| Pregen - PW |
Thestil, still trying to weigh the creature's capabilities, casts a defensive buff. mesmeric mirror, 2 mirror images appear
I'm a little confused on the platforms. So the gray tiles are 30' above us on the ground floor?
GM Erich
|
Thestil, yes, the location of the platforms that are 30 feet above you are shown in grey. If and when they lower, I will change them to white and indicate a height (like the one Zaweeb is now on).
Still need actions from Zurnzal and Rataji (or going into bot mode tonight).
| AGamer70 Alt |
Zurnzal attacks the next blob. Brawlers Flury with Haste
Attack: 1d20 + 16 - 2 + 1 ⇒ (6) + 16 - 2 + 1 = 21
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 16 - 2 + 1 ⇒ (13) + 16 - 2 + 1 = 28
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 11 - 2 + 1 ⇒ (8) + 11 - 2 + 1 = 18
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 11 - 2 + 1 ⇒ (10) + 11 - 2 + 1 = 20
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 16 - 2 + 1 ⇒ (10) + 16 - 2 + 1 = 25
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 16 - 2 + 1 ⇒ (8) + 16 - 2 + 1 = 23
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
GM Erich
|
reflex save Falth: 1d20 + 8 ⇒ (17) + 8 = 25
fort save Falth: 1d20 + 8 ⇒ (4) + 8 = 12
caustic fireball damage: 8d6 ⇒ (3, 4, 2, 5, 3, 2, 3, 5) = 27
reflex save red: 1d20 - 2 ⇒ (17) - 2 = 15
reflex save blue: 1d20 - 2 ⇒ (19) - 2 = 17
flesh blob attack: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (3) + 4 = 7
flesh blob grab: 1d20 + 11 ⇒ (13) + 11 = 24
fort save Zurnzal: 1d20 + 9 ⇒ (2) + 9 = 11
will save Shohiraj: 1d20 + 7 ⇒ (9) + 7 = 16
nightmare pile attack: 1d20 + 15 + 1 - 4 ⇒ (6) + 15 + 1 - 4 = 183d6 + 9 ⇒ (5, 5, 4) + 9 = 23
displacement roll (low is miss): 1d100 ⇒ 38
Falth is overcome by the tiny spiders that cover his body from all directions. Although he doesn't feel like the web has attached to him, it completely surrounds him and he believes it engulfs all of those he sees around him.
Aaog-Shagga disappears from view and moves ever closer to Zaweeb as Thestil protects herself with a clever trick. Zurnzal lays into the undulating blobs with no remorse. Rataji blasts both with another caustic fireball from the staff, and thus only one remains, its major pieces barely hanging together by a sticky melting mess, although it does manage to strike back at its foe with a still meaty tendril.
Shohiraj steps closer to fire her weapon, but the bolt glances harmlessly off the platform edge. Noticing her, Kar Zaweeb paces on the platform and suddenly lashes out to force an image into her mind, that of a nightmare hag.
"Someone to keep you company!" He taunts.
The animate pile at the far end of the room rises and strikes out at Shohiraj with a whip-like phantom barb, but the strike is errant.
Round 6 - Full round - Everyone is up
Falth (shield of faith) - nauseous, surrounded by "web", directive (round 2)
Aaog-Shagga (invisible, shield) - 9 damage
Thestil (mirror image - 2 left)
Zurnzal - 7 damage
Rataji
Shohiraj (displaced) - 1 point ST damage - 9 damage
Flesh Blob (blue) - 45 damage
Flesh Blob (green) - 87 damage - destroyed
Flesh Blob (red) - 98 damage - destroyed
Kar Zaweeb (15 feet off the ground, on a platform)
Pile of Nightmare Refuse
Haste on everyone as well. If you move to the next map, you move directly to the edge of the map indicated by the arrows.
| ChuffyTheKnife |
I'm not sure where the edge of the web is, but Falth wants out of it so long as there are hundreds of small spiders in there. He'll take a move action and risk getting stuck.
reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Retcon round
Falth races forward, the air around him charged with terrible electricity.
lightning: 3d6 ⇒ (3, 2, 5) = 10 (free action)
Full round
Falth activates bane against the creature
Clear of the web, the furious Falth fires frantically.
