| Maena Ashtoreth |
Maena steps forward and snarls, "You're already rotting on the inside...", touching the guide and focussing the power of Hell itself through him, darkening his soul and shattering his defenses.
Touch of Corruption: 1d20 + 2 ⇒ (9) + 2 = 11 (v. touch)
-2 on all saves, and needs to re-roll all opposed skill checks, taking worse result (for 1 round)
| Maena Ashtoreth |
Round 1
Maena, still delighting in the pleasurable burn of Hellfire within her smiles at the guard, drawing even more of the power into herself and then releasing it in a wave... Burn, you hypocrite...
Channel Evil: 1d4 ⇒ 3
Will DC 12 for half damaged, failure means sickened for 1d4 ⇒ 2 rounds -- also heals us the same amount, since some of us are hurt.. (Hopefully the -2 to saves from touch of corruption makes him miss his save.)
| GM Olmek |
Damien Init: 1d20 + 3 ⇒ (5) + 3 = 8
Molasbar Init: 1d20 + 5 ⇒ (1) + 5 = 6
1d20 - 1 ⇒ (4) - 1 = 3
1d4 ⇒ 2
Esmond dies screaming as waves of evil energy wash over him. The other guard curses and fumbles for his war horn. A third guard comes stumbling into the cell block, long sword drawn.
Ariana, Damien, and Molasbar can now act!
| Ariana Ddraig |
The fighting surprises and pleases Ariana, who had spent too long chained up and afraid she would be destined for a mass grave for her foolishness. But there seemed to be hope, suddenly, and she was more than willing to press that hope. Her eyes went to the nearest living guard, reaching for his horn to signal for backup, and the magic was at her fingertips on pure instinct before she had even started to consider it. She moved closer toward the bars, chanting her spell as magic thrummed through her for the first time in days, and oh had it been too long. She focused on the horn with her magic, causing it to become slipperly in his grasp, hoping to send it jumping out of his hold and to the floor where it would be useless.
Casting Grease on the horn. DC 15 Reflex Save to avoid dropping it, and if it does fall, each successive attempt to pick it up requires the same save.
| Molasbar |
I'm assuming the guard going for the horn does not have a weapon out already...
"Ah, an opportunity demanding boldness." Molasbar smiles slyly as he bounds up from seat and races out of the cell, right past the guard fumbling with the horn, and confronts the guard drawing his sword.
He tosses a pinch of colored sand in the air. As the sand starts falling, he whispers an arcane syllable that seizes the sand, arrests it fall and sends its colors exploding at the guard.
Color Spray, DC 15 will save to negate.
| Damien Dalkarta |
The human had been silent and withdrawn the entire time. He just shuffled along with his lanky black hair loosely falling in front of his face, silently doing what the guards said but otherwise was much an empty vessel. He did cry out when branded, but he quickly receded back into silence. Where the other prisoners were angry or desperate or begging or insane, Damien was nothing but a lifeless shell that made no noise or movement. The guards favorite prisoner, but his lack of reactions annoyed some of them and he earned more than one bruise for it.
Even once thrown into the cell he stayed silent, his cell mates thinking he was as useless as a corpse from his lack of response to anything they said. His brown eyes stared vacantly off, not even looking up once they were free and right in his face. Still, for some reason they decided to free him.
It took him several seconds, but he started flexing his free wrists, then looked down at them. I'm...free... He rubs at the indents on his skin, getting the blood flowing. The guards...the prisoners... He stands up, sunken eyes glancing around.
What's the current situation after the grease and color spray spells?
| GM Olmek |
1d20 + 2 ⇒ (8) + 2 = 10
2d4 ⇒ (1, 4) = 5
Guard 3 is unconscious, blind, and stunned for 5 rounds.
The guard rushing forward collapses, knocked unconscious by the dazzling colors of Molasbar's spell. The signal horn slips from the second guard's hands and clatters to the floor.
Damien, if your action was contingent on any of those things, please act. Maena, Moriarti, and Alicia can also act!
| Alicia d'Kouzra |
Alicia rushes past the downed guard, concentrating on the one that can still raise the alarm. Seeing that he has no weapon out, she moves right up next to him, brandishing her dagger. "Hello, good sir. I think it's time to pay you back for the pretty little F you gave me." She smiles without humor, ready to stab the man should he try to run.
