| Zerisi Ramanada |
Yes SIR, General! Zerisi replies, saluting.
Eyes twinkling, he makes his was carefully towards the elevator and steps lightly as he gets close. Careful to not trigger the trap, he begins to work on making the elevator safe, or at least, non-functional and non-lethal.
Take 20, Disable Device, results in a 30.
| Dragash Arliden |
Dragash watches their backs while the trap is disabled then begins heading through the tunnel when that is done, keeping an eye out for what is ahead while sticking to the shadows. Not needing a torch coming in very handy.
stealth: 1d20 + 19 ⇒ (13) + 19 = 32
perception: 1d20 + 14 ⇒ (5) + 14 = 19
aid per(venjor): 1d20 + 8 ⇒ (12) + 8 = 20
32 stealth, 21 perception. Familiar you are putting me to shame!
I'll snoop down the left tunnel first.
| Zerisi Ramanada |
Zerisi stays to the back, where he can see best.
"I haven't seen an elf with eyes that good in a while. Some drow blood maybe? I'll have to ask," Zerisi thinks, staying uncharacteristically quiet as the sneak deeper into the cave.
stealth: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 12 ⇒ (9) + 12 = 21
| Will Erland |
As he descends Will sets his stone of light up to orbit his head. If something awaited them as the bottom, they likely heard the elevator coming down anyway. Then, while the bard and alchemist disappear into the darkness ahead, he holds his weapon in a relaxed position as he begins to breath deeply. He begins to circulate his Ki through his body, faster and faster, heightening his senses and reflexes.
Enter Running Hunter's Stance. +10ft movement and scent ability. If something happens, Will wants to get their fast.
| Hector The Imp |
Ok GM says we head into the Mine, that being past the elevator to where the two passage ways split. GM did we need to go down the elevator to get to that level, or are we still at the level with the elevator at the top. So that there is another level below we have yet to go down to? Just checking. Will says we went down, but the way you have writ it we have gone past and along.
Hector Moves ahead of the group.
Stealth 1d20 + 20 + 7 ⇒ (10) + 20 + 7 = 37
| Dragash Arliden |
As far as I understand, we went down, found a mechanism that will break the elevator if used. Zerisi disarmed the device so it can't be used then we went down the corridors. Hector and Myself have gone down the left tunnel while others have hung back preparing various things to strike if a fight breaks out.
I think that's about it?
| GM Arkwright |
Dragash takes a left turn and advances.
The passageway widens into a larger cavern. Remnants of a mine cart track lean against the wall to the north, while a tunnel slopes down deeper into the ground at the west side of the room. The cave floor is cleared of debris, save for a few drifts of dust and dirt, while the ceiling above is obscured by a thick tangle of cobwebs.
Dragash spots no hazards in C2. Advance?
Seems Hector is also scouting. Perception check please?
| Dragash Arliden |
Hmm, nothing here, no lights even. I hope our foes can't see in the dark or this might pose a bit of a problem for some of us.
Dragash continues forward slowly, even though he hasn't spotted anything he moves cautiously. Listening for the sound of a click or similar mechanical sound in case he triggers something and needs to duck out the way. Moving further west
stealth: 1d20 + 19 ⇒ (4) + 19 = 23
perception: 1d20 + 14 ⇒ (13) + 14 = 27
aid perception: 1d20 + 8 ⇒ (20) + 8 = 28
Dice, what kind of joke is this! Keep rolling better in the aid checks. Stealth 23, perception 29 for the next room when I get there... if I get there
| Dragash Arliden |
Dragash signals Rosa who can see him that they may approach but not further than where he is. He waves her over and points to the ground. He then goes about disarming the traps, hoping that he doesn't get caught in one.
The sound like they are both non-magical so I can attempt them? Correct me if I'm wrong.
first trap: 1d20 + 13 + 2 + 2 + 2 ⇒ (20) + 13 + 2 + 2 + 2 = 39
second trap: 1d20 + 13 + 2 + 2 + 2 ⇒ (14) + 13 + 2 + 2 + 2 = 33
| Dragash Arliden |
Once Hector comes and tells Dragash that there is someone casting spells. Dragash moves forward to where hector points out until he can hear the voices. Dragash then tries to determine what they are saying.
Dragash can speak and understand the following languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc, Taldane. (Shoanti and Varisian as well but I wasn't sure if we were including inner sea dialects.)
Is the spoken words any of those?
| Dragash Arliden |
"We doing this then?" Dragash whispers as he gets his bombs out, with a bottle of targeted admixture. He pauses looking at the others. Dragash will drink the extract if they are about to move forward.
"I wonder what that means, though. Is the eye the meteor that was above and behind the sky? Can it see the dreams of those going feral? That's the second time planets has come up. Since Leeara picked up that planet sphere. It had to come from somewhere, could be from here if this is anything to do with this cult here." Dragash muses, though he has no objections to stop whatever cultist sermon is going on.
| Rosa Luminass |
"From the sound of it, IT or they are worshiping something from beyond, this eye thing. Madness, thing from the great void, always mad, bad and dangerous to know. Best thing to do, put em down with extreme prejudice."
She whispers to Dragash, hefting her sword.
"Starting with a little distraction."
Rosa casts Gaint Vermin Giant Centipedes x3 9min [/url]
She orders them,
"Go find the chanting voice ahead and attack its owner"
Then to Hector,
"Follow unseen, report what happens"
She looks at the others as the Centipedes scuttle off.
"Well gents, this is what I get paid to do, you coming?"
Then she moves off to follow her Giant Centipedes.
| Dragash Arliden |
Dragash nods and takes his drink then moves into the room after Rosa, bombs drawn.
| Rosa Luminass |
Surprise round Initi 5
Giant Centipedes: [x3] move to attack lcoations,
Rosa: Moves to location shown on map and gains 100% cover.
