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Round 1
Shanks takes up a defensive stance to guard Valorian, awaiting commands from his master whether to attack or not.
Assuming the battle conditions do not change, Valorian will draw his axe and charge, if possible, or just advance to attack.
"Blast, a living tree, a Treant! The fey have mighty allies to be sure. Very dangerous, my friends. One hit from its massive limbs can fell a man where he stands. Like a normal tree, we must chop it down. Don't just sit there ya mangy mutt, with me. Aaaaaaaaaaa"
Axe Attack:1d20 + 12 ⇒ (11) + 12 = 23 +2 if charging
Dmg: 1d12 + 7 ⇒ (8) + 7 = 15

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Round 1
Knowledge (Nature) B - assist 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge (Nature) A 1d20 + 18 ⇒ (3) + 18 = 21
A treant accuses us of crimes unknown? This is not how Razmir dispenses justice!
Stepping slightly closer and raising his hands, Jokhas calls out, saying "Kiome, oh Shupenieh kum e humono. Yeenoi ou ke humoshi penogros re, imin ke molishoni on ke dryodhumoni gomrisaesos! Palobier on Fira!"
"Calm yourself, oh Shepherd of the trees. We ourselves have done no harm to the plants, but rather we were sent by the unicorn and dryad! Palombier and Fira!"
May all praise Razmir's judicial transparency!

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Round 1
Knowledge (nature) 1d20 + 11 ⇒ (5) + 11 = 16
Sense Motive 1d20 + 13 ⇒ (17) + 13 = 30
If I sense that the creature is intractable in it's hostility
Swift Wind charges up to the creature, slashing at it and whistling to Eagle to swooping charge it when it can.
If I sense that we can talk to it
Swift Wind looks over to Jokhas and Drezi. "I only know that this is some form of plant. Angry that it seems, we might be able to reason with it."
Katana Attack roll 1d20 + 13 ⇒ (1) + 13 = 14
Katana Damage roll 1d8 + 5 ⇒ (1) + 5 = 6

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Round 1
With a lump of sulphur in hand Asharii completes an arcane Ritual and flings a small glowing globe at the creature. As the globe reaches it it expands into a ball of fiery destruction. With a thought her scimitar is sheathed in flame.

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I just realized I have a better tactical option. Can I cancel the fireball for a scorching ray?
Ray 1 ranged touch attack roll1d20 + 10 ⇒ (11) + 10 = 21
Ray 1 damage4d6 ⇒ (3, 5, 6, 3) = 17
Ray 2 ranged touch attack roll1d20 + 10 ⇒ (19) + 10 = 29
Ray 2 damage4d6 ⇒ (3, 3, 1, 1) = 8

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Round 1
Oggie smoothly backs Drezi's play, "I don't know who you're mad it but it sure ain't us. Maybe we can help you out."
Assisting Drezi's Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17
Doh!
Sense Motive on the Treant: 1d20 + 16 ⇒ (9) + 16 = 25
If the sense motive reveals that that the Treant is only going to attack and will not talk then Oggie will bring up Bard Song (Oratory - verbal).
Knowledge (Nature): 1d20 + 8 ⇒ (17) + 8 = 25

GM Nani |

Wow guys, sorry for the delay on the map. I apparently suck. As thanks for your infinite patience, I added bonus captions for your enjoyment (it all started with making the scorching rays, and then I couldn't help but make Asharii's caption, and then it just went on from there). As a random note, it's not a huge deal, but do try to watch how much you say in combat rounds. It is *only* six seconds after all :-P Asharii, I think as a general rule I'm good with limited takebacks, and in this case I'm the terrible GM without a map :)
25 Swift Wind
20 Drezi
20 Jokhas
15 Shanks
12 Eagle
11 Valorian
11 Asharii
6 Oggie (delay)
2 Enemy
Round 1
Swift Wind reaches for his weapons but then pauses, and looks to Jokhas and Drezi for diplomacy. The priest and the sorceror turn to the creature and make their pleas in turn. Undeterred by half the party's efforts, Valorian and Asharii jump right into the fray, blades and burning fires unleashed. Oggie is confounded by the turn of events, and delays to see how the encounter plays out. The Treant looks startled by the burns and cuts that have been inflicted on him, and looks down at Valorian. "What? I... who... who're you again? Cleansing rain, where am I? Oak and thunder, why in the blazes are you manfolk attacking me?” He looks around wildly, not quite focusing on the party. He swings at Valorian, staggering from the first poorly placed blow, but landing the second almost by accident for 19 damage.
52
Attack 11d20 + 17 ⇒ (1) + 17 = 18 2d6 + 9 ⇒ (5, 3) + 9 = 17
Attack 21d20 + 17 ⇒ (3) + 17 = 20 2d6 + 9 ⇒ (5, 5) + 9 = 19