Double move.
| Damien Dalkarta |
Damien looks at the collapsed guard, eyes slowly drifting up to his cell mates. We're breaking out... He sees the guard going for the signal horn and suddenly his eyes are ablaze with fire. WE'RE BREAKING OUT! Silent and deadly, Damien dashes forward to tackle the conscious guard, hands going for his throat.
Grapple: 1d20 + 5 ⇒ (6) + 5 = 11
I do not have improved grapple, so I provoke if he's threatening.
| Moriarti |
As a wave of evil washes over him and the guard falls, a thin, wicked smile crosses Professor Moriarti's lips. Won't it be nice to work with some proper villains.
Quickly assessing the situation, he concludes that Alicia and the wizard will easily dispatch the guard by the door and takes his dagger to the guard fumbling with the horn.
Melee Attack: 1d20 - 1 ⇒ (16) - 1 = 15
Dagger Damage: 1d4 - 1 ⇒ (2) - 1 = 1
| Damien Dalkarta |
The dark haired human speaks in a hoarse voice, one that hadn't been used in days. "No, just slit the bastard's throat. We're too valuable to them to risk over the life of one guard." He growls in frustration as the guard slips away, glancing at the smart-looking human. "Give me the dagger!"
I think we're waiting on the DM at this point, so I'm not taking an action, just responding to some things.
| GM Olmek |
It appears that there is some confusion regarding the status and position of the guards in this encounter. Guard 1, or Esmond, is dead in the cell that held you. The guard by the door is the guard with the horn (Guard 2). The guard in between cells is unconscious from Molasbar's spell (Guard 3).
I also altered the scale of the map. Apparently, the squares were 10x10.
Initiative -
Block 1: Lukasz, Maena, Moriarti
Block 2: Guards
Block 3: Alicia
Round 2
Predetermined Actions -
Active Effects -
Guard 3 - Unconscious, Blind, Stunned/5 rounds
Map (Round 2) -
Current Damage -
Notes -
Moriarti and Alicia have daggers.
Molasbar has a spell component bag and a longsword.
Faced with two of the Forsaken in his face, the remaining guard makes a run for it. He retreats through the guard room while making as much noise as possible. "HELP! HELP! THE PRISONERS ARE FREE! SOUND THE ALARM!"
Guard 2 takes a Withdraw action. He left through Room 17 and went down the stairs. If you zoom the map out, you'll find where he went.
| Damien Dalkarta |
Damien quickly sprints after the guard, running up behind him and shouting in a confused voice. "What's going on, what do you mean they have escaped? Slow down and speak clearly."
Bluff: 1d20 + 4 ⇒ (6) + 4 = 10
Trying to get him to slow down or stop in a bit of confusion, acting like I'm a fellow guard. When he turns and sees me it obviously will stop working, but it might give me a second. If the RNG didn't hate this character anyways.
Hopefully Moriarty hands me his dagger, it's much deadlier in my hands than his. Regardless, Damien will double move after the guard. Hopefully I'll be faster since I think they're in at least medium armor, so I will try to get in front of him to cut him off.
| Ariana Ddraig |
Ariana cursed as the guard she'd relieved of his horn merely ran off to alert them with his own voice. Despite feeling weak, both from hunger and from the sickening feeling she'd been steadily contending with in the days since her infection, she moves forward, snarling with fury and looking around. She'd reacted too hastily, should have slipped him up instead of robbing him of his horn. Her hands are drawn out, prepared to shift into claws, intent on tearing the guard to shreds with her bare hands if she can get a hold of him. "Hurl him down the stairs!" she spat.
Making a double move.
| Molasbar |
I'm not sure if Molasbar gets an AoO against the fleeing guard (I believe withdraw only protects him in the first square). If so...
To hit 1d20 - 4 ⇒ (12) - 4 = 8, damage 1d8 + 0 ⇒ (8) + 0 = 8
Molasbar will raise the sword somewhat awkwardly over the guard made helpless by his spell, then bring it down hard.
Full round action, coup de grace. Auto hit and crit. Damage 2d8 + 0 ⇒ (1, 7) + 0 = 8
If he survives the damage, it is a DC 10 + damage to avoid death.
| GM Olmek |
1d100 ⇒ 52
1d20 + 2 ⇒ (13) + 2 = 15
Molasbar wasn't threatening Guard 2. He's about 40 ft from where the guard was standing. Can everybody access the map?
