/


@Kosz: Sure. I'll get a simple map later on today. Btw, you whack the demon good.

@Saiai: Both arrows hit. Doing 'some' damage.

@Kergrik: I assume that you are 5' stepping closer to the demon with each pull and drink. Typical dwarf: won't move unless he's drinkin'...a pub crawl of empty potion bottles along the way.

Next: Aurelian, Zaharin, & the Demon.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

"Surrender now, demon, and we shall make your return to ze abyss as painless as we can!"

Not expecting his offer to be taken, Aurelian steps forward and attacks with his glaive, a grimace crossing his face as he's unable to penetrate the creature's hide.

Attack Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith: 1d20 + 15 ⇒ (6) + 15 = 21


Elf Alchemist 1 (Grenadier)

Zaharin attempts to stand up, making sure he's out away from the demon's reach. Swiftly he pulls out a small canister before hurling it at the demon.

bomb attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 vs touch
damage: 3d6 + 4 + 1 ⇒ (4, 1, 1) + 4 + 1 = 11
precise bombing, sparing 4 allied squares. Current AC24.


Updated Map

@Zaharin: what kind of damage does your bomb do? Is it typed?

@Aurelian: you missed, the demon was not impressed.

The demon still wants to play and introduces Rendface and Rendflesh to Kosz.

1d20 + 16 ⇒ (9) + 16 = 25 to hit, Rendface;
1d8 + 6 ⇒ (2) + 6 = 8 damage.

1d20 + 16 ⇒ (3) + 16 = 19 to hit, Rendflesh;
1d8 + 6 ⇒ (2) + 6 = 8 damage.

Then a big bite o' holy:

1d20 + 16 ⇒ (18) + 16 = 34 to hit;
1d6 + 6 ⇒ (6) + 6 = 12 damage.

Then a gore, trying to get some loving because he's horny:

1d20 + 16 ⇒ (13) + 16 = 29 to hit;
2d6 + 6 ⇒ (4, 3) + 6 = 13 damage.

Looks like 2 hits for 25 damage.

@Kosz: I think he likes you.

Init Repost:
Aurelian
Zaharin
Demonic Good Guy
Saiai
Kosz
Kergrik

Saiai, Kosz, & Kergrik up next.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

AC 29 (AC 24, +4 CHA, +1 Power of Faith) HP 46/46 Divine Bond, Power of Faith, Smite Evil

Kosz cries out as the demon's fangs pierce the links in his shoulder joint. The paladin gives a "Whumpf!" as the demon lowers it's head and swings up driving the horns beneath the seams of the breastplate.

Biting back on the pain, he swings his cold iron morningstar at the abyssal beast again.

Melee +1 cold iron morningstar attack: 1d20 + 14 ⇒ (8) + 14 = 22 +5 BAB, +3 STR, +1 enhancement, +4 smite evil, +1 power of faith

Damage: 1d8 + 12 ⇒ (5) + 12 = 17 +3 STR, +2 vs. demon, +1 enhancement, +5 smite evil, +1 power of faith


Male Dwarf Fighter 5
Kergrik 'Axebite' Karak wrote:
Rinse and repeat last turn.

Yeah what he said. SoF:8 of 10

1d8 + 1 ⇒ (1) + 1 = 2

Downing another potion and side stepping Kergrik spits a large clod of blood on the floor and readies his charge.


Elf Alchemist 1 (Grenadier)

Bombs are fire damage.


Female Tiefling 5 level Zen Archer Monk Variant

Saiai bite back an angry shout as the demon tore into Kosz savagely and instead decided to return the favor in kind with Redeemer. She focused her Ki once more before unleashing another volley of cold iron arrows into the demons exposed side. She hoped that she could possibly distract the Demon away from her battered ally...

Ki Defense: +4 AC = 27
FAA: Flurry of Arrows; Cold Iron Arrow 1 +PBS +DA 1d20 + 11 ⇒ (16) + 11 = 27
FAA: Flurry of Arrows: Cold Iron Arrow 2 +PBS +DA 1d20 + 11 ⇒ (17) + 11 = 28

CIA 1 Damage 2d6 + 7 ⇒ (5, 4) + 7 = 16
CIA 2 Damage 2d6 + 7 ⇒ (6, 3) + 7 = 16


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Saiai:

Are you shorting yourself on attack bonus? +10, +3 flurry, +1 PBS, +1 power of faith, -1 deadly aim would be +14, yeah?