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Round 2 this will be my last post for the week. headed to a convention tomorrow morning :-)
Since Shanks acts before me, not much I can do about re-directing his actions until my turn.
Bite: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Trip: 1d20 + 11 ⇒ (6) + 11 = 17
Valorian is a bit confused by the treant's comments and slightly staggered by the force of the mighty blow.
If his sense motive score is high enough to detect that the creature is not really focusing his attacks, but swinging wildly then he will go total defense.
"Are ya daft, damn overgrown shrubbery. Stop swinging yer branches at me."
"Shanks, back off boy, can't ya see the beast is a few twigs short of a forest...guard!" He directs the dog to get behind him.
If his sense motive indicates nothing, then he continues to attack the treant.
"Bloody feyling. My axe will chop you to kindling. aaaaaah!!"
Dmg1: 1d12 + 7 ⇒ (2) + 7 = 9
Axe2: 1d20 + 7 ⇒ (13) + 7 = 20
Dmg2: 1d12 + 7 ⇒ (9) + 7 = 16

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Sense Motive 1d20 + 13 ⇒ (3) + 13 = 16
Sense Motive #2 1d20 + 13 ⇒ (16) + 13 = 29
Round 2
Jokhas gets a bit lost in his own rhetoric and internal monologue, but he is quickly shaken back into the moment by the searing rays of flame that lash across what might now be called a battlefield. Blinking away the afterimage, he jerks as if something had stung him, tilts his head to listen, and then announces "The treant has been hitting the cider. It is not malicious, just drunk! Hold!"
Delay, as best I understand it.

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Round 2
Asharii stands ready to incinerate the tree-monster; flames shrouding her blade and left-hand fingers flexing, ready to weave a new fire spell.
Asharii recalls her scorching ray and readies an action
Cast [i)scorching ray[/i], target - treant C15:
Ray 1 touch attack roll 1d20 + 11 ⇒ (4) + 11 = 15
Ray 1 damage roll 4d6 ⇒ (2, 5, 2, 2) = 11
Ray 2 touch attack roll 1d20 + 11 ⇒ (3) + 11 = 14
Ray 2 damage roll 4d6 ⇒ (1, 5, 3, 4) = 13

GM Nani |

“Thorn and shadow! They’ve found a way out! And they’re here!” The tree looks around, blinking rapidly. He looks past Valorian as he calls his battlecry, and awkwardly charges over the ranger. He stumbles as he moves, and manages to stagger over to a tree and lean on it for support, breathing heavily. "We gotta *huff* hold ’em off and, *huff* *huff* and send ’em back ta the Fellnight Realm!"
Valorian, give me a reflex save or an AoO for good measure as the tree runs over your square.

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Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Heal: 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (nature): 1d20 + 11 ⇒ (15) + 11 = 26
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
"Everyone! I think the tree is poisoned off the apple juice on his belt. Perhaps if we can cast some kind of spell to get rid of the poison or water him, it might make him better. He obviously is an ally of the Unicorn and Dryad we met earlier. Valorian! Please stop!"

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Knowledge(nature):1d20 + 8 ⇒ (14) + 8 = 22
Perception:1d20 + 14 ⇒ (1) + 14 = 15
Heal:1d20 + 9 ⇒ (17) + 9 = 26
Reflex:1d20 + 8 ⇒ (18) + 8 = 26
"By Gozreh's bossom, get your damn limbs outta my face, ya overgrown toothpick?"
Valorian attempts to tumble between the tree's legs to avoid getting stomped on.
"Shanks, leave 'im be boy, heel. A drunk tree, doesn't that just beat all?!"

