From Shore to Sea (Inactive)

Game Master Scavion

Nal'Kashel


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Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk throws off the tentacles and swings his greataxe in a wide arc!

Fly: 1d20 ⇒ 20

1st Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm?: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 3d12 + 48 ⇒ (6, 8, 8) + 48 = 70

...And I believe Heavy Strike means I multiply the dmg to the adjacent ones as well

Damage to adjacent tentacles: 3d12 + 18 ⇒ (3, 1, 12) + 18 = 34


Kasshyk butchers the tentacles in a grandiose display of gore, splattering pieces of tentacle all about him. Suddenly a crack of lightning allows him to glimpse the massive creature beneath the waves...a being beyond the imagination of mortal men! At first Kasshyk mistakes it for an underwater ridge but then it shifts and moves and he gets the impression that it may be looking at him.

No more tentacles surge out to attack him however...

Seeing their heroes proficiently slay tentacle after tentacle, the crowd simply shifts away from the fighting without harming anyone.

Molly and Dorian's turn.


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

No more visible enemies?

Dorian ceases his encouragements with a wince.

"Man, that blow just made every man for miles get a twinge of sympathy in his pants, and they don't know why."


No theres still the three tentacles in the Lighthouse. Sorry I didn't make that clear.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

I don't get it... thinks the fish-tailed woman.

Manyshot: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 2d8 + 10 ⇒ (7, 8) + 10 = 25
Rapid Shot: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 5 ⇒ (8) + 5 = 13
Arrow: 1d20 + 8 ⇒ (7) + 8 = 15 damage: 1d8 + 5 ⇒ (2) + 5 = 7


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Rapid: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Molly and Dorian take down two of the Tentacles holding villagers with well placed arrows.

Kristeva moves to free Lira from the tentacle grappling her and swings with her mighty sword.

Kristeva SLASH: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Crit Confirmation?: 1d20 + 11 ⇒ (6) + 11 = 17

The Hellknight cuts Lira free of the tentacle binding her and no more tentacles plunge into the Lighthouse to assail the heroes.

Afterwards, rather quickly, the storm subsides.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Still your turn...


To sum the previous information gathering, the party knows that the attacks are coming from Nal'Kashel the ancient Azlanti island ruin off the coast of Blackcove. They began after a mage alchemist gillman named Gerlach began exploring there. The island is full of dark magic and ancient secrets...


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Wait... Is the fight over?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk defiantly stares back at the unfathomable creature as his allies defeat the remaining tentacles.


The creature slinks back into the deep with the subsiding storm.

Yes the combat is over.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Molly tries to remember if she's ever seen of heard about something like this creature...

Knowledge: 1d20 ⇒ 9 (+9 if Nature, +5 if Dungeon, History or Engineering)


Molly has never heard of a creature like this except from the dark tales of merfolk who ventured too far into unknown seas. Tales that never ended happily and were often vague ramblings pieced together from different encounters. It is clearly a creature of aberrant origins.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"Uh... Does anyone know what in the black deeps was that thing? I reminds me of children horror stories my sister used to tell me!"


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

Kn. Dungeoneering: 1d20 + 12 ⇒ (9) + 12 = 21


Dorian doesn't have much to add except that those kinds of creatures do not normally come to the surface. The fact that it was implies some darker power is at work here.

The shocked survivors gather themselves before speaking again.

"So...you know w-what plagues us. Will you still help?" The Lighthouse Keeper nervously asks.

"We can provide transportation if need be to Nal'Kashel..." The man you all met earlier known as Nicolaius says whilst stroking his beard.

"I reckon Estian would take yall across in his boat."


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"Even if I didn't care about the fact that innocent land-dwellers were in danger, that thing is clearly a threat to my people as well. I'll stay and fight!" says Molly, dropping her usual sweet and naive tone for a very determined one.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk flies to the window and squeezes through, his dragon-like wings folding and suddenly shrinking. They quickly disappear as he lands with a *Thud*
In his clawed hand is a short length of still-twitching tentacle. The lizardman eyes it hungrily.

"Kasshyk hear Molly's wordsss, he will go too. Thisss creature..."
And Kasshyk remembers the thing vividly in his mind's eye, recalls with utter clarity the unmistakable sensation that that...THING had somehow been looking at him.
"...thiss creature musst be ssstopped. It iss danger to all."


