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Local: 1d20 + 12 ⇒ (1) + 12 = 13
Arcana: 1d20 + 14 ⇒ (19) + 14 = 33
arcana: 1d20 + 14 ⇒ (15) + 14 = 29
"Well, that is convenient. My fireball seemed to have destroyed some mnemonic crystals on that skull. Would have been bad if they had gone off near us. Especially me, as they absorb magical energy from spellcasters.
"Looks like I cleverly disarmed that trap!
"Oh, that appears to be a tien sovereign dragon over there. Mighty interesting, not well known in Avastan are the lungwang.
"I would like the dragons breath... seems fitting for on with my talents. The rest, you can divide up amongst yourselves. This cache would have been useful against hose army ants, eh?"

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Before we head out, Ethan will cast make armor on himself from his wand bringing him to ac16. He will also cast co pretend languages (for 50 minutes) and heightened awareness (for 50 mins, +2 to all perception and knowledge skills)

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"They certainly would have been of help Ethan, I am glad I already brought some acid and fire flasks, now I can replenish those"
Yarricki takes two flasks of acid and alchemist's fire. She also stowes the journal in her saddlebags.
"Crowe, are you still hurt? I can heal you further if you want. Let me grab my wand."
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"I am ready, let's investigate further."

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Faeran will take 2 acids and 2 alchemist fires as well... more if no one else takes any...
"Now I won't feel so helpless against a swarm I guess."

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Something I overlooked earlier
When the dark folk exploded, he left a pile of rags behind. One garment seems somewhat nicer, and detects as magical.
Continuing along, the hallway furthest to the left seems to end in rooms filled with even more disgusting refuse than the others (brown). A hallway branches off, leading to a room dominated by a gargantuan square pool, twenty feet to a side. A pungent odor wafts from steamy, murky water, and strange algae and plants grow from the pool. Several of you detect movement amongst the plants.
Crowe: 1d20 + 7 ⇒ (17) + 7 = 24
Ethan: 1d20 + 10 ⇒ (11) + 10 = 21
Faeran: 1d20 + 9 ⇒ (11) + 9 = 20
Hakon: 1d20 + 4 ⇒ (18) + 4 = 22
Nesterok: 1d20 + 7 ⇒ (6) + 7 = 13
Yarricki: 1d20 + 7 ⇒ (19) + 7 = 26
Thunder: 1d20 + 4 ⇒ (7) + 4 = 11
I'm going to give everyone a surprise round to decide how to respond to these creatures. You can position yourselves coming from either of the lower Yellow rooms.

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spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21
nature: 1d20 + 13 ⇒ (11) + 13 = 24
"interesting cloak. Gives the uninitiated access to a couple of divination spells. And those are assassin vines. Halon is right, electricity is useless against them, and fire less effective than normal. But I am sure magic missiles work just fine. And blades. "

pregen Crowe |

Crowe thanks Yarricki for the kindness, awkwardly offering a hug of gratitude.
When he hears about the assassin vines, Crowe casts shield on himself for extra protection.

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Thinking these 'opponents' might prove challenging, Faeran casts Bless on the party. (+1 to hit and +1 on fear saves).

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Yarricki takes a good look at the reddish vine, trying to determine where best to hit it. Study target
""Hakon, please leave a charge lane open!"

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Ethan considers the options, and cast shield upon himself from his wand.
"Ok, guys, go get them!"

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Hakon, the water is extremely hot, causing 1d6 ⇒ 3 points of fire damage if you do want to enter. I'm fine having you retcon that if you want.
Ethan: 1d20 + 6 ⇒ (6) + 6 = 12
Faeran: 1d20 + 1 ⇒ (17) + 1 = 18
Hakon: 1d20 + 2 ⇒ (17) + 2 = 19
Nesterok: 1d20 + 2 ⇒ (3) + 2 = 5
Yarricki: 1d20 ⇒ 8
Blue: 1d20 ⇒ 3
Red: 1d20 ⇒ 19
One of the plants Red reaches out for Hakon, but narrowly misses.
Slam: 1d20 + 7 ⇒ (10) + 7 = 17
The party may act

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'Fire isn't very effective against these things, and electricity useless. Guess the two elements I have prepared today aren't going to be helpful. Not going to get close enough to use my ring to get sonic scream. Need to get an admixture rod, I guess.'
Ethan stays back where he is, and launches a flurry of magic missiles at the red vine.
magic missiles (intense spells): 3d4 + 3 + 2 ⇒ (2, 2, 3) + 3 + 2 = 12

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Unable to get a clear shot, Faeran waits for an opportunity. delay

pregen Crowe |

Crowe steps forward and angrily smashes the blue creature.
attack+rage: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
damage+rage+power attack: 2d6 + 7 + 2 + 6 ⇒ (4, 2) + 7 + 2 + 6 = 21

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Yarricki urges Thunder forward while trying to stab the reddish plant creature with her lance
Blessed Studied Attack: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17
Studied Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

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"Faeran, move past me and take a shot! Don't just stand there looking like a Callistrean without a brothel!" Ethan shouts.

