| Abomentolor Goblinburner |
"I for sure won't get her that. I don't like ships and I like ship wrecks much less. I'm not going into any water." Abomentolor refuses the offered job.
| Tauriell |
"I think it's a fair deal." Tauriell replies chuckling. "We get her these kelpie's hair and she refrains to put us in her pot."
Tauriell takes a look at the lagoon and asks "If you don't mind we would go there using the path over your island. I'm not afraid of water but I'm also not fond of swimming long distances with all that gear."
| Tauriell |
"If you don't come you can look after my stuff for me." Tauriell says to Abomentolor and drops her bag and her backpack. Also her bow and the arrows. "Who else is coming with me? I guess Mr. Tin Can would better stay here. Or at least the tin can."
| Tauriell |
"Then let's see what it is. We can always run away if we don't like what we find." Tauriell says to Gwenhwyfar.
She then jumps head first into the water of the lagoon to swim over to the beach of the bigger island.
| Foxy Quickpaw |
As Tauriell comes to the shore they walk together around the isle until they come unto the remains of the ship. A ring of jagged coral surrounds the hull of this sunken ship. Its decks are thick with blooms of seaweed, particularly near the wreck’s bow.
The ship lies 10 feet from the shore and is completely under water.
| Tauriell |
"How about you carry me too on the way back?" Tauriell asks.
As they find the ship she sits down on the shore and watches the wreck. "Do you see anything out of the ordinary?" she asks Gwenhwyfar.
Perception: 1d20 + 18 ⇒ (7) + 18 = 25
| Tauriell |
"So that is the haunting? Some dead sailors?"
She gets up and ready to dive. "Let's get this over with." She jumps in and dives to ship with her new dagger between her teeth to cut an arm full of the seaweed.
Swim: 1d20 + 8 ⇒ (4) + 8 = 12
| Foxy Quickpaw |
As Tauriell grabs the seaweed to cut it the skeleton arm starts to move on it's own.
Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
| Foxy Quickpaw |
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
The skeleton moves around but looses it's hold and fails to do anything.
more: 1d6 ⇒ 6
Swim: 1d20 + 2 ⇒ (17) + 2 = 19
Swim: 1d20 + 2 ⇒ (19) + 2 = 21
Swim: 1d20 + 2 ⇒ (15) + 2 = 17
Swim: 1d20 + 2 ⇒ (19) + 2 = 21
Swim: 1d20 + 2 ⇒ (13) + 2 = 15
Swim: 1d20 + 2 ⇒ (16) + 2 = 18
Six more skeletons come out of the broken hull of the ship.
| Foxy Quickpaw |
Swim: 1d20 + 2 ⇒ (10) + 2 = 12
Swim: 1d20 + 2 ⇒ (1) + 2 = 3
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Swim: 1d20 + 2 ⇒ (12) + 2 = 14
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Swim: 1d20 + 2 ⇒ (1) + 2 = 3
Swim: 1d20 + 2 ⇒ (5) + 2 = 7
Swim: 1d20 + 3 ⇒ (6) + 3 = 9
The skeleton claws at Tauriell.
Attack: 1d20 ⇒ 15
Attack: 1d20 ⇒ 13
but misses.
One more manages to swim up.
Attack: 1d20 ⇒ 9
But misses too.
| Foxy Quickpaw |
Will Save: 1d20 + 2 ⇒ (5) + 2 = 7
The skeleton is infused with a golden radiance and disintegrates.
Swim: 1d20 + 2 ⇒ (5) + 2 = 7
The one skeleton with the elf figts with the water.
Attack: 1d20 ⇒ 14
Swim: 1d20 + 2 ⇒ (18) + 2 = 20
Swim: 1d20 + 2 ⇒ (12) + 2 = 14
Swim: 1d20 + 2 ⇒ (14) + 2 = 16
Swim: 1d20 + 2 ⇒ (10) + 2 = 12
Swim: 1d20 + 2 ⇒ (20) + 2 = 22
Swim: 1d20 + 3 ⇒ (2) + 3 = 5
Almost all of the remaining skeletons make it to Tauriell and claw at her.
