Adoril Carter
|
Adoril enters the house and turns to the cultists opposite of Ugly Kidd.
Power attacking blue: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 6 ⇒ (6, 4) + 6 = 16
"Assist Ugly Kidd first! I'll be fine with these two!"
GM Jakuri
|
The cultist lets out a wilhelm scream as he is knocked unconscious.
The cultists shift about and swing their sickles, with the pair of cultists striking at Ugly Kidd and the lone cultist swinging at Adoril.
Directed at Ugly Kidd
green: 1d20 ⇒ 14
dmg: 1d6 - 1 ⇒ (4) - 1 = 3
fuschia: 1d20 ⇒ 11
dmg: 1d6 - 1 ⇒ (5) - 1 = 4
Directed at Adoril
red: 1d20 ⇒ 7
dmg: 1d6 - 1 ⇒ (5) - 1 = 4
Ugly Kidd sidesteps one of the sickles, while his armor protects him from the other. Adoril doesn't even have to move.
After striking, the fuschia cultist dissipates into wispy smoke.
Illusion, messed up the order--should have had something else delay to maintain concentration. Fushcia cultist is gone.
Dejat
???
Adoril
Cultists
Corrin
Corrin, Ugly Kidd, and Dejat are up!
Dejat you were in delay--let me know if you'd like to stay up near the top or pop out at the bottom of the order.
Corrin Justicebringer
|
Corrin trudges in and judges his companions based on the enemies they are next to. He decides to step to the left, since Kidd couldn't hit the broken up barn outside.
"Stupid cultists ARCANE STRIKE!" he shouts.
MW BS AS: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, AS: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
GM Jakuri
|
Lending crdibility to the theory that yelling your moves before doing them is a good strategy, Corrin swings and drops the cultist.
Green is unconscious
Dejat and Ugly Kidd are up!
Ugly Kidd
|
Ugly Kidd looks at Corrin oddly, then shrugs.
He then runs at the remaining cultist yelling, "MIGHTY PUNCH!!!"
Unarmed Strike: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
GM Jakuri
|
There might be something to this whole yelling thing...Ugly Kidd punches the cultist right in the stomach. The cultist lets out a groan, but is still standing.
Dejat is up!
GM Jakuri
|
Botting
Dejat fumbles around as he draw a wand, "MAGIC MISSILE!"
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
and the cultist goes unconscious.
Suddenly--five identical strange half-woman half spider like creatures appears in the room, its face is that of the village weaver, Alizna! She lets out a cackle as she turns and ejects web from her spinneret at Adoril!
web: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Adoril is entangled in the web!
You can free yourself by attacking the web, attempting a strength check, or an escape artist check
corrin know (arcana): 1d20 + 9 ⇒ (7) + 9 = 16
It's an aranea, a N medium magical beast with the shapechanger subtype.
Corrin know (arcana): 1d20 + 9 ⇒ (15) + 9 = 24
She's got mirror image going.
Dejat
???
Adoril
Corrin
Adoril, Corrin, Ugly Kidd and Dejat are up!
Adoril Carter
|
Adoril attempts to break free.
Strength checkerino: 1d20 + 3 ⇒ (17) + 3 = 20
Corrin Justicebringer
|
Corrin marches forward, his sword glowing as he moves.
"Friggin mirror images. How about this?!"
As he holds up his sword, it shines, then flickers as two more appear floating next to his raised sword.
"SUCK THESE IMAGES!" he shouts as the two magical blades fly toward the woman.
Storm of Blades 1: 1d20 + 4 ⇒ (13) + 4 = 17
Storm of Blades 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 4
Damage: 1d8 ⇒ 6
Spell: Storm of Blades, 1 blade per 2 CL. Hoping for the 'within 5' to pop images.
GM Jakuri
|
Adoril is free!
Corrin goes full castlevania, throwing swords around and stuff. He manages to pop two images.
Ugly Kidd and Dejat are up!
Ugly Kidd
|
Ugly Kidd takes a focused fighting position Pummeling Style,5-foot steps forward, and unleashes several punches, while yelling, "FISTS OF FURY!!!!"
Flurry of blows: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Flurry of blows: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
GM Jakuri
|
The first punch misses wide right, but the second punch catches one of the spoopy spider illusions!
is it the real one?: 1d3 ⇒ 1
It hits the real one!
