GM Edwin's River Queen (Inactive)

Game Master Insnare

Bloodcove gets a new batch of heroes, what will happen next??????


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Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshiyaru shrugged, "It is here. We might as well investigate it."


Shot Putter Funkmeister

Ill do Poulain's track check 1d20 + 15 ⇒ (16) + 15 = 31

Poulain

Spoiler:
You are able to see that the tracks are somewhat fresh and they lead out of the cave, of special interest is that there are four types of tracks. 1.) DC Knowledge Nature 15 2.) DC Knowledge 20 3.) DC Knowledge 25, 4.) DC 5, if you get an additional 5 I will give you an explanation of the creature.


Shot Putter Funkmeister

The party makes its way into the jungle cave upon entering the cave you find that it is extremely dark and moist with moss growing around the edges of the entrance. The temperature is a bout 15 degrees colder than outside and you get a chill up your spine. You see stumps where stalagmites had formed but have been broken off. After two feet the cave you enter into a cylindrical room, where you hear the soft trickle of drops of water from the ceiling, tap, tap, tap.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshiyaru carefully examined the cylindrical room.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Know Nature: 1d20 + 7 ⇒ (8) + 7 = 15


Shot Putter Funkmeister

Poulain

Spoiler:
The medium sized tracks are that of a girallion. The smallest footprints are that of a bull mastiff: The Bull Mastiff is a large working dog, with a stocky, muscular body, but they have slightly shorter legs than most other mastiffs. The breed is used as a guard dog, war dog, and livestock driver, and some rangers keep a Bull Mastiff or two to help track poachers. When properly trained they are very loyal to their masters, protecting home, property and other animals to the death.
Bull Mastiffs stand about two feet at the shoulders and weigh around 120 pounds, though some males often reach 150 pounds. They typically have white, tan or brown coats, sometimes with a white splotch on the chest.

Yoshi

Spoiler:
at about calf level on the west side of the wall you find a hole about the size of your head and can hear some faint squeaky noises but they are difficult to hear due to the water dripping.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshi pointed out a hole near the floor along the west side of the chamber.

"I hear squeaking noises from in there," he said.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Zey are keeping a large dog. I believe we 'ave at least one sapient gorillon. 'e should be ze first priority."


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo takes in the information from Yoshiyaru and Poulain quietly, 'It is good to see professionals at work.'

"If there are rats in the walls, maybe we should wall them in, or make them uncomfortable, before they come to greet us?" Angelo takes a moment to remove his tarpaulin from his pack, wad it up, and fill the hole that Yoshiyaru indicates.


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Corvus remains alert, her focus predominantly outside the mouth of the cave, assessing an escape route if one is needed.


Shot Putter Funkmeister

Off to the right front of the room is a passageway that continues for about fifteen feet where you an alcove to the left.

Please describe to me which order you are walking in, if you are using torches or lanterns


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

So Angelo stuffed his tarp in the hole in the wall, correct?

As half-elves have low-light vision, Yoshi will go first until it's too dark for him to see. If someone else lights the area up, he's fine with that.

Otherwise, when it's too dark, he'll cast dancing lights and send them up ahead.


"It's good to have some magic lights; it keeps my hands free for other things. Let Zimba go right after you; the cat can smell and hear much better than we do and will let us know of potential danger."


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

"Very well," replied Yoshi, casting a minor spell that caused four lantern-sized and colored lights manifest.

Cast the dancing lights cantrip.

They bobbed ahead of the group about 30 feet, illuminating the way.


Shot Putter Funkmeister

Gm Rolls Charau-Ka Druid Stealth 1d20 + 12 ⇒ (11) + 12 = 23, Charau-Ka Warriors Stealth 1d20 + 10 ⇒ (20) + 10 = 30, Yoshi Perception 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24, Mem Perception 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15, Poulain Perception 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12, Angelo Perception 1d20 - 2 ⇒ (16) - 2 = 14, Corvus Perception 1d20 ⇒ 11

Surprise Round Charau-Ka x8, Yoshi, Charau-ka Druid [/b]

Charau-ka 1 sneaks up to Corvus and throws a net at her 1d20 + 1 ⇒ (1) + 1 = 2 and entagles himself.

