GM alientude's Shackled City

Game Master Kyle Smith 700

The frontier city of Cauldron has a dark future rapidly approaching. Will a disparate band of adventurers be able to save it?


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CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Luc looks at the muscular adventurers and then at his meek arms and decides to look out for dangers, while the party pushes the door.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Luc may have small arms, but he carries a gun.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

After Dreygard’s failed attempts at opening the door, Adolphus steps in. His heavy armor scrapes against the door, the sound raising the hairs on the back of your neck. He strains against the door, but it just will not open. ”Help me,” the warrior grunts, the veins on his neck visible from the exertion. Diurn, Dreygard, and Darthal also lean into the door and push, and for a second, it seems that Valamont’s right, that there is no door here. Then there’s a loud ”crack” as the locking mechanism snaps and the door rolls aside.

Empty weapon racks line the walls of the dust, 10-foot-high room that is revealed. In the middle of the floor rests a large wooden chest with a flat lid and iron hinges. Atop the chest sits a small silver cage holding a rat with a white star-shaped splotch of fur on its tiny forehead. It grips the bars and squeaks excitedly.

Perception DC 22:
The chest looks a little odd. The grain of the wood shifts oddly, in a pattern you’ve never before seen. The iron bands that secure it are a lighter shade of grey than normal.

If you made the Perception roll, and Knowledge: Dungeoneering DC 14:
The imperfections in the chest trigger a memory of a creature you’ve heard about before known for impersonating objects – a Mimic.

The door to the northeast is another of the gear doors. Inscribed in its center is yet another rune (Picture).

Map


"This must be Starbrow... an apt name." Dorian warily looks at the chest, "We should be cautious before freeing him, though. There could be a trap here... I'll check to see if I can find any of a magical nature."

Dorian casts detect magic into the room, concentrating to try to identify any auras if he finds one.


retired

Valamont gasps as the door opens and bewilderedly observes, "A door... disguised as a wall disguised as a door? Gnomes! So needlessly complex."

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

He then starts as he sees the caged rat, "Oh! Hello there, Starbrow. Your master is rather worried about you." He nods at Dorian's suggestion and lets the man work his magic before approaching Starbrow's cage.


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Perception: 1d20 + 7 ⇒ (6) + 7 = 13 "We came all this way and all we have to show for it..is a rat?!"


"Well... we were kind of looking for one."


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

Perception 1d20 + 4 ⇒ (1) + 4 = 5

"While you look for magic traps, I'll try and find the mundane." Dreygard checks out the chest and cage for traps.

Trapfinding 1d20 + 5 ⇒ (14) + 5 = 19


Male Dwarf Cave Druid 2

Perceptipn 1d20 + 8 ⇒ (19) + 8 = 27

Knowlede/dungeoneering 1d20 + 7 ⇒ (12) + 7 = 19

"Don't touch the chest!" Darthal says in a how tense voice. "It's a mimic! It looks like a chest, but I've heard some old stories that it can't mimic wood grain right. It will bite anyone who gets close. Can we lift Starbrow's cage off the chest with a pole or a hook or something? I have rope, but not anything to pick the cage up with."

is there a handle or anything on the cage, or anything useful for that purpose in the room? On a different topic any footprints in the dust?

"And where there is one trap, there may be another. Even after we get the cage off, don't open it immediately." Darthal resolves to have his dog smell the rat before letting the probably-Starbrow out of the cage. Or perhaps leave the silver cage shut until it's delivered to the gnome upstairs...


retired

Whew. I didn't think any of us were going to be able to look under those spoilers! Darthal saves the day!


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

F +2; R +4; W +1 (+3 vs spells, spell-like, poison)
AC 14; TAC 12; FFAC 12; CMD 15 (19 vs bull rush and trip)
hp 10/10 Temp 0 | NL 0 perception +4 (+5 traps)

Dreygard freezes at Darthal's words, and draws his pick.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Dorian: You detect no magical auras.

Dreygard: You look around the room from your frozen position, but don’t see any traps.

Darthal: There is no handle on the cage. Empty weapon racks line the walls – one of them could be broken and a leg from it could conceivably be used to hook the the cage, although you would have to get fairly close as the legs are no more than four feet long. You do not see any footprints on the floor.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Diurn waves a magic wand and Adolphus grows.
"Save Starbrow with your new reach big man."


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

"Why don't we just kill the mimic?"


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"If we can do so without injury, let's do it."


retired

Valamont's got a rank in Knowledge(dungeoneering) and at the mention of the mimic he'll try to recall anything he might have heard about them from his mother or uncle.
Knowledge(dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22

"Hold a moment, I'm sure I've heard of mimics before, though this is the first I've ever laid eyes on one. Give me a minute, I may be able to recall something useful."