GM Nani |

The tree rushes over Valorian, the ground shaking from the weight of its steps. The ranger ducks between its legs, leaves and upturned earth showering on him. Valorian throws himself to one side as the tree weaves back and forth. Across the clearing, Asharii cries out triumphantly as beams of fire shoot from her outstretched hand. The flames scorch angry black marks across the tree, the smell of wet burning leaves filling the air. The tree finished his staggering across the clearing and grabs onto one of its non animate kin, which bows under his titanic weight. He strands still for a moment, swaying. Then, almost impossibly slowly, he crashes to the ground. There is the thunderous sound and reverberations of his fall...and then silence.

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"Wow! Talk about the bigger they are... Is it dead... or just dead drunk? Someone go check, I will keep you covered."
Asharii seems at a loss about what to do and her eyes shift from the treant to Valorian then to Swift Wind and then back again to the immobile treant.
4d4 + 4 ⇒ (4, 3, 2, 4) + 4 = 17

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Drezi jumps a little when the huge treant slams into the ground, and walks closer to the treant "Wow, the big ones certainly make the ground quake.". Drezi looks to the party "Is he still alive?" Drezi looks to the treant. "Are you still alive?"

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Seeing the tree fall to the ground, Swift Wind leaps forward to the tree, pulls out a scroll, and casts a spell on the Treant.
cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7
Swift Wind hisses at Asharii, "Didn't I ask that you not attack it? He's not well in his mind, there's no reason to kill it. We need to water it to cure it's poison. Can anyone make water out of thin air?" While speaking, Swift Wind is checking the tree to see if it is still alive.
Heal: 1d20 + 6 ⇒ (8) + 6 = 14
Survival to see if there is water nearby: 1d20 + 15 ⇒ (6) + 15 = 21

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"My loyalties are first and foremost toward my brothers in arms. If it is dead I find it regretable, but will not lose sleep over it. That monster could have turned any of us into fertilizer in the blink of an eye... Drunk or not.
We might as well get this straight now rather than later; if any of you commit to a fight I will see it through with you. No hesitation. No regrets. And I expect the same from every one of you as well. None of us are green street runts and I am sure you will agree we need to cover each other's backs at every turn if we are to complete our mission."
Asharii's expression is void of emotion. Her tone is matter of fact and sincere. The killing of a forest of treants would not move her if it would save but a single comrades life.

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Valorian stares at Asharii for a moment, with an almost blank stare, mouth agape. He seems to be considering some of what she said in puzzlement, or perhaps, he's just staring at her bosom. Then 'snaps' out of it and turns back to Swift Wind.
"Swift, I ain't got that kinda power, but Drezi does." Turning to Drezi, "You squished those campfires pretty good. Think you can do it again."
"Is this thing one of them Paueliel trees we been seekin'? Nobody mentioned they was LIVE trees...like movin' around and such."
Valorian is not a botanist, he's more of a zoologist, but he'll check the creature out from a curiosity perspective.
Not sure which, if any, of these would apply
Knowledge(nature): 1d20 + 8 ⇒ (7) + 8 = 15
Survival: 1d20 + 11 ⇒ (3) + 11 = 14
Heal: 1d20 + 9 ⇒ (5) + 9 = 14
"Well, it ain't movin'. Must be dead. Damn thing was crazed anyways. Can we get back to lookin' for the invisible glade? Time's a wastin'."

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Oggie walks over to the fallen treant.
Pushing his hat back on his head, "I think y'all might killed it but I'll give it some healing just to be sure."
Drawing and invoking a wand Oggie touches the fallen creature with healing magic.
[ooc}Cure light wounds from wand: [/ooc]1d8 + 1 ⇒ (6) + 1 = 7
Heal check: 1d20 - 2 ⇒ (11) - 2 = 9

Nani O. Pratt |

Half of the party rushes up to the fallen treant, and begin their various treatment methods. When Drezi unleashes a torrent of water on the creature, it suddenly opens its eyes and shakes it great head. Water splashes everyone in the vicinity, and it sits upright, gazing at all of you. [b]"Wha? Where am I? Who are yuh?"[b] It still seems somewhat confused, and blinks rapidly at you as it sways a little.

