Sir Haldern |
"That certainly looked strange. He seemed to almost be enchanted or something, Yes, I think that we should check it out"
Kenjakana |
1 hour/level buffs cast early in the day as usual.
FL - Temp HP: 1d10 + 10 ⇒ (7) + 10 = 17
Kenjakana nods in agreement.
As the group heads over, she buffs herself with Heroism, Heightened Awareness, and Tears to Wine (with the customary drink).
GM Arkwright |
Entering the cave, you follow it through several twists and turns before eventually it opens to reveal an enormous cavern with shining ice walls and harsh stone walls, a great mound of frozen ice with strange small and large shapes lying against much of the western wall. From your position you can see the edge of Thorbjorn, and hear his voice. "...father? Father, is that... oh gods and ancestors, father it is you..."
He speaks to a shade with Svein Blood-Eagle's stately face, a thick ethereal robe covering a twitching body.
Sir Haldern |
By shade do you mean an actual undead creature or are you speaking more poetically?
Ganorok "The Mouse" |
Before going in Ganorok uses his Blend and Heightened Awareness wands.
Ganorok tries to identify the undead creature, while moving forward and to a side, stealthily.
Knowledge (Religion) +2 Heightened Awareness: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Perception +2 Heightened Awareness: 1d20 + 30 + 2 ⇒ (13) + 30 + 2 = 45 (+7 traps, automatic at 10')
Stealth (Fast Stealth and Skill Mastery +4 Blend): 39 + 4 = 43
Kenjakana |
Knowledge Religion (Buffs): 1d20 + 25 + 14 ⇒ (12) + 25 + 14 = 51
Kenjakana |
Defenses, Weaknesses, Senses, Special Attacks
GM Arkwright |
Incorporeal, DR 10/Good, Undead Traits, Spell Resistance
Lowest save is Fortitude
Darkvision
Magic jar-like ability, object possession.
"Oh, father..." mutters Thorbjorn, distraught, as the dybbuk sidles closer to the great clump of ice. "What have I done.. I did not think to deny you your rightful rest... oh, father... what will you rightfully visit upon me..."
A low, malevolent cackling emanates from the Dybbuk as Thorbjorn sinks to his knees, head downcast. The Dybbuk's ghostly hand strokes the ice, pressing against a metal stake embedded within it. And with a great, wrathful cracking, it shatters into a million pieces of diamond, revealing its contents- a great dragon with frosty white scales and a head crowned with slender horns, whose eyes open then narrow with instinctive spite and hatred as it stars at what lays before it. Around it, three iron figures with the heads and tails of dragons slowly stand and crash their mighty forearms against each other.
Arcana for dragon and golem
Init
Dragon, Iron 1d20 + 2 ⇒ (10) + 2 = 12
Thorbjorn 1d20 + 3 ⇒ (12) + 3 = 15
Kenja 1d20 + 10 ⇒ (12) + 10 = 22
Daniel 1d20 + 4 ⇒ (5) + 4 = 9
Ganorok 1d20 + 11 ⇒ (5) + 11 = 16
Haldern 1d20 + 1 ⇒ (8) + 1 = 9
Order
Kenja, Ganorok
Thorbjorn
Dragon, iron
Haldern
Go Kenja, Ganorok
The dybbuk half-vanishes into a wall, the ghostly resemblance of Svein half extending out of it to gaze upon the chaos filling the cave.
Kenjakana |
Knowledge Arcana (Buffs): 1d20 + 26 + 14 ⇒ (19) + 26 + 14 = 59 Dragon.
Knowledge Arcana (Buffs): 1d20 + 26 + 14 ⇒ (9) + 26 + 14 = 49 Golems.
Remembering the nonsense that prevented her from summoning during the last battle, Kenjakana immediately conjures one of her Mage's Mansions and slips in through the entranceway, which closes behind her. Now safe in another dimension, Kenjakana contemplates what to call first.
Kenjakana |
Defenses, Weaknesses, Senses, Special Attacks, Available Magic
GM Arkwright |
DR 20/Magic, Spell Resistance
Fire vulnerability, lowest save Reflex
Dragon senses, see in blizzards
Breath weapon, lots of cold damage; acid fog but cold+grease
White dragons are known for their stores of utility spells- conjuration, illusion, etc.