Hector Follows Giant Centipedes, unseen and sees what happens.
There should be space for others to move up, if they have the speed. If they wish to go in the place of the Centipede initi 5 just move them back and place yourself there.
"Sword Shield, Hector, tell me whats happening"
Rosa says using him as her eyes, and her sword bring up a force shield.
| Dragash Arliden |
Can they I thought we only had one action each, so just a move?
Dragash moves up closer, ready to barrage shortly after.
| Will Erland |
Round 1 Surprise
Active Effects: Running Hunter's Stance
Will takes off from beside Zerisi like a hunting cat. His orbiting light actually begins to fall behind as swiftly approaches Dragash. Stealth appeared to be over. Now was the time for action and he did best at the front.
Move 40 to position on map.
| GM Arkwright |
Yeah no attack, maybe if there was a straight line and you could standard-action charge, but otherwise, no.
Hector spots a curious sight dangling from the ceiling; pale peach bat-wings the size of sheets, a wooden bow both crude and carefully chiselled to a terrifying efficiency. The wings spread, revealing a woman with long brown-red hair, eyes of pure black, and the wings and nose of a bat. She screams a cry that trails off into registers inaudible to most ears.
| Zerisi Ramanada |
Excited for what's coming, Zerisi starts singing a song of his own, inspiring his allies.
Inspire Courage, +2
Sorry for the delay, big holiday weekend here. Did QUITE a bit of celebrating
| Dragash Arliden |
Dragash takes a step forward so that their quarry is in view then lets fly some concentrated attacks. He thought there might be a host of men here listening to a sermon but it looks just to be a singular bat creature.
touch attack (blind): 1d20 + 10 + 1 + 2 + 2 + 2 - 4 ⇒ (11) + 10 + 1 + 2 + 2 + 2 - 4 = 24
touch attack (entangle): 1d20 + 10 + 1 + 2 + 2 + 2 - 4 ⇒ (17) + 10 + 1 + 2 + 2 + 2 - 4 = 30
touch attack (frost): 1d20 + 5 + 1 + 2 + 2 + 2 - 4 ⇒ (17) + 5 + 1 + 2 + 2 + 2 - 4 = 25
Edit: Looking at it, the target likely has cover. So, I've reduced my rolls by 4 to compensate. (Same net effect as the +4 AC)
damage: 5d6 + 14 + 1 + 2 ⇒ (6, 2, 5, 3, 6) + 14 + 1 + 2 = 39
damage: 5d6 + 14 + 1 + 2 ⇒ (5, 6, 4, 3, 6) + 14 + 1 + 2 = 41
damage: 5d6 + 14 + 1 + 2 ⇒ (2, 5, 2, 6, 3) + 14 + 1 + 2 = 35
2 saves, fort and ref DC 21 for blind and entangled respectively.
80 fire and 35 cold damage total, no splash
Targeted admixture 2/9 rounds
A flurry of bombs soars through the cave going straight for the bat creature. The intention as always is trying to stop it from moving with the concoctions which have been focused this time through Dragash's extract. One of the bombs was frost for good measure, he didn't know if it had some special abilities against fire.
| Will Erland |
Round 1
Active Effects: Stance of the Defending Shell, Total Defense.
Will rounds the corner and continues on in the direction Dragash is tossing bombs, ducking under them. Unfortunately, he can go no further as there several disgustingly large centipedes blocking his way. He can barely see the enemy beyond which only adds to the confusion. It appeared to be a bat woman. Much like Leeara. Dragash had mentioned Id Mutation but he wondered if that was some kind of lycanthrope.
Move up and switch stance as swift to Stance of the Defending Shell. Standard for total defense. AC 31
| Rosa Luminass |
Centipede x3 5' step move x1 last one 10' x2 AoO on 2
bite 1d20 + 2 ⇒ (19) + 2 = 21 DMG 1d6 ⇒ 3-1=2 + plus poison
bite 1d20 + 2 ⇒ (1) + 2 = 3 DMG 1d6 ⇒ 2-1=2 + plus poison
bite 1d20 + 2 ⇒ (6) + 2 = 8 DMG 1d6 ⇒ 1-1=2 + plus poison
"Whats going on Hector?"
| Zerisi Ramanada |
Round 1
Zerisi slides forwards through the passage, drawing a card as he rounds the corner, singing all the while. Peering down the narrow cave, he glimplses the thing and hurls a card toward her. As it leaves his hand, it weaves its way through the pile of centipedes, and swerves around Will as it finds its mark. Even as the card disappears, a subtle glow surrounds the creature.
Attack+Inspire-Cover: 1d20 + 13 + 2 - 4 ⇒ (20) + 13 + 2 - 4 = 31
Natural 20, roll to Confirm: 1d20 + 13 + 2 - 4 ⇒ (14) + 13 + 2 - 4 = 25
damage+inspire+arcane strike: 1d4 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17
roll damage again if needed + inspire + arcane strike: 1d4 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
Inspire Rounds Used: 2
Lesser Designating on the Target for one round, so another +2 attack / +2 damage for next round.
| Dragash Arliden |
@Rosa: No, they are currently just ranged attacks to a single square thanks to targeted bomb admixture. Usually, however, I can ignore 7 squares of the blast so unless there are 8 of us around a single monster I won't hit allies. I'm nice like that :D
"I did say these weapons are my speciality" Dragash winks at Rosa. "It's oddly liberating to throw something like that!"
| Zerisi Ramanada |
Zerisi moves forward to the unconscious 'woman'.
"And I'll help out our new friend!"
He casts a Cure Light Wounds on the woman, eager to ask her how she's come to be exactly whatever it is that she is.
1d8 + 5 ⇒ (7) + 5 = 12