From Shore to Sea (Inactive)

Game Master Scavion

Nal'Kashel


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Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk looks back to his companions, then proceeds to slowly make his way towards the building and its strange gallery of floating metal. He draws his axe and holds it low before him as he moves.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Molly accompanies Kashyk.


The two of them are never seen again.

Are you trying to be sneaky or just gallivanting in?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

I'll be sneaky, but mostly just going cautiously, looking around frequently...paranoid. That tentacle thing left a lasting impression, and that combined with the sudden leftover-alien-magic-induced illness has left me feeling out of sorts.

Sneaky Sneaky!: 1d20 + 2 ⇒ (9) + 2 = 11


Kasshyk and Molly spot the creatures further in from the entrance. It appears the creatures are busy congregating around something in the center of the dome.

The insectile monsters have four legs, a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.

Molly knows these creatures are Rust Monsters! Feared by adventurers, these creatures are well known for their ability to destroy metal and ruin the equipment of adventurers thus ruining the ability for them to work their livelihood.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Rust Monsters... *sigh*

So... How many? How far? What's between them and us?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk eyes the creatures warily, feeling a vague sense of recognition, but ultimately not coming up with a name or reason for his growing feeling of dread.


4, 40ft and there is light cover from all the large chunks of glass debris impaled in the ground.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"Those things destroy metal and don't carry anything worth taking..." whispers Molly. "Let's just circle around them and see whatever else there is to see in this place."


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

At Molly's words recognition finally dawns on Kasshyk, and remembering at last the nature of the things, he nods in agreement. He looks down at his fine breastplate, its camouflaging layer of mud washed away by the pelting rain the night before, and grips his enchanted greataxe protectively. He leans a bit closer and whispers back, "It iss azz you ssay; Kasshyk like heez axe. And armor. We go around."

Kasshyk then begins to look around for a useful length of wood or a heavy stone to use as a weapon in the hopes of saving his own from rusty doom. In the absence of anything suitable, he intends to use his teeth and claws.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

...and finds nothing. Aren't there giant pieces of glass lying all over the place...? I kid.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Dude...

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


The Rust Monsters seem to be gathered around in the center where there is a bore in the ground. There are a number of copper plate groupings lazily drifting through the air. From a distance, the only thing Molly can tell about them is that the Azlanti had a penchant for engraving information on copper plates.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Is there any sort of high ground around here?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Lets just assume there is, or that we could hide in the aforementioned cover.

Kasshyk begins removing his armor, and hides it and his axe amomg the jagged glass protrusions. Then he says to Molly, "You sstay here and
Ssshoot dem; Kasshyk go and keep dem far."

With that, the lizardman pulls a piton and a dagger from his pack and slinks away, using the cover provided by the dome's collapsed ceiling to hide and approach.

Stealth: 1d20 + 2 ⇒ (15) + 2 = 17


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

I have a range of 110 ft. I want to take advantage of that.... :P. Also, they can't break my stuff from far away. ^^


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Then, I will draw their attention while you rain hell upon them. Im going to get this started.

Kasshyk moves slowly through the scattered glass debris, picking his way closer to the creatures. He attempts to circle halfway around the area where they feast. When they notice him (or the two metal objects he carries in either hand,) he stops hiding.


Initiative Rolls:

Rust Monsters: 1d20 + 3 ⇒ (11) + 3 = 14
Kasshyk: 1d20 + 4 ⇒ (7) + 4 = 11
Molly: 1d20 + 7 ⇒ (16) + 7 = 23
Dorian: 1d20 + 7 ⇒ (18) + 7 = 25
Kristeva: 1d20 + 2 ⇒ (8) + 2 = 10

Final Initiative:

Dorian
Molly
Rust Monsters
Kasshyk
Kristeva

The Lizardfolk moves approximately 10ft into their senses before the creatures pull themselves away from their meal.

Molly, Kristeva and Dorian are approximately 50ft away while Kasshyk is 30ft away. The glass debris makes it difficult to find a clear charging lane for either combatants and there is Soft Cover vs Ranged Attacks unless within 15ft.

Dorian's turn.


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

Keep forgetting this is a thing.

Dorian gives some Inspiring words of enCouragement to his allies.

"You get 'em! Even if you are a bit rusty, they're even more so!"


Dorian's words fill his allies with determination!

Molly's Turn.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

All attacks are made against whatever creature is closest.

Bonus from Inspire Courage is not included because I don't know how much it is.

arrow: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23 20% miss chance: 1d100 ⇒ 68

arrow: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 5 ⇒ (8) + 5 = 13 20% miss chance: 1d100 ⇒ 32

arrow: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d8 + 5 ⇒ (6) + 5 = 11 20% miss chance: 1d100 ⇒ 34


They have cover, not concealment. Bonus to AC vs Ranged Attacks and Reflex saves originating from a distance.

One of the poor creatures is hit and it barely clings to life as an arrow punches straight through it. It makes a chittering sound somewhat like a squeal. Molly's other arrows miss their mark, being thrown off trajectory by the pieces of glass or bouncing off the creature's chitinous armor.

The shot Rust Monster flees towards an exit on the opposite side of the room whilst the others scramble towards Kasshyk, eager to feed on his blade.

The creatures are surprisingly nimble as they clamber over chunks of glass and rock. They swarm the Lizardfolk with hunger.

Bite: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d3 ⇒ 2

Antennae Touch on Piton: 1d20 + 6 ⇒ (13) + 6 = 19

Antennae Touch on Dagger: 1d20 + 6 ⇒ (9) + 6 = 15

The nimble Lizardfolk avoid the bite but is caught off guard by the creatures' namesake antennae.