DR 15/Adamantium
Lowest save reflex, weak to electricity
Darkvision, low-light vision
Breath weapon of poisonous gas; high crit range
None
Ganorok "The Mouse" |
Ganorok risks stealthy double moving to get into a more advantageous position.
Stealth (Fast Stealth and Skill Mastery): 39 = 39
Moved him on the map. 80' with double move.
GM Arkwright |
Fallen to his knees, Tjorbjorn ignores the great foes bearing down on him.
The great white dragon flaps is wings sending snow-crystals racing through the air as it stalks closer to Thorbjorn and the rest of you. "You would dare awaken Akklejarne the Ancient? For this insolence, you will DIE!" A great wall of crystal blue force appears, cutting off Daniel and Ganorok from the cave's exit.
Wall of Force
Turning its great head, it fixes its sight upon the hiding Ganorok. Barking orders at the golems, they move up through the cave and through hidden holes surround Ganorok with poisonous gas.
Ganorok, DC 19 Fort or 1d4 constitution damage once a round for four rounds.
Also, if you move and clip the other cloud, I'll need another fortitude save.
Finally, if you decide to move, note the dragon is quite large and right next to you, so probable AOOs.
Reminder everyone, Wall of Force is up on the map so take that into account. Kenja, a marker of where your mansion is/was would be nice.
Ganorok "The Mouse" |
Fortitude Save: 1d20 + 18 ⇒ (5) + 18 = 23
Ganorok, surprised he was seen by the dragon, activates his Celestial Armor, taking flight and moving 5' towards the dragon and 40' up, trying to get away from the poison cloud and the golems, using his mundane and magical camouflage to disappear in the shadows, while spinning trying to avoid any Attacks of Opportunity.
Uses Blend to hide again. I sure hope the Golems didn't see him, and only the dragon can take AoO if the 35 in Acrobatics is not enough to avoid them.
Acrobatics Check (Skill Mastery): 35 = 35
Stealth Check (Skill Mastery and Blend): 43 = 43
Daniel Beatty |
"That's not good. Ganorok! Get back here! We need to get out of here! Tjorbjorn! Protect yourself! That's a dragon!", Daniel yells out in surprise. He then pronounces judgement on the dragon, "No! It is you who shall die!"
He then clicks his heels together and charges the dragon, trying to make the dragon blind and bleeding if he hits.
+4 Holy Keen Fauchard: 1d20 + 23 + 1 + 2 ⇒ (15) + 23 + 1 + 2 = 41 Damage: 1d10 + 14 + 2d6 ⇒ (5) + 14 + (1, 6) = 26
Free: Activate boots of speed Swift: Activate Judgement: Healing 6, Resiliency DR 4/evil, Resistance Cold 12, Full Round Charge. Touch of Darkness and Bleeding Touch on hit for Bleed: 1d6 ⇒ 1
+4 Holy Keen Fauchard Crit Confirm: 1d20 + 23 + 1 + 2 ⇒ (4) + 23 + 1 + 2 = 30 Damage: 1d10 + 14 ⇒ (8) + 14 = 22
Kenjakana |
Would it be alright if I put the mansion on the inside of the cave?
GM Arkwright |
Quite alright, Kenja.
Rising high, Ganorok proves unable to block a harsh bite from the dragon.
1d20 + 34 ⇒ (20) + 34 = 54 2d8 + 18 ⇒ (3, 8) + 18 = 29
Daniel connects with a fierce blow, though attempts to stymie it by vision alone seem unlikely to succeed given the creature's skillful pinpointing of Ganorok's location.
Go Haldern then go Kenja and Ganorok.
Sir Haldern |
I entered something approximating the following a couple of days ago. Seems to have vanished so I'll try again
Haldern calls out to his alllies
"Can somebody possibly get this force wall down? I'll be able to get through it eventually but it will take quite awhile."
If nobody can bring him in then he is likely functionally out of this fight, taking at least about a minute to get in
If nobody replies, he'll do one of the following depending on the geography off the map.
If space allows, he'll back off and charge the barrier. Repeating that every 2 rounds until the barrier goes down
If there isn't he'll just attack the barrier. EVENTUALLY it will go down but it will be awhile.