attack,haste,PBS,bane: 1d20 + 12 + 1 + 1 + 2 ⇒ (4) + 12 + 1 + 1 + 2 = 20
iterative attack,haste,PBS,bane: 1d20 + 7 + 1 + 1 + 2 ⇒ (6) + 7 + 1 + 1 + 2 = 17
attack,haste,PBS,bane: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
damage,PBS,bane: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (4) + 3 + 1 + 2 + (3, 5) = 18
Idamage,PBS,bane: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (5) + 3 + 1 + 2 + (5, 3) = 19
Hdamage,PBS,bane: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (6) + 3 + 1 + 2 + (6, 6) = 24
This round heavy snow surrounds the Tiefling. Hopefully freezing any remaining spiders.
| Pregen - PW |
Hoping to slow the enemy down while all her companions arrive, Thestil casts a spell to harass the creature.
Moving 60', then casting glitterdust (DC 16 Will)
GM Erich
|
I hate to keep doing this to you, Falth, but it really is a nasty spell. On the retcon move action, when you try to push through the sticky fibers (difficult terrain, per usual) the fibers multiply and consume every space you move into. Still not grappled though. But it is as if you can't escape its area of effect. Unfortunately, still nauseated during round 6. But based on all that, you could change your actions for round 6 again.
GM Erich
|
It does seem to follow him around. The fort save I've been rolling every turn is the nausea from the spiders. If he wants to move again, give me another reflex save for round 6.
Shohirajj
|
I moved the Shagga, also, what square is my attacker in?
Shohiraj crouches instinctively as the hag lashes out at her, eyes scanning for a nearby ally to flank the creature with, she steps towards that direction while shifting her crossbow to her offhand and dropping her sap into her palm and swinging away.
Melee Sap + Haste: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 221d6 + 6 ⇒ (1) + 6 = 7
Melee Sap + Haste: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d6 + 6 ⇒ (3) + 6 = 9
Crit Confirm Melee Sap + Haste: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 121d6 + 6 ⇒ (6) + 6 = 12
Hasted Melee Sap + Haste: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 231d6 + 6 ⇒ (6) + 6 = 12
Will Save: 1d20 + 7 ⇒ (14) + 7 = 21
GM Erich
|
Falth tries to push through the webs, looking for an escape route, but they grab at him forcing him to stop as the spiders try to overwhelm him again. grappled but not nauseous this turn
Aaog moves ever closer to the creature. Thestil hugs the edge of the platform and blasts him with glitterdust.
"You will pay for that, girl!"
A few more punches from Zurnzal's fists leaves the unformed enemies in a bloody mess as they spread across the laboratory floor and drip chunk by chunk into the grates below. Rataji moves over to Zurnzal and casts a spell on him. greater invisibility
As Shohiraj bats away at the hag that spirals around her, it soon becomes apparent that it is but a figment of her mind. As the image of it fades from her thoughts, however, she suddenly feels very drained and tired. fatigued
Unaware of the impending threat, Kar Zaweeb strikes out at Thestil and Shohiraj as promised. The spider filled web fills the spaces in their minds, but only Shohiraj remains trapped. The pile of refuse takes the opportunity to spray a trapped Falth with a jet of acid.
Aaog reflex save: 1d20 + 14 ⇒ (11) + 14 = 25
fort save vs spiders: 1d20 + 8 ⇒ (20) + 8 = 28
Aaog stealth: 1d20 + 13 + 20 ⇒ (13) + 13 + 20 = 46
Zaweeb perception: 1d20 + 13 ⇒ (18) + 13 = 31
Zaweeb will: 1d20 + 14 ⇒ (2) + 14 = 16
Zurnzal attack and damage: 1d20 + 16 - 2 + 1 ⇒ (5) + 16 - 2 + 1 = 201d8 + 8 ⇒ (6) + 8 = 14
Zurnzal attack and damage: 1d20 + 16 - 2 + 1 ⇒ (4) + 16 - 2 + 1 = 191d8 + 8 ⇒ (8) + 8 = 16
Shohiraj fort: 1d20 + 4 ⇒ (7) + 4 = 11
Thestil will: 1d20 + 13 ⇒ (15) + 13 = 28
Shohiraj will: 1d20 + 7 ⇒ (10) + 7 = 17
Shohiraj reflex: 1d20 + 12 ⇒ (19) + 12 = 31
Falth reflex: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
acid spray: 4d6 ⇒ (5, 4, 1, 6) = 16
Round 7 - Full round - Everyone is up
Falth (shield of faith) - grappled, surrounded by "web", directive (round 3) - 8 damage
Aaog-Shagga (invisible, shield) - 9 damage
Thestil (mirror image - 2 left)
Zurnzal (greater invisibility) - 7 damage
Rataji
Shohiraj (displaced) - fatigued, surrounded by "web" - 1 point ST damage - 9 damage
Flesh Blob (blue) - 75 damage - destroyed
Flesh Blob (green) - 87 damage - destroyed
Flesh Blob (red) - 98 damage - destroyed
Kar Zaweeb (15 feet off the ground, on a platform) - 5 damage
Pile of Nightmare Refuse
Haste on everyone as well.