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Blue: 21, Red: 20
The vine Crowe attacked lashes back, wrapping around him and beginning to crush the bloodrager.
Slam Crowe: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Grab: 1d20 + 13 ⇒ (11) + 13 = 24
Constrict Damage: 1d8 + 7 ⇒ (3) + 7 = 10
The other retaliates against Yarricki, but the flailing vines fail to connect.
Slam Yarricki: 1d20 + 7 ⇒ (9) + 7 = 16
Meanwhile, smaller plants and algae burst from the water's surface, spreading across the floor.
Everyone please give me a DC 13 reflex save or be entangled.
The party may act

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Reflex Yarricki: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex Thunder: 1d20 + 7 ⇒ (20) + 7 = 27
Studied blessed attack: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Thunder blessed bite: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Yarricki attacks the vine with her lance, but fails to hit. She steers Thunder closer, telling him to attack.

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Hakon attemots to duck and weave away from the grasping plants.
reflex: 1d20 + 5 ⇒ (11) + 5 = 16
He then swings his axes at the closest plant.
Hand axe: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Hand axe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6

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dc 13 reflex save: 1d20 + 2 ⇒ (7) + 2 = 9
Faeran ignores the entangle field (liberation blessing) and moves forward, taking a shot at the large red plant.
to hit: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
dmg if hits: 1d8 + 1 ⇒ (7) + 1 = 8

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reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
Suggestion, GM -- you could just roll for all of us in this case... makes it a lot easier
Hopefully Red is down?
Ethan seeing the red vines go down step past Faeren, and launches a bolt of magical energy at the blue vine. (If red is still up, he would not move up, and fires the same at red)
force missile: 1d4 + 2 ⇒ (2) + 2 = 4

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Ref DC13: 1d20 + 7 ⇒ (15) + 7 = 22
Nesterok avoid to be catch by the vines and strike the plant blue calling for his luck. swift action : archeologist's luck
Falchion: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11
damages: 2d4 + 4 + 3 + 2 ⇒ (3, 1) + 4 + 3 + 2 = 13
But clearly it was not his day !

pregen Crowe |

Crowe is becoming accustomed to things grabbing him in this crazy place. He calmly attempts to rip the vines apart and release himself, channeling his rage into productivity.
break grapple+rage: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Not sure I need the reflex check?
reflex: 1d20 + 3 ⇒ (13) + 3 = 16

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Hakon, aided by Yarricki, cuts down one of the vines, which stops moving entirely, while Faeran's arrow and Ethan's missile knock the other unconscious.
Out of combat
Red
A rectangular basin of clear, warm water fills most of this room, leaving only a five-foot walkway around the edge. The humid air rising from the pool keeps plants, including forms of moss and fungi, alive along the room’s walls and ceiling. Unlike the other room, none of these plants are a threat, though the floor is slippery.
Purple
The stone visage of a horrifying creature with several tentacles for a face sits in the corner of this room. The creature appears to be rearing back in preparation to strike.
Fragments of another statue lie strewn about the floor. A stairway leads deeper, though it is completely blocked off by rubble and a collapsed ceiling.
White
A statue of a dwarven man strangling a snake stands in the northwest part of this irregularly shaped room.
Several potions and a wand lie here. The potions are labeled in the same hand as the alchemical supplies you found elsewhere. Two are cure moderate wounds, while the other is lesser restoration.
Burning Hands CL 5, 23 charges.
New Orange
Imagery of skulls, dwarves in burial shrouds, and young dwarves praying adorn this long hall. Heraldic charts from several dwarven clans cover the southern wall. The skeleton of a large, serpentine creature is coiled on a stone pedestal in the eastern alcove.
New Blue
This chamber shows evidence of several triggered and disabled traps. A heavy steel door seals a passageway to the south, though the lock has clearly been destroyed.
Feel free to recover and such. Once you're ready we'll go through the last door.