Dejat does another magic missile with his wand!
pew pew: 1d4 + 1 ⇒ (1) + 1 = 2
Alizna tries to cast a spell defensively!
concentration: 1d20 + 8 ⇒ (9) + 8 = 17
Affects lowest HD first, max 4
UK will: 1d20 + 1 ⇒ (12) + 1 = 13
Dejat will: 1d20 + 4 ⇒ (14) + 4 = 18
Ugly Kidd falls asleep!
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Dejat
Aranea
Adoril
Corrin
Adoril, Corrin, Dejat, and Ugly Kidd are up!
Adoril Carter
|
Adoril will use his turn to move to and aid Ugly Kidd.
GM Jakuri
|
I messed up. Sleep is a longer cast time than I expected. Adoril can redo his action, and Ugly Kidd is not asleep.
The aranea starts casting a spell!
"EEEHEEHEE! I'll get you with this one!"
I wonder what it could be...
Adoril Carter
|
Rererereeeeeemix!
Adoril looks confused. Why are there so many spiders?
GM Jakuri
|
REMINDER: To charge the closest legal square between you and the enemy must at least be 10' away from you. You cannot perform the equivalent of a 5' step and call it a charge. I will treat the first roll as the attack, but will not be as lenient next time.
images: 1d3 ⇒ 3
Adoril pops an image.
Corrin, Dejat, and Ugly Kidd are up!
Corrin Justicebringer
|
Corrin squints at the spider-woman.
Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27
"Stupid witch is trying to put us to sleep! Hit her with those missiles, Didgeridoo!"
Corrin, in the meantime, reaches into his bag for a Thunderstone, steps back, and chucks it at the wall behind her.
Ranged Attack DC 5: 1d20 + 4 ⇒ (3) + 4 = 7
Ugly Kidd
|
Fort Save (Thunderstone): 1d20 + 5 ⇒ (9) + 5 = 14
[Ooc]Ow! Deafened for 1 hour![ooc]
"Ugly Kidd gonna PUNCHPUNCHPUNCH!!!"
Unarmed Strike, Flurry: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Unarmed Strike, Flurry: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
GM Jakuri
|
Ugly Kidd pops the final image.
aranea fort: 1d20 + 6 ⇒ (1) + 6 = 7
adoril fort: 1d20 + 8 ⇒ (13) + 8 = 21
Adoril isn't deafend by the thunder stone, but the aranea is deafened for presumably the rest of its life.
spell failure: 1d100 ⇒ 62
Dejat yells "MUHMUHMAGIC MISSILE"
dmg: 1d4 + 1 ⇒ (3) + 1 = 4
aranea concentration, DC 15: 1d20 + 8 ⇒ (4) + 8 = 12
The spell fizzles!
Alizna clicks and cackles as she tries to cast another spell.
concentration: 1d20 + 8 ⇒ (18) + 8 = 26
images: 1d4 + 1 ⇒ (2) + 1 = 3
corrin spc: 1d20 + 11 ⇒ (12) + 11 = 23
dejat spc: 1d20 + 6 ⇒ (5) + 6 = 11
Mirror image
spell failure: 1d100 ⇒ 6
Forgot to add this--the spell fails!
No mirror images--everyone is up!
Ugly Kidd
|
Move action Martial Flexibility: Blind-Fight
Ugly Kidd closes his eyes in an attempt to center himself.
"BIG PUNCH!"
Unarmed Strike: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Miss chance (51+ hits): 1d100 ⇒ 4
Miss chance (51+ hits): 1d100 ⇒ 28
Wow, dice. Really?! Wow...
Ugly Kidd opens his eyes to dejectedly confirm his miss.
Corrin Justicebringer
|
Corrin grips his sword in both hands, sets it glowing, and begins running.
"STOP THAT! CHAAAAAAAAAAAAARGE!"
Charge, AS, MW BS: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Re-re-re-reroll.
Charge, AS, MW BS: 1d20 + 6 + 2 + 5 ⇒ (13) + 6 + 2 + 5 = 26
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Images, 1 for home!: 1d4 ⇒ 3
GM Jakuri
|
Corrin's charging swing drops the aranea, it rolls over onto its back, spider licks kicking at the air as it writhes around on the ground before bleeding out.
Combat is suspended.
Corrin Justicebringer
|
Corrin sinks his blade down into it just to be sure.
"Friggin A this town sucks. Digit! Stay at that door. Kidd, start shaking down these cultists. Adoril, let's clear the rest of this house."
Corrin holds his blade out and lights it up with a spell, moving for the nearest door.
Adoril Carter
|
Adoril follows Corrin to the next door. "When we're done here I think we need to pay our friend the mayor a visit."