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Looks like we're back at the top of the initiative round.

Aurelian strikes again with his glaive, hoping to take down the beast before it can kill any of his friends.

"Ha," he yells as he sees his blade draw demon ichor, "fall, beast!"

Attack Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith: 1d20 + 15 ⇒ (13) + 15 = 28
1d10 + 5 ⇒ (5) + 5 = 10


@Zaharin: your bomb did minimal to the demon...he almost seemed to enjoy the fire.

@Kosz: your strike missed, but the fanning effect diminished the fire from Zaharin's bomb. The demon is pleased by your efforts.

@Saiai: You arrows both hit and do damage, though don't sink in as much as you would like. The demon wishes you were kabob'd on his horns.

@Aurelian: You hit him hard, but your glaive does not seem to do much damage.

Zaharin next, then the good guy.


Elf Alchemist 1 (Grenadier)

Zaharin grips his shaft tightly before aiming a thrust. The demon would enjoy seeing his efforts go astray.

attack:1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
damage:1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15


Female Tiefling 5 level Zen Archer Monk Variant

Kosz:

I built the character with HeroLab and it tends to lump together bonuses... I will double check but I believe that it added my bows magical bonus + flurry + wisdom mod for being a zen archer. I appreciate you saying something though, because I have been wrong. xD

Also when I use point blank shot and deadly aim, they cancel each other out and your faith bonus gives me that extra +1 for 11. But I will double check =D


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Saiai:

Thanks for pointing out that Hero Lab lumps things together. I went back and looked at your individual bonuses. +3 BAB, +5 WIS, +1 enhancement, +1 PBS, +3 Flurry, +1 Power of Faith, -1 Deadly Aim = +13

I think you have hit every time anyways, but it never hurts to double check. I nearly missed doubling my level in bonus damage on my first attack with smite evil.


@Zaharin: The demon is pleased, indeed.

On his turn, the demon about faces to those who would try to stab his back. He 5' steps to R23 and shares his talons, bite, and horns with the fleshy Aurelian.

Sense Motive DC25:

The demon seems to be looking for an easy soul upon which to snack, testing for weakness.

Knowledge Planes DC25:

Some demons can harvest souls to immediately heal themselves.

@Aurelian: taste the love:

1d20 + 16 ⇒ (13) + 16 = 29 to hit, Rendface;
1d8 + 6 ⇒ (7) + 6 = 13 damage.

1d20 + 16 ⇒ (3) + 16 = 19 to hit, Rendflesh;
1d8 + 6 ⇒ (6) + 6 = 12 damage.

A bite of holy goodness:

1d20 + 16 ⇒ (14) + 16 = 30 to hit;
1d6 + 6 ⇒ (1) + 6 = 7 damage.

Then a gore:

1d20 + 16 ⇒ (4) + 16 = 20 to hit;
2d6 + 6 ⇒ (1, 5) + 6 = 12 damage.

@Aurelian: looks like 20 points of damage.

Up next: Saiai, Kosz, & Kergrik.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Sense motive: 1d20 + 15 ⇒ (7) + 15 = 22
Knowledge (planes) (+5 more if it's to ID abilities/weaknesses, which would be a success): 1d20 + 10 ⇒ (12) + 10 = 22

I should also get an attack of opportunity, as I'm using a reach weapon, right? If so, it Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith: 1d20 + 15 ⇒ (4) + 15 = 19

Ugh. Apparently the AOO was irrelevant.


Aurelian Fache wrote:
I should also get an attack of opportunity, as I'm using a reach weapon, right? If so, it Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith:

No AoOs on 5' steps, my friend.


Female Tiefling 5 level Zen Archer Monk Variant

Saiai's tail lashed angrily as the demon struck Aurelian with a couple of savage hits. She took another step back as she tried to get some distances between herself and the demon. As she stepped back though she focused her Ki once again and took aim with Redeemer...

