Fury of the Virtuous (Inactive)

Game Master jlighter

A rebooted Wrath of the Righteous campaign, with some added twists and variations to make things a little more interesting.


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Kenabres Underground Map - Part 1

Weyland:
As you pick up the scale, two things flow up your arm and into your mind. The first is a shadow demon, and it makes you kill your comrades. The first is a feeling of resignation, sadness, and determination. The sensations seem to fit a mind very different from your own. The second is a knowledge that with this scale, you'll be able to make any weapon you hold better at fighting the forces of the Abyss.

Item: Terendelev's Scale
Properties: Three times per day as a standard action, this scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

Reinnwulf:
As you walk over to the others, you reach down and pick up a glinting scale from the ground. The scale is the size of your palm. As you consider it, you receive a feeling of sorrow, and of determination, as if the one who was feeling it was sad it couldn't do more, but was determined to do its best. The knowledge also trickles into your head that this scale can probably help to defend you against a number of the spells demons are known to favor. Although this knowledge is most likely magical in origin, you don't feel the normal itch you normally do around magic. Instead, you feel a sense of strength, and of the warm feeling of being with comrades.

Item: Terendelev's Scale
Properties: Three times per day as a standard action, this scale can be used to cast resist elements—but only against electricity or cold.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Unable to help the woman or the elf any further than she had, Allysen finds one of the scales and picks it up. Her eyes look for anything else that may be useful, but if there is anything, it's well buried. Before she rejoins the others, she pulls out a silver, butterfly shaped pendant from underneath the ragged tunic she wore over her leathers. Her eyes close as she bows her head and begins to pray.

"Desna guide all of you to the heavens. May your journey be filled with wonder and joy. May you find peace when you reach your destination. May your spirits rest easy under the watchful stars."


Kenabres Underground Map - Part 1

Allysen:
As you pick up the scale nearest you, you notice that there aren't any left. It seems that some chance only sent five of the small silver objects into this place with you. The scale feels like it perfectly fits your hand, and as you consider it, you feel a sense of warmth, of safety, and of sadness tinged with determination. The scale gives you the idea that, when it is needed, it can help to hide you from evil.

Item: Terendelev's Scale
Properties: Three times per day as a standard action, this scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.


Kenabres Underground Map - Part 1

The woman smiles up at Ozgo. "Thanks. Well, I won't be winning any races, but I may be able to walk on it." She levers herself to her feet. The leg isn't healed completely straight, but she'll be able to hobble reasonably well.

Heal DC 15:
Without something stronger, the leg will stay in it's current state. It will take reasonably powerful magic to fully repair the damage.

Once the woman gets to her feet, she reaches into her pouch and pulls out several items. "Anevia Tirabade. Here. These may be of use to you all."

She gives the party 2 alchemist's fire and 3 smokesticks.

The elf begins to pipe up again, demanding that people tell him what's going on and what they can do to help the effort to escape this place, and the older man begins to respond demanding that you all get him home as quickly as possible.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

"Your contribution is most welcome Anevia.", Ozgo responds to the woman.

Looking back to elf and the older man, Ozgo sighs and answers.

"Is is alright. Just a little healing for a woman in great pain. We will be moving on shortly. Is anyone else injured badly? I unfortunately have limited healing ability, but will attempt to help those who wish it."

He then moves towards the elf and speaks to him in calming, quiet tones.

"I am very sorry that your wounds are beyond my ability to heal. I wonder if I could have you assist the woman whose leg I have attempted to heal. She will need someone to assist her to walk. Do you think you could do that? Her name is Anevia."

Ozgo then goes back to Anevia and quickly speaks to her as he helps her towards the elf.

"I would ask a favour. The elf has damaged his eyes and cannot see. He would help you to walk if you could be his eyes, telling him what is happening. Would you do this for us? It would free others to help explore and protect the group."


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Is there anything around that we could make a crutch or cane from?

Reinnwulf looked around, hoping to find something that would help the woman move a little quicker, if it became necessary. His heart went out to her, struggling past her injuries and willing to do what it took to get out of this mess.