Charau-ka 2 sneaks up and tries the same 1d20 + 1 ⇒ (20) + 1 = 21, Corvus is entangled.

Charau-ka 3 tries to trip Corvus 1d20 + 5 ⇒ (5) + 5 = 10

Charau-Ka 4 tries to trip Corvus as well 1d20 + 5 ⇒ (6) + 5 = 11

Charau-Ka 5 sneaks up to Angelo and throws a net 1d20 + 1 ⇒ (17) + 1 = 18 and entangles him.

Charau-Ka 6 tries to trip Angelo 1d20 + 5 ⇒ (20) + 5 = 25 damage 1d3 + 1 ⇒ (1) + 1 = 2 Angelo is entangled and prone.

Charau-ka 7 attempts to tie him up with his rope 1d20 + 3 ⇒ (12) + 3 = 15 success, he is tied up.

Charau-ka 8 throws a net at Mem'basi 1d20 + 1 ⇒ (12) + 1 = 13 success, entangled.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

any descriptive text on that Edwin? What on earth is a charau-ka and what does it look/sound like? I did kinda get that they're very net-inclined folk. Two arms or 4?

wait - got 'em.. charau-ka - chimpanzee-lookin' ape-man things. What ties you up when you're not looking close. roger, check.


Shot Putter Funkmeister

they were stealthed, I wanted to get the post done before my new roomie moved in and/or my computer died on me again... two handed

Whilst the majority of you were concentrating on moving forward the limber monkey creatures that walk like men, sneakily enter the cave from whence you came and throw nets on Corvus, Mem'basi and Angelo and as well tie Angelo up.

Yoshi's turn


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Happy to progress where the posts have taken Corvus but I did specifically make the point that her focus was back towards the entrance whilst everyone else appeared to be forward looking


Shot Putter Funkmeister

Yes you did... thats why i wrote majority and I didn't minus from your perception check :)


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Seeing the monkey-like creatures attack, Yoshi summoned arcane power to swiftly magnify the enchantment upon his sword.

He then cast a spell that limned his blade with electricity before stepping up to one of the creatures that entangled Angelo to attack.

Swift action to use a point from Arcane Pool to boost his sword.

Spellstrike to cast shocking grasp, 5-foot step, followed by Spell Combat.

The half-elven magus made two attacks against the creature that entangled Angelo.

1st (free) Attack w/ Spell Combat: 1d20 + 8 ⇒ (10) + 8 = 18

If a hit, then Damage = 1d8 + 6 ⇒ (5) + 6 = 11 physical and 4d6 ⇒ (4, 2, 4, 4) = 14 electricity.

2nd Attack: 1d20 + 8 ⇒ (13) + 8 = 21

If a hit, then Damage = 1d8 + 6 ⇒ (2) + 6 = 8 physical.

NOTE: If first attack misses, but second attack hits, add the electricity damage from above.

Yoshi still has bull's strength and shield active. Use AC in parenthesis. :)


Shot Putter Funkmeister

Yoshiyaru's falchion decapitated the charau-ka on the first swipe before he can do a follow up, its body falls limp on the ground.

Charau-ka Druid: Whistles, and then slings her magic stones at Yoshiyaru 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 miss, 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 damage 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8, 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 damage 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Two of the druid's magic stones hit Yoshi in the chest.

Initiative rolls:

Yoshi 1d20 + 2 ⇒ (17) + 2 = 19, Corvus 1d20 + 3 ⇒ (15) + 3 = 18, Angelo 1d20 + 2 ⇒ (16) + 2 = 18, Poulain 1d20 + 4 ⇒ (10) + 4 = 14, Mem'basi 1d20 + 6 ⇒ (5) + 6 = 11, Charau-ka druid 1d20 + 1 ⇒ (19) + 1 = 20 Charau-ka1d20 + 1 ⇒ (9) + 1 = 10 Bull Mastiff 1d20 + 2 ⇒ (17) + 2 = 19.

