Aesantiel
|
Aesantiel sprints directly into the alley, aiming for the far wall, about 1/3 of the way down the alley. As she hits the far wall, she runs up it, and executes a flying, hands-free walkover, landing 2/3-3/4 of the way down the alley, hopefully beyond whoever is waiting for them.
Acrobatics: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
| GM Henry Fortuna |
As you enter the alleyway, you notice a familiar face standing over Jessica (J). It's the halfling (L) who had been following you all day, a great axe in one of his small hands. He is accompanied by three companions: a young and lithe red-headed woman (D), a blonde smiling woman (H), and a man with short light brown hair (W).
The halfling sneers at you. "Well, well, look what we've got here."
Initiative:
Elross:1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Aesantiel:1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Cedrick:1d20 + 4 ⇒ (4) + 4 = 8
Simon:1d20 + 1 ⇒ (10) + 1 = 11
Deandre:1d20 + 1 ⇒ (20) + 1 = 21
Halli:1d20 + 2 ⇒ (6) + 2 = 8
Waever:1d20 + 3 ⇒ (19) + 3 = 22
Ledford:1d20 + 2 ⇒ (1) + 2 = 3
Roll-off
Aeasanitel:1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Waever:1d20 + 3 ⇒ (12) + 3 = 15
The man with short light brown hair moves in front of Jessica, rapier at the ready.
Aesantiel
Aesantiel
|
Aesantiel sprints directly into the alley, aiming for the far wall, about 1/3 of the way down the alley. As she hits the far wall, she runs up it, and executes a flying, hands-free walkover, landing behind Daendre, in the space just vacated by Waever.
Round 1
Status: HP 8/8 | AC 15/15/12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | conditions: poisoned (-2 Dex)
Actions: (2x move) 1/2 rate move acrobatics, avoiding AoO
Acrobatics:: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
| GM Henry Fortuna |
Ledford's Will Save:1d20 + 4 ⇒ (4) + 4 = 8
Ledford is shaken by Simon's spell. Elross' axe narrowly misses Waever (even with the bless) and Cedrick's shot is slightly wide.
Halli takes a five-foot step and casts a spell from a scroll.
Ledford will enter a rage, take a five-foot step and attack Aesantiel.
Attack:1d20 + 2 ⇒ (3) + 2 = 5
Waever takes an attack against Elross.
Attack:1d20 + 2 ⇒ (1) + 2 = 3
Round 2: Aesantiel
Aesantiel
|
Aesantiel takes a 5' step into the square with Jessica, assuming a protective stance over her, and strikes Ledford with a fist wreathed in arcing electricity.
Round 2
Status: HP 8/8 | AC 15/15/12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | conditions: poisoned (-2 Dex)
Actions: (free) 5' step
attack Ledford: 1d20 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11, damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13 (elemental fist 1d6 electricity)
well... not so much. But don't forget your flanking!
Cedrick
|
Cedrick Aims for Waever.
Shot 1: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23, damage: 1d6 + 1 ⇒ (3) + 1 = 4
Shot 2: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10, miss
Crit confirm: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13, miss
Cedrick
|
Cedrick sends a couple of arrows Deandre's way.
Attack 1: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18, Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack 2: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21, Damage: 1d6 + 1 ⇒ (5) + 1 = 6
| GM Henry Fortuna |
As Simon's healing power washes over you (and Jessica), Cedrick's arrow hits Waever's arm, tearing away a small bit of sleeve and flesh.
Halli fires a bolt of acidic energy towards Aesantiel.
Ranged Touch Attack:1d20 + 2 ⇒ (2) + 2 = 4
As the spell fizzles in mid-air, Ledford moves to flank with Waever and attacks Aesantiel.
"Let's see if you're as tough as you look!"
Attack:1d20 + 4 ⇒ (9) + 4 = 13
Ledford's attack goes wide, his axe grazing against one of the alleyway's walls. He grunts in frustration.
Round 3
Simon, I just moved you up 5 ft since it seemed logical to me.
Waever takes advantage of the flanking halfling and attacks Aesantiel.
Attack:1d20 + 4 ⇒ (15) + 4 = 19; Damage:1d6 + 2 ⇒ (2) + 2 = 4, Sneak Attack:1d6 ⇒ 1
Aesantiel.
Aesantiel
|
Dodging spells and taking a few hits, Aesatiel focuses her attention on Waever, "Let's put one down at a time."
Round 3
(damage tracking... -4, +6 (capped at 8), -5)
Status: HP 3/8 | AC 15/15/12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | conditions: poisoned (-2 Dex)
Actions: (AoO on Deandre, either for moving, or for casting non-defensively, if appropriate) 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4, damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
flurry attack Waever: attack1: 1d20 + 2 + 1 + 2 - 1 ⇒ (6) + 2 + 1 + 2 - 1 = 10, damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
attack2: 1d20 + 2 + 1 + 2 - 1 ⇒ (20) + 2 + 1 + 2 - 1 = 24, damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
attack2 crit: 1d20 + 2 + 1 + 2 - 1 ⇒ (10) + 2 + 1 + 2 - 1 = 14, damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Elross Kuthburn
|
Furious that none of his swings have connected, Elross drops his shield (move action) and, gripping his axe with both hands, swings at the woman who stepped in front of him.