| Best Pregen Ever! |
| 1 person marked this as a favorite. |
"The stars shine brightest when born anew. Your knowledge shall complete my collection!"
Fly check to hover, DC 15: 1d20 + 13 ⇒ (15) + 13 = 28
Swift Action, Arcane Strike.
Bite, Haste, Invisibility: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25
Damage, Arcane Strike: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Fort DC 18 or poisoned for 1d2 Strength.
Claw, Haste: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage, Arcane Strike: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Claw, Haste: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage, Arcane Strike: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Confirm Crit?: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage, Arcane Strike: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Hasted Claw: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage, Arcane Strike: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
If 2 Claws hit, then Rend: 2d6 + 9 + 2 ⇒ (6, 4) + 9 + 2 = 21
All of that bypasses DR/magic.
| Pregen - PW |
With their creepy experiment "ally" locked in melee with the strange creature, Thestil decides to weaken their enemy with a spell.
However, trying to compensate for the location of her ally means her spell goes wide.
ray of enfeeblement, ranged touch, firing into melee: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 51d6 + 2 ⇒ (5) + 2 = 7
| ChuffyTheKnife |
Falth, now frantic, tries to break free of the webs.
CMB: 1d20 + 8 ⇒ (10) + 8 = 18
I'm bemused, after failing the initial save is Falth pretty much out of this battle until the spell expires? Which given the presumably high caster level of the creature, likely means the whole battle?
Shohirajj
|
The small human woman lets out a small sigh and her muscles quiver with fatigue as she does her best to wiggle and free herself from what seem to be ropes or webbing of some sort. Escape Artist: 1d20 + 9 ⇒ (6) + 9 = 15
GM Erich
|
Falth, it is a pretty nasty save or suck spell, balanced only by being 5th level (with limited uses). If you don't get caught in the web initially, it's basically a matter of making fort saves each round against the nausea to act (cast spells, etc). There is some ability to move (pending the reflex saves) but yes, once you get caught, it becomes exceedingly difficult to get out, since you are not guaranteed a standard action each round due to the potential nausea.
| ChuffyTheKnife |
Does the "web" stop Falth firing his bow when he does make his saves? I've been assuming he thought he was in webs so wouldn't be able to fire even when he had his standard action. But not sure that is a fair assumption. On the plus side, if Falth is the only one taken out by it, at least he did something useful!
GM Erich
|
If you break the grapple and make the fort save vs the nausea the next turn, you are free to full attack with your bow, although your target would have concealment from you.
Unfortunately, poor Shohiraj was just caught by it as well. Speaking of that, I missed rolling the nausea save for her. She is not. Also, not grappled. So instead of trying to free yourself, you still have a full round of actions Shohiraj.
shohiraj fort save: 1d20 + 4 ⇒ (17) + 4 = 21
Shohirajj
|
Well in that case...
After fighting off an a weak invasion of mind spiders, Shohiraj moves to the north next to the wall and will climb up to get at the mad scientist, moving with magical speed she covers significant ground and drops down on the platform with the creature.
Assuming the wall climb DC is 22 (due to my current -5 Str Penalty) or less I'll have a Climb Speed of 20 and should have more than enough movement to get over to the wall, climb up and drop down, sap in hand. If she has enough straight movement (60ft) to cover the distance she'll use a standard action to attack with the sap.