Round 1:
Charau-Ka druid, Yoshi, Bull Mastiff, Angelo, Corvus, Poulain, Mem'basi, Charau-ka

Ck druid casts guidance on the bull mastiff


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

"Oni's breath!" exclaimed Yoshi as the stones struck him in the chest, staggering him.

The half-elf moved over to the stocky bull mastiff and attacked it while holding his falcata in a two-handed grip for extra power.

Move to bull mastiff. Attack (2H) w/ Falcata: 1d20 + 10 ⇒ (12) + 10 = 22

If a hit, then Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Shot Putter Funkmeister

Yoshi's attack cuts the dog deeply.

The dog bites at Yoshi 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15, the snarling injured animal misses Yoshi snapping it teeth and yelping simultaneously.

Angelo or Corvus Poulain, Mem'basi, Charau-ka


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Whilst entangled, Corvus' DEX drops by 4. This means an INIT of just +1 at present. Also AC reduced to 16 and combat reduced

Corvus manages to pull out her sword, despite the restrictions of the net and swings wildly.

1d20 + 1 ⇒ (6) + 1 = 71d6 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

And a -2 to hit as well. No problem

Corvus able to do some damage to the net but it is still entangling her.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Knowledge(Religion): 1d20 + 8 ⇒ (18) + 8 = 26
Putting two and two together, Angelo believes that these are worshipers of the demon lord of apes, Angazhan, and that the statue outside is an icon to that demon lord. From his own experiences with demon worshipers in the Mwangi with followers of Zura, Angelo knows the language and the type.
Angelo looks at the druid, and commands in Abyssal "Fall to your knees!"
At the same time, Angelo attempts to avoid any blows sent his way.

Round 1
Status: HP 23/23 (poisoned, -1 Str) | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3 | Init +2 | Per +0
Standard: case Command (DC 15) (2 1st level remaining)


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Oo ees a good puppy, non?"

Wild Empathy: 1d20 - 1 ⇒ (19) - 1 = 18


Shot Putter Funkmeister

@Poulain, this is a wasted gesture because the dog is already in melee combat. Are you sure you don't want to do something else?

Druid's Will save 1d20 + 6 ⇒ (11) + 6 = 17 success. The druid laughs at the attempt.


Shot Putter Funkmeister

Mem'basi and Zimba's turn Charau-ka


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Ooops, retcon!

"Ess a good puppy, non?"
attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 + 4 ⇒ (6) + 4 = 10
crit confirm: 1d20 + 9 ⇒ (11) + 9 = 20


Shot Putter Funkmeister

Are you attacking the dog or one of the Charau-Ka? If so could you roll damage for your confirmed critical hit.


The druid was furious with the net entangling him. He called to his leopard and pointed to the monkey-man holding the other end of his net.
"Zimba, help me here. Attack!"
As if on queue, the leopard pounced on the charau-ka who was busy attending to Mem'basi.

Zimba full attack (pounce)
bite to hit: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
bite damage: 1d6 + 3 ⇒ (5) + 3 = 8
claw 1 to hit: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
claw 1 damage: 1d3 + 3 ⇒ (1) + 3 = 4
claw 2 to hit: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
claw 2 damage: 1d3 + 3 ⇒ (3) + 3 = 6
claw 3 to hit: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
claw 3 damage: 1d3 + 3 ⇒ (2) + 3 = 5
claw 4 to hit: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
claw 4 damage: 1d3 + 3 ⇒ (3) + 3 = 6

bite to hit (critical confirmation): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
bite damage: 1d6 + 3 ⇒ (4) + 3 = 7
assuming it's hit since this particular guy is busy trying to entangle Mem'basi

With the other side of the net going slack thanks to Zimba, it was easy for the druid to take the net off of him. He then attacked.

assuming move action to remove 'slack' net and standard action to attack
Mem’basi power attack with spear to whoever is near him
power attack, spear to hit: 1d20 + 6 ⇒ (14) + 6 = 20
power attack, spear damage: 1d8 + 8 ⇒ (2) + 8 = 10

a little complicated combat here that would really benefit from a map and a status report on how hurt the enemy is


Shot Putter Funkmeister

whatever happened to surprise?

Just waiting on Poulain's choice of target.