Assuming he finds something:

Reinnwulf picked up a chunk of wood nearly as tall as the woman, and uses his dagger to trim off the bottom end. With a few strokes, he cuts a crude horizontal brace into the top, and then wraps a spare shirt around it. He handed the crude crutch to Anevia, saying "Here, this may not be the best crutch, but it should serve. I made one like it for my sister..." He broke off, the thought of his sister nearly overwhelming him with both grief and rage. "...When she broke her leg falling out of a tree." He thrust the crutch at the woman with more force than he intended and stalked off"[/b]

The elf now, something prickled his skin about that one. Reinnwulf would lay gold to goatskins that one was a mage. He would spit on the man, just for spite, but that wouldn't get them out of these caves any faster.

Finally, there was the nobleman. Useless pack of stuffed porkskins he was. As able to help them get out of here as he was to fly to the moon. Still, he had offered money and Reinnwulf had accepted the offer.

"Right, then. If we are all ready, shall we move on? Sun may have no majesty here, but I am sure it grows late in the day. Best we make our way to the surface soon, before other foul creatures come to find us."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"I'll see what's ahead. I can move fairly quietly and I can see in the dark."

Allysen looks around to see if anyone objects.

Assuming no one objects:
She moves quietly to the exit at the other side of the cavern, cautiously picking her way forward and keeping an eye out for danger, or something useful.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Kenabres Underground Map - Part 1

Anevia looks at the elf, then shrugs. "I can help him, yes." She accepts the crutch Reinnwulf handed her as she stands. After some test hobbles she indicates that she should be able to walk well enough, although not quickly.

Several paces away, the elf stiffens. "Anevia? Anevia .. Tirabade?"

Allysen:
As you move to the far end of the cavern, the room narrows down slightly to a wide opening (rough natural arch about 50 ft. across by 20 ft. tall across the middle). There are two paths beyond the tunnel mouth, narrow passages leading to left and right. In both directions, the path seems to rise.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen returns and gives a sigh as she reports what she found.

"There's a fork ahead, both branches go up. I don't supoose any of you have a preference?"


Male Aasimar Abjurer 1

Nenthil looks between the two, back and forth.

"I would say left, no reason for it granted."


Kenabres Underground Map - Part 1

Allysen:
As you head up the left fork, the tunnel goes through a few gentle twists and turns before opening up into a small cavern. It looks like somebody used it as a campsite at one point and didn't remove any of the signs. A torn bedroll lies next to the remains of a cold fire, and just beyond them are a pile of vones, broken armor, and rubble.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

GM:
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
stealth: 1d20 + 6 ⇒ (8) + 6 = 14

Allysen tries to creep forward, but manages to scuff the soles of her boots on the stone floor of the cavern. She looks about when the sound echos quietly in the space. Her ears are filled with the pounding of rushing blood as her heart races.

Was trying to see if there was anything useful without alerting anything that might be lurking in here. I guess that's a bust with those rolls though. :/


Kenabres Underground Map - Part 1

Allysen:
As you peer into the chamber, you notice what looks like the remains of a pack beyond the bedroll, near the broken armor. As you notice that, though, you hear a hissing coming from somewhere in the room.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

GM:
Allysen starts to back out of the room, knowing that she isn't the toughest of the group. She can't help but wonder what kind of creature it could be though.

Knowledge(any): 1d20 + 1 ⇒ (19) + 1 = 20


Kenabres Underground Map - Part 1

Allysen:
Down here, hissing like that could be anything from oversized insect/arachnid to large snake to bizarre fungus. You're leaning against fungus or snake, however.

Allysen returns to view from the tunnel, moving slowly. Hearing her, the elf pipes up. "Back so soon? What did you find? You haven't found a way out, have you?"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"I'm afraid not, I think I found the cousin of what those maggots from earlier were munching on. Any ideas on how to get it out of the way without us getting hurt?"


The elf chews pensively on a finger for a moment. "The path forward is blocked by something hissing, perhaps related to the maggots you fought earlier. Is there any other way forward? Or is it perhaps a creature that we could pass, or something that could be used for food?"


Male Aasimar Abjurer 1

Going over the information a little.

"I rather not go around anything as it could come up from behind us. Should we end up in combat from both sides that would prove deadly. Unless we are sure that we can make the surface, I see nothing that would suggest that, we should try not to leave anything that may stalk us. We will need to rest at some point, moving forward with a threat behind us and the unknown before us is unwise in my eyes."