GM Jakuri
|
What are you guys doing with Shel? Leaving her outside?
Double sure that the aranea is dead, Corrin opens the door.
To the south, this long room is empty save for a large mound of compost covered with tiny black mushrooms heaped nearly to the ceiling in the southeast corner of the room, while to the north, an old kitchen seems to have been repurposed into some sort of indoor garden. A workbench cluttered with pottery stills and glass alembics stands below small alcoves filled with vials and beakers. Dozens of clay vessels rest haphazardly on wooden boxes, each sprouting neatly-pruned shrubs or large, exotic mushrooms. They appear surprisingly well-tended, given the state of the rest of the building, though the roots of several have burst through their pots.
As the light from Corrin's sword spills into the room, the mound of compost begins lurching towards you!
Corrin: 1d20 + 3 ⇒ (10) + 3 = 13
Dejat: 1d20 + 4 ⇒ (19) + 4 = 23
Ugly Kidd: 1d20 + 4 ⇒ (19) + 4 = 23
GM1: 1d20 - 1 ⇒ (11) - 1 = 10
know(dungeoneering): 1d20 + 8 ⇒ (15) + 8 = 23
Corrin knows it's a slime mold, a neutral large ooze. It has fire resist, can engulf you, and can give you diseases.
Ugly Kidd
Corrin
Adoril
Slime mold
Dejat, Ugly Kidd, Corrin, and Adoril are up!
Ugly Kidd
|
"Awk, for Aroden's sake! Can ye' let us finish in here before rushin' on?!"
Ugly Kidd says irritably, now having to leave Shel on the porch instead of bringing her inside.
Ugly Kidd moves into the room and around the creature, and punches it with all his frustration.
Unarmed Strike: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Corrin Justicebringer
|
"Maybe don't shove your hand into the shambling pile of s&&%. Then again, who am I to judge your hobbies?" Corrin yells, holding one hand out and his sword up, energy flowing from his sword to his hand as blue energy gathers and flies forward.
Arcane Bond Snowball
Snowball, Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Snowball: 4d6 ⇒ (2, 1, 1, 3) = 7
DC 15 Fort or Staggered (if not immune?)
Adoril Carter
|
Adoril shudders at the memory of his first slime encounter and moves to attack.
He glances at Corrin and Ugly Kidd while walking up, shrugs and shouts "Heavy sword swing!"
Feel the power...attack: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 4 + 3 ⇒ (6, 2) + 4 + 3 = 15
Dejat
|
"I wish it wasn't resistant to fire!"
M.Missile
1d4 + 1 ⇒ (1) + 1 = 2
GM Jakuri
|
Ugly Kidd's punch lands!
Interesting. Oozes have immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight, as well as immunity to poison, sleep effects, paralysis, polymorph, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
No stagger immunity--here we go!
fort: 1d20 + 6 ⇒ (11) + 6 = 17
The snowball connects, but doesn't stagger the slime, and Adoril's strike knocks the slime mold down.
Go ahead and refund yourself a charge, Dejat.
Combat is suspended!
While Ugly Kidd grabs Shel, a search of the cultists and the lab yields the following loot:
Cultist loot
3 more broken scythes, 3 antitoxins, 3 doses of some kind of poison, 3 strange mosquito masks, and 12 gp.
Lab loot, assuming Corrin takes 10 on spellcraft
Despite the disgusting state of the lab, assorted components can be combined into a masterwork alchemy lab (worth 200gp if recovered), as well as 8 more doses of whatever that poison is, 5 vials of alchemist's fire, 2 potions of shield of faith +2, 2 potions of neutralize poison, and a potion of cure moderate wounds.
Also present in the lab are four jars containing some strange sort of gray puffball-like spore about the size of a man's fist.
know (planes): 10 + 10 = 20
Continuing onwards
This windowless room is lit by a single brass lantern hanging from a rusty nail on the northern wall. Dozens, perhaps hundreds of moths crawl throughout the ceiling’s rotting rafters and on the moldering curtains of boarded windows, the disturbance of their movements causing eerie shadows to wiggle on every surface. Old floorboards have been ripped up in the room’s corner, allowing a flight of earthen steps to lead down into the ground. The harmless moths ignore you as you walk through the room and down the stairs into the basement.
The walls of this low-ceilinged basement are decorated by curtains made out of a mix of thick sheets of webs adorned with countless dead insects. Most of these are flies and mosquitoes, some of which are quite large. At the far end of the room sits a low wooden table on which a hideous shape crouches—a human-sized statue of an insectile monster made from corn husks, dry branches, rags, and bones. Closer inspection reveals the statue has been splashed with blood, and there are several strange wicker figures on the altar. The floor of the room is an uneven layer of moist soil and earth, and three shovels, their blades caked with earth, lean against the side of the stairs. The smell of rot taints the air.
