GM Harpwizard's Dragon's Demand

Game Master GM Harpwizard

Map of Belhaim

Belhaim's Gate


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Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan steps forth and draws his rapier in an instant and prepares to attack

initiative: 1d20 + 4 ⇒ (2) + 4 = 6


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan steps forward and slips on a banana that happened to fall from the cart, landing flat on his back.


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

You fool stand and fight, now is not the time to take naps.

Initiative: 1d20 + 0 ⇒ (16) + 0 = 16


hp 16/16; AC 14, FF 13, T 11; Fort: +4, Reflex +1, Will +0; Init +1, Diplomacy -1, Perception +5

"The only foolish thing here is your incompetence Lojhan. Stand back and watch a real swordsmen." Bungo draws his nodachi.

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

Bungo:
Lets hope you fight more effectively than you talk my friend. Though they may all be dead before you can take a step.


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

"Dont worry! I am here to save the day from these banana denying fiends!"


"Its sounds like you want to do this the hard way! Very well. We can do that."

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Venture Captain since December 2014

Round 1

Go ahead and announce your actions. 1 move action & 1 standard action, or 1 full round action. Please declare that you are moving here and then move your mini on the map. Please post your attack and damage here. Feel free to add any description you like. Please feel free to post in any order, but I will resolve the round in initiative order. Thanks!

Lojhan [hp14/14] (unresolved)
Sergeant Hersk
Yardix [hp 13/13] (unresolved)
Kardan [hp 11/11] (unresolved)
Bungo [hp 16/16] (unresolved)


hp 16/16; AC 14, FF 13, T 11; Fort: +4, Reflex +1, Will +0; Init +1, Diplomacy -1, Perception +5

Bungo takes a 5ft step. “For the Mwangi” He then swiftly strikes at Sergeant Hersk.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Damage: 1d10 + 9 ⇒ (9) + 9 = 18


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan takes a 5ft step than pierces Sergeant Herskwith his rapier

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

damage: 1d6 + 1 ⇒ (4) + 1 = 5


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

Lojhan moves next to Kardan. you are not prepared

Attack: 1d20 + 2 ⇒ (2) + 2 = 4

Damage: 1d6 + 2 ⇒ (2) + 2 = 4


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Inspire Courage: 1d20 + 7 ⇒ (9) + 7 = 16.

Inspire Courage gives +1 to Attack and Damage Rolls for everyone!

" These guards have such a foul odor! You can beat them in just a couple swings I bet!"


Round 1

Sergeant Hersk dodges attacks from Kardan, Lojhan, and Bungo.

The sergeant swings his greataxe at Lojhan, who was the first to swing at him.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

"Drop your weapons now, or somebody is going to get badly hurt!"


Venture Captain since December 2014

Round 1

Lojhan [hp 14/14] Lojhan moves up next to Kardan and swings at Hersk, but the mighty stroke goes astray.
Sergeant Hersk replies with a massive swing of his great axe to Lojhan. The axe cuts deep and badly hurts the cleric.
Yardix [hp 13/13] inspires his friends with courage
Kardan [hp 11/11] tries to pierce the Seargant with his rapier, but the blade is easily deflected.
Bungo [hp 16/16] tries to hit the armored sergeant, but also misses.

Round 2
You are all ready to go again.

Lojhan [hp 3/14] (unresolved)
Sergeant Hersk [unhurt] (unresolved)
Yardix [hp 13/13] (unresolved)
Kardan [hp 11/11] (unresolved)
Bungo [hp 16/16] (unresolved)


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

Lojhan swings at the captain, and takes a five foot step out of reach.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Round 2

"I cannot believe a cleric of Sarenrae would side with this scoundrel! May the Dawnflower have mercy on you!"

The Sergeant draws his sap and knocks out Lojhan with it.

Sap Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Non Lethal Damage: 1d6 + 4 ⇒ (3) + 4 = 7

"Alrighty, which of you is next?"


Venture Captain since December 2014

Round 2
Bold indicates that you may post.

Lojhan [hp 3/14 nonlethal: 7] The cleric of Sarenrae swings his scimitar at the soldier but once again misses.
Sergeant Hersk [unhurt] draws his sap and uses it to knock out but not kill Lojhan.
Yardix [hp 13/13] (unresolved)
Kardan [hp 11/11] (unresolved)
Bungo [hp 16/16] (unresolved)


hp 16/16; AC 14, FF 13, T 11; Fort: +4, Reflex +1, Will +0; Init +1, Diplomacy -1, Perception +5
Lojhan wrote:
"Lets hope you fight more effectively than you talk my friend. Though they may all be dead before you can take a step."