Zimba attacks the Charau-ka holding Mem'basi's net and through a lethal combination of attack slashes him into a bloody mess.

Mem'basi spends his turn removing the net from his body. there is not anyone within striking distance of his spear. If I have the time I may make a map.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

The puppy is the target.
Crit Damage a: 1d8 + 4 ⇒ (5) + 4 = 9
Crit Damage b: 1d8 + 4 ⇒ (8) + 4 = 12


Shot Putter Funkmeister

Poulain's (I don't what weapon he used) attack mangles the dog in an obscene lot of fury and aggression.

Charau-Ka 1 attempts to escape his net DC 15 1d20 + 2 ⇒ (8) + 2 = 10, he is still entangled.

Charau-ka 2 attempts to trip Corvus 1d20 + 5 ⇒ (18) + 5 = 23 success she is tripped damage 1d3 + 1 ⇒ (1) + 1 = 2

Charau-ka 3 attempts to tie up Corvus 1d20 + 3 ⇒ (11) + 3 = 14 failure.

Charau-ka 4 moves to attack Poulain with his club 1d20 + 5 ⇒ (11) + 5 = 16 miss

Charau-ka 5 moves to attack with his club Yoshi 1d20 + 5 ⇒ (10) + 5 = 15. his swing misses.

Charau-Ka 6 attacks Zimba with his club 1d20 + 5 ⇒ (15) + 5 = 20 damage 1d4 + 3 ⇒ (4) + 3 = 7

Charau-Ka 7 free action froths into a scurried frenzy and moves to attack Mem'basi with a club 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 misses and bites him 1d20 + 1 ⇒ (15) + 1 = 16 also missing.

Round 2

Charau-Ka druid slings her magic stone at Yoshi 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 damage 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 the magic stone strikes him in the thigh.

Yoshi, Angelo, Corvus, Poulain, Mem'basi, Charau-ka


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshiyaru gritted his teeth against the pain of the druid's attack.

Maintaining his two-handed grip, the magus switched from the dog (which looked to be finished) to the Charau-Ka attacking him.

Attack Charau-Ka #5 (2H) w/ Falcata: 1d20 + 10 ⇒ (20) + 10 = 30

Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Critical Confirmation: 1d20 + 10 ⇒ (4) + 10 = 14

Hmm... no so good. Well, IF a 14 hits, then extra damage for Critical: + 2d8 + 16 ⇒ (5, 2) + 16 = 23


Shot Putter Funkmeister

Yep I copied and pasted it and then realized it, the dogs dead...

Yoshi's falcata slices in with a circular cut in the chest carving away bone and taking half the creature's lung with him.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain swivels as he steps five feet back to take a shot at the druid. attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d8 + 4 ⇒ (3) + 4 = 7


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Though still tied and prone, Angelo attempts to aid Corvus from succumbing to the same fate. Looking at the Chaura-Ka attacking Corvus, he commands it in Polyglot, "Flee lest you be struck down like your vaunted guard dog!"

Round 1
Status: HP 23/23 (poisoned, -1 Str; tied) | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3 | Init +2 | Per +0
Standard: cast Command (DC 15) (1 1st level remaining)

Seeing the ape-man's resistance, Angelo lets out a startlingly fearsome hiss of mixed frustration and rage. 'These grubby little humanoids must truly be infernally inspired.'

<sigh> The druid was a long shot. But the second one is one lucky little monkey...


Shot Putter Funkmeister

There are two 2=1, 3=21d2 ⇒ 1

Charau-ka 2's will save 1d20 + 2 ⇒ (15) + 2 = 17 success, the monkeyman's fervor seems to blank out the strange voice in his head and he continues as was.


not sure it's my turn but use when it is

Seeing Angelo still trapped, Coruvus entangled and on the ground and Yoshi hurt was not good. The only bright side was that a couple of the monkey men had already been brought down.

The druid yelled to leopard, "Zimba, to me!" and started the tedious work of killing off the enemy, one at a time if need be.