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kn:religion: 10 + 14 = 24
Spellcraft: 10 + 14 = 24
kn:religion: 10 + 14 = 24
"Ok, so that Dwarf is Kols, the demigod of duty. He's the son of Torag, of course, and he turned Droskar into a snake and tried to strangle him. You know of Droskar, don't you? He's the patron of the grey dwarves, the duergar. "
Later, with the wand, "Ah... just my kind of thing... this would have been very useful with those ants as well... a very nice wand of burning hands. Far more powerful than the usual one, as well. I'll keep that for now."
At the shine, he says, "Ah, there we go. This was a shrine to Magrim, and honors the dead dwarven ancestors. Would have been very important to those that made this place."
Ethan is full up, but will use his two pearls of power to recover his expended magic missiles.

pregen Crowe |

If no one objects, Crowe will drink the two potions.
2x CMW: 4d8 + 4 ⇒ (3, 2, 1, 7) + 4 = 17
Sheesh. Nearly topped me off.

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Know. Religion 1: 1d20 + 5 ⇒ (18) + 5 = 23
Know. Religion 2: 1d20 + 5 ⇒ (10) + 5 = 15
Of course I know it ! Says Nesterok.
Anyway, I have found nothing about the Sisters in this temple. I hope that we will found something !

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Faeran will take the potion of lesser restoration and carry it "This will come in handy if someone has an ability damaged by an attack. I'll just hold it until it is needed by someone."

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Flinging open the door, you find yourself confronted by two dark draconic creatures. One is about Yarricki's size, sleek and pure black except for eyes that glow as if they were crimson embers. The other is even smaller, charcoal-colored with shadowy wings, almost blending into the darkness. It lacks the vicious claws of the larger creature, but has an extremely long, barbed tail.
Lead sheets line portions of the stone walls, floor, and ceiling of this damp chamber; many more sheets lie on the floor, bent. Arcane runes are inscribed on the stone. Patches of fungal growth are fed by a slow trickle of water dripping into the room’s cracked ceiling.
A cairn has been constructed in the southeast corner. Gold and jewels are piled around it, and a gleaming but cracked katana is secured on the wall behind it.
This is an umbral dragon, an uncommon type of dragon native to the Shadow Plane, though clearly an immature one. Though alive, they respond to positive and negative energy as if they were an undead creature, and are immune to cold effects, energy drain, and paralysis.
Their breath weapons deal negative energy damage
This is a Shadow Drake, a lesser variety of dragon. They are immune to cold damage and blend into the shadows in anything less than bright light.
They can call upon their draconic strength for remarkable bursts of speed. Their breath weapon deals cold damage and can extinguish mundane light sources and less powerful magical ones.
Crowe: 1d20 + 1 ⇒ (1) + 1 = 2
Ethan: 1d20 + 6 ⇒ (15) + 6 = 21
Faeran: 1d20 + 1 ⇒ (2) + 1 = 3
Hakon: 1d20 + 2 ⇒ (16) + 2 = 18
Nesterok: 1d20 + 2 ⇒ (13) + 2 = 15
Yarricki: 1d20 ⇒ 3
B: 1d20 + 6 ⇒ (4) + 6 = 10
D: 1d20 + 5 ⇒ (20) + 5 = 25
The tiny dragon is the first to react. It spews a stream of dark liquid from its mouth, spreading into a cloud of frigid mist that clings to Yarricki, Thunder, and Crowe.
Cold Damage: 2d6 ⇒ (4, 6) = 10 Reflex DC 12 halves. Any light sources you had that were 1st level or lower, or nonmagical are extinguished.

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Again, Nesterok calls for his own luck, hoping that this time it will really grant luck. swift action : Archeologist's luck
Know. Arcana (Blue): 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Know. Arcana (Red): 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
He explain to his comrades what he knows about these creatures feel free to read the spoiler and moves to engage the umbral dragon.
unable to move my character, could you put him in front of blue ?
Falchion (power attack): 1d20 + 6 - 1 + 2 ⇒ (1) + 6 - 1 + 2 = 8
Damages: 2d4 + 4 + 3 + 2 ⇒ (1, 3) + 4 + 3 + 2 = 13
But he almost trips on something and miss terribely.
clearly no luck today !

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Reflex Yarricki: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex Thunder (Evasion): 1d20 + 7 ⇒ (3) + 7 = 10
Reflex Thunder reroll, 3 GM stars: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19
"Thrust on my eyes Thunder" Yarricki says while she pats the axebeak on the neck as the lights go out.