If he can charge, then every 2 rounds he does charge damage of d8+28 x 3 - 30
If he can't, then every round he does 3 x d8+28-30
charge: 3d8 + 54 ⇒ (4, 8, 2) + 54 = 68
no charge: 3d8 - 6 ⇒ (2, 5, 4) - 6 = 5
So, its going to take well over a minute to get in even if he can charge
Kenjakana |
If no one can help, I'll get you through next round. Good ol' Disintegrate automatically beats Wall of Force.
Safe in another realm, Kenjakana begins to summon her Cloud Giant at long last.
The blue square is where the portal entrance to the mansion is. As far as I know, nothing in the game short of a deity can breach it. "Only those you designate may enter the mansion..."
Ganorok "The Mouse" |
"Yikes! That hurt! Help!"
He attacks the dragon with both his weapons, flying 5' to the side as to flank with Daniel (and I hope high enough to keep it from the poison cloud).
Tooth (+1 Adamantine Short Sword +2 flank): 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42
Damage (Sneak Attack, Crippling Strike): 1d4 + 3 + 8d6 ⇒ (3) + 3 + (6, 3, 3, 2, 5, 1, 3, 6) = 35
Tooth (+1 Adamantine Short Sword +2 flank): 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Damage (Sneak Attack, Crippling Strike): 1d4 + 3 + 8d6 ⇒ (2) + 3 + (4, 5, 1, 1, 5, 3, 6, 6) = 36
Tooth (+1 Adamantine Short Sword +2 flank): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage (Sneak Attack, Crippling Strike): 1d4 + 3 + 8d6 ⇒ (3) + 3 + (5, 1, 2, 3, 3, 2, 1, 3) = 26
Claw (+1 Adamantine Short Sword +2 flank): 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
Damage (Sneak Attack, Crippling Strike): 1d4 + 2 + 8d6 ⇒ (4) + 2 + (6, 1, 4, 5, 2, 6, 4, 2) = 36
Claw (+1 Adamantine Short Sword +2 flank): 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage (Sneak Attack, Crippling Strike): 1d4 + 2 + 8d6 ⇒ (2) + 2 + (6, 6, 4, 1, 5, 5, 6, 5) = 42
Crippling Strike: You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage.
Fortitude Save (in case he goes into the cloud): 1d20 + 18 ⇒ (17) + 18 = 35
First attack critical confirm: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34
GM Arkwright |
Whoops, that hit was a crit. Let me confirm.
1d20 + 34 ⇒ (5) + 34 = 39 2d8 + 18 ⇒ (2, 6) + 18 = 26
Crit confirmed; other blows miss.
The dragon roars in pain as Ganorok's blade dives deep, ripping out muscle and bright blue blood.
Furious, it turns to the little ratfolk and smashes into him with teeth, claw, wing and tail.
1d20 + 36 ⇒ (5) + 36 = 41 2d8 + 18 ⇒ (1, 3) + 18 = 22
1d20 + 35 ⇒ (14) + 35 = 49 1d6 + 12 ⇒ (2) + 12 = 14
1d20 + 35 ⇒ (17) + 35 = 52 1d6 + 12 ⇒ (6) + 12 = 18
1d20 + 30 ⇒ (13) + 30 = 43 1d8 + 6 ⇒ (2) + 6 = 8
1d20 + 30 ⇒ (12) + 30 = 42 1d8 + 6 ⇒ (1) + 6 = 7
1d20 + 30 ⇒ (5) + 30 = 35 2d6 + 18 ⇒ (4, 1) + 18 = 23
The iron golems slam blindly as directed.
If the d100 gets 50 or higher, beats your stealth.
1d20 + 30 ⇒ (20) + 30 = 50 2d10 + 16 ⇒ (4, 2) + 16 = 22 1d100 ⇒ 31
1d20 + 30 ⇒ (9) + 30 = 39 2d10 + 16 ⇒ (4, 2) + 16 = 22 1d100 ⇒ 25
1d20 + 30 ⇒ (4) + 30 = 34 2d10 + 16 ⇒ (8, 8) + 16 = 32 1d100 ⇒ 63
1d20 + 30 ⇒ (13) + 30 = 43 2d10 + 16 ⇒ (2, 1) + 16 = 19 1d100 ⇒ 68
[ooc]Go everyone
Kenjakana |
Kenjakana's Cloud Giant finally appears.
"...Verakas?" the Sage Sorceress asks carefully in Giant, doing a double take as a sense of deja vu runs through her small stature.