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Oggie grins and replies "Well you ain't dead."
Nodding to the rest of his companions he continues, "We're Pathfinders. You feelin' okay? Cause you was carryin' on like my uncle does when he goes on a bender. Not walkin' straight or talkin' any sense at all."
"I'm Oggie by the way."
Diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19

GM Nani |

“I'm so sorry. I didn't mean ta hurt anybody. S'no harm done at me tha won't heal itself." The tree looks around at all of you and gestures towards himself. "Vinroot. A treant standin' in this forest far longer than any other. Why are you menfolk traipsing in the forest? An' Who says I'm drunk?! I just enjoy the fruits o' nature ever' now and then. That's all! Who says any different? Have those grigs been talkin' 'bout me again?”

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Retcon post if possible!
Knowledge (nature) taking 10 = 10+11=21
Swift Wind thinks for a moment and then looks at Asharii whispering, "It's just a small fey that talks alot and plays music. I bet Vin doesn't like them too much. They probably sit in his branches playing music keeping him awake."

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Jokhas steps out from the mass of Pathfinders to get his own view of the fallen treant. "Slander, no matter how melodious the voice or catchy the tune, cannot tarnish a truly noble creature. Whatever the grigs might have said about you, it does not shade you in sullying shadow. What is most important is that no great harm was done here," the priest insists while granting the treant the healing of Razmir.
The Stitching of Wounds 2d8 + 7 ⇒ (5, 5) + 7 = 17
"As my esteemed colleague noted," he continues, waving a hand towards Drezi, "We are presently seeking an end to this troublesome mist and the hooligans better known as spriggans who caused it. Fira and Palombir send their regards on this matter, and directed us towards Devarre. So too has she voiced suspicions about one knowns as Rhoswen of the Fellnight Realm."

GM Nani |

“Thankee fer the healin. Much better. Yuh mean those brambly spriggans? Runty little burrs! A blight on the land, they be! Their presence means the Fellnight fey broke free o' the faengard barrin' 'em from other planes.The druid communes with plenty o' forest folk. He'd likely lend a hand. Findin' him's tricky, though. He made his home near a site o' powerful sorcery."

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Jokhas hisses a brief warning and looks to Drezi for the telltale movements that would conjure another ball of wanton hydroclasm when the treant mentions powerful sorcery. Fortunately, Drezi's somatic components are dedicated to polishing an already bright smile, and his verbal projection is limited to asking a favor.
That was a close call. Might as well mention fey conspiracies near Valorian as mention powerful magic around Drezi.
Unclenching his shoulders and straightening a back that had been hunched in anticipation of impact, Jokhas adds, "We are well suited to address any eldritch sites, and in speaking to the druid, we might impress him to tell the grigs to leave you alone in the future."
Aid Drezi's diplomacy 1d20 + 13 ⇒ (15) + 13 = 28

GM Nani |

Vin root scratches his head, brushing off some burnt leaves in the process. "Ho, donchu worry none 'bout the Grigs. They be a bit noisy an' gossipy, but they don't mean no harm. I suppose I could walk yuh partways over to the Druid's retreat, but I don know how ta get past the fey spells. Per'aps the dryads told yuh? I hafta look o'er my forest, and crush more o' the blight seepin' out. The faengard's a prison. The First World fey laid stones ta lock away one o' their own—an evil queen and sorceress named Rhoswen. If'n the faengard be broken, only one o' the elder fey would know how ta mend it." With those words, he heaves himself up, using a nearby tree for leverage. He totters a little, but stays upright. He pats his belt to make sure the gourds are still them, and then looks down at all of you and trundles into the forest.. "Follow meh!"

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Drezi smiles as he quickly moves to the back of the party mustering up the most cowardly disposition he can. As hee steps out the 10 feet distance he thinks, "If I hadn't have thought so already I would say that this just became interesting. Talking trees! I don't think I would have believed it until seeing a drunk one."
"And me as well! Lead the way Vinroot. I will be back here watching out for any danger from the rear!" Bluff: 1d20 + 17 ⇒ (2) + 17 = 19

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Valorian joins the procession, bow at the ready, keeping one eye on the treant and scanning the woods for signs of trouble. He mumbles in the direction of Shanks,
"Great, now we're being led through the forest by a drunk tree. What could possibly go wrong?"
It doesn't take a sense motive check to hear the sarcasm in Valorian's voice.