Kasshyk's Turn. DC15 Reflex Saves or the item gains the Broken Condition. Superstitious applies. Er but I don't believe you were in a rage yet?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

I got no armor. Left it and my axe hidden over passed Molly

Reflex vs Rust: 1d20 + 7 ⇒ (16) + 7 = 23

Reflex vs Rust: 1d20 + 7 ⇒ (9) + 7 = 16

Kasshyk attempts to evade the creatures' strange appendages as he drops the two metal objects in his scaly hands to the ground in front of him and hopes theyre more hungry than interested in trying mithral. He feels his inner fury fill him and he lashes out with his toothy maw and savage claws!

Bite: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d3 + 9 ⇒ (2) + 9 = 11

Claw: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d4 + 9 ⇒ (1) + 9 = 10

On my phone
Oh, and I swift action my kukri from my wrist-sheath


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Forgot Heavy Strike

Damage To Adjacent Enemies: 1d4 + 4 ⇒ (1) + 4 = 5


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Your turn, Scavion. Nicos isn't showing up any time soon.


Kristeva advances into the fray, drawing a flail instead of using her more expensive longsword.

Double moves.

Dorian's Turn.


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

Inspire Courage is +2 at this level by the way.

Dorian rains arrows on a rust monster.

Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Rapid Shot: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Dorian's arrow lands on the Rust Monster previously wounded by Kasshyk, killing it.

Two Rust Monsters remain!

Molly's Turn.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Molly focuses her arrows on a single creature, only switching targets if one of them falls.

arrow: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d8 + 14 ⇒ (2, 7) + 14 = 23
arrow: 1d20 + 15 ⇒ (16) + 15 = 31 damage: 1d8 + 7 ⇒ (5) + 7 = 12
arrow: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 + 7 ⇒ (7) + 7 = 14


Molly's barrage of arrows slay yet another Rust Monster.

The final creature panics and flees the scene by withdrawing from the Lizardman Barbarian.

It gets away assuming you all don't give chase for some reason. You all are free to explore the place.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk returns to the area he hid his armor and weapon, and begins donning his breastplate. When he finishes he returns to the ruined building and takes a closer look.

I take a 10 on Perception for a 19


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

"Let's see what they were eating..." says a curious Molly.

Also taking 10 on Perception for 21 (+2 to detect traps and ambushes).


The two of you look at the small unearthed crater in the center of the room. The creatures dug into the ground a little bit before stopping for some reason.

Molly stares at the empty crater for a short time before it clicks and she realizes what she is looking at. It appears to be a small vein of iron ore the Rust Monsters were feeding on.

At that moment one of the bundles of copper plates float by her and she grabs it, disrupting it's floating orbit. It is inscribed with a number of Azlanti glyphs of which you unfortunately cannot decipher. It appears to be a book of some kind however.

Linguistics to Decipher or knowing the Azlanti language

She can also plainly see three other particular bundles that look intact.


HP: 39/39| AC: 24, Touch: 17, FF: 19| Fort+7, Ref +12, Will +7| Init +7| Perception +14, Sense Motive +15| Performance rounds 22/23

"It's all moon speak to me, anyone recognize this?"


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

I take 10 on Linguistics for 25.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Oops! I meant I take 20 for 25!


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk checks the area over again, this time more thoroughly. He examines each of the floating metal plates and any others on the ground as well.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

I know "Take 20" takes 20 times as long... But this is ridiculous!


Feh.

Molly looks over the glyphs and uses a smattering of similar script to divine their meaning. The book is titled Idionestra's Histories and it details the island of Nal'Kashel as a center for learning in it's early days. It serves as a masterwork tool in regards to Kn.History checks pertaining to Nal'Kashel and identifies the buildings located on the Island.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

Gotta be honest... I'm not sure how to proceed... Where should we go next?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

What are the given names of the buildings? And which is closest to the domed building we are in? Also, did I find anything other than the other three "books?"


The Observatory of Kanthus
Armillery Tower and Spire
The Natatorium
Graveyard of the Enlightened
The building you are in are the Telamnon Archives

Other listed buildings are names that do not correlate to your current knowledge of the map. It is quite likely they fell to ruin and no longer exist meaningfully. Words you cannot derive the meaning of you assume to be names.

The closest area is the Graveyard.

Does Kasshyk touch any of the three remaining books and/or do you attempt to decipher them?


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Yes, he reaches out to grasp the remaining floating groups, and perhaps take a quick glance over them as he walks back and hands them to Molly.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

1d4 ⇒ 3

"Let's go to the cemitery... It's the closest location."


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk nods in agreement as he hands Molly the collected bundles of copper plates.

"Which way to dee boneyard? Kasshyk iss eager to ssseek out dee cause of deez troubless and be gone from dis place. Too much old magic."


One of the plate-books breaks into multiple circular discs that begin to float around your head. The other two books seem normal.

The book provides the map you can see listed in the Campaign Description. The Graveyard is B4.


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Whoa. Weird.


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

So...


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

Kasshyk raises a scaly fist to the heavens in righteous indignation, and shakes it heartily!

The lizardfolk warrior starts at first when the copper plates separate and begin their orbit around him, quickly flailing his clawed hands about his head for a moment before realizing that the thing doesn't seem to be immediately harmful.

"Kasshyk...Kasshyk not know what diss iss. Old magics..."


Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7

G%%#+&mit, Scavion...


Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9

yeah, damn

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