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo moves forward to confront the hissing noise.

"If we stop, we may never get out of this place."


Kenabres Underground Map - Part 1

Ozgo walks through the passage, sword in one hand, shield in the other. He sees what looks like the long-dead remains of a fire, along with a tattered bedroll, a pile of bones, and rubble. From the rubble emerge three enormous cockroaches (approximately the size of a medium motorcycle).

Map updated. Initiative, please.

GM Dice:
1d20 + 1 ⇒ (11) + 1 = 12


Male Aasimar Abjurer 1

Init: 1d20 + 2 ⇒ (10) + 2 = 12


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

init: 1d20 + 4 ⇒ (16) + 4 = 20

Reinnwulf moved up to stand beside Ozgo, his spear held at the ready.

Round 1:

Double move to the choke point. AoO rolls if needed.

AoO: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9

AoO: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Init: 1d20 + 1 ⇒ (18) + 1 = 19


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

init: 1d20 + 2 ⇒ (13) + 2 = 15


Kenabres Underground Map - Part 1

Weyland Init: 1d20 + 1 ⇒ (5) + 1 = 6

Initiative Order:
Reinnwulf
Ozgo
Allysen
Nenthil

Cockroaches
Weyland

Reinnwulf follows Ozgo and, upon seeing what faces them, assumes a ready posture.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo takes a few steps forward, then sets himself in a defensive stance, waiting for the insects to come to him.

Ready action to attack if any of the bugs come within reach


Male Aasimar Abjurer 1

Nenthil draws his crossbow and moves down the tunnel, stopping behind Reinnwulf. He studies the creatures for a moment.

Knowledge (Nature): 1d20 + 8 ⇒ (3) + 8 = 11

Looks like I suck at knowledge. >.<


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen grabs her bow and moves up behind Nenthil.

"Well, I guess this is one way to do it."

Please let no one get hurt. I know there's stone instead of sky above us, but please watch over us.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

On his turn, Weyland just advances. Already moved token.


Kenabres Underground Map - Part 1

Nenthil:
Again, just barely made it. You can't quite make it as far as Reinnwulf and draw your crossbow. Moved your token as far as a single move action.

It looks like the first estimate of their abilities is entirely accurate: these are giant cockroaches. They'll be harder to defeat than the maggots from before, possessing harder carapaces and a very limited ability to fly. You really wish you had prepared Bigby's Bug-Bashing Boots as a spell today.

Two of the maggots move toward the light source (Ozgo) and try to catch him in their mandibles. Only one manages to do so. The third buzzes through the air, landing in front of Reinnwulf and trying to do the same with him. He swings at it, but his ranseur glances off the hard carapace as the thing attacks him. The others move into better position to be able to help out for the fight.

GM Dice:
1d4 ⇒ 3
1d4 ⇒ 3
2d4 ⇒ (3, 1) = 4
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (20) + 1 = 21
Confirm: 1d20 + 1 ⇒ (19) + 1 = 20

Damage: 3 to Ozgo, 4 to Reinnwulf

Initiative:
Reinnwulf
Ozgo
Allysen
Nenthil

Cockroaches
Weyland


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo grunts as the creature penetrates his armour and strikes flesh. He retaliates with a swing of his sword.

Attack-Melee: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

As a readied action, should I not get an attack against the cockroach when it gets within range? Heck with these rolls I'd probably miss anyway..lol


Kenabres Underground Map - Part 1

So you did. For some reason, I kept thinking it was Reinnwulf had a readied action, but he had double-moved. Upon reflection, you also get an AoO against Roach C.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

No problem...like I said, I will probably miss (my rolls lately have been poor, to say the lease!

Readied Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

AoO: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Kenabres Underground Map - Part 1

Revision to previous:

Two of the roaches move toward the source of the light and try catch the one holding it in their mandibles. One succeeds, and is rewarded by a slash that crunches part of its carapace. The other misses entirely. The third buzzes through the air toward Reinnwulf. He stabs with his ranseur and Ozgo flails with his longsword, but the longsword misses entirely and the ranseur skates off the hard shell of the insect as it comes in to bite.

Initiative:
Reinnwulf
Ozgo
Allysen
Nenthil

Roaches
Weyland


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen begins to sing again.