"She's my cousin; my name's Valkyrie," her summon replies with a smirk. The giant woman begins to look around for enemies. "So am I here to just talk, little one?"
"There are foes in a cave right outside this door," remarks Kenjakana as she gestures to the exit.
The really small exit.
"You do realize that I'm not going to fit through that door, right?" the giantess deadpans as she rests her weapon on her shoulder.
Kenjakana pauses upon realizing her stupidity.
With a sigh, the Sage Sorceress mentally wills open the door while placing a hand of Valkyrie's massive shoulder and then wills them both to a decent attacking spot outside.
"Attack the dragon," Kenjakana mumbles quietly.
Valkyrie nods and takes three powerful swings at her designated enemy.
Mourningstar (PA): 1d20 + 24 - 4 ⇒ (17) + 24 - 4 = 37
Damage: 4d6 + 21 + 12 ⇒ (5, 2, 3, 2) + 21 + 12 = 45
Mourningstar (PA): 1d20 + 19 - 4 ⇒ (19) + 19 - 4 = 34
Damage: 4d6 + 21 + 12 ⇒ (6, 3, 3, 5) + 21 + 12 = 50
Mourningstar (PA): 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Damage: 4d6 + 21 + 12 ⇒ (5, 1, 4, 6) + 21 + 12 = 49
Using Dimension Door to get the cloud giant (the purple square) outside, who then full round attacks. For some reason, I thought the entrance was Large size. At 4 feet by eight feet, that is more medium.
I'll get that Wall next round, Sir Haldern!
Ganorok "The Mouse" |
Ganorok is ripped to shreds by the dragon, and then stomped to a pulp by the Iron Golems.
RIP Ganorok.
Daniel Beatty |
Daniel gasps as the dragon tears into Ganorok and he falls. "Tjorbjorn, kill this dragon before it kills you!" He then steps toward Tjorbjorn and attacks the dragon as he activates his bane ability.
+4 Holy Keen Fauchard 1st Attack: 1d20 + 23 + 1 + 2 ⇒ (5) + 23 + 1 + 2 = 31 Damage: 1d10 + 14 + 2d6 ⇒ (2) + 14 + (2, 3) = 21
+4 Holy Keen Fauchard Haste Attack: 1d20 + 23 + 1 + 2 ⇒ (5) + 23 + 1 + 2 = 31 Damage: 1d10 + 14 + 2d6 ⇒ (3) + 14 + (4, 2) = 23
+4 Holy Keen Fauchard 2nd Attack: 1d20 + 18 + 1 + 2 ⇒ (18) + 18 + 1 + 2 = 39 Damage: 1d10 + 14 + 2d6 ⇒ (5) + 14 + (6, 3) = 28
+4 Holy Keen Fauchard 3rd Attack: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26 Damage: 1d10 + 14 + 2d6 ⇒ (8) + 14 + (2, 6) = 30
+4 Holy Keen Fauchard 2nd Attack Crit Confirm: 1d20 + 18 + 1 + 2 ⇒ (9) + 18 + 1 + 2 = 30 Damage: 1d10 + 14 ⇒ (10) + 14 = 24
GM Arkwright |
Tsk; just realized I messed up the scale on the enemies. My apologies.
Kenja's giant fails to penetrate the giant's tough hide. Daniel has better luck with a fortunate blow from his Fauchard.
"What if I deserve it... what if you are interrupting the just punishment for a PATRICIDE!" Regardless of his furious cry, Thorbjorn reluctantly raises a hand and, barking an incantation of power, summons a small metal box full of twisted pipes. The dragon is pulled into it, then both vanish.
Maze spell
Go Haldern
Sir Haldern |
Still battering on the force field one way or the other. Done
GM Arkwright |
Their master gone, the three golems round on Kenja's cloud giant.
1d20 + 30 ⇒ (18) + 30 = 48 2d10 + 16 ⇒ (5, 4) + 16 = 25
1d20 + 30 ⇒ (14) + 30 = 44 2d10 + 16 ⇒ (2, 2) + 16 = 20
1d20 + 30 ⇒ (16) + 30 = 46 2d10 + 16 ⇒ (4, 8) + 16 = 28
1d20 + 30 ⇒ (5) + 30 = 35 2d10 + 16 ⇒ (7, 5) + 16 = 28
1d20 + 30 ⇒ (3) + 30 = 33 2d10 + 16 ⇒ (2, 7) + 16 = 25
Go everyone
Kenjakana |
How big are these squares supposed to be?
