Lem

Corrin Justicebringer's page

63 posts. Organized Play character for Keith Apperson.


Race

| HP: 37/37 | AC: 22 (13 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +3 | Perc: +0, SM: -2

Classes/Levels

| Speed 30ft | Hand of the Apprentice: 7/7 | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Arcane Bond: 1/1 | Active conditions: None.

Gender

Male LN Halfling Wizard (Sword Binder) 5

About Corrin Justicebringer

Jinquis #2
Male halfling wizard (sword binder) 5 (Pathfinder Player Companion: Arcane Anthology 11)
LN Small humanoid (halfling)
Init +3; Senses Perception +0
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Defense
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AC 22, touch 13, flat-footed 20 (+7 armor, +2 Dex, +1 size, +2 Shield)
hp 37 (5d6+15)
Fort +4, Ref +4, Will +3; +2 vs. fear
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Offense
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Speed 30 ft.
Melee +1 bastard sword +6 (1d8+3/19-20)
Special Attacks hand of the apprentice (7/day)
Spell-Like Abilities (CL 5th; concentration +5)
3/day—mage hand
Wizard (Sword Binder) Spells Prepared (CL 5th; concentration +9)
3rd—merciful fireball (DC 17), resinous skin[UC]
2nd—false life, mirror image, storm of blades
1st—long arm[ACG], magic weapon, shield, thunderstomp[ACG]
0 (at will)—detect magic, light, message, read magic
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Statistics
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Str 14, Dex 14, Con 14, Int 18, Wis 7, Cha 10
Base Atk +2; CMB +3; CMD 15
Feats Arcane Armor Training, Light Armor Proficiency, Merciful Spell[APG], Spell Focus (transmutation), Varisian Tattoo[ISWG]
Traits armor expert, aspiring Hellknight (Cheliax)
Skills Acrobatics +3, Appraise +8, Intimidate +6, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +12, Knowledge (religion) +8, Linguistics +12, Perception +0, Spellcraft +12, Survival -2 (+0 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Gnoll, Gnome, Halfling, Infernal, Osiriani, Strix, Varisian
SQ arcane bond (+1 bastard sword), sword of the mage
Combat Gear lesser extend metamagic rod, wand of cure light wounds, wand of mage armor (50 charges), acid (2), alchemist's fire (2), thunderstone (5); Other Gear +1 mithral agile breastplate[APG], +1 bastard sword, cracked dusty rose prism ioun stone, headband of vast intelligence +2, wayfinder[ISWG], manacles, masterwork backpack[APG], sentry seeds[UI] (2), signal whistle, silk rope (50 ft.), simple lock, skeleton key[UE], 2,720 gp, 2 sp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Bond (+1 bastard sword) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hand of the Apprentice (Bonded sword only, 7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Sword of the Mage Bound sword can deliver touch spells (0 wep dam).
Varisian Tattoo (Transmutation) Spells from chosen school gain +1 caster level.