"How ironic Lohjan." Bungo chuckles, and then takes a 5ft step into flanking position.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18

Damage: 1d10 + 10 ⇒ (6) + 10 = 16


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan takes a 5ft step and moves into a flanking position with Bungo, he also expends a point from his arcane pool to gain a +1 on his attack.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Yardix draws his light crossbow and aims at Sereant Hersk but does not shoot yet


Round 3

"We had enough of you thugs in this town! You will not pay us off any longer! Prepare to go down!"

Hersk drops his sap and grips both hands tightly around his great axe and then attacks Bungo.

Great Axe: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d12 + 4 ⇒ (4) + 4 = 8


Venture Captain since December 2014

Round 2

Lojhan [hp 3/14 nonlethal: 7] The cleric of Sarenrae swings his scimitar at the soldier but once again misses.
Sergeant Hersk [unhurt] draws his sap and uses it to knock out but not kill Lojhan.
Yardix [hp 13/13] draws his crossbow and readies an action to shoot.
Kardan [hp 11/11] takes a 5 foot step to flank with Bungo and swings at the Sergeant, but does little damage to the armored guard.
Bungo [hp 16/16] chuckles and then lunges at the sergeant with his rapier and delivers a painful stab between the chinks in his armor.

Round 3
Bold indicates that you may post.

Lojhan [hp 3/14 nonlethal: 7] (unconscious)
Sergeant Hersk [16 damage] delivers a deadly attack with his axe against Bungo.
Yardix [hp 13/13] (unresolved)
Kardan [hp 11/11] (unresolved)
Bungo [hp 8/16] (unresolved)


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan maneuvers around sergeant Harsk and once again flanks with Bungo, he takes a longer route around to avoid taking an AO. He then stabs with his rapier spending one more point from his arcane pool.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Damage: 1d6 + 1 ⇒ (5) + 1 = 6


hp 16/16; AC 14, FF 13, T 11; Fort: +4, Reflex +1, Will +0; Init +1, Diplomacy -1, Perception +5

“We have all been fools.”

“Quickly, follow Yardix’s lead. Don't fight these innocents. Silas has played us.”

Bungo orients himself away from Sergeant Hersk. Charging Silas with his nodachi in hand.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d10 + 10 ⇒ (9) + 10 = 19


Bungo wrote:
“We have all been fools.Quickly, follow Yardix’s lead. Don't fight these innocents. Silas has played us.”

"WHAT!?" exclaims, Silas Gribb. "Bungo, how could you say such a thing?! I let you guard my caravan and I even let you spout your stupid, I mean beautiful dwarf poem! Yardix, attack that Seargent! Did I mention that you tell the best jokes in all of Taldor and this Sergeant is not going to like them at all! In fact, before he attacked, I heard him say that your jokes suck. Lojhan, get up! Stop sleeping! I will let you sleep in the back of the wagon tonight! Come on, Kardan! Fight this oaf. I thought you said being a guard of my caravan was no challenge at all! This is what I was paying you for! Come on guys, fight this bald slug head!"

As Bungo approaches with his nodachi, Silas becomes much more panicked. "Stop! Stop! I surrender! Don't hurt me! I don't want to die! Please, I'll do whatever you want, but just don't hurt me!"


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Kardan catches on to Bungo's idea and joins with him. Marching towards Silas with his rapier at his neck

"why are we even attacking this man Silas? What has he done?"


Kardan wrote:
"Why are we even attacking this man, Silas? What has he done?"

"Since when do I need to give you a reason, Kardan?! You are being well paid to defend my caravan and follow my orders. However, since you asked and are clearly wavering in your conviction, I will tell you that this scoundrel who works for Belhaim is corrupt and he has set me up. Now he is trying to turn you against me!"


The verteran pulls a flask from his belt and takes a swig from it.

Spellcraft DC 16:

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Then he calls out in a commanding tone,"Everybody drop your weapons! I am in charge here and you are all under arrest! You can tell your story to the Sheriff and we can all avoid any further loss of life. Now, drop your weapons and we won't need to spill any more blood."


Venture Captain since December 2014

Round 3

Lojhan [hp 3/14 nonlethal: 7] (unconscious)
Sergeant Hersk [16 damage] delivers a deadly attack with his axe against Bungo.
Yardix [hp 13/13] remains still with his crossbow drawn.
Kardan [hp 11/11] maneuvers around and attacks Hersk, but he is unable to strike at the experienced soldier.
Bungo [hp 8/16] charges forward and attacks Silas. The unshaven merchant surprisingly dodges aside and avoids the attack.

Round 4
Bold indicates that you may post.