Axes flash, broadswords swing,
Shining armor's piercing ring!
Horses run with a polished shield,
Fight those bastards till they yield!

Begin Inspire Courage: +1 to attacks, damage, and saving throws vs. Charm and fear effects.


Male Aasimar Abjurer 1

Nenthil fires at the nearest vermin then reloads.

Crossbow vs Roach C: 1d20 ⇒ 121d8 + 1 ⇒ (6) + 1 = 7


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Reinnwulf steps back to stab again with his ranseur, but once more misses the flying insect before him.

1d20 + 5 ⇒ (2) + 5 = 7

Dice roller hates me today


Kenabres Underground Map - Part 1

Allysen begins to sing encouragement as Reinnwulf and Nenthil try to strike the roaches, but to no avail. The roaches spread out slightly, two still trying to eat Ozgo while one follows after Reinnwulf, but none of them do much beyond scrabbling against armor.

GM Dice:
1d4 ⇒ 1
1d4 ⇒ 3
1d4 ⇒ 4
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (12) + 1 = 13

Initiative:
Weyland
Reinnwulf
Ozgo
Allysen
Nenthil

Roaches

Party is up!


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo again swings his sword and strikes at the bug in front of him (A).

Attack-Melee: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Aasimar Abjurer 1

Nenthil takes aim at the same cockroach and fires again.

Crossbow vs Cockroach C: 1d20 - 1 ⇒ (17) - 1 = 161d8 ⇒ 5


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Sorry, the server must have eaten my last post

Reinnwulf snarled at the close quarters and his inability to hit the flying, buzzing insect before him. His muscles bunched and his hair bristled out, much like a wolf might raise its hackles. He slid sideways and launched a massive thrust at one of Ozgo's opponents.

mechanics:

Rage!

attack: 1d20 + 6 ⇒ (11) + 6 = 17
2d4 + 7 ⇒ (4, 3) + 7 = 14


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Move and attack:

PA: 1d20 + 3 ⇒ (4) + 3 = 7

Swing and miss


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen steps behind Nenthil as she continues to sing.

Midnight mare and blood-red roan,
Fight to keep this land your own!
Sound the horn and call the cry:
"How many of them can we make die!"

Continue Bardic Performance, move behind Nenthil so the others can fall back if need be.


Kenabres Underground Map - Part 1

Weyland moves to attack, slashing at the roach nearest to Reinnwulf while Reinnwulf stabs at the roach near Ozgo. Weyland's attack misses entirely, while Reinnwulf makes himself a rather unpleasant cockroach kebab. Ozgo, bolstered by Allysen's song, in turn smashes the cockroach before him into a gooey mess. Nenthil's crossbow twangs, but the bolt skips off of Weyland's shoulder as it tries to pass the paladin. The remaining cockroach decides to chew on the new threat, but can't quite seem to get through the armor the paladin wears.

You forgot bardic music, Ozgo. :)

GM Dice:
1d4 ⇒ 2
1d20 + 1 ⇒ (17) + 1 = 18

Initiative:
Weyland
Reinnwulf
Ozgo
Allysen
Nenthil
Roaches

Party is up.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Reinnwulf snarled again, flicking the dead roach from his spear and moving past Ozgo to lance another blow out at the remaining cockroach.

mechanics:

Move to just south of Ozgo, still raging

attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13

confirm: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d4 + 8 ⇒ (1, 2) + 8 = 11
damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

P. Attack: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Weyland attacks again to little effect.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo moves towards the last remaining bug and swings his sword.

Attack-melee: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Aasimar Abjurer 1

Nenthil moves forward and fires once more.

Crossbow vs Cockroach C: 1d20 ⇒ 141d8 + 1 ⇒ (8) + 1 = 9


Kenabres Underground Map - Part 1

Reinnwulf's spear thrust shreds the remaining cockroach in a burst of buggy guts. From behind, you can hear the voice of Aravashnial calling, trying to find out what happened.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen stops singing as soon as she notices the fighting is over. She comes back to the injured and tells them what went on.

"More bugs. Big ones. Do you know why they get so blasted big? I don't really like them when they're small and squishy, and when their big with armor plating, it makes it worse!"

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