GM Olmek's Way of the Wicked (Inactive)

Game Master Olmek


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Male Human Wizard 8

Hmm. "Grumblejack, are you alright? You sound a little off, did they do anything to you?" Damien assists Ariana, making sure he's in front in case the creature proves hostile.


Female Tiefling Cleric (Fiendish Vessel) 1

Maena looks the brute over and says, soothingly, "If you are injured, I can take away some of your pain... though, as impressive as you are, I imagine they were too cowardly to beat you -- even while they had you chained."

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

*Another* gift from Belial, perhaps? How very... useful.. Still, it would be good to see what motivates him before we free him. She watches the brute carefully, trying to tease out his motivations and whether or not he can be trusted.

Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26 (+2 if the Unearth Secrets applies, though I don't think it would..)


Grumblejack turns out to be an ogre, chained by the wrist and ankle to the wall. He stands easily 8 feet tall and a mane of ragged brown hair circles his head. A bucket jaw holds a pair of impressive tusks. His eyes are alert and wary, intelligent even, although his pupils are heavily dilated. Despite his massively muscled frame, he is battered and bruised. He too bears the mark of the Forsaken.

"Beat me they did, but only after they drugged me," he growls. "I killed two of the guards before they managed to chain me up. I'm surprised I'm still alive. It just goes to show how stupid these little 'uns are."

The ogre takes an uneasy step forward and rubs his wrists. "I will help you escape, if you'd have me."


Male Human Wizard 8

"Can anybody deal with the drugs he has?" Damien helps the ogre out of his chains and to his feet. "Yes, they're not the brightest. We're happy to have you. Somebody get him one of those longswords or clubs!"


Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2

Ariana smiles as she steps out of the cell, soaking in the entire hulking sight of the ogre before her. "Oh, it would be our pleasure. Together we will find freedom, Gumblejack."


Male Human Wizard 8

Damn he's a big old bastard. "Think you got some competition for being in front Alicia."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

She grins at Damien, giving a shallow bow at the waist. "I bow to your wisdom, good sir. If Grumblejack would like to lead us, I'll be all too happy to guard his flank." The woman is in good spirits, but is practically hopping from foot to foot, her anxiety is so high. She wants to get out, and now! She waves Grumblejack forward to join her.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"While I don't doubt the prowess of our newest ally, he may not be the best to scout the way. I think we should avoid raising an alarm as long as we can. And the more garrison we can dispatch on the way out, the fewer there will be to engage in pursuit."

"Perhaps one or two of you in guard armor can lead the way, so if we stumble across other guards they may be surprised long enough for us to take advantage. With Grumblejack and the rest of us near behind should his particular talents be required."

And with a smile, he adds "And a few mutilations on the way out may help our case. Especially if we can find some of those brands." he says, showing the "F" burning on his forearm. "Some guards with smashed faces and branded arms may lead the authorities to think we are slain and buy us more time."


Male Human Wizard 8

Hmm. "Smart observation. I'm fairly stealthy, I can scout ahead."


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

As Alicia and Damien chase down the remaining guard before he can sound an adequate alarm, Moriarti inspects their level of the prison. Hearing the breathing behind the reinforced door, the mastermind looks over his companions.

"You look to have a naturally convincing manner about you," he says to Ariana. "May I have a word?"

Would have used A Quiet Word to give you my ranks in diplomacy to convince whoever was in the cell, but I haven't been able to post in days and Maena rolled really well anyway.

That fireplace is big enough that it might make a decent exit if it comes down to it... especially if that window on the veil does what I think. What's in this room?

Anything interesting to be learned from a closer inspection of this "comically large fireplace"?

As the investigator is about to sate his curiosity regarding the door next to the fireplace, he notices the chatter back in the cell block. Apparently their conversation went well, he thinks with a smile. Let's go meet our new "friend".

Knowledge (local): 1d20 + 9 + 1d6 ⇒ (19) + 9 + (6) = 34

"Oh lovely, an ogre," Moriarti says with a friendly smile.