He then whispers quietly to his sword, "Ok, sorry about that, what were you saying? Yes, yes, what about mimics?"


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Valamont: Though none is currently in view, you know that mimics exude an incredibly sticky slime that will hold fast any weapon that strikes it. The slime also easily sticks to people, which can be very deadly for any creature the mimic touches. You also know a fight with the creature would most likely end in several deaths.


retired

Valamont's eyes raise in alarm and he looks hastily from his sword to the mimic to Adolphus. "Say your hand, Adolphus! If I remember correctly, such creatures excrete an extremely adhesive slime. You'd lose your weapon at best and a limb at worst. I suspect Starbrow's cage may be affixed to the top of the creature - a clever trap." The half-elf shakes his head, "We need to find a different solution to freeing Starbrow. Violence would result in the familiar's certain death and likely some of ours."


"Adhesive? Retrieving the cage is probably beyond the capability of one of my simple spells, then. I wonder how it got there..." Dorian frowns in thought.


Male Dwarf Cave Druid 2

"Mimics are slow. What if we all shot at it from a distance?" Darthal asks.


retired

"I wonder at Starbrow's odds of survival under such circumstances. If you had a brother and he were in the cage instead of the rat, would you suggest it?" Valamont's question is asked softly and without judgment or condecension - he's genuinely curious if Darthal and others think it a safe enough course of action to risk it.


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

"Maybe a couple of you guys distract using false attacks while I get the cage unlocked."

As in a couple melee types go in fighting full defense, then Dreygard gets the cage unlocked and Starbrow out. Then we retreat to the door and range attack it to death.


Male Dwarf Cave Druid 2

"A rat is pretty lightweight. If we broke the cage, could one of you wizard types just pick him up and float him over to us?" Darthal asks. "And, yes, if my brother were in the cage I would take the risk that my friends could hit something unmoving at a short distance. Did not Marak Mac Bell do the same before his rebellion?

An obscure bit of dwarven history there. Mac Bell's brother was kidnapped by a tyrant and tied to the gates of a fortress, with the tyrant's familiar tormenting him. Mac Bell snuck up onto the walls and used a blessed ballista to shoot the familiar just as it was about to shave his brother's beard. It worked, though some people say it was seven years before his brother spoke to him again.


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

Knowledge History 1d20 + 2 ⇒ (9) + 2 = 11

"Oh yeah," Dreygard nods. "I heard it was so close that he DID have to trim some just to get the guts out of his braids."

He then shuffles flicks his wrist and a throwing knife appears in his hand as he shuffles to about ten feet from the chest. He then deftly snaps the knife at the mimic.

Attack 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 3 ⇒ (4) + 3 = 7
If sneak attack dmg applies 1d6 ⇒ 3


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"Adolphus, now that you are big, get the rat."


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Adolphus raises an eyebrow and looks over at Valamont.

"We sure that's a good idea?"


retired

Valamont looks to Adolphus, "Sure? I'm afraid I'm far from it, but with the tools at our disposal our options are tragically limited. Sadly, I don't speak Rat either, so I can't ask Starbrow if he has a preference. I don't speak Mimic either, if the things even speak at all, so I see no way to negotiate."

He pauses a moment, his eyes sweeping over the room. "The only other thing I can think of to pluck Starbrow from the mimic's lip - or would it be its head? - anyway, if we had a long pole or similar length of wood or metal, one could stand here," Valamont points 10 feet to the right of the mimic, "and someone else of similar height could stand here," he points 10 feet to the left of the mimic. "Then, with the pole held above their heads, a third person could toss a rope with a hook of some sort over the pole and we could make like we're fishing for the Morkoth."

His brow furrows in frustration and he glares impotently at the mimic.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"With a pole or polearm, Adolphus can reach 20 feet."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

3 rounds of theEnlarge Person have passed during the discussion after the spell was cast.

Dreygard throws his knife at the mimic, but it bounces ineffectually off the creature's tough hide. The "chest" opens wide, revealing a set of sharp teeth as the creature speaks.

Undercommon:
Really now, was that necessary? Rude enough of you to not say hello, but throwing things at me? I was hoping you'd be better than the dark ones, but perhaps I was mistaken."

The mimic seems guarded, but not immediately hostile. As it speaks, the rat's cage moves up and down with the mouth, stuck to the top of the mimic.

Sense Motive DC 10 if you speak Undercommon:
You believe the creature does not want to fight.

Sense Motive DC 20 if you don't speak Undercommon:
You believe the creature does not want to fight.


retired

Sense Motive: 1d20 ⇒ 14

Valamont stops and stares at the mimic for a moment, then looks blankly at his companions, "Did- did it just actually talk? It did didn't it?"