Lojhan [hp 3/14 nonlethal: 7] (unconscious)
Sergeant Hersk [9 damage] takes a swig from his flask and commands you to drop your weapons.
Yardix [hp 13/13] (unresolved)
Kardan [hp 11/11] (unresolved)
Bungo [hp 8/16] (unresolved)


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22


hp 16/16; AC 14, FF 13, T 11; Fort: +4, Reflex +1, Will +0; Init +1, Diplomacy -1, Perception +5

"Just what I was thinking sheriff." Arrest these hooligans, especially that napping one over there."

"This was all just a ploy. Bungo's the name, law enforcing is the game." Ive been following Silas for months now, acting like part of the group. Waiting for the perfect opportunity to throw him in the brig."

Sorry about that chunk I took out of you, got a little carried away with the part." Bungo chuckles and then discreetly gives a wink to his companions.

Bluff: 1d20 - 1 ⇒ (15) - 1 = 14


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Yardix double moves over to Lojhan.

"Here i come Lojhan to heal you! You look very pale. I think you should stop napping though."


Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1

Bungo wrote:
"This was all just a ploy. Bungo's the name, law enforcing is the game." I've been following Silas for months now, acting like part of the group. Waiting for the perfect opportunity to throw him in the brig."

"What? Wait a minute. You are an enforcer in disguise?! Man, you sure were believable. You even had me fooled! I thought you were just another one of those thugs that keeps taking advantage of the good people of Belhaim. I'm Sergeant Hersk, but you can just call me Hersk. Well, that or Sarge. I'm a deputy in this town and help out the Sheriff when I can. In my military days I was a Sergeant in the 5th division of the mountain brigade of the Taldor army, but now I just help out here in the village. So, who are all of you?"


Venture Captain since December 2014

Yardix casts Cure Light Wounds upon Lojhan.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Lojhan [hp 9/14 nonlethal: 1]
Sergeant Hersk [9 damage]
Yardix [hp 13/13]
Kardan [hp 11/11]
Bungo [hp 8/16]

The cleric of Sarenrae wakes up.


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

thank you Yardix.


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

by the fire of Sarenrae, what on earth has happened here


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25


Sergeant Hersk wrote:
"So, who are all of you?"
Yardix, Lojhan, & Kardan wrote:
no reply?! (Did you miss Hersk's question to you?)

"So, I take it that you guys are just thugs working for thug Gribb?! Bungo, I'm going to have to ask you to help me manacle these guys. The Sheriff is going to want to interrogate the lot of them."

Pulling out manacles the Sergeant first handcuffs Silas Gribb. He then pulls out several other pairs of manacles and moves to handcuff Kardan, Lojhan, and Yardix.

"So boys, are we doing this the hard way or the easy way?"


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

I'm sorry Sergeant I wasn't replying. I was thinking about a poem to write about you and how courageous and well muscled you are.


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

"I'm in on this bust with Bungo, we've been tracking down counterfeits and frauds like Silas for the past 10 years together, I'm on the good side here."


Venture Captain since December 2014

Bluff check please.


Venture Captain since December 2014

Yardix, if you are going to try and charm the sergeant, then I will need a diplomacy check. Kardan you will need a bluff check to convince the sergeant of your deception.


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

"So , Sergeant would you like to hear my poem about you?

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Classes/Levels hp 14; AC 17, FF 17, T 10; Fort: +4, Reflex +0, Will +5; Init +0, Diplomacy +6, Perception +3

very sorry sergeant, i still haven't fully recovered from being knocked out. We weren't supposed to bow our cover until we knew who Silas was selling to.

bluff: 1d20 + 2 ⇒ (19) + 2 = 21


Yardix wrote:
"So, Sergeant would you like to hear my poem about you?"

"Alright, young fella, just put that crossbow of yours away, first."

Lojhan wrote:
"Very sorry sergeant, i still haven't fully recovered from being knocked out. We weren't supposed to bow our cover until we knew who Silas was selling to."

"Very well, let's take Silas Gribb in to custody and I can introduce you all to Sheriff."


Silas Gribb glares at all of you as his is taken away in manacles.

In disgust, your former boss calls out to you, "You unloyal backstabbers! I hope the sheriff sees you for who you really are in puts you all in a dungeon cell to rot!"


hp 11/11; AC 16, FF 13, T 13; Fort: +4, Reflex +3, Will +2; Init +4, Perception +1

Bluff: 1d20 - 2 ⇒ (7) - 2 = 5


hp 13/13; AC 13,FF 11, T 13, Fort: +2, Reflex +5, Will +3; Init +2, Diplomacy +7, Perception +2

Yardix drops his crossbow

"Ahem, There once was a very nice sarge. He arrested a guy named Marge, and threw him in the barge, But then one day a caravan came and threw large Silas Gribb in the Barge.

Perform Oratory: 1d20 + 7 ⇒ (7) + 7 = 14

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