Zimba, flanking full attack
bite to hit: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
bite damage: 1d6 + 3 ⇒ (3) + 3 = 6
claw 1 to hit: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
claw 1 damage: 1d3 + 3 ⇒ (1) + 3 = 4
claw 2 to hit: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
claw 2 damage: 1d3 + 3 ⇒ (3) + 3 = 6

Mem’basi power attack with spear, flanking
power attack, spear to hit: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
power attack, spear damage: 1d8 + 8 ⇒ (2) + 8 = 10


Shot Putter Funkmeister

It is Corvus' turn... @Mem'basi, if you proceed with your action, either Zimba or you will incur an AoO. Because you are both in melee with two different characters.


GMEDWIN wrote:
@Mem'basi, if you proceed with your action, either Zimba or you will incur an AoO. Because you are both in melee with two different characters.

It's kind of hard to know without a map, which I guess you didn't find the time to make. In any case, Mem'basi called Zimba so have the leopard take the AoO.


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

It's difficult to plan exactly what to do as I'm not 100% sure who is where. I presume one of the creatures is close, so attempting to get up will attract an attack of opportunity

Corvus remains prone, biding her time - waiting for the opportunity to look to get up and disentangle herself.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

(Guys, I know I post out of order sometimes, sorry about that. I just have specific random times I can post, and I'd rather write early than not at all.)


Shot Putter Funkmeister

About the posting order, I am not too worried. I just post results in order because, well one thing would happen before the other. About maps, I am not an artist and pretty busy at work. Please just think with me... Use your imagination or something. :)

Corvus I guess delays...

Poulain attempts to shoot his bow between the Monkeyman in front of him to hit the druid but misses.

Zimba moves first, Charau-ka AoO on Zimba with the club 1d20 + 5 ⇒ (13) + 5 = 18 damage 1d4 + 3 ⇒ (1) + 3 = 4 and bite 1d20 ⇒ 11 and misses.

The combination of Zimba and Mem'bazi injures Charau-ka 7 but he is still standing.

Charau-ka 1 attempts to get free 1d20 + 2 ⇒ (16) + 2 = 18 and manages to escape his own net.

CK 2 moves to flank Zimba and attacks with his club 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 damage 1d4 + 3 ⇒ (4) + 3 = 7

CK 3 moves to attack Yoshi 1d20 + 5 ⇒ (3) + 5 = 8 misses

CK 4 enters a scurried frenzy and attacks Poulain with his club 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 misses and bites 1d20 + 1 ⇒ (1) + 1 = 2 misses

CK 6 moves to attack Zimba 1d20 + 5 ⇒ (15) + 5 = 20 damage 1d4 + 3 ⇒ (2) + 3 = 5

CK 7 attacks Mem'basi 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 misses and bites 1d20 + 1 ⇒ (9) + 1 = 10 misses.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

@ GMEDWIN - I'm okay w/ no maps. That's how we played back in 2e.

Just some clarifications: Is CK 5 still alive? (You're description sounded as if he's dead.)

If CK 5 is dead, then who is CK 3 flanking with? I don't mind being flanked, I just want to know who I'm facing. :)

It is the CK Druid's turn before mine, correct?


Shot Putter Funkmeister

CK 5 is dead, just a copy and paste error :) Yup, I came from 2e myself as well, now we dont use maps in PF, mostly cuz we meet in the bar, less stuff to lose... :)

Round 3

Druid attacks Yoshi with her magic stone 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 misses...

Yoshi, Angelo, Corvus, Poulain, Mem'basi, Charau-ka


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshi turned from the Charau-ka he had slain with a single strike to give the new one a feral smile.

"You're turn, monkey-man," he snarled in Polyglot.

Attack Charau-Ka #3 (2H) w/ Falcata: 1d20 + 10 ⇒ (5) + 10 = 15

Damage: 1d8 + 8 ⇒ (1) + 8 = 9


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Frustrated by the lack of effectiveness of his commanding presence, Angelo struggles as cleverly as possible with the hastily applied bonds.

Round 3
Status: HP 23/23 (poisoned, -1 Str; tied) | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3 | Init +2 | Per +0
Full Round: Escape Artist: 1d20 + 1 ⇒ (8) + 1 = 9

And Angelo continues to struggle without making much progress.

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