Male Dwarf Cave Druid 2

Sense Motive 1d20 + 4 ⇒ (18) + 4 = 22

Darthal stares carefully at the large collection of teeth, and then at the unharmed Starbrow. Carefully he pulls a small piece of dried jerky from his pack, and then tosses it towards the creature, aiming for the mouth.

"I... think it's trying to talk, though I can't make out the words. Guys, it could have just killed the rat, or attacked us. I... don't think it wants to fight." In an equally low, tense, whisper, he hisses "Get away from it!"


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

Sense Motive 1d20 ⇒ 18

In Undercommon: "I am terribly sorry, you see one does not often run into a creature masquerading as a chest, and you appear to have taken a prisoner which we seek to free. I will not attack again, but I do hope you understand that we are tasked with a dangerous mission and sometimes it is prudent to attack first, when you may have the jump on something. We thought you were in cohoots with the dark ones, which are antagonists to us. Anyway, I am glad that my blade was ineffective. May I ask your name and why you have a rat in a cage on your lid?"


Not understanding the creature, Dorian starts to cast comprehend languages, but stops when it appears that Dreygard can speak with it.

Sense Motive 1d20 + 1 ⇒ (7) + 1 = 8


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Luc leans against a wall, wondering what the hell anyone was saying. Are they really speaking to a chest?


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"Be nice to it and get the rat. I have some rations too if you need some."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

The mimic snaps at the scrap of jerky Darthal threw and eats it hungrily.

Undercommon:
Mmmm. Food, and not more rats and spiders. Give me more and I might be willing to overlook that knife you threw at me. I'll even let you take the rat. It'll take more than a few scraps, though. Say...a week's worth of food? And not stale bread...I want something tasty.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

"Well, its good that we've set up communication. What exactly does it want?"


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

"It wants food. Maybe a weeks worth." Dreygard fishes a ration out of his pack and holds it out to the mimic. "We all could pitch in one."

In Undercommon: "Would this do?"


Male Dwarf Cave Druid 2

"I certainly will," Darthal says, thinking about the desperate gnome up on the surface, and the chittering rat he waits for.


"I suppose I could part with a day's worth of rations. Thankfully I purchased several before heading down here just in case this turned into a multi-day affair." Dorian pulls some trail rations from his backpack. He hesitates before handing it over. "Though... are we sure we can trust this thing? I mean... its very nature is to pretend to be something it's not. That just screams 'don't trust me' to me."


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Diurn tosses in two days of trail rations, cause that is how he rolls.


retired

"If food is what the creature wants, I have a cantrip prepared that would let me change the, or in this case add, taste. Sadly that is all I could offer to contribute at the moment, my foodstuffs remained behind at my home."


Male Dwarf Cave Druid 2

"I wonder what flavors they like?" Darthal says. One of the legendary mimics. What other wonders lurk here that have never seen the sun? And did the gnomes leave it here, or is this a later arrival?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

The group collects the rations and offers them to the mimic. It sniffs at the them and speaks.

Undercommon:
These will do, but I said a week's worth. I'm hungry, and this isn't enough.

The party offered 5 rations.


Male Dwarf Cave Druid 2

Darthal reaches into his pack and pulls out two more days' worth of rations, then racks his mind to see if he can remember what flavors mimics like, other than eau de adventurer.

Knowledge/dungeoneering 1d20 + 7 ⇒ (3) + 7 = 10

"Ask it what flavors it prefers. Meat sounds good, though, judginb by how it snapped at the jerky earlier."


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

Undercommon: "What would you like it flavored as. This guy over here can make it tasted like anything you want."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Undercommon:
Meat! Do these teeth look like they were made for chewing grains like some herd animal?

The mimic grins widely, showing off its sharp teeth. It then begins devouring one of the rations, talking between mouthfuls.

Undercommon:
Take the rat and good riddance to it. Stupid little thing squeaks constantly, drives me crazy. Imagine, having a piece of tasty food resting on your head, and you're not allowed to eat it! What foolishness. Sounds like something Azgraban, that's the other mimic downstairs - never did like him, mean and greedy bastard - would do if Kazmojen asked him.


Male Dwarf Cave Druid 2

Once this is translated

"Who is Kazmojen?" Darthal asks Dreygard to ask the mimic. "And how does one 'not allow' a mimic to do something?"

"Also, the mention of 'downstairs' is very interesting," he says to the other characters. "I don't think our map shows anything of another level. Maybe we could find out more about this? Even if we have to feed the mimic everything we're carrying, knowing more about this place could be critical, and we can always go back upstairs and buy more food."


retired

"Jenya's riddle made mention of a "Malachite 'hold" - perhaps it is beneath these twisted gnomish halls?"


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"I gave it all my rations and haven't eaten yet. Let's get Starbrow back home and come back tomorrow. Let's have a big meal in a respectable inn rather than eat jerky."

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