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kn:arcana: 1d20 + 14 ⇒ (7) + 14 = 21
kn:arcana: 1d20 + 14 ⇒ (19) + 14 = 33
"நாங்கள் பேசமாட்டோம் நினைக்கிறேன், நாம் டிராகன்கள் தான், சரியா? நீங்கள் போன்ற வகையான என்பதால் நான், நீங்கள் இரண்டு நெருக்கமாக இருக்கும் கொள்ள. உண்மைதான், மற்றும் அம்ப்ரா மற்றும் நிழல் டிராகன்கள் எப்போதும் ஒன்றாக நன்றாக விளையாட வேண்டாம், ஆனால் இதுவரை நாம் நீங்கள் இரண்டு சொல்ல முடியும். இப்போது, நிழல் டிராகன், நீங்கள் ஏற்கனவே உங்கள் குரல் தெளிவாக, அது இருந்தது செய்துவிட்டேன். நீங்கள் இந்த, அம்ப்ரா டிராகன் பற்றி நீங்கள் என்ன நினைக்கிறீர்கள்.
நான் உங்கள் முறையான பெயர்கள் பயன்படுத்த வேண்டும் என்று குறிப்பு, ஆனால் நாம் முறையாக அறிமுகப்படுத்தப்பட்டது இல்லை. என் பெயர் ஏதன், மற்றும் நீங்கள் நான் உங்கள் டூம் இருக்க வேண்டும், எங்களுக்கு நடத்த விரும்புகிறேன் கூடாது."
Note that I would use your proper names, but we haven't been formally introduced. My name is Ethan, and should you not wish to treat with us, I shall be your doom.
To Nesterok, he says, "We could wait to hear from him, you know. He hasn't been agressive against us!" 'Plus, you are now in the blast radius of my fireballs'
Ethan delays, waiting to hear from the Umbral dragon

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The larger dragon growls at the drake, who shies back in shame, before speaking, her voice sounding like a raspy whisper.
[b]"My doom? You think you pose a threat to me, a scion of the great Argrinyxia? Pitiful little mammal. Let it not be said that one of such noble lineage as I am not merciful. I shall give you one chance to correct your error.
Argrinyixia is the great wyrm umbral dragon who rules over Shadow Absalom, the dark mirror version of the City at the Center of the World on the Shadow plane.

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Ethan takes 1 for a 15 on kn:planes
Ethan starts talking again in Draconic (not going to go for the full translation -- doesn't add enough)
With definite sarcasm in his voice, Ethan replies, "Oh great whatever the hell your name is... scion of Argrinyxia.
"Know that you face a master of Arts Arcanae, that I wield powers that these other peons will never understand. You, who is afraid to speak her name, now faces Ethan Kaenes, Master of the Arts Arcane. Feel my wrath, you ignorant, insignificant wyrm!"
As he is talking, Ethan moves to get a line of sight and then casts a fireball. (Line of site is shown, as well as the target vertex. Burst template is also drawn in). The burst catches the two dragons, and engulfing them in intense flame.
Fireball, Intense Spells (DC21 for 1/2): 6d6 + 2 ⇒ (1, 3, 6, 3, 6, 1) + 2 = 22

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Dragon Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Drake Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
The fireball ravages both draconic creatures. Roaring, the dragon proceeds to try and eviscerate the half-orc in front of him,
"You'll be next, little man!
Dragon Bite: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d6 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Dragon Claw: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Dragon Claw: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Dragon 22, Drake: 11, Nesterok: 21
[ooc]The remainder of the party may act[/occ]

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Faeran embues her bow with holy might, narrows her eyes and aims at the dragon.
to hit: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
dmg if hits: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12 only add the extra 4 points if it's an evil dragon

pregen Crowe |

When the heat of the fireball begins to subside, Crowe charges through and atacks the dragon.
[ooc]Using elemental strike.[/dice]
attack+rage+charge: 1d20 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
damage+rage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
electrical damage: 1d6 ⇒ 5

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Still standing on one leg, Nesterok strikes at the dragon.
Falchion: 1d20 + 6 - 1 + 2 ⇒ (2) + 6 - 1 + 2 = 9
damages: 2d4 + 4 + 3 + 2 ⇒ (1, 2) + 4 + 3 + 2 = 12
But again, he miss miserably !
Not my day...

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Yarricki waits for Hakon to start his song. She then calls on Thunder to shift while she calls down Kurgess' power to give her strength. After that is done she charges the dragon.
Delay until Hakom has acted. Free action to shift Thunder onto the stairs (Swift action for Thunder), so that they can charge. Yarricki's swift to use aspect of the bull. Full round to charge, using power attack
Charge, power attack, song and aspect of the bull: 1d20 + 4 + 2 + 1 + 1 - 1 ⇒ (6) + 4 + 2 + 1 + 1 - 1 = 13 Mweh
Damage: 2d6 + 8 + 6 + 2 + 2 ⇒ (3, 4) + 8 + 6 + 2 + 2 = 25