GM Erich
|
Falth struggles to break free from the creature's mind web. Aaog suddenly appears next to Kar Zaweeb and unleashes a multitude of attacks, tearing into the creature and leaving him bloodied and raw. Almost instantly, Aaog feels a sharp pain (that seems to be the scream of the nightmare pile) that leaves him staggered. staggered
Thestil aims to weaken him further, but the wizened blast goes wide. Zurnzal races into the room and take stock of the battle, trying to figure out how to get up to the creature. Rataji moves quickly into the room and heads for the ladder and a more advantageous spot. Shohiraj races the rough the webbed surfaces clouding her mind and finds the wall to climb. She drops down onto the platfrom just behind Zaweeb. A moment after she alights on the platfrom, the waves of spiders race forward to consume her, leaving her heaving and sick. Her displacement potion dissipates at the worst possible time as well. also nauseous this round again
Startled by the sudden assault by the neh-thalggu, Zaweeb carefully tries to weave a spell to disorient the awful creature who wounded him and the ray-caster down below. By the narrowest of margins, the spell materializes, but neither is caught in the nastiness of their own personal phantasmal web.
The nightmare pile targets Falth and Thestil with the acid bomb, and it burns into both of their bodies.
Falth fort save: 1d20 + 8 ⇒ (18) + 8 = 26
Zaweeb fort save: 1d20 + 13 ⇒ (12) + 13 = 25
retaliation damage: 2d4 ⇒ (1, 2) = 3
Aaog fort save: 1d20 + 4 ⇒ (1) + 4 = 5
Zurnzal stealth: 1d20 + 13 + 20 ⇒ (2) + 13 + 20 = 35
Zaweeb perception: 1d20 + 13 ⇒ (7) + 13 = 20
Shohiraj reflex save: 1d20 + 12 ⇒ (20) + 12 = 32
Shohiraj fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Zaweeb cast defensive: 1d20 + 16 ⇒ (11) + 16 = 27
Zaweeb vs SR: 1d20 + 10 ⇒ (8) + 10 = 18
Aaog will save: 1d20 + 8 ⇒ (14) + 8 = 22
Thestil will save: 1d20 + 13 ⇒ (16) + 13 = 29
acid damage: 4d6 ⇒ (5, 4, 5, 4) = 18
Falth reflex save: 1d20 + 8 ⇒ (13) + 8 = 21
Thestil reflex save: 1d20 + 9 ⇒ (6) + 9 = 15
Round 8 - Full round - Everyone is up
Falth (shield of faith) - grappled, surrounded by "web" - 17 damage
Aaog-Shagga (invisible, shield) - staggered - 12 damage
Thestil (mirror image - 2 left) - 9 damage
Zurnzal (greater invisibility) - 7 damage
Rataji
Shohiraj - fatigued, nauseous, surrounded by "web" - 1 point ST damage - 9 damage
Kar Zaweeb (15 feet off the ground, on a platform) - 69 damage
Pile of Nightmare Refuse
Haste on everyone as well - 1 more round
| ChuffyTheKnife |
Falth, frustrated and with his storm vanishing decides that actually he'll keep the storm going, and deliver another lightning bolt to the horrible creature that runs this place.
call lightning: 3d6 ⇒ (5, 1, 6) = 12
He then continues to struggle against the phantasmal web
CMD: 1d20 + 8 ⇒ (12) + 8 = 20
| Pregen - PW |
Thestil, her previous spells having failed against the bizarre enemy, draws a wand and casts several balls of force toward the creature.
magic missile: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13
| AGamer70 Alt |
Sorry for my absence. The holidays were crazy as was year-end at work.
How high is the circular platform at the south end of the room? Would it give me enough of a boost to jump to the platform Kar Zaweeb is on?
Not seeing any way to get to Kar Zaweeb easily or quickly, Zurnzal moves over to the control panel to see if he can bring the platform the enemy is on down to the ground.
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Shohirajj
|
Shohiraj steps forward, keeping her sap in one hand and drawing out a potion in the other while dry heaving and wiping the cold sweats from her face. "End him already!" She demands of the strange flying creature.
Drew a cure mod potion, just in case for next round. Also if Aaog moves to flank he'll get +4 to hit instead of +2.
GM Erich
|
Zurnzal, circular platform is 5 feet off the ground, so a little too high to jump from there to Zaweeb. Also, control panel is on north wall near the entrance. I moved you to it.