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

"Well, I guess I did offer to help." Dorian sighs.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"When did this start to happen? Do you have any idea what or who is causing it?" Molly asks the current leader of the village.


"A few weeks ago, after Gerlach left to Nal'Kashel and hasn't returned yet. We think he may be controlling those kidnapped during the attacks." Lira responds.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Do we know what is Nal'Kashel?


Yes. >_> It's an island off the coast; it is said to be the remains of an ancient Azlanti ruin


Anything you all wish to do before leaving for Nal'Kashel?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Are we heading out during the night?


What could possibly go wrong?


My players enjoy their lives more than I do. Tomorrow morning would be more sane yes.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk makes his way back to the small seaside chapel where he had been barred from going earlier, and seeks out the young priestess Lira.


Kasshyk finds her without issue praying before a statue. Upon your approach she stands and speaks to you.

"Is there something you needed Scaled One?"

There are various religion iconography within the small chapel but the only thing you can pick up on is that they seem to be a bit more varied than what a church of Asmodeus would have.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Molly accompanies Kasshyk.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk bows low, then struggles to find his words.

"Kasshyk wisshed to asssk if there wasss any potions for healing in left in the village to buy. Kasshyk thought you would be bessst persson to asssk."


"Yes; We have a few healing tonics for emergencies as well as a partially used wand though I would loathe to part with the wand."

Lira explains to Kasshyk and shows him a small array of alchemical brews and potions. A thin wooden stick embellished with a seashell threaded through the wood is the most noteworthy item of her collection.

"I am sorry for our meager supplies. Most wandering merchants have shied away more than they usually had because of our recent troubles."


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk shakes his head and says,"No no, theess isss good. Kasshyk only hope to make ready for journey, and what may be waiting on island. He thankful for any assissstance..."and trails off, thinking once more of the horrible tentacled monster that he now bears a personal enmity for.

"Also, Kasshyk...Kasshyk iss sssorry for earlier. He not mean to enter holy place."

The lizardman bows quickly again, and after an awkward moment takes a look at what potions and salves the priestess has available for sale.


Whatcha lookin to buy? She can be assumed to have most basic healing supplies under 100gp as well as a partially charged wand of Cure Light Wounds(24/50) for 360 gold. The wand she would need to be convinced to part with though.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

I dont want to take her wand, she may need it. I just want a couple cure potions.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

BTW... what healing items do we have? Does anyone have a wand or something? Potions are really freaking expensive!


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Hmmm... We could buy a couple potions of Lesser Restoarion and Infernal Healing. They cost 50 gp... More expensive than a wand, but not too bad, considering we have no healer.


So what would you like to buy?


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Hopefully the Bard will convince her to sell us the wand... :P


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

Sure why not.

"Now, miss, I don't mean to put too fine a point on it, but given that we're here to kill a big tentacle monster that may or may not horribly injure us...on your behalf I might add, maybe you would be so kind as to let us take your "in case of emergency" supplies for use in this quite literal emergent sea."

Take 10 for a 25, because dice.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

This whole region of the world converted to widespread/national devil worship, right? So infernal healing isnt all that outta the question...? If so, thats what Ill get, and a lesser resto. If not, a clw and resto


Lira mulls it over but agrees to sell the wand to whomever is willing to foot the bill for it.

Infernal Healing is indeed available. Just let me know how much you guys want to buy and list the total cost.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

How much is the wand?


360 gold


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"Do you guys want to split up the cost of that wand? It'd benefit us all."


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk agrees with Molly, and nods. He also purchases a couple potions to add to his gear.

Infernal healing and lesser restoration, 50 gp each? Then Ill take 1 and 2, for 150. Oh, and I'll split the wand of course

Kasshyk rearranges his sash.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

You might want a potion of Enlarge Person as well.

Anyway, I have 235 gp left... I'd like to buy a couple potions too if possible, but I'll prioritize the wand.

It should cost 120 gp to each of us...90 gp, if Kristeva chips in.


I have 300 gp left.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Let's assume Kristeva chips in... Nicos is AWOL, but he can do at least this much! :P

I'll buy a potion of Lesser Restoration as well... Possibly one of Infernal Healing too.

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