Moriarti:
The fireplace is a relic of the old great hall that Branderscar boasted before it became a prison. The bottom of the fireplace is a metal grate, which could be removed. Heat wafts up from below bringing the sent of food.

What are you trying to glean with the Knowledge (local) roll?

Maena:
Maena is right to feel mistrustful of an ogre, as their chaotic nature can often prove unpredictable and violent. This ogre feels different though. He's smarter and looking for a way to escape just as much as the rest of the prisoners.

Grumblejack shrugs. "I could go first, but whatever the little 'uns used on me still hasn't worn off. Not you little 'uns, the others."

Grumblejack is ready to go, although he looks pretty bad when he steps into the light. His face is badly bruised, although most of the swelling has gone down. The rest of his thick hide is covered in an assortment of bruises, old and new.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

"Well then, unless some of you clever personalities have any suggestions, let's get going!" If there are no alternatives presented, Alicia opens the door, motioning Grumblejack through before entering herself.


Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2

"Unless there's a dragon somewhere else we could free, I think my business is done." She reaches up to pat Grumblejack on the arm, careful not to touch any of the bruises whether they would hurt or not. "You will have your vengeance, big one. Come, your freedom awaits." Moving toward the door and Alicia, she holds onto her club, ready to drop it at a moment's notice.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

GM:
Ogre's are humanoids so apparently they fall under Knowledge (local). Was hoping to know something about Grumblejack.

"I might have one," the man Moriarti, clearly a schemer, says, grinning at Alicia. "From the smell, the kitchen is below the fireplace. They're probably not the most prepared for a prison break in there, so we'd have the element of surprise. Also, it's likely this is on an outer wall," he gestures to the back of the fireplace, "so if necessary, we can potentially make our escape through it with the window concealed in the veil. You do still have the veil, Maena?"


Male Human Wizard 8

DM, can we tell from when we were brought in if it's likely we're next to the outer wall?

"I'd prefer to keep this quiet if possible. Fighting no guards is easier than fighting ten unprepared guards."


Female Tiefling Cleric (Fiendish Vessel) 1

Maena nods, "I do.... Though now that we're out, I can't help but think that we should add to the black eye of escaping the 'inescapable' prison by doing enough damage to make it impossible to hide what we've done."

She then pauses and says, "I think we can trust him. Can anyone use the picks to free him?"


Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2

Ariana looks around the room, which for all the chaos that's gone on in it is fairly well kept, save for the bodies. "The executioner will be here to take us soon, and doubtless there's a new rotation of somebody on the way in the morning; this escape will not go unnoticed for more than a day. A grand gesture of defiance by leaving destruction and burnt rubble in our wake would be a wonderful way of letting them know they haven't broken us."


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

"I'm inclined to agree," the investigator adds. "It's time we teach the people of Talingarde that their Mitra can't protect them anymore."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

A bit confused over the discussion about which route to take and whether to leave dead bodies in their wake, Alicia thinks she hears a general consensus to leave devastation, which suits her just fine. She again motions Grumblejack through the door, following close behind as they progress. She maintains a quick pace, putting a hand out to urge the ogre forward should he start to lag.


Damien, no. You were blindfolded when brought to Branderscar.

Ariana already unlocked Grumblejack, using the keys from the guards.

Grumblejack scratches the back of his head with a massive hand. "I'm confused. Are we going to smash some little 'uns or climb down the chimney? Because I'm ready to smash."

I'll give you guys another day to formulate a plan.


Male Human Wizard 8

Ah, makes sense. Thanks GM.

"I'd rather not risk using the window unless we're sure. It seems our most potent resource." He starts creeping up the stairs to make sure nobody is noticing the escaped convicts, sword in hand and ready to strike if somebody walks through the door. "Moriarti, you seem twice as brilliant as me. I'll trust your decision making, but make it fast."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia nods at Damien, her blue eyes turning to focus on Moriarti.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar nods in agreement with Damien. "I will defer to your choice, Moriarti, as well. But allow me to share my advice on the topic."