Lightning bolts fill the room again. Falth struggles in the endless web again as Aaog grasps the dreaded aranea tenuously. The creature bites in retaliation, but to no avail. Thestil launches her unerring missiles at the creature, who cannot avoid the blasts of raw force. Suddenly, the refuse pile screams in horror and fills Thestil's thoughts, but she exhales and pushes on. Zurnzal races to the control panel to shape the battlefield. Rataji carefully weaves his own lightning bolt to match the storm's intensity and hits Zaweeb with a crackling strike. Everyone fills the acceleration boost drain from their bodies as Rataji's haste spell ceases. Desperately, Shohiraj tries to wipe the spider swarms from her mind as she draws a potion. still nauseous
Kar Zaweeb sways back, then is pulled close by Aaog's massive pincer. He steadies himself and focuses on his resolve as a burst of greyish energy emanates from his body. With a renewed surge, he latches onto a weak spot in Aaog's carapace and clamps down, forcing noxious poisons into his system. His legs buckle as he readies for a final assault.
With a renewed spirit as well, the nightmare pile launches a blob that splatters on the floor between Falth and Thestil. Within moments strange fumes fill their airways, and they struggle to avoid inhaling any more. Thestil takes 3 DX and 2 CH damage
Falth fort save: 1d20 + 8 ⇒ (15) + 8 = 23
Zaweeb reflex save: 1d20 + 14 ⇒ (5) + 14 = 19
Zaweeb bite AOO: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 1 ⇒ (2) + 1 = 3
Painful scream: 2d4 ⇒ (1, 2) = 3
Thestil fort save: 1d20 + 7 ⇒ (16) + 7 = 23
Rataji lightning bolt: 8d6 ⇒ (1, 3, 4, 4, 5, 4, 2, 2) = 25
Zaweeb reflex save: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Shohiraj fort save: 1d20 + 4 ⇒ (14) + 4 = 18
Zaweeb lives on: 1d6 ⇒ 3
Zaweeb bite: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 1 ⇒ (5) + 1 = 6
Aaog fort save: 1d20 + 5 ⇒ (14) + 5 = 19
Falth fort save: 1d20 + 8 ⇒ (9) + 8 = 17
Thestil fort save: 1d20 + 7 ⇒ (3) + 7 = 10
Poison damage: 1d3 ⇒ 31d3 ⇒ 2
Round 9 - Full round - Everyone is up
Falth (shield of faith) - grappled, surrounded by "web" - 17 damage
Aaog-Shagga (shield) - grappled - 13 damage
Thestil (mirror image - 2 left) - 3 DX and 2 CH damage - 12 damage
Zurnzal (greater invisibility) - 7 damage
Rataji
Shohiraj - fatigued, nauseous, surrounded by "web" - 1 point ST damage - 9 damage
Kar Zaweeb (15 feet off the ground, on a platform) - grappled - 97 damage
Pile of Nightmare Refuse
| Pregen - PW |
Thestil gasps as she breathes the toxic, incapacitating fumes, but nevertheless activates her wand again, hoping to end the battle with sheer force.
magic missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Shohirajj
|
Shohiraj steps up to the mad doctor again, ready to swing her sap wildly into him, in hopes to help Aaog finish pinning down the creature but instead she's overcome with another bout of dry heaves as the spiders crawl down into her throat. Instead she merely threatens him feebly as she covers his mouth with her other arm holding the potion.
"Come on now" She manages to blurt out through her elbow.
GM Erich
|
Falth takes a moment to bolster his chances with Zyphus' guidance. He succeeds in freeing himself from the strange fibers but is overwhelmed by the ghastly spiders again. Aaog tries to adjust his pincered grip to further hamper Zaweeb, but instead the spider spins and pulls free.
Just in time for Thestil to blast him with arcane missiles once again. With a sputter he falls to his knees, then over on his back.
"There is always... another." Kar Zaweeb spits out as his eyes close and his body convulses atop the cold grey slab.
The nightmare pile wretches instinctively, trying to reach out to its fallen progenitor high above. Bathed in a chorus of hollow screams, the shadowy forms holding together the metal frames and broken glass disintegrate and the spiraled appendages of refuse fall to the ground with wracking clangs and thuds.
Within moments, the phantasmal spells release from Shohiraj and Falth and the lab stands eerily silent.
The respite is short. In the distance a lone claxon sounds. The lab's lighting turns a dim red.
Just need your next actions now that combat has basically ended. A few of you may have prestige conditions left to fulfill so do double check on that.