FAA: Flurry of Arrows; Cold Iron Arrow 1 +PBS +DA +Faith1d20 + 13 ⇒ (8) + 13 = 21
FAA: Flurry of Arrows; Cold Iron Arrow 2 +PBS +DA +Faith1d20 + 13 ⇒ (9) + 13 = 22

Kosz was right about me not having the right bonus this whole time >.<; but I'm not going to ask to retcon anything, that was my honest mistake. So lets carry on!

As each of her arrows go wide she growls angrily at the Demons backside.


The arrows do miss.

Awaiting Kosz and Kergrik.

Maybe this round, Kergrik will be covered in demon blood.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17

Knowledge (planes): 1d20 + 6 ⇒ (19) + 6 = 25

Kosz readies...:

for Aurelian to take a step back thus setting up a flank again and Kosz will take a 5' step forward completing the flank and attack.

I wasn't sure if you wanted this kind of thing spoilered to avoid metagaming.

Assuming his conditions are met...

[ooc]Melee +1 cold iron morningstar attack: 1d20 + 14 ⇒ (2) + 14 = 16 +5 BAB, +3 STR, +1 enhancement, +4 smite evil, +1 power of faith

Damage: 1d8 + 12 ⇒ (1) + 12 = 13 +3 STR, +2 vs. demon, +1 enhancement, +5 smite evil, +1 power of faith


Male Dwarf Fighter 5

Seeing that the daemon is still standing Kergrik tightens his grip on the haft of his axe and charges forwards.

1d20 + 14 ⇒ (8) + 14 = 22

Pumping his legs and forcing the pain of his wounds from his mind Kergrik slams his axe into the beast however kergrik’s strike is just off the mark and the axe blade rebounds of the daemons' thick hide.

SoF:9 of 10


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian gasps in pain from the wounds as the creature rends his flesh, but his determination remains undaunted. If he must give his life to stop this creature, than so be it, though he hopes it won't come to that.

He steps back five feet and swings his glaive again at the creature, smiling through the pain as he cuts into its flesh.

Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d10 + 5 ⇒ (5) + 5 = 10


Elf Alchemist 1 (Grenadier)

Kergrik, careful, you are badly wounded.

Knowing his attacks have not been effective recently, Zaharin opts to distract the demon for the rest of his comrades to finish off.

Aid another (Kosz): 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19

I should take Outflank next time I get a feat, I think.

Will: 1d20 + 9 ⇒ (8) + 9 = 17

How long does Greater Command last? If it's still active then Zaharin does that with his face in the dirt.


Wow, a round of whiffs and a strike that doesn't do as much as he had hoped.

@Kosz, your attack will miss regardless of flankage.

@Kergik: You also miss, but generate laughter from the demon who thinks they have an easy soul to devour.

@Aurelian: You strike solidly, but your blow does not do as much as you hoped.

@Zaharin: you aided. Gr. Command lasts until you save, I believe...or so I rule here. Once the save is made, the effect is ended.

The Demon is up:

He looks as the weakened and bloody Kergrik and says words of power, trying to bind Kergrik's soul to his.

Kergrik: DC 18 Will save, please. This is an enchantment/compulsion effect.

He then 5' steps toward Kosz and attacks:

1d20 + 16 ⇒ (15) + 16 = 31 to hit, Rendface;
1d8 + 6 ⇒ (2) + 6 = 8 damage.

1d20 + 16 ⇒ (3) + 16 = 19 to hit, Rendflesh;
1d8 + 6 ⇒ (4) + 6 = 10 damage.

And a bite:

1d20 + 16 ⇒ (2) + 16 = 18 to hit, Rendflesh;
1d6 + 6 ⇒ (1) + 6 = 7 damage.

And a gore:

1d20 + 16 ⇒ (5) + 16 = 21 to hit, Rendflesh;
2d6 + 6 ⇒ (4, 6) + 6 = 16 damage.

@Kosz: Looks like one hit for 8 damage...and you get a creeping feeling of evil that his words of binding on Kergrik are *BAD* news.

Init Repost:
Aurelian
Zaharin
Demonic Good Guy
Saiai
Kosz
Kergrik

Up next: Saiai, Kosz (with aid +2 to attack), & Kergrik.


Male Dwarf Fighter 5

”yer be carful yerself! I’ve had way worse than this in the past.”