Attack: 1d20 ⇒ 9
Attack: 1d20 ⇒ 17
Attack: 1d20 ⇒ 10
Attack: 1d20 ⇒ 15
Attack: 1d20 ⇒ 17
But attacking and hitting are two different things.
| Foxy Quickpaw |
Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
The skeleton also is infused with radiation but stays intact.
The one Tauriell stabs breaks apart and sinks to the ground.
Swim: 1d20 + 2 ⇒ (1) + 2 = 3
Swim: 1d20 + 2 ⇒ (11) + 2 = 13
Swim: 1d20 + 2 ⇒ (16) + 2 = 18
Swim: 1d20 + 2 ⇒ (12) + 2 = 14
Swim: 1d20 + 2 ⇒ (18) + 2 = 20
Swim: 1d20 + 3 ⇒ (11) + 3 = 14
Four skeletons claws at Tauriell.
Attack: 1d20 ⇒ 2
Attack: 1d20 ⇒ 13
Attack: 1d20 ⇒ 5
Attack: 1d20 ⇒ 2
Attack: 1d20 ⇒ 5
Attack: 1d20 ⇒ 17
Attack: 1d20 ⇒ 10
Attack: 1d20 ⇒ 9
But only one manages to scratch her due to flanking.
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
But from below another skeleton wearing a tricorne and wielding a rapier comes up and stabs at Tauriell.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
But it misses too.
| Foxy Quickpaw |
Swim: 1d20 + 2 ⇒ (5) + 2 = 7
Swim: 1d20 + 2 ⇒ (11) + 2 = 13
Swim: 1d20 + 2 ⇒ (8) + 2 = 10
Swim: 1d20 + 2 ⇒ (10) + 2 = 12
Swim: 1d20 + 2 ⇒ (5) + 2 = 7
Swim: 1d20 + 3 ⇒ (10) + 3 = 13
Three skeleton claws at Tauriell.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 ⇒ 8
Attack: 1d20 ⇒ 3
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
To no avail.
And the one with the hat stabs at her.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Actually drawing blood.
| Foxy Quickpaw |
One more skeleton sinks broken to the ground and one disintegrates from the golden glow.
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Swim: 1d20 + 2 ⇒ (20) + 2 = 22
Swim: 1d20 + 3 ⇒ (7) + 3 = 10
One skeleton claws at Tauriell.
Attack: 1d20 ⇒ 11
Attack: 1d20 ⇒ 4
And the one with the rapier stabs at her again.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| Tauriell |
Swim: 1d20 + 8 ⇒ (7) + 8 = 15
Tauriell is fed up with this guy and his rapier. She drops her dagger and disarms the skeleton ripping the blade from his cold dead hand.
Disarm: 1d20 + 7 ⇒ (11) + 7 = 18
| Foxy Quickpaw |
Another skeleton disintegrates in golden light.
Swim: 1d20 + 2 ⇒ (16) + 2 = 18
Swim: 1d20 + 2 ⇒ (9) + 2 = 11
Swim: 1d20 + 2 ⇒ (6) + 2 = 8
Swim: 1d20 + 3 ⇒ (12) + 3 = 15
Two skeletons claw at Tauriell plus the one who lost it's blade.
Attack: 1d20 ⇒ 15
Attack: 1d20 ⇒ 16
Attack: 1d20 ⇒ 7
Attack: 1d20 ⇒ 9
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
| Tauriell |
Swim: 1d20 + 8 ⇒ (16) + 8 = 24
Tauriell stabs at another skeleton who clawed at her with the rapier.
Attack PA: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
She then swims to the surface and shouts "Heal me!"
| Gwenhwyfar Yongisdottir |
As the skeleton comes up to the surface too Gwenhwyfar changes to using her heal hex on the skeleton.
Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Heal Hex: 2d8 + 5 ⇒ (1, 8) + 5 = 14
| Tauriell |
Swim: 1d20 + 8 ⇒ (15) + 8 = 23
Tauriell stabs at the skeleton with the hat.
Attack PA: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
"I'm bleeding to death here. Do something!" Tauriell shouts.