Falth fort save: 1d20 + 8 ⇒ (7) + 8 = 15
Shohiraj fort save: 1d20 + 4 ⇒ (14) + 4 = 18
Combat over
Falth (shield of faith) - 17 damage - fast healing 3
Aaog-Shagga (shield) - 13 damage
Thestil (mirror image - 2 left) - 3 DX and 2 CH damage - 12 damage
Zurnzal (greater invisibility) - 7 damage
Rataji
Shohiraj - fatigued - 1 point ST damage - 9 damage
Kar Zaweeb (15 feet off the ground, on a platform) - unconscious - 109 damage
Pile of Nightmare Refuse - disintegrates
| Best Pregen Ever! |
"Omm Nomm Nomm Nomm!!"
Aaog-Shagga expertly and precisely cracks open Kar-Zaweeb's skull and delicately extracts his still dripping brain. Quivering with anticipation, he gingerly navigates it into a hollow postule on his backside. Moments later it grows into a sickening, brain-filled pimple.
With what could only be described as a sigh of relief, the creature speaks once more, "That was most delightful and necessary. According to my experiences on this planet, there is a customary phrase I must relay to you for your cooperative services..."
He pauses to quickly devour a few spider legs.
"...I bid you, Gesundheit."
And he flies off.
Shohirajj
|
Damn you mouse button! Lost my whole response..
Watching the gruesume execution/extraction Shohiraj doesn't flinch away this time but watches to make sure the Dr is dead. She drinks down the potion in her hand then tosses the empty vial away. Cure Mod Potion: 2d8 + 3 ⇒ (6, 5) + 3 = 14
"Before you go Aaog, is there another way out of here?" She then starts going through the corpse to find anything of value so they can get the hell outta here. "Look around down there for anything useful, not to mention another way out, we've still gotta get outta here alive!"
| Pregen - PW |
Thestil breathes a sigh of relief, but it appears they are not out of the woods yet. There had to be a way out without being seen...
perception: 1d20 + 12 ⇒ (10) + 12 = 22
| AGamer70 Alt |
Unfortunately I don't think I can finish the mission. I think I missed my chance.
Frustrated that he hasn't found anything useful, Zurnzal lowers the platforms and searches them.
perception: 1d20 + 13 ⇒ (18) + 13 = 31
GM Erich
|
Aaog departs.
Once the rest of you have ransacked this lab, you have no time before Slumbersun’s final defense sequence initiates: the claxon echoes louder and every hall is bathed in distinct red flashing lights. Moving quickly to retreat, several avenues of exit are blocked by newly released poisonous gases and caustic mists, while pain-blinded patients wander the corridors, screaming in agony and begging for assistance.
The simplest way out seems to be the one you came in, although every once in a while you do spot laddered tunnels that may lead to other exits (that you guess would have been hidden in the brush of the compound above).
Zurnzal, if the Theletos is still in the mansion above, you may have a second chance, if you wish.
GM: 1d20 + 18 ⇒ (17) + 18 = 35
Shohirajj
|
I take it there wasn't anything immediately useful or pertinent found at the site of the last battle?
"We were told to leave this place a smoking ruin, but I'm not exactly sure how to get that done down here. The buildings up above will be easy enough. We should probably take one of this side passages to the surface, I'd hate to run into a trap back the way we came."
Shohiraj glances to at everyone to see if she can't tell who's carrying the intel we found earlier "Who's got the notes we found earlier? I'd like to take another look at them, see if there's anything helpful for getting out of here."
| Pregen - PW |
| 1 person marked this as a favorite. |
"I agree. A side-passage is likely the best way out," Thestil says.
She maintains her disguise of the woman she had seen above. Perhaps it would look like an inside-job.
| AGamer70 Alt |
| 1 person marked this as a favorite. |
Zurzal considers his options as they make their way out of the underground lab. Feeling he has missed an opportunity to strengthen his position in the Consortium, he starts back the way they came in. When the group starts up a ladder, he separates from them and continues towards the secret entrance in the manor. "I'll catch up with you later. I need to do something before we leave," he says as he continues down the hallway.
| ChuffyTheKnife |
I think you said earlier that Falth had met his conditions, but he is a firm believer in overkill...
Falth sticks with the main group, his memory of the spider swarm still fresh in his mind.
On the way out, he may accidentally spill some wine on stairs leaving them slippery, or leave sharp objects on door handles. Such things happen.
Our safety conscious Tiefling will certainly be assessing any remaining surface structures for hazards, and try to ensure they are all... managed appropriately.