Melee attack (bless and flanking): 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15
Damage (with two hands): 1d20 + 4 ⇒ (8) + 4 = 12
... me and this effing dice program are gunna go rounds here shortly...
| GM Henry Fortuna |
Both of Cedrick's arrows find their mark, catching Deandre by surprise.
Halli, caught up in the moment and caring little for tactics, fires off another acidic ray at Aesantiel.
RT Attack:1d20 - 2 ⇒ (14) - 2 = 12
The spell zings by, nearly giving the halfling a shave. Ledford swings his axe again.
"Watch it you, idiot! Do something useful for a change," he bellows. He redirects his attention to Aesantiel, "Here I come, ya stinkin' elf!"
Attack:1d20 + 3 ⇒ (5) + 3 = 8
Ledford looks like he's about to throw his axe at something.
Jessica is conscious but shaken by fear. She refuses to move.
Standing would provoke AoO's from Ledford and Deandre. I'm not trying to make her be difficult.
Round 3: Aesantiel
Aesantiel
|
Aesantiel times her move carefully, waiting for Deandre to succumb. As Deandre falls, Aesantiel swings her leg around, and buries her heel in Ledford's knee with an accompanying crunching sound. "Jessica, crawl past the wounded there and RUN!"
Round 4
Status: HP 3/8 | AC 15/15/12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | conditions: poisoned (-2 Dex)
Actions:
(standard) Scorpion Style strike: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15, damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
(requires DC 12 Fort or speed reduced to 5')
and here's hoping that the raging barbarian has an AC 15 or lower right now...
Cedrick
|
I think it's Round 4 already.
Cedrick lets another couple arrows fly.
Shot at Deandre: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20, Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Shot at Ledford: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18, Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| GM Henry Fortuna |
I lose track of time easily. Around a table, it's one after the other and it's done :)
Ledford's Fort Save:1d20 + 7 ⇒ (18) + 7 = 25
Deandre assumes a defensive position.
Concentration check (DC 17):1d20 + 4 ⇒ (18) + 4 = 22
She touches her wounds and bathes them in a healing light.
Elross.
Elross Kuthburn
|
Not willing to be shown up by an archer, Elross heaves his axe toward the spell casting wench.
Melee Attack (that better hit this time >.<): 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16
| GM Henry Fortuna |
Cedrick strikes with efficiency again.
Halli, a little flustered, lets off a missile of magical energy (CRB's description, not mine) at Aesantiel.
Damage:1d4 + 1 ⇒ (3) + 1 = 4
Ledford lowers his axe and grumbles.
"I guess you guys were a bit much for me. I like fighting but I ain't for dying, so we'll call this a draw."
He hefts his axe over his shoulder and makes his way out of the alley.
Ledford withdraws.
As the halfling exits, Jessica takes a 5 foot step to the northeast, pressing herself against the wall.
Round 5(?): Aesantiel
Not posting a new map, since the only difference is that Ledford is gone and Jessica moved.
Aesantiel
|
Aesantiel unleashes a long string of sequenced at Daendre. The precision and timing of those attacks is put askew as Halli's magic missile disrupts Aesantiel's balance. As they stand nose-to-nose, Aesantiel takes a 5' step northward (yes, surrendering flanking for now), and gestures to Daendre down the alley, after Ledford. "I agree with the axe-swinging barbarian - your axe-swinging barbarian. 'a draw' is a mutually honorable outcome."
Round 5
Status: HP 4/8 | AC 15/15/12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | conditions: poisoned (-2 Dex)
Actions:
flurry attack Daendre: attack1: 1d20 + 2 + 1 + 2 - 1 ⇒ (2) + 2 + 1 + 2 - 1 = 6, damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
attack2: 1d20 + 2 + 1 + 2 - 1 ⇒ (8) + 2 + 1 + 2 - 1 = 12, damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| GM Henry Fortuna |
"I will accept nothing less than your death," Deandre fumes. Though the battle fares poorly for her, she stands her ground. She raises her unholy symbol which looks like a dark mask with a shining eye.
Channel Negative Energy:1d6 ⇒ 2
Will Saves(DC 11) for 1/2 damage:
Aesantiel:1d20 + 4 ⇒ (12) + 4 = 16
Cedrick:1d20 + 5 ⇒ (9) + 5 = 14
Elross:1d20 + 2 ⇒ (12) + 2 = 14
Simon:1d20 + 3 ⇒ (14) + 3 = 17
Halli:1d20 + 1 ⇒ (6) + 1 = 7
Jessica:1d20 ⇒ 20
And...Elross.
Elross Kuthburn
|
Succumbing to the fact that his axe is completely useless, Elross drops it to the cobblestones (free action) and lunges onto the cleric in an attempt to subdue her.
Grapple: 1d20 + 4 ⇒ (1) + 4 = 5(+1 if bless applies)
Damage: 3d8 + 9 ⇒ (7, 6, 1) + 9 = 23
Fortitude Save: 1d20 + 4 ⇒ (13) + 4 = 17
With a gurgle and a confused expression, Elross drifts into the embracing arms of Erastil (who then procedes to strangle Elross for his poor performance).
Cedrick
|
It would be wise of you to retreat at this time, but if you insist...
Bow Shot 1: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19, Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bow Shot 2: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8, miss