Ok but only if he beats my spell resistance of 10 its a swift to drop it so I can drink potions fine.

1d20 + 4 ⇒ (17) + 4 = 21 Will save.

EDIT: nevermind.

As the daemon utters the infernal words that would dominate kergrik’s mind. The dwarfs body begins to shimmer as the spell rolls over the top of him like a wave. As the crackling begins to subside Kergrik remains resolute. ”Sorry I did’ne catch that must have too much wax in the old ears. Did you say you wanted me to burry this axe in your skull? Well then ok.”

NOTE: Not using cold iron weapons hopefully I can kick out enough damage anyway.

1d20 + 14 ⇒ (17) + 14 = 31DWA attack.

1d20 + 12 ⇒ (13) + 12 = 25HA attack.

rules clarification: If I’m standing behind Kosz and attacking from Reach (It was the only Place I could charge to) do I gain flanking also? if not -2 from totals.

2d8 + 10 ⇒ (3, 5) + 10 = 18 DWA damage.

1d8 + 8 ⇒ (6) + 8 = 14 HA damage.

With a whack, both of Kergrik’s axes slam into the daemon dealing nasty wounds... or so Kergrik thinks as he scrutinises his work he can see only minor cuts in the daemons hide.

With a shimmer the Shield of faith finally dissipates around Kergrik.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

AC 29 (+4 CHA, +1 Power of Faith) HP 46/46 Divine Bond, Power of Faith, Smite Evil

DM Painlord:

Actually at 13/46 HP

Kosz grunts as the demon's claws grip his helm and start to squeeze.

The aasimar wrenches his head away and swings his cold iron morningstar at the abyssal beast's offending arm.

Melee +1 cold iron morningstar attack: 1d20 + 16 ⇒ (2) + 16 = 18 +5 BAB, +3 STR, +1 enhancement, +4 smite evil, +1 power of faith, +2 flanking

Damage: 1d8 + 12 ⇒ (4) + 12 = 16 +3 STR, +2 vs. demon, +1 enhancement, +5 smite evil, +1 power of faith


Female Tiefling 5 level Zen Archer Monk Variant

FLOA @1 CIA 1d20 + 13 ⇒ (11) + 13 = 24
FLOA @2 CIA 1d20 + 13 ⇒ (12) + 13 = 25

As both arrows go wide Saiai forces back a curse, she was so unfocused by being in such close proximity to this demon that she was allowing her anger to foul her ability to strike.

Sorry posting from phone, work has been hell....


@Kergrik: You hit twice with flank, but only muster small wounds to the demon.

@Kosz: You have missed.

@Saiai: Your 2nd arrow hits.

CIA 2 Damage 2d6 + 7 ⇒ (1, 6) + 7 = 14 damage

Up next: Aurelian and Zaharin.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian curses as his blade is again unable to penetrate the demon's skin.

Glaive+1, +2 for judgment, +4 for flanking, +1 Power of Faith: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d10 + 5 ⇒ (3) + 5 = 8


Elf Alchemist 1 (Grenadier)

Zaharin hopes his distracting actions give his comrades a better chance of landing a solid hit.
Aid another (Kosz): 1d20 + 9 ⇒ (4) + 9 = 13

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Current Characters


Swashbuckler
Aurelian Fache

Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

played by motteditor (995 posts)
Tordek
Kergrik 'Axebite' Karak

Male Dwarf Fighter 5

played by Judderman (46 posts)
Hellknight
Kosz Trumpeter

Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

played by drayen (176 posts)
Wight
Saiai no Kodomo

Female Tiefling 5 level Zen Archer Monk Variant

played by Corerue (42 posts)
Cale the Calistrian
Zaharin Jozaidir

Elf Alchemist 1 (Grenadier)

played by randall793 (78 posts)

Current NPCs


Solveig Ayrdahl
GM Painlord


played by Painlord (84 posts)
Valeros
Kyson Tirc

Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19


played by Painlord (1,859 posts)

Previous Characters


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Male Human Salesman/5 Chef/3 Toy Shop Bod/2 (Supervisor)
(36 posts)
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motteditor

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Previous NPCs


Elf
Briar the Lesser

Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

(2,009 posts)