"If we linger in the prison, we can gather some supplies for while we are on the run. Food, water, additional equipment, etc. Perhaps some coins as well to buy what we cannot just take. While surprise is on our side, we can also diminish the forces that would pursue us most quickly once our escape is discovered." Then, with a wicked smile, he adds "And I think I speak for everyone here that there is some pent up aggression that could use relief. Sending a message to the authorities and the community would be a nice outcome, but desirable only secondarily to getting away."

"Once we discover a path to the outer walls, we can keep it as our understood path of retreat should we encounter worrisome opposition."

With a shrug, he finishes "Though there is something to be said for being prudent and simply making sure we get clear of this place."

With that, he looks expectantly to Moriarti.


Male Human Wizard 8

"I'm with the elf. Sending a message would be nice, but I'd rather crawl through mud on my hands and knees if it means surviving."


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

Moriarti smiles wickedly. The elf is likely as smart as I am. I wonder if that helpful attitude is genuine or an act. Either way, he's right. We'll need supplies, and our escape will almost certainly be noticed within hours.

"Well, I have my doubts that the window will be useful on a wall as thick as those of a typical castle rampart, but I agree that it is one of our most useful tools, and we shouldn't waste it. Either way, we can worry about using it when it seems we need it," he says. Then, after a short pause, "I think lowering ourselves into the kitchen allows us the best opportunities both to catch our captors unawares and to gather useful supplies before we make our exit."

Turning to Grumblejack, he asks, "Do you think you can fit through the grate? I have every intention of allowing you to "smash some little 'uns", but the closer we can get to an exit without raising an alarm, the better."


Female Tiefling Cleric (Fiendish Vessel) 1

Maena nods, "I'm glad we;re in agreement... at least for now. For those who doubt the wisdom of the act, I do think there's something to be said about making sure that there's no garrison looking to hunt us down.... as much as I do also want to send a message."

She then says, "Would it be wise to have someone slip down and see what's down there before we decide? Was thinking that if Grumblejack can't get that way, it might be worth working from both directions and meeting in the middle."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Split the party!? Doom!!!!

Alicia nods along with Moriarti and Maena. "Sounds like a good plan. Who's going down the chute to scout things out?" She alternates her gaze between Moriarti, Molasbar, and Ariana, making it quite clear who she thinks should go down.


Female Tiefling Cleric (Fiendish Vessel) 1

Maena pauses a moment, then says, "I'm thinking donning the guard's uniforms wouldn't be the worst idea -- might give them a touch of pause, and if nothing else, it may turn a blade later."


Female Human Sorceror 1 | HP 7/7 | AC 12, Touch 12, FF 10 | CMB 2 | CMD 14 | Fort +2, Ref +4, Will +1| Per +3 | Init +2

"I'm not a particularly good scout, and if I get caught it wouldn't end well. I can certainly pull up the real with Grumblejack, however. I can remove a few more horns in case our hulking friend makes too much noise. It would also allow us to work through as many guards on our way out as possible."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia sighs as the planning starts anew. Deep down, she acknowledges that a lack of a good plan was likely what got her into this entire situation to begin with, but her impatience shreds her logic to shreds.

"Look! We've decided we're going down to the kitchens, yes? Ok, it seems we have two choices. Send in a fake guard, or send in a sneak. My vote is sneak. The woman's voice gets faster toward the end, and she turns to look back to the door at the stairwell. "Whatever we decide, make it quick!"


Grumblejack reaches down towards the grate and rips it free without difficulty. "Who first?"


Female Tiefling Cleric (Fiendish Vessel) 1

Maena said, "To be honest, I was thinking a scout dressed as a fake guard, as a fallback. The ideas aren't mutually exclusive... and the more of us we can get into armour, the better our odds of success."


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

"I suppose I can go first. May I see the veil." He holds his hand out to Maena. "If I recall correctly, there was a rope contained therein, and now seems like a good time to make certain we didn't miss anything else of use."