After realizing that something likely prevented Sir Haldern from entering the cave alongside Daniel and hearing the Shining Knight struggling as if he is trying to smash down a Wall, the Sage Sorceress flies closer to get a better look. She uses the shadows of Valkyrie, the golems, Daniel, and the cave to mask her movement.
Stealth - Hide in Plain Sight - While Moving: 1d20 + 35 + 2 - 5 ⇒ (6) + 35 + 2 - 5 = 38
Her Spellcraft is effectively +33 right now, so she would probably automatically recognize a Wall of Force on sight.
Upon seeing a Wall of Force, Kenjakana sighs in annoyance and attempts to destroy it with a Disintegrate. Before hiding again in the shadow of the cave wall, she silently gestures Valkyrie to attack the northern most golem with a quick point of her tiny finger.
The DC for defensive casting a Level 6 spell is 27. Her Concentration is +26 on a roll she can't fail, so Kenja automatically makes any such checks.
Stealth - Hide in Plain Sight - Post Disintegrate Casting: 1d20 + 35 + 2 ⇒ (7) + 35 + 2 = 44
Mourningstar (PA): 1d20 + 24 - 4 ⇒ (11) + 24 - 4 = 31
Damage: 4d6 + 21 + 12 ⇒ (4, 3, 5, 6) + 21 + 12 = 51
Mourningstar (PA): 1d20 + 19 - 4 ⇒ (5) + 19 - 4 = 20
Damage: 4d6 + 21 + 12 ⇒ (2, 1, 6, 1) + 21 + 12 = 43
Mourningstar (PA): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Damage: 4d6 + 21 + 12 ⇒ (6, 1, 4, 5) + 21 + 12 = 49
Val Remaining HP: 200 - 25 - 20 - 28 - 28 - 25 = 74
Daniel Beatty |
Daniel concentrates for a moment to better attack the nearest golem and then charges it.
+4 Holy Keen Fauchard 1st Attack w/ PA: 1d20 + 23 - 4 + 2 ⇒ (20) + 23 - 4 + 2 = 41 Damage: 1d10 + 14 + 12 ⇒ (9) + 14 + 12 = 35
+4 Holy Keen Fauchard 1st Attack w/ PA Crit Confirm: 1d20 + 23 - 4 + 2 ⇒ (17) + 23 - 4 + 2 = 38 Damage: 1d10 + 14 + 12 ⇒ (3) + 14 + 12 = 29
Swift: Change Reistance to Smite on Judgement. Full: Charge Not using boots of speed or bane this round.
Sir Haldern |
I charge with lances. I spit on DR :-).
You never answered my earlier question wrt how far back I could move so I'm unsure where I am both in location and initiative when the wall goes down
Sir Haldern |
The following assumes that I can fly over the entrance to the mansion and charge the golem. If not, would just move into the cave to where he is but not attack
Haldern charges the golem (charge, power attack, higher ground)
attack: 1d20 + 26 + 2 + 1 - 5 ⇒ (8) + 26 + 2 + 1 - 5 = 32 for damage: 1d8 + 13 + 15 ⇒ (6) + 13 + 15 = 34
102 points of damage assuming it hits.
Jensal does (charge, power attack, higher ground
attack: 1d20 + 15 + 2 + 1 - 3 ⇒ (9) + 15 + 2 + 1 - 3 = 24 for damage: 1d8 + 20 + 6 ⇒ (4) + 20 + 6 = 30
GM Arkwright |
Already weakened by Daniel's blow, the golem disintegrates into a pile of iron shards and blocks.
The two golems aim to finish off the cloud giant.
1d20 + 28 ⇒ (1) + 28 = 29 2d10 + 16 ⇒ (5, 4) + 16 = 25
1d20 + 28 ⇒ (12) + 28 = 40 2d10 + 16 ⇒ (8, 7) + 16 = 31
1d20 + 28 ⇒ (6) + 28 = 34 2d10 + 16 ⇒ (6, 3) + 16 = 25
1d20 + 28 ⇒ (6) + 28 = 34 2d10 + 16 ⇒ (3, 5) + 16 = 24
If any of those hits kill the cloud giant, the rest go onto Haldern.
1d20 ⇒ 20
The dragon does not appear to return.