Corrin know(religion): 1d20 + 8 ⇒ (13) + 8 = 21
Adoril know(religion: 1d20 + 6 ⇒ (3) + 6 = 9
Corrin: 1d20 + 0 ⇒ (15) + 0 = 15
Dejat: 1d20 ⇒ 19
Ugly Kidd: 1d20 + 4 ⇒ (12) + 4 = 16
Dejat, Ugly Kidd, and Corrin recognize that the smell of rot seems to be stronger near the earthen floor.
Ugly Kidd
|
"Why the ground stinky? And wut's that thing?" asks Ugly Kidd aloud.
"Is that thing gonna fight us like da scarecrow?" wonders Ugly Kidd.
GM Jakuri
|
The effigy of Ghlaunder does not animate. It seems like a regular statue.
As you inspect the source of the smell, it seems stronger the closer you are to the floor. The stench of decay, combined with the dirt-caked shovels and uneven nature of the floor leave grim impressions of what might lie beneath the surface.
Dejat
|
Dejat sighs heavily.
"I wish we would not discover Elias buried here in a shallow grave."
Dejat picks up a shovel and starts digging.
"A lil help?"
Adoril Carter
|
"Yea. I hope we don't either." Adoril picks up a shovel to help.
GM Jakuri
|
Even the most idle attempt at shifting through the soil reveals the source of the smell. You begin to find several skeletons and even a few fresher corpses. They look like assorted vagrants and crusty jugglers to you, but the freshest corpse catches you by surprise by being distinct from the others. Not only is it wearing a ruined noble's outfit (which clashes with the village's rustic aesthetic), but more noticeable is its head of patchy, red hair.
Adoril heal: 1d20 + 3 ⇒ (4) + 3 = 7
UK heal: 1d20 + 1 ⇒ (19) + 1 = 20
Adoril Carter
|
Adoril angrily strikes the effigy with the shovel many times.
"I'll be taking notes of our trip so far. Let me know when you all are ready to see the mayor. Let's not forget those potions either."
GM Jakuri
|
The assault smashes the effigy to pieces.
Note that a bit of time has passed to dig up all this evidence. I think 30 minutes is an appropriate amount of time.
Suddenly, the front door to the farmhouse can be heard bursting open. You hear a single pair of feet scuffle around, followed by the sound of what can only be a person vomiting.
A familiar voice calls out "Ornigaard! Ornigaard, where are you?"
Assuming you all run upstairs, ready to find and fight more cultists
In the foyer you find a panting, visibly distraught Viorec Korzha. Blood trickles down his arm from what appears to be a cut to his shoulder. Viorec must have been carrying a greataxe, explaining the dropped greataxe at his feet.
"They took my son! What kind of trouble are you riling up 'round here?" He points at the corpses of the cultists, "They was dressed like them!"
Corrin: 1d20 - 2 ⇒ (2) - 2 = 0
Dejat: 1d20 ⇒ 7
Ugly Kidd: 1d20 + 5 ⇒ (15) + 5 = 20
Ugly Kidd
|
"Uh, we dun bin trying to help out. Dey was gonna kill this one," Ugly Kidd shrugs the shoulder he's carrying Shel on, "but then she dun tried to kill us too. So we jus' lookin' 'round and defendin' ourselves.
You say dey took yer boy?"
GM Jakuri
|
"I remember wakin up and seein these weird shapes lookin like bug-men, hearin my son cry out. I get up, grab me axe and go for one, but he gets me with some kinda blade. Thing musta had sumpin' on it cuz it knocked me out like that," Viorec says, punctuating the word 'that' with a snap of his fingers. "Next thing ya know I was on the floor next to my bed, my door was wide open, and he was gone!"
Viorec turns around and peers through the boarded up windows, "I heard all sorts of noise comin from this direction, figured it'd be a good place to start lookin'. What I didn't expect was to see more of them masked folks walkin' around. If'n I'd have taken the path instead of the cornfield, I'd of bumped right into a big ole pack of em...maybe a couple dozen of em...what kind of hornets' nest did you kick?"
Corrin: 1d20 - 2 ⇒ (9) - 2 = 7
Dejat: 1d20 ⇒ 7
Ugly Kidd: 1d20 + 5 ⇒ (14) + 5 = 19
Giving an example of what hour of night it is--don't worry about exhaustion from staying up all night. Between the festival and the time waiting for Adoril's little "tryst", you have gotten incremental rest and won't have to worry about it.