Molasbar's clumsy blow is still enough to kill the unconscious guard, who dies choking on his own blood.
Maena, Moriarti, and Alicia are up!
| Alicia d'Kouzra |
Alicia follows the guard along with Damien, eyes narrowing as the nervous guard tries to escape to warn his fellows. She hustles, trying to bring her dagger to bear on the man.
Dagger Stab!: 1d20 + 5 ⇒ (11) + 5 = 16 Please add 2 if charging is an option.
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Wasn't sure if I could attack or not...if he used the withdraw action, I should be able to close and stab, but it's your call, Olmek. Also not sure where I should put myself on the stairs...intuitively I would think below him, on the map, but I think visibility would be limited.
| Moriarti |
Damn! I didn't anticipate the third guard. A miscalculation on my part... Moriarti thinks as he takes a moment to examine the area, planning their next move and looking for the best means of egress.
| GM Olmek |
1d20 + 5 ⇒ (12) + 5 = 17
1d4 + 4 ⇒ (3) + 4 = 7
Although Damien's attempt to confuse the guard failed, Alicia managed to catch up to the fleeing man and stab him in the back with her dagger. The man yelps in pain, stumbling down the stairs for the door to the Great Hall, but the warrior stabs him again, this time slaying him. The guard collapses and rolls down the rest of the stairs, a pool of blood slowly pooling out from underneath.
The guard attempted a double move, to reach the door and then open the door. Unfortunately for him, Alicia's AoO brought him down. For now, you're out of combat, so don't worry about initiative order.
| Alicia d'Kouzra |
Her blood was really flowing, now! Decisions, and fast! Take the guard's armor and waste time donning it? Try to disguise as a guard!? So many decisions...she usually had someone making those decisions for her. No matter.
She starts to strip the armor off the guard she just slew, confiscating the longsword and shield, if available. "I'll take the lead, but where should we go?"
What kind of armor?
| Ariana Ddraig |
"Is there anywhere to go other than down?" Ariana asks, posture shifting to something more relaxed and deliberate, hands resting at her sides and remaining hands rather than shifting into something else. "I wasn't paying much attention to the layout on my way in, but perhaps we should move slowly, picking off guards as we find them until we can reach the courtyard and intuit from there what direction 'out of here' is."
| Alicia d'Kouzra |
Alicia quickly outfits herself with a chain shirt, shield, and longsword. If no one else claims them, she also takes a longbow and 20 arrows. She will let one of the smarter characters carry the keys.
| Ariana Ddraig |
Ariana picks up one of the clubs, knowing her magic won't last her all night, and that beyond that her claws will only last a little longer. Something heavy she can hit people with once all that runs out seems wise.
Does the leather club count as nonlethal, or is the leather bit just window dressing?
| GM Olmek |
In the book, it says that they do 1/2 non-lethal damage. I'm assuming that means that they do as much damage as a normal club, but half of it is non-lethal damage.
That may seem obvious, but when I first played in this game, the GM was running it as full damage + half damage non-lethal. We learned to fear the super clubs.
| Ariana Ddraig |
Wow. That's the kind of crazy strong weapon I'd hold onto throughout the game and take a heap of feat focus into. Amazing mistake. But alright cool, Ariana will hold onto one then, but not held. Claws will still do more until they run out.
| Damien Dalkarta |
Damien comes back down, pressing himself off the wall. He hadn't uses his muscles in a long time, and it showed. He was as good as useless that fight. But he knows he'll get better as he keeps moving. He tries to clear his throat, but his voice still comes out raspy. "We should have at least...a few minutes. I say we don the armor."
According to RAW it takes 1 minute to correctly put on a chain shirt, and I think we can spare that time for the AC bonus. Do they have helmets? If so we could probably appear as guards from a distance.
Damien starts stripping the guards. "Well done...Alicia was it?" He nods as he slips a muscled arm through the chain shirt. Despite his strong build, he looks as if he's wasting away from some sort of chronic disease. "I'll be right behind you." He grabs a longsword and a shield, twisting the weapon a few times to feel its weight. Not awful. Definitely can kill a man.
| Moriarti |
Was there anything worthy of note on the level we started on? Moriarti wasn't convinced he'd add anything to the pursuit so he paused to take in his surroundings.
| Molasbar |
Molasbar will likewise claim a club. He'll offer the longsword he liberated to anyone who'd like it. Beyond the club, he doesn't claim anything. If the padding can indeed be cut away, he'll borrow a bladed weapon long enough to do so.
| GM Olmek |
The leather can be cut off.
