Master Soan

Swift Wind's page

89 posts. Organized Play character for Alizor.


Full Name

Swift Wind

Race

Human (shoanti)

Classes/Levels

Ranger (falconer) 7

Gender

Male

Size

6'0"

Age

22

Alignment

N

Deity

Ancestor Worship

Languages

Shoanti, Common, Varisian

Strength 18
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 15
Charisma 7

About Swift Wind

Current Buffs
longstrider (4 hours), feather step (40 minutes), barkskin (40 minutes)

Swift Wind Current Values
Perception +15*
AC 29, touch 17, flat-footed 23
hp 67
Fort +8, Ref +9, Will +6
Speed 30 ft.; ignores difficult terrain
Attack Modifiers +2 attack, +2 damage
CMB +11; CMD 26

Character Sheet

Spoiler:
Male Shoanti (Tamiir-Quah) Ranger (falconer) 7
N human (shoanti)
Init +4†; Senses Perception +13*†
Defenses
AC 25, touch 15, flat-footed 21 (+3 dexterity, +7 armor, +3 shield, +1 dodge, +1 deflection, +2 combat expertise)
hp 67 (7d10+21)
Fort +8, Ref +9, Will +6
Offense
Speed 20 ft., 30 ft. with longstrider
Melee +1 katana +12/+7 (1d8+5/18-20) or +1 bashing klar +12/+7 (2d6+5) or TWF +10/+5//+10 (1d8+5/18-20 and 2d6+3) or lance (1d8+4) or warhammer (1d8+3/x3)
Ranged shortspear +10 (1d6+3)
Special Attacks favored enemy (human +4, magical beast +2), combat expertise (+2/-1)
Ranger Spells Prepared (CL 4th, +6 concentration)
2nd (1) – barkskin (already cast)
1st (2) – feather step (already cast), longstrider (already cast)
Statistics
Str 18 Dex 16 Con 14 Int 13 Wis 15 Cha 7
Base Atk +7; CMB +11; CMD 26
Feats Combat Expertise, Dodge, Endurance, Improved Shield Bash, Shield Focus, Shield Slam, Two-Weapon Fighting
Traits Auspicious Tattoo, Threatening Defender
Skills Acrobatics +3 (+6 to jump), Bluff -2*, Climb +8, Handle Animal +7 (+11 w/ AC), Heal +6, Knowledge (dungeoneering) +9, Knowledge (geography) +6†, Knowledge (local) +2*, Knowledge (nature) +11, Perception +13*†, Sense Motive +13*, Spellcraft +5, Stealth +10†, Survival +13*† (+16 to track), Swim +5 Armor Check -3 (-0 for climb/jump)
*+4 vs. humans, +2 vs. magical beasts, †+2 in urban/forest
Languages Common, Shoanti, Varisian
SQ favored terrain (forest +2, urban +2), track (+3), woodland stride
Gear +1 katana, +1 bashing klar, +1 blue dragonhide agile breastplate, belt of giant strength +2, wayfinder, ring of protection +1, cloak of resistance +1, headband of inspired wisdom +2, mwk studded leather barding, boots of friendly terrain (forest), composite longbow, lance, warhammer, rapier, dagger x2, cold iron katana, cold iron dagger x2, masterwork backpack, hemp rope x100 ft, healer’s kit, spell component pouch, holly, scroll of cure light wounds x4, cracked dark blue rhomboid, cracked dusty rose prism, cracked incandescent blue sphere (survival), shortspear x4

Animal Companion

Current Buffs
None

Eagle Current Values
Perception +9*
AC 24, touch 16, flat-footed 19
hp 45
Attack Modifiers +2 attack, +2 damage
CMB +4; CMD 19

Spoiler:
Wanbli
Bird (Eagle) Animal Companion
N Small Animal
Init +5†; Senses Perception +7*†, low-light vision
Defenses
AC 24, touch 16, flat-footed 19 (+3 armor, +5 dexterity, +5 natural, +1 size)
hp 45 (6d8+18); Current 45
Fort +7, Ref +10, Will +4; +4 will vs. enchantment
Offense
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +10 (1d4+1) and bite +11 (1d4+1) or charge +14 (2d4+1 x4 plus staggered)
Special Attacks favored enemy (human +4, magical beast +2)
Statistics
Str 12 Dex 20 Con 14 Int 2 Wis 14 Cha 6
Base Atk +4; CMB +4; CMD 19
Feats Toughness, Weapon Finesse, Weapon Focus (bite)
Skills Fly +14, Perception +7*†
*+4 vs. humans, +2 vs. magical beasts, †+2 in urban/forest
SQ devotion, evasion, link, share spells
Tricks Attack x2, Defend, Distract, Down, Fetch, Guard, Heel, Seek, Stay, Swooping Charge