It's about 2:40 AM.
Adoril Carter
|
"Then we got a couple dozen souls that need sorting. We'll help you get your boy back. Any other ideas where he might be? Do you have a safe place to hide?"
GM Jakuri
|
"Thank you so much! Him bein' safe is all that matters to me! I'm so sorry ya'll good folks had to get mixed up in whatever the hell seems to be goin on."
Answering questions
"No and no, me farm ain't safe and I followed the noise to here as
fast as I could."
Corrin: 1d20 + 0 ⇒ (1) + 0 = 1
Dejat: 1d20 ⇒ 16
Ugly Kidd: 1d20 + 4 ⇒ (12) + 4 = 16
Still looking out the gaps in the window, Viorec's eyes grow wide "uhhh ya'll might wanna take a look at this..."
Assuming you all go take a look
A mob of masked figures are moving up the path towards the farmhouse. They seem to be moving almost in unison, holding lit torches aloft in one hand while carrying sickles in the other.
You have about two minutes before they will be at the farmhouse.
Not putting you guys in initiative for this, but you have two minutes to prep. The benches, tables, and shelves are the only furniture that can be moved, but will require at least two people working on it. Be reasonable in the amount of time it's going to take you to move anything around.
Adoril Carter
|
"Furniture in front of the door?" Adoril will begin working on that until someone else suggests something.
Dejat
|
"Honestly with the way things are in this town I don't know why these people keep their furniture anywhere but in front of the door.", Dejat grumps.
He'll help Adoril move something.
Ugly Kidd
|
Ugly Kidd shrugs. Drops Shel and says, "Yous be quiet. Shh!"
Then proceeds to also assist moving furniture to block entrances.
GM Jakuri
|
With Viorec's help, you are able to move one of the heavier lab shelves in front of the front door.
Corrin: 1d20 + 0 ⇒ (17) + 0 = 17
Dejat: 1d20 ⇒ 5
Ugly Kidd: 1d20 + 4 ⇒ (10) + 4 = 14
The front door is the only entrance you are aware of and your lights are giving away your position. The boarded windows also sorta limit your visibility from within the farmhouse.
Viorec grabs his axe and grips it tightly--he is capable and willing to enter combat.
As the cultists get closer, you can hear them making buzzing sounds. Domesticated stirges accompany some of the cultists, lazily resting on their owners persons with the occasional one flapping alongside the group. As the group emerges from the path and enters the yard, they spot the broken scarecrow. A cultist carrying a spear steps forward and seems to give some direction, as somewhere betweren 8-10 cultists begin to surround the farmhouse while the remainder follow the spear carrier into the cornfield behind the farmhouse. One of the cultists heading into the cornfield carries a wriggling burlap sack.
Information and tactical updated.
You are not in initiative yet. Please place yourself on the map where you would like to be.
GM Jakuri
|
Trapped in a standoff, the cultists seem to be waiting. They know you're in the farmhouse. Almost in unison, they begin to circle the farmhouse, occasionally shouting to one another in Varisian.
Corrin: 1d20 + 0 ⇒ (11) + 0 = 11
Dejat: 1d20 ⇒ 13
Ugly Kidd: 1d20 + 4 ⇒ (14) + 4 = 18
Corrin: 1d20 + 3 ⇒ (14) + 3 = 17
Dejat: 1d20 + 4 ⇒ (13) + 4 = 17
Ugly Kidd: 1d20 + 4 ⇒ (9) + 4 = 13
GM1: 1d20 ⇒ 5
Ugly Kidd don't forget your surprise round action on top of your turn.
Dejat
Corrin
Ugly Kidd
Cultists
Everyone is up!
Adoril Carter
|
Adoril will double move in front of the red cultist to block the doorway. "I've got this side covered!"
Ugly Kidd
|
Pretty sure Adoril didn't know there is a red cultist in the house until...
Ugly Kidd states, "Oh chidt! Dere must be a back door!"
And surprise round single moves to the red cultist.
Then he full attacks!!!
Unarmed Flurry!: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Unarmed Flurry!: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Dejat
|
"Hey Ugly Kidd, make a wish!"
Readied action to throw a burning hands once Ugly Kidd makes his wish.
GM Jakuri
|
Dejat there's a wall there. They are in a hallway. UK is blocking the only entrance. You may readjust your strategy, accordingly.