GMO, what else is still in the veil?


The remaining patches on the veil are a bullseye lantern, a coil of rope, a window, a set of thieves tools, and a pile of stacked coins.

You have removed the two daggers, the bag of spell components, the vial of acid, and the unholy symbol.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

What's below me in the fireplace?

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Also, did I know anything about our ogre friend from my knowledge check?


Moriarti:
The fireplace in the kitchen is currently empty but for cold ashes. The smell of baking bread is flowing up the chimney though.

Moriarti thinks he might have heard of an ogre highwayman named Grumblejack that enjoyed a brief period of success in the Heartlands.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

"Alright then..." the investigator says, securing the rope to hang just out of sight.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

As quietly as he can, Moriatri makes his way down into the fireplace below. Staying hidden to the best of his abilities he surveys the kitchen.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


As expected, the chimney leads down into the kitchen. A pair of servants, a man and a woman, work silently to prepare breakfast for the garrison. The woman is chopping vegetables and the man is kneading dough for bread. Their backs are turned to Moriarti.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

Seeing the two servants, one armed, the investigator gestures to the others for one more to follow. Hopefully they'll send the quiet one. He seemed lithe.

When joined by his companion, he points to himself and then the woman. Quietly he approaches, dagger drawn, and places the tip of the blade against her back.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

"If either of you move or make a sound, she dies," he whispers, deadly calm.

Intimidate: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (6) = 16


Male Human Wizard 8

"I believe I will lead us fighters when stealth is of concern." Damien creeps forward next to Moriarti.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

I've been hitting submit before I'm done sometimes and editing on my phone because it's hit or miss whether or not it'll post from my desktop sometimes, but it's way easier to type there. Just a heads up that sometimes my posts will change a bit within the first few minutes.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia nods impatiently at Damien, waving him down the chute to join Moriarti. She anxiously paces up above, waiting to hear sounds of alarm.


Female Tiefling Cleric (Fiendish Vessel) 1

Maena steps away from the grate and begins to dons the guard's chain and shield, "If they don't wish the protection, I'll certainly take it." She looks up at Alica and motions toward the shield, "Best protect yourself to be sure you can keep being a pain in the posterior. I can't guarantee that Belial will want me to use his gifts to help those too foolish to help themselves."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia has chain, a shield, and a long sword. She's ready to go.


The woman, a stocky woman in a brown and grey cotton dress, yelps in surprise, but the noise is muffled by Moriarti's hand. The man, barrel-chested with broad shoulders, whips around and gasps in horror. He slowly raises his hands.

"What do you want with us?" he asks.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

"What reason can you give me not to kill you?" Moriarti asks. "My associates and I will be leaving Branderscar today, and any assistance you can give would almost certainly increase your chances of doing the same."

He motions for Damien to check the doors?.

Intimidate: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (5) = 31 Just in case you wanted another. If Diplomacy is the more appropriate check from what I said then it's -2.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Hearing the muffled sounds of conversation and no yells, Alicia drops down into the lower chamber. Seeing that Moriarti has the situation under control, she moves to secure the door.

Can't see the map, so if there is more than one door, just randomly place her at one, please.


Sorry! I didn't open the room on the map and I'm away from the computer. I'll rectify the problem when I get home.

-Posted with Wayfinder


Male Human Wizard 8

We're on the clock now. Damien glowers silently, saying not a word. He gives malice filled glances between the two as he slips around the room.

Stealth: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Map has been updated. Doors to the north and east. I placed Alicia by the north door.

The man gapes at Moriarti for a moment, lost for words. Finally, he sputters "H-hesterfield! Hesterfield. It's the password for the drawbridge. Don't hurt her!"

Damien finds a number of things after a cursory glance around the kitchen. Besides, the usual collection of plates, bowls and other cooking paraphernalia, there are six large knives here and a long meat cleaver that could be used for weapons. There are plenty of rations available. Finally, a large green cloak hangs from a peg near the eastern door.

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