The most note-worthy thing on the second floor of the keep is a stone reinforced cell at the end of the cell-block, complete with a solid iron door. Although the tiny window doesn't allow vision into the cell's corners, the shallow breathing of something large can be heard from within.
The guardroom (17) is lit by a single torch sconce and has little furnishing but for a small table and a trio of chairs. A bottle of something sits on the table with glasses. An almost comically large fireplace sits in the south wall. A door leads to west.
| Ariana Ddraig |
Ariana peers toward the door, wondering what danger could be lurking behind it so great that it would require such reinforcements. Moving up toward it while the others examine and armor up, she slips toward the door, moving her mouth close to the small window so that she could be heard clearly. "Hello?" she calls into it. "Are you awake in there, whoever you are?" She would have been surprised to discover otherwise, given the noise their fighting made.
| Alicia d'Kouzra |
Alicia smirks at the man. "Right behind me. Got it." She chuckles, going back up the stairs to find out what was keeping the others, spying the sorceress looking and speaking to the heavily barricaded door. In a hurried whisper she hisses, "Do whatever you're doing over there! It's time to move out!" She then descends, keeping guard on the door in the stairwell.
| Ariana Ddraig |
"We've been blessed with a rare chance to seize our rightful freedom, and are breaking out of Branderscar. While our friend has not afforded you the same chance, perhaps if you were willing to help us, I could free you? Are you fit to carry a weapon?" As she speaks, she looks to the stripped and looted guard bodies for a keyring she could use to unlock the door. "My name is Ariana Ddraig, and if you promise to fight for my allies and I, at least until we have crossed the bridge back to land, then I will grant you freedom. What is your name, and will you swear this oath to me?"
| Alicia d'Kouzra |
"Bah, f&%# your oath! If he has any sense in his head, he wants to get out of here just as much as we do. Anyone working to save their own skin will work well enough. Now let's MOVE!" Alicia scowls, glancing nervously back at the door.
| Ariana Ddraig |
Voice dropping down to a furious whisper, she turns toward Alicia, speaking lowly so that the prisoner can't hear her. "And if you had any sense in yours you would notice that he is isolated in a reinforced cell rather than put in with us. Whatever he is, he is likely dangerous well beyond any of us and if you would rather wager 'sense' on somebody that you can't see, then you will deserve when he turns on you immediately upon getting free. If the minute-long price of ensuring a modicum of loyalty inconveniences you, then move on without me and I will join you. It's not like we have a fortified position at the top of a tower of anything!"
| Alicia d'Kouzra |
"Oh yes, like the word of someone in this place means anything. Surely he wouldn't lie to get out of there." The blonde woman barks harsh laughter, rolling her eyes. She calls out loudly enough for the prisoner to surely hear. "You gonna help us get out of here or not, big boy? We've got to get moving!"
| Ariana Ddraig |
Ariana's fists ball up as Alicia laughs and mocks her, taking in a deep breath and turning back toward the cell door so that she doesn't give the woman the benefit of seeing her expression. At least, until her face lights up a little at the name "Grumblejack". A peculiar one, likely not human in the slightest. She quickly dashes toward the dropped key to retrieve it, coming back to the cell with a confident, composed stride, so that the first thing the prisoner sees is someone together and fierce. She undoes the stone door, pulling it open with likely a heavy grunt due to its weight, before stepping in and undoing the chains that hold the creature one by one, hand already shaping around a spell in the event of betrayal.
| Molasbar |
"Even the dullest mind imprisoned in this walls could see how precarious our fledgling escape is, and understand the need for common cause. I am satisfied that this Grumblejack would not hamper us, and indeed may aid us. Indeed, anyone confined or chained here, unless a decoy or with their mind entirely lost to madness, would be an ally to us."
Despite his accepting words, Molasbar still takes a moment to cast Mage Armor on himself, feeling more confident with the arcane protection about him.
| Alicia d'Kouzra |
Alicia nods curtly to the elven diviner, taking up a position just outside the door up the stairs, ready to press on once this Grumblejack revealed himself and they could figure out what to do with him.