Go everyone
Sir Haldern |
If Halden ended up injured he'd lay on hands as a swift. In any event, he'd step up and full attack.
Note = Blades above and below applies together with outflank.
Higher ground, power attack, outflank
lance: 1d20 + 21 + 1 + 4 ⇒ (7) + 21 + 1 + 4 = 33 for damage: 1d8 + 28 ⇒ (5) + 28 = 33
lance: 1d20 + 21 + 1 + 4 - 5 ⇒ (17) + 21 + 1 + 4 - 5 = 38 for damage: 1d8 + 28 ⇒ (1) + 28 = 29
lance: 1d20 + 21 + 1 + 4 - 10 ⇒ (10) + 21 + 1 + 4 - 10 = 26 for damage: 1d8 + 28 ⇒ (5) + 28 = 33
lance: 1d20 + 21 + 1 + 4 - 15 ⇒ (6) + 21 + 1 + 4 - 15 = 17 for damage: 1d8 + 28 ⇒ (7) + 28 = 35
Jensal bite: 1d20 + 12 + 1 + 4 ⇒ (16) + 12 + 1 + 4 = 33 for damage: 1d8 + 13 ⇒ (2) + 13 = 15
Jensal claw: 1d20 + 12 + 1 + 4 ⇒ (18) + 12 + 1 + 4 = 35 for damage: 1d6 + 13 ⇒ (2) + 13 = 15
Jensal claw: 1d20 + 12 + 1 + 4 ⇒ (3) + 12 + 1 + 4 = 20 for damage: 1d6 + 13 ⇒ (3) + 13 = 16
Daniel Beatty |
Daniel moves up next to Haldern, "Good work. Let's see if we can finish this one off too." He then attacks the golem in front of him.
+4 Holy Keen Fauchard 1st Attack w/ PA: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25 Damage: 1d10 + 14 + 12 ⇒ (5) + 14 + 12 = 31
Move: Move next to Haldern Std: Attack
Kenjakana |
Kenjakana floats backward five feet and casts Chains of Lights on the closest golem.
I know a lot of these higher tier constructs are immune to magic with spell resistance, but Chains of Light has no SR. DC 29 Reflex or be paralyzed.
Cloud Giant Remaining HP: 74 - 31 - 25 - 24 = -6
Summon Good Monster gives summons Die Hard, and as per the Paizo FAQ, summons with Ferocity and similar abilities disappear when they hit their negative con scores. That is -27 in this case.
Despite several brutal blows, Valkyrie continues to stay standing. Heavily battered, she only manages to make one swing at the nearest golem.
Mourningstar (PA): 1d20 + 24 - 4 ⇒ (17) + 24 - 4 = 37
Damage: 4d6 + 21 + 12 ⇒ (1, 1, 3, 2) + 21 + 12 = 40
GM Arkwright |
Kenja, that just means the blow that passed onto Haldern instead finishes off your cloud giant. No morningstar.
Kenja attempts to bind the golem in chains of light; they fail utterly to imprison it.
You're correct that they aren't immune to spells ignoring SR: but they also have a whole list of construct immunities, including to paralysis.
A low, muttered growl is all the warning Kenjakana receives before enormous teeth seek to bite deeply into her shoulder, as one of the golems lumbers around the battlefield and pens her in. The dragon reappears.
Attacks vs Kenja
Out of Invis, so FFAC1d20 + 36 ⇒ (17) + 36 = 53 8d8 + 18 ⇒ (1, 2, 4, 7, 3, 3, 4, 3) + 18 = 45
1d20 + 28 ⇒ (15) + 28 = 43 2d10 + 16 ⇒ (7, 1) + 16 = 24
Golem's movement probably triggers some AOOs Haldern, take one/them.
The other golem pounds into Daniel.
1d20 + 28 ⇒ (7) + 28 = 35 2d10 + 16 ⇒ (9, 5) + 16 = 30
1d20 + 28 ⇒ (14) + 28 = 42 2d10 + 16 ⇒ (8, 10) + 16 = 34
Go everyone
Kenjakana |
After the golem slams her into the nearby wall, Kenjakana vanishes from her current position.
Since she lost more than a third of her HP in one round, Kenja's Contingency goes off and relocates her to a safe location. Is the position of the former Wall of Force near the cave entrance an acceptable spot to place her?
Kenjakana |